GMF's Shattered Star (Inactive)

Game Master Fanguar

Current map Crystal Palace - Workshops


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Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic breathes heavily and lines up another shot on the hole, waiting for yet another ant to come. However, time passes, and it becomes clear there are no more ants to kill.

”Small group for such a large hill. Anyone have any interest in climbing into their lair?” He looks down the hole and wonders if anyone would even fit. ”Maybe that’s not such a good idea after all. Looks like a tight squeeze.”

He gathers up his arrows and checks the one miss for damage, high is good: 1d2 ⇒ 1. He gathers a few arrows from his pack and replenishes his quiver. I can’t wait to get that ever full quiver. This thing doesn’t hold nearly enough!

He searches the room for treasure.
Perception: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19

”Looks like just the one hallway out. Shall we?”


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

"Oh yeah, I shot them good, huh? Didn't I though?" Spasi exclaims while holstering his crossbow. "Yeah, just follow my lead and we'll be fine. No doubt."

Spasi helps move the ants where Rhesus wants.

He looks around, then agrees with Bibic but then remembers something that Noya said.

"Noya, what was that about a door? Or did you see a jar? I forget."


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

"In one of the burial niches I saw something ajar, like a false wall."


There was the secret door and hallway. Following the trail of tracks you found before the fight leads up one of the ant hills and turns up a 3-foot diameter tunnel that also leads south.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

"Let's go through the secret door that's not a jar, here," Spasi points, indicating where mighty Rhesus should find his recess.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

"Why would a door be a jar? Spasi you're not making any sense. Did one of those ants hit you in the head?"

Rhesus gives an ant carapace a final stomp in place before making his way to the secret door and opening it.

"Let's see what we have here."

Barbarian trap finding, activate!


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

"Is anyone hurt?"

Clem distractedly inspects his own wound, frowning at the giant-ant-sized bite on his forearm before turning towards the others.

"Noya, are you alright? Rhesus?"

Clement will use a wand charge on each of them (+5HP) from Bibic's wand if nobody objects. Himself being down only 3HP, he'll hold off for now.


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

"I'm fine for the most part, Clement"


Pushing through the hidden door, you move into a roughly octagonal room thick with cobwebs. A hallway continues out of the room to the south.

DM dice:
1d20 + 8 ⇒ (16) + 8 = 24

Perc DC24:

Looking up to catch sight of a red hourglass shape on the bulbous, glossy black abdomen of a giant spider hidden among the webbing.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Perception DC24: 1d20 + 8 ⇒ (19) + 8 = 27

"Wait!"

Clement steps ahead, using his shield hand to reach over to Rhesus while he interposes himself between the Shoanti and the bulbous form above.

"It may already have seen us... there! The red hourglass!"

Clement moves ahead with his shield clearly positioned between his body and the webbing, and looks back to the others, knowing their arrows could potentially make quick work of the poisonous spider.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi jumps behind Clem at the warning.

"Where? I don't see nothing!"

1d20 + 7 ⇒ (8) + 7 = 15 Perception

"Wait. That hourglass. I'm sure it's nothing. Rhesus go touch it."


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

"He's referring to a poisonous spider I take it."


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

"Go touch it? I got a better idea, why don't you shoot it, you could use the practice and this target ain't moving at least."

Rhesus snorts.

"Touch it."


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic looks around the room for the spider.
Perception: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29

"Sure, there, I see it. Yeah, that's a big one! Everybody, weapons out, and watch it's sting, I bet it's got some serious poison in that bulbous sack!"

Bibic launches an arrow at the beast (surprise or on round one).

HP: 15/15; AC: 15 (T13/FF12)
F: +3, R: +5, W: +2
Back Row
Opponent: None
MA: none
SA: Longbow: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 (point blank) damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9 (point blank)

Conditions:
Weapon Equipped = Bow
Cold Iron Arrows = 19/20
Silver Blunt Arrows = 10/10
Adamantium Salted Arrows = 5/5
Ghost Salted Arrows = 5/5
Bardic Performance = 10/10
Shard Major Image = 1/1
Bard Spells Remaining: (First: 1/2) (CL 2, Con: +5, SR: +2)
0) Detect Magic, Light, Prestidigitation, Spark
1) Cure Light Wounds, Grease


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

"Oh, it's an hourglass spider? Oh nice. Maybe we should capture it so it can keep track of time for us in this weird dungeon." Spasi exclaims while unholstering his crossbow. "Yeah, we'll just shoot it instead. Fine."

