GM FurtiveZoog's continuation of DM Dustin M's PFS First Steps (Inactive)

Game Master FurtiveZoog

First Step


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Perception: 1d20 - 2 ⇒ (20) - 2 = 18
Sorry Xeno, just wanted to see if you saw the creature, and you did. I am going to try group initiative this time, just let me know what you think.

Group Init: 1d20 ⇒ 20
Amaruu +5 => 25
Dietrich +4 => 24
Xeno +3 => 23
Herman +3 => 23
Menas +2 => 22
Storn +1 => 21
Creature Init: 1d20 + 3 ⇒ (4) + 3 = 7

So Xeno gets an action as she see's the creature moving on top of the cliff.

Updated Map

Liberty's Edge

HP 7/10; AC: 17 FF: 13 T: 14; Saves F:+4 R:+4 W:+1; Init +4; Per -1;
Active Effects:
Arcane pool for +1 to rapier (7 rounds remaining)
Daily Uses:
Arcane pool 3/4, Memorised spells:Shield, Grease

"Up there on the cliff, there is something moving" Xeno calls out her warning and draws her rapier dropping into a defensive stance.


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"Where??!!" says Menas while he draws his sword and enters battle stance.


The creature, which seems to be female, scrambles across the cliff top and leaps down in front of the party

“How long will it take you all to cure, I wonder? You seem so full of life, and I am oh so hungry.”

So initiative now is
Amaruu +5 => 25
Dietrich +4 => 24
Xeno +3 => 23
Herman +3 => 23
Menas +2 => 22
Storn +1 => 21
Creature => 7

Updated Map

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

How did I miss it? This is not a promising omen for the venture ahead....

Amaruu immediately darts forward past his companions and makes a wide circle as he engages the creature.

Amaruu moves 6 squares forward and starts to move behind the creature. I didn't see numbers but Amaruu moves one square above and to the right of the creature.

Attack 1d20 + 4 ⇒ (8) + 4 = 12
Damage 1d8 + 3 ⇒ (2) + 3 = 5


Amaruu moves next to the creature and swings at it, but misses. The creature shrieks in rage as hunger takes her over.

Liberty's Edge

HP 7/10; AC: 17 FF: 13 T: 14; Saves F:+4 R:+4 W:+1; Init +4; Per -1;
Active Effects:
Arcane pool for +1 to rapier (7 rounds remaining)
Daily Uses:
Arcane pool 3/4, Memorised spells:Shield, Grease

i'm slightly out of order but don't want to hold things up by not going now.

"Any idea what it is? Or about us healing?" Xeno says as she moves through the gap to her left and into it flank, and nimbly thrusts with her rapier.

Attack: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Damage: 1d6 ⇒ 2

Critical (if possible on this thing): 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage: 1d6 ⇒ 4

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

With Xeno in flanking position with Amaruu, Dietrich moves into position next to her while drawing his greataxe. Upon reaching his position, he lets out a roar and swings his mightly weapon towards the creature.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d12 + 4 ⇒ (6) + 4 = 10

Moved one square the the right of Xeno. I moved four - Two up, two left.

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

"Storn, you're close enough to get here fast. If you hurry in front of this thing, we can take up better positions very soon."

Liberty's Edge

Male Human
Stats:
Cleric 3 | AC 16/10/16| Saves F:+5 R:+1 W:+6 | Init +1 | Per +3
Status:
HP 24/24 | Spells: 1 (4/4) | 2 (3/3) | Channel (4/4) | Domain Powers (6/6) (6/6) | 29 bolts

Storn stares at the creature for a moment, narrowing his eyes.

"What is that thing? I was told to prepare for undead..."

Knowledge Religion: 1d20 + 4 ⇒ (11) + 4 = 15

Believe that a knowledge check doesn't take an action, so trying to ID the baddie before my turn.


Storn:
you recognize it as a ghoul. And you know that It's attacks can paralyze.

Liberty's Edge

Male Human
Stats:
Cleric 3 | AC 16/10/16| Saves F:+5 R:+1 W:+6 | Init +1 | Per +3
Status:
HP 24/24 | Spells: 1 (4/4) | 2 (3/3) | Channel (4/4) | Domain Powers (6/6) (6/6) | 29 bolts

"Rarech spoke of such creatures. Flesh-eaters, with a touch that will freeze you like ice...

Storn's eyes go wide and he bellows out a warning to his companions.

"Ghoul! Fight cautiously - it will freeze you with its touch and Gorum has no patience for those who are too busy being paralyzed and eaten to fight!"


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

Can't edit the map, nor can I see the updated one.

