Amaruu
Male Human (Mwangi) Inquisitor (Achaekek) 1
LN Medium Humanoid
Init +5;
Senses None;
Perception +6
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DEFENSE
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
HP 10 (1d8+2)
Fort +3,
Ref +3,
Will +4
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OFFENSE
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Spd 30 ft.
Melee Sawtooth Saber +4 (1d8+3/19-20/x2)
Melee Sawtooth Saber +2/+2 (1d8+3/1d8+1/19-20/x2)
Melee Cold Iron Spiked Gauntlet +3 (1d4+3/20/x2)
Melee Alchemical Silver Heavy Mace +3 (1d8+3/20/x2)
Ranged Javelin +3 (1d6+3/20/x2/30 ft)
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STATISTICS
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Str 16, Dex 16, Con 12, Int 10, Wis 14, Cha 8
Base Atk +0; CMB +3; CMD 16
Feats Exotic Weapon Proficiency (Sawtooth Saber)(B), Disruptive (B), Two-Weapon Fighting, Weapon Focus (Sawtooth Saber)
Traits Reactionary (+2 initiative), Frightening Speed (Achaekek): Your careful study of Achaekek’s kills has unlocked a divine speed in you. Once per day during a combat encounter, you may move an additional 5 feet as a part of a move action without penalty.
Skills Intimidate+4, Knowledge (arcane)+6, Knowledge (Planes)+6, Perception+6, Sense Motive+7, Stealth+7, Survival+6
Languages Common
Combat Gear Sawtooth Saber (x2), Masterwork Chain Shirt (+4 AC, -1 Armor check penalty), Javelin (x4), Cold Iron Spiked Gauntlet, Alchemical Silver Heavy Mace, Wrist Sheath (with a hidden dagger), (x2) Scrolls of Cure Light Wounds, Weapon cord
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SPECIAL ABILITIES
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Favored Class (Inquisitor): +1 HP
Judgement (1/day): An inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a profane bonus or special ability based on the type of judgment made.
Stern Gaze +1: Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale on all Intimidate and Sense motive checks equal to 1/2 her inquisitor level (minimum +1).
Monster Lore: The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Domain (Spellkiller): You gain the Disruptive feat as a bonus feat (even if you do not meet the prerequisites). When you defeat an enemy (whether by reducing it to 0 or fewer hit points, taking the enemy captive, or accepting a truce), you gain a +2 profane bonus to AC for 1 minute per level. hen you hit a creature with levels of alchemist or any arcane spellcasting class, or that uses spell-like abilities, you can end this effect to stagger that creature. The creature gets a saving throw against this effect on each of its turns (including the turn in which it gained the effect). A successful save ends the staggered condition.
Spells:
0th: Detect Magic, Guidance, Light, Acid Splash
1st: Cure Light Wounds, Wrath
Gear: Traveler’s Clothes, Crowbar (+2 on strength checks), Inquisitor’s Kit (backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, manacles, a mess kit, silk rope, grappling hook, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol)
Coins: 438.9 gp