Spasi place his crossbow on Clem's shoulder, using the man to steady his shot as well as be between him and the spider.

1d20 + 4 ⇒ (1) + 4 = 5 to hit;
1d8 ⇒ 8 damage.


But my beautiful ambush...

Initiative :

Rhesus: 1d20 + 2 ⇒ (19) + 2 = 21
Spasi: 1d20 + 4 ⇒ (14) + 4 = 18
Bibic: 1d20 + 3 ⇒ (13) + 3 = 16
Noya: 1d20 + 2 ⇒ (11) + 2 = 13
Clement: 1d20 + 0 ⇒ (9) + 0 = 9
Enemy: 1d20 + 2 ⇒ (18) + 2 = 20

Combat Round 1

21 Rhesus
20 Spider
18 Spasi (twang)
16 Bibic (twang)
13 Noya
9 Clement

Rhesus is up.

GIANT BLACK WIDOW SPIDER CR 3:

XP 800
N Large vermin
Init +2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
DEFENSE
AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, –1 size)
hp 45/45
Fort +7, Ref +3, Will +1
Immune mind-affecting effects
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +6 (1d8+6 plus poison)
Space 10 ft.; Reach 5 ft.
Special Attacks web (+4 ranged, DC 19, 5 hp)
STATISTICS
Str 19, Dex 15, Con 16, Int —, Wis 10, Cha 2
Base Atk +3; CMB +8; CMD 20 (32 vs. trip)
Skills Climb +20, Perception +4; Racial Modifiers +8 Climb, +4 Perception, +4 Stealth (+8 webs)
SQ strong webs
ECOLOGY
Environment any land
Organization solitary, pair, or colony (3–8)
Treasure incidental
SPECIAL ABILITIES
Poison (Ex) Bite—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d3 Con and staggered; cure 2 saves. Save DC is Con-based with a +2 racial bonus.
Strong Webs (Ex) A black widow's webs gain a +4 bonus to the DC to break or escape.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 1 Init 21
HP 25/25 DR 1/-, 2/lethal
AC 16/T12/FF14
CMD 17
F +6 R +2 W -1
Rage: 9/9
Row: Front
Opponent: None

"Spasi, you should watch Bibic shoot. We'll hold it here, wait for my swing Noya."

Standard: Ready attack when spider is in range.

Mwk EB PA: 1d20 + 5 ⇒ (15) + 5 = 202d6 + 7 ⇒ (3, 2) + 7 = 12


Combat Round 1/2

21 Rhesus
20 Spider
18 Spasi (twang)
16 Bibic (twang)
13 Noya
9 Clement

Round 1 Init 20

Attack Rhesus: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Rhesus Fort vs DC 17: 1d20 + 7 ⇒ (1) + 7 = 8
Rhesus CON damage: 1d3 ⇒ 1
Rhesus you are poisoned for 5 rounds. Make a fort save each round or take an additional 1d3 points of CON damage. 2 saves and you shake of the poison.

Noya, Clement and Rhesus can act
Spider hp 24/45


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi groans as Clem's sudden movement throws off his aim.

"Awwwh. Dangit! I was so close," Spasi mourns. "But nice shot, Bibic. Pretty soon you'll be shooting like me. A real deadeye."

Spasi scoots back as the spider rushes Rhesus.

"Oooh Rhesus! Maybe you don't want to touch it!"


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 1, Initiative 9
HP: 14/17; AC: 18 (T11/FF18)
F: +2, R: +0, W: +4
Spells Left Today: 1st - 4/5
Channels Left Today: 4/4
Location: Front Row
SA: Attack with mace

Clement reels dizzily as the next split-second passes in a blur, somehow the spider along with everyone else getting the drop on him.

Eyes widening at the sight of paired puncture wounds on Rhesus, Clement squints his eyes, twirls his mace and rushes ahead at the monster.

"Yaarghh!"

Heavy Mace, flank: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10 for 1d8 + 2 ⇒ (6) + 2 = 8

Unfortunately, he's forced to duck and weave as he realizes Spasi is about to shoot him in the back and instead ends up off-balance and almost hugging the spider.