"A very sound advice Storn, thanks for the heads up."

Menas moves closer to the ghoul (within 10ft) and will pull out his scimitar.


Dietrich, do you want to charge in and get the +2 hit -2 ac, or just move in? And Menas, do you just want to move close or move in and attack on your turn?

Currently at
Herman +3 => 23
Menas +2 => 22
Storn +1 => 21
Creature => 7

Then round 2


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

The most I can do is 20 ft, so Menas will move 1 square below the number 1. If my post before the combat happened counts as I start the combat with my scimitar drawn, then I would cast,

Disrupt Undead: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 ⇒ 1

But if combat will start without my scimitar drawn, Menas will pull it out for his standard actions, I have a BAB of 0, so I can't move and draw weapon at the same time right?

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

I will charge

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

"A ghoul," Herman thinks. "A real-live undead on my first mission. This is amazing. Now what should I do to help drop this thing."

Herman draws out his whip and advances to support the melee types.

Draw weapon as Move Action, move 15' to one square west of Storn as 2nd move action.

Liberty's Edge

Male Human
Stats:
Cleric 3 | AC 16/10/16| Saves F:+5 R:+1 W:+6 | Init +1 | Per +3
Status:
HP 24/24 | Spells: 1 (4/4) | 2 (3/3) | Channel (4/4) | Domain Powers (6/6) (6/6) | 29 bolts

There is no fear... Gorum heed my prayer. Give me glory.

Storn lets out a battle cry, whipping out his greatsword and charging for the ghoul.

"STOOOOOOOOOOOOOOOORRRN!"

Draw weapon, and move between Dietrich and Menas.


Xeno moves in and stabs the ghoul in the chest hitting a sensitive spot that makes it scream.
Dietrich then charges up and takes a chunk out of the ghoul.
Menas sees the ghoul twitch a little from his spell.

The ghoul then turns on Xeno for hitting it's sensitive spot and swings both claws and then tries to bite.

Bite: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 4 ⇒ (16) + 4 = 201d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 4 ⇒ (8) + 4 = 121d4 + 2 ⇒ (3) + 2 = 5

1 Claw hits her and the ghoul giggles.

Xeno, 3 points of damage and a fort save.

Round 2
Amaruu +5 => 25
Dietrich +4 => 24
Xeno +3 => 23
Herman +3 => 23
Menas +2 => 22
Storn +1 => 21
Creature => 7

Updated map

And everyone has a weapon out

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

"It seems unwise for you to battle us, Twiceborn. Your eternal soul will thank us for destroying this decrepit form and allowing you to find peace. I would find more pleasure in this if you were a worthy challenge."


Amaru continues to attack and flanking with Xeno.
Sabertooth saber 1 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
damage 1d8 + 3 ⇒ (3) + 3 = 6
Sabertooth saber 2 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
damage 1d8 + 1 ⇒ (2) + 1 = 3


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

Round 2

Menas seizing the opportunity to flank the ghoul, moves in that direction with the intent of slashing the ghoul in two,

Scimitar: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Menas moves 1 square to the left, 1 square top left, 1 square top right ending on the ghouls left, if that's not possible then Menas will still go to that square, provoking AoO.

Acrobatics: 1d20 + 2 ⇒ (10) + 2 = 12

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich raises his axe for another strike, swinging down hard.

Attack: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d12 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

Male Human
Stats:
Cleric 3 | AC 16/10/16| Saves F:+5 R:+1 W:+6 | Init +1 | Per +3
Status:
HP 24/24 | Spells: 1 (4/4) | 2 (3/3) | Channel (4/4) | Domain Powers (6/6) (6/6) | 29 bolts

Still roaring his own name Storn tries to skewer the ghoul, taking advantage of its focus on the creepy lady.

Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 2d6 + 2 ⇒ (1, 6) + 2 = 9

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

Hey, DM, I meant Herman to be on the other side and not in melee position. He should be 3 squares east and one square south. He can hit with whip from there (15' reach) and not be threatened himself, okay?

Round 2
Herman will lash out with his whip attempting to trip the monstrosity.

Trip Attack: 1d20 - 2 ⇒ (10) - 2 = 8

But the whip never wraps the leg in order to pull the creature off balance.

Liberty's Edge

HP 7/10; AC: 17 FF: 13 T: 14; Saves F:+4 R:+4 W:+1; Init +4; Per -1;
Active Effects:
Arcane pool for +1 to rapier (7 rounds remaining)
Daily Uses:
Arcane pool 3/4, Memorised spells:Shield, Grease

Fort save: 1d20 + 4 ⇒ (11) + 4 = 15 Not sure if that makes it or not. If it does.

attack: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
damage: 1d6 ⇒ 6


Sorry, I was out of town on business last night.

