| DM Dustin M |
Perception: 1d20 - 2 ⇒ (20) - 2 = 18
Sorry Xeno, just wanted to see if you saw the creature, and you did. I am going to try group initiative this time, just let me know what you think.
Group Init: 1d20 ⇒ 20
Amaruu +5 => 25
Dietrich +4 => 24
Xeno +3 => 23
Herman +3 => 23
Menas +2 => 22
Storn +1 => 21
Creature Init: 1d20 + 3 ⇒ (4) + 3 = 7
So Xeno gets an action as she see's the creature moving on top of the cliff.
Xeno the black widow
|
"Up there on the cliff, there is something moving" Xeno calls out her warning and draws her rapier dropping into a defensive stance.
| DM Dustin M |
The creature, which seems to be female, scrambles across the cliff top and leaps down in front of the party
“How long will it take you all to cure, I wonder? You seem so full of life, and I am oh so hungry.”
So initiative now is
Amaruu +5 => 25
Dietrich +4 => 24
Xeno +3 => 23
Herman +3 => 23
Menas +2 => 22
Storn +1 => 21
Creature => 7
Amaruu
|
How did I miss it? This is not a promising omen for the venture ahead....
Amaruu immediately darts forward past his companions and makes a wide circle as he engages the creature.
Amaruu moves 6 squares forward and starts to move behind the creature. I didn't see numbers but Amaruu moves one square above and to the right of the creature.
Attack 1d20 + 4 ⇒ (8) + 4 = 12
Damage 1d8 + 3 ⇒ (2) + 3 = 5
Xeno the black widow
|
i'm slightly out of order but don't want to hold things up by not going now.
"Any idea what it is? Or about us healing?" Xeno says as she moves through the gap to her left and into it flank, and nimbly thrusts with her rapier.
Attack: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Damage: 1d6 ⇒ 2
Critical (if possible on this thing): 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage: 1d6 ⇒ 4
Dietrich Wenger
|
With Xeno in flanking position with Amaruu, Dietrich moves into position next to her while drawing his greataxe. Upon reaching his position, he lets out a roar and swings his mightly weapon towards the creature.
Attack: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d12 + 4 ⇒ (6) + 4 = 10
Moved one square the the right of Xeno. I moved four - Two up, two left.
Storn
|
Storn stares at the creature for a moment, narrowing his eyes.
"What is that thing? I was told to prepare for undead..."
Knowledge Religion: 1d20 + 4 ⇒ (11) + 4 = 15
Believe that a knowledge check doesn't take an action, so trying to ID the baddie before my turn.
Storn
|
"Rarech spoke of such creatures. Flesh-eaters, with a touch that will freeze you like ice...
Storn's eyes go wide and he bellows out a warning to his companions.
"Ghoul! Fight cautiously - it will freeze you with its touch and Gorum has no patience for those who are too busy being paralyzed and eaten to fight!"
| Menas the White |
Can't edit the map, nor can I see the updated one.
"A very sound advice Storn, thanks for the heads up."
Menas moves closer to the ghoul (within 10ft) and will pull out his scimitar.
| Menas the White |
The most I can do is 20 ft, so Menas will move 1 square below the number 1. If my post before the combat happened counts as I start the combat with my scimitar drawn, then I would cast,
Disrupt Undead: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 ⇒ 1
But if combat will start without my scimitar drawn, Menas will pull it out for his standard actions, I have a BAB of 0, so I can't move and draw weapon at the same time right?
Herman Halfshanks
|
"A ghoul," Herman thinks. "A real-live undead on my first mission. This is amazing. Now what should I do to help drop this thing."
Herman draws out his whip and advances to support the melee types.
Draw weapon as Move Action, move 15' to one square west of Storn as 2nd move action.
Storn
|
There is no fear... Gorum heed my prayer. Give me glory.
Storn lets out a battle cry, whipping out his greatsword and charging for the ghoul.
"STOOOOOOOOOOOOOOOORRRN!"
Draw weapon, and move between Dietrich and Menas.
| DM Dustin M |
Xeno moves in and stabs the ghoul in the chest hitting a sensitive spot that makes it scream.