Amaruu takes a huge chunk out of the ghoul.
Dietrich swings to finish it off, but misses.
Xeno feels the creep of numbness spread from her wound, but shakes it off. The slight distractions causes her to barely miss the ghoul.
Herman swings with his whip, misses, and almost falls off balance himself.
Menas then gives a good strong stab and the ghoul starts falling over, and falls flat out when Storn roars again, making his swing unnecessary, but he still plants it in the falling undead.

Combat is over. I will get the inside going in the morning. Is there anything that anyone wants to do before you head inside the keep?

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

Herman sighs with relief as the undead creature - a ghoul apparently - is "liberated" from it's bondage.

"Guess that's one for Andoran already," he snickers to the others. Hope there aren't too many more where that one came from. Do you think it has anything of value on it? It'd be too easy for it to have the trade agreements, right?"

Herman moves to look over the twice dead corpse making sure nothing is attached and also to satisfy his innate curiosity about what this thing acutally is.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Quite so, Halfshanks! Well done, comrades - it's an honor to fight beside such skilled and brave warriors. Still, let's make sure we stay on the ready for trouble.

Dietrich looks around the gully and clifftops, scanning for any additional foes.

Perception: 1d20 + 1 ⇒ (17) + 1 = 18

Liberty's Edge

Male Human
Stats:
Cleric 3 | AC 16/10/16| Saves F:+5 R:+1 W:+6 | Init +1 | Per +3
Status:
HP 24/24 | Spells: 1 (4/4) | 2 (3/3) | Channel (4/4) | Domain Powers (6/6) (6/6) | 29 bolts

"Hah! We go with Gorum's blessing. He brings battle to us swiftly and early. There will be much more I am certain."

Storn picks a beetle from his beard, looks at it for a moment, and pops it in his mouth. He looks over at Xeno.

"The ghoul did not freeze you. You are strong, Xeno. Shout if your wounds need attendance."

With that, Storn abruptly turns away and stalks for the door. He cleans the blood from his greatsword and holds it aloft, chanting to his God.

"Light! Gorum bring me light so that I may see and slay!

The blade of Storn's greatsword begins to softly glow with a white light. Storn shows his yellow teeth in a grin, and tilts his head to listen at the door.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"You are free from the curse that made you wander this realm.' a short prayer offered by Menas.

"Did you find anything Herman? I wonder what's this thing's story."

Liberty's Edge

HP 7/10; AC: 17 FF: 13 T: 14; Saves F:+4 R:+4 W:+1; Init +4; Per -1;
Active Effects:
Arcane pool for +1 to rapier (7 rounds remaining)
Daily Uses:
Arcane pool 3/4, Memorised spells:Shield, Grease

Xeno bends over the corpse then with two quick slashes of the rapier an 'X' appears on the ghoul's cheek.

"This chills me a bit, mind if we keep moving?" Xeno says moving towards the ruin.


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"If there's nothing of importance on the body, I agree."

Menas chants a few words while touching his scimitar making it glow.

"This should help too Storn."

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

"We must remain alert. This creature took many of us to defeat, if there are more as strong as it then it will be a difficult path onward. I am honored by this test."

Amaruu bows to the mangled corpse.


Herman finds a rough map of the inside of the keep on the ghoul's body. She had obviously been there for awhile and it appears to be an accurate map.

The Map

You don't see anything else around and are able to take your time getting up to the door and in.

Liberty's Edge

HP 7/10; AC: 17 FF: 13 T: 14; Saves F:+4 R:+4 W:+1; Init +4; Per -1;
Active Effects:
Arcane pool for +1 to rapier (7 rounds remaining)
Daily Uses:
Arcane pool 3/4, Memorised spells:Shield, Grease

After looking at the map quickly Xeno tries to open the door quietly, assuming any locks are long ago made useless by rotting wood. She takes a quick glance down the corridor to her right and assuming she sees nothing move right towards the room marked 3. While Xeno will be doing her best to move quietly she motions the other follow.

Stealth: 1d20 + 4 ⇒ (7) + 4 = 11

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

"The silent ones should scout the room before the loud ones follow. Let us maintain the element of surprise."

Amaruu follows Xeno Perception 1d20 + 6 ⇒ (1) + 6 = 7
Stealth 1d20 + 6 ⇒ (10) + 6 = 16


This large room is dank, and a strange draft flows through it carrying with it a foul odor. Rubble is strewn here and there. A strange, slimy slick glistens down the western wall. Near the slick is a wooden door. The only sound in this room is a faint drip echoing from deeper in the dungeon.

Updated Map

Liberty's Edge

Male Human
Stats:
Cleric 3 | AC 16/10/16| Saves F:+5 R:+1 W:+6 | Init +1 | Per +3
Status:
HP 24/24 | Spells: 1 (4/4) | 2 (3/3) | Channel (4/4) | Domain Powers (6/6) (6/6) | 29 bolts

Storn grunts at Amaruu's instruction and waits a moment before entering the room, the white light of his drawn sword casting sharp shadows. He stares at the slick, raising his sword to examine it.


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"I will accompany you in front, doesn't help if both of your torches are at the back,"

Perception: 1d20 + 1 ⇒ (6) + 1 = 7

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

Herman looks around the room and whistles low to himself. "so this is what a real live dungeon ruin looks like, eh. Creepy. Time to see if we can find our goals, and get out before more of those ghouls come back."

Seeing the others move stealthily, Herman also creeps over to the doorway on the west wall, looking first at the patch of slime then at the door itself. He moves over and nods at Storn as he approaches with the light source.

He does stop to put away the whip, and draw his long (relatively) sword before advancing.

Stealth: 1d20 + 4 ⇒ (4) + 4 = 8
Perception: 1d20 + 5 ⇒ (20) + 5 = 25


Herman sees that the slick down the western wall is actually an ooze.

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Does the room require a light source for humans to see?

If so then Amaruu casts Light on his wooden holy symbol and lets it hang openly.

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

Herman turns to Storn, who is close by and says urgently, loud enough for all the others to hear as well:

"Look out that wet stain is alive an' I bet it ain't friendly. How do we hurt something made out of goo?"

Herman jumps back 10' or so to make sure there's safe distance between him and the slimy thing. He holds is longsword out to ward off any advances, carefully looking around at floor, walls and ceiling to make sure it's twin brother isn't nearby.

I imagine Herman has never seen or heard of a living ooze before. What type of check to id monsters and/or their qualities normally for your games?


Just a knowledge check. I guess for an ooze I would say nature? but if it makes sense I will allow any nature check. And I didn't like how the group initiative worked, so just doing it normally.

Amaruu: 1d20 + 5 ⇒ (16) + 5 = 21
Dietrich: 1d20 + 4 ⇒ (6) + 4 = 10
Xeno: 1d20 + 3 ⇒ (5) + 3 = 8
Herman: 1d20 + 3 ⇒ (20) + 3 = 23
Menas: 1d20 + 2 ⇒ (4) + 2 = 6
Storn: 1d20 + 1 ⇒ (8) + 1 = 9
Ooze: 1d20 - 5 ⇒ (9) - 5 = 4

Updated math with ooze in left corner.

Initiative is:
Herman
Amaruu
Dietrich
Storn
Xeno
Menas
Ooze


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

------------
Round 1
------------

"What kind of foul beasts inhabit this place?"

Menas moves 20 ft towards the Ooze.

"Endure this piercing cold,"

Ranged Touch Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d3 ⇒ 2

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Amaruu sheathes one blade and casts a spell.

Amaruu takes a 5 ft step next to Xeno's left and casts Acid Splash
Ranged touch attack 1d20 + 3 ⇒ (16) + 3 = 19
Acid damage 1d3 ⇒ 1

Liberty's Edge

HP 7/10; AC: 17 FF: 13 T: 14; Saves F:+4 R:+4 W:+1; Init +4; Per -1;
Active Effects:
Arcane pool for +1 to rapier (7 rounds remaining)
Daily Uses:
Arcane pool 3/4, Memorised spells:Shield, Grease

Oozes are in Knowledge dungeoneering. I'll let a few of the people a head of me go before jumping out of order.

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich moves 20 feet due North (left side of map), drawing his bow. He nocks an arrow and lets fly!

Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 ⇒ 6

He then grumbles to himself and his face gets flushed.

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

From his protected position behind the others, Herman will sheathe his sword and ready and load his crossbow preparing to shoot the thing in the next round.

Liberty's Edge

Male Human
Stats:
Cleric 3 | AC 16/10/16| Saves F:+5 R:+1 W:+6 | Init +1 | Per +3
Status:
HP 24/24 | Spells: 1 (4/4) | 2 (3/3) | Channel (4/4) | Domain Powers (6/6) (6/6) | 29 bolts

Storn sees the party all pull out ranged weapons and scowls. He grips his greatsword and keeps a watch at the back of the group.

Holding my action.

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