Dietrich then charges up and takes a chunk out of the ghoul.
Menas sees the ghoul twitch a little from his spell.
The ghoul then turns on Xeno for hitting it's sensitive spot and swings both claws and then tries to bite.
Bite: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 4 ⇒ (16) + 4 = 201d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 4 ⇒ (8) + 4 = 121d4 + 2 ⇒ (3) + 2 = 5
1 Claw hits her and the ghoul giggles.
Xeno, 3 points of damage and a fort save.
Round 2
Amaruu +5 => 25
Dietrich +4 => 24
Xeno +3 => 23
Herman +3 => 23
Menas +2 => 22
Storn +1 => 21
Creature => 7
And everyone has a weapon out
Amaruu
|
"It seems unwise for you to battle us, Twiceborn. Your eternal soul will thank us for destroying this decrepit form and allowing you to find peace. I would find more pleasure in this if you were a worthy challenge."
Amaru continues to attack and flanking with Xeno.
Sabertooth saber 1 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
damage 1d8 + 3 ⇒ (3) + 3 = 6
Sabertooth saber 2 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
damage 1d8 + 1 ⇒ (2) + 1 = 3
| Menas the White |
Round 2
Menas seizing the opportunity to flank the ghoul, moves in that direction with the intent of slashing the ghoul in two,
Scimitar: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Menas moves 1 square to the left, 1 square top left, 1 square top right ending on the ghouls left, if that's not possible then Menas will still go to that square, provoking AoO.
Acrobatics: 1d20 + 2 ⇒ (10) + 2 = 12
Storn
|
Still roaring his own name Storn tries to skewer the ghoul, taking advantage of its focus on the creepy lady.
Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 2d6 + 2 ⇒ (1, 6) + 2 = 9
Herman Halfshanks
|
Hey, DM, I meant Herman to be on the other side and not in melee position. He should be 3 squares east and one square south. He can hit with whip from there (15' reach) and not be threatened himself, okay?
Round 2
Herman will lash out with his whip attempting to trip the monstrosity.
Trip Attack: 1d20 - 2 ⇒ (10) - 2 = 8
But the whip never wraps the leg in order to pull the creature off balance.
Xeno the black widow
|
Fort save: 1d20 + 4 ⇒ (11) + 4 = 15 Not sure if that makes it or not. If it does.
attack: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
damage: 1d6 ⇒ 6
| DM Dustin M |
Sorry, I was out of town on business last night.
Amaruu takes a huge chunk out of the ghoul.
Dietrich swings to finish it off, but misses.
Xeno feels the creep of numbness spread from her wound, but shakes it off. The slight distractions causes her to barely miss the ghoul.
Herman swings with his whip, misses, and almost falls off balance himself.
Menas then gives a good strong stab and the ghoul starts falling over, and falls flat out when Storn roars again, making his swing unnecessary, but he still plants it in the falling undead.
Combat is over. I will get the inside going in the morning. Is there anything that anyone wants to do before you head inside the keep?
Herman Halfshanks
|
Herman sighs with relief as the undead creature - a ghoul apparently - is "liberated" from it's bondage.
"Guess that's one for Andoran already," he snickers to the others. Hope there aren't too many more where that one came from. Do you think it has anything of value on it? It'd be too easy for it to have the trade agreements, right?"
Herman moves to look over the twice dead corpse making sure nothing is attached and also to satisfy his innate curiosity about what this thing acutally is.
Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Dietrich Wenger
|
Quite so, Halfshanks! Well done, comrades - it's an honor to fight beside such skilled and brave warriors. Still, let's make sure we stay on the ready for trouble.
Dietrich looks around the gully and clifftops, scanning for any additional foes.
Perception: 1d20 + 1 ⇒ (17) + 1 = 18
Storn
|
"Hah! We go with Gorum's blessing. He brings battle to us swiftly and early. There will be much more I am certain."
Storn picks a beetle from his beard, looks at it for a moment, and pops it in his mouth. He looks over at Xeno.
"The ghoul did not freeze you. You are strong, Xeno. Shout if your wounds need attendance."
With that, Storn abruptly turns away and stalks for the door. He cleans the blood from his greatsword and holds it aloft, chanting to his God.
"Light! Gorum bring me light so that I may see and slay!
The blade of Storn's greatsword begins to softly glow with a white light. Storn shows his yellow teeth in a grin, and tilts his head to listen at the door.
Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Xeno the black widow
|
Xeno bends over the corpse then with two quick slashes of the rapier an 'X' appears on the ghoul's cheek.
"This chills me a bit, mind if we keep moving?" Xeno says moving towards the ruin.
Amaruu
|
"We must remain alert. This creature took many of us to defeat, if there are more as strong as it then it will be a difficult path onward. I am honored by this test."
Amaruu bows to the mangled corpse.
| DM Dustin M |
Xeno the black widow
|
After looking at the map quickly Xeno tries to open the door quietly, assuming any locks are long ago made useless by rotting wood. She takes a quick glance down the corridor to her right and assuming she sees nothing move right towards the room marked 3. While Xeno will be doing her best to move quietly she motions the other follow.
Stealth: 1d20 + 4 ⇒ (7) + 4 = 11
Amaruu
|
"The silent ones should scout the room before the loud ones follow. Let us maintain the element of surprise."
Amaruu follows Xeno Perception 1d20 + 6 ⇒ (1) + 6 = 7
Stealth 1d20 + 6 ⇒ (10) + 6 = 16
| DM Dustin M |
Storn
|
Storn grunts at Amaruu's instruction and waits a moment before entering the room, the white light of his drawn sword casting sharp shadows. He stares at the slick, raising his sword to examine it.
Herman Halfshanks
|
Herman looks around the room and whistles low to himself. "so this is what a real live dungeon ruin looks like, eh. Creepy. Time to see if we can find our goals, and get out before more of those ghouls come back."
Seeing the others move stealthily, Herman also creeps over to the doorway on the west wall, looking first at the patch of slime then at the door itself. He moves over and nods at Storn as he approaches with the light source.
He does stop to put away the whip, and draw his long (relatively) sword before advancing.
Stealth: 1d20 + 4 ⇒ (4) + 4 = 8
Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Herman Halfshanks
|
Herman turns to Storn, who is close by and says urgently, loud enough for all the others to hear as well:
"Look out that wet stain is alive an' I bet it ain't friendly. How do we hurt something made out of goo?"
Herman jumps back 10' or so to make sure there's safe distance between him and the slimy thing. He holds is longsword out to ward off any advances, carefully looking around at floor, walls and ceiling to make sure it's twin brother isn't nearby.
I imagine Herman has never seen or heard of a living ooze before. What type of check to id monsters and/or their qualities normally for your games?
| DM Dustin M |
Just a knowledge check. I guess for an ooze I would say nature? but if it makes sense I will allow any nature check. And I didn't like how the group initiative worked, so just doing it normally.
Amaruu: 1d20 + 5 ⇒ (16) + 5 = 21
Dietrich: 1d20 + 4 ⇒ (6) + 4 = 10
Xeno: 1d20 + 3 ⇒ (5) + 3 = 8
Herman: 1d20 + 3 ⇒ (20) + 3 = 23
Menas: 1d20 + 2 ⇒ (4) + 2 = 6
Storn: 1d20 + 1 ⇒ (8) + 1 = 9
Ooze: 1d20 - 5 ⇒ (9) - 5 = 4
Updated math with ooze in left corner.
Initiative is:
Herman
Amaruu
Dietrich
Storn
Xeno
Menas
Ooze
| Menas the White |
------------
Round 1
------------
"What kind of foul beasts inhabit this place?"
Menas moves 20 ft towards the Ooze.
"Endure this piercing cold,"
Ranged Touch Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d3 ⇒ 2
Xeno the black widow
|
Oozes are in Knowledge dungeoneering. I'll let a few of the people a head of me go before jumping out of order.
Herman Halfshanks
|
From his protected position behind the others, Herman will sheathe his sword and ready and load his crossbow preparing to shoot the thing in the next round.
Storn
|
Storn sees the party all pull out ranged weapons and scowls. He grips his greatsword and keeps a watch at the back of the group.
Holding my action.