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

Row: Front
MA: Charge
SA: Attack

"I dislike spiders"

Atk: 1d20 + 2 ⇒ (20) + 2 = 22 Crit
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Crit: 1d20 + 2 ⇒ (9) + 2 = 11 Boo
Damage: 1d8 + 2 ⇒ (3) + 2 = 5


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 2 Init 21
HP 15/25 DR 1/-, 2/lethal
AC 16/T12/FF14
CMD 17
F +6 R +2 W -1
Rage: 9/9
Status: -1 Con
Row: Front
Opponent: Spider

"Touching it isn't the problem, it touching me is."

Rhesus tries to shake off the poison.

Fort DC 17: 1d20 + 7 ⇒ (5) + 7 = 12

Failing that, he swings again.

Mwk EB PA Flank: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Damage: 2d6 + 7 + 1 ⇒ (1, 2) + 7 + 1 = 11

Having crushed most of the spider he steps back and allows his companions a chance to shine.

Move to Back row? If that draws AoO I'll stay where I am.


@Rhesus:If you want to withdraw without AoOs, its a full round action.

Combat Round 2/3

21 Rhesus
20 Spider
18 Spasi
16 Bibic
13 Noya
9 Clement

Round 2 Init 20
Randomizer: 1d3 ⇒ 2

The spider lunges at Noya:

Attack: 1d20 + 6 ⇒ (4) + 6 = 10
but misses

Rhesus Con damage: 1d3 ⇒ 1
Poison has 4 rounds left, everyone is up

GIANT BLACK WIDOW SPIDER CR 3:

XP 800
N Large vermin
Init +2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
DEFENSE
AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, –1 size)
hp 8/45
Fort +7, Ref +3, Will +1
Immune mind-affecting effects
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +6 (1d8+6 plus poison)
Space 10 ft.; Reach 5 ft.
Special Attacks web (+4 ranged, DC 19, 5 hp)
STATISTICS
Str 19, Dex 15, Con 16, Int —, Wis 10, Cha 2
Base Atk +3; CMB +8; CMD 20 (32 vs. trip)
Skills Climb +20, Perception +4; Racial Modifiers +8 Climb, +4 Perception, +4 Stealth (+8 webs)
SQ strong webs
ECOLOGY
Environment any land
Organization solitary, pair, or colony (3–8)
Treasure incidental
SPECIAL ABILITIES
Poison (Ex) Bite—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d3 Con and staggered; cure 2 saves. Save DC is Con-based with a +2 racial bonus.
Strong Webs (Ex) A black widow's webs gain a +4 bonus to the DC to break or escape.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 2, Initiative 16
HP: 15/15; AC: 15 (T13/FF12)
F: +3, R: +5, W: +2
Back Row
Opponent: None
MA: none
SA: Longbow: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 (point blank) damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6 (point blank)

Conditions:
Weapon Equipped = Bow
Cold Iron Arrows = 18/20
Silver Blunt Arrows = 10/10
Adamantium Salted Arrows = 5/5
Ghost Salted Arrows = 5/5
Bardic Performance = 10/10
Shard Major Image = 1/1
Bard Spells Remaining: (First: 1/2) (CL 2, Con: +5, SR: +2)
0) Detect Magic, Light, Prestidigitation, Spark
1) Cure Light Wounds, Grease

Bibic worries for poor Rhesus, bitten as he was by the spiders venomous fang. He searches for something that might help, but can think of nothing, yet. Best to put down the beast before it bites again.

So he shoots and again connects!


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 1, Initiative 19

hp 14/14; AC 16/12T/14FF (+4 w/Mage Armor); CMD 11
+1F/+2R/+4W

Back Row
Opponent: Spider
MA: Load crossbow.
SA: (combat): 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18 attack (combat); 1d8 ⇒ 3 damage

"Ah yeah, Bibic, keep shooting like me. We'll get this spider."


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

Row: Front
MA: Charge
SA: Attack

"Let's pray that the spider's venom is a weak or non-lethal one/"

Atk: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 2, Initiative 9
HP: 14/17; AC: 18 (T11/FF18)
F: +2, R: +0, W: +4
Spells Left Today: 1st - 4/5
Channels Left Today: 4/4
Location: Front Row
SA: Attack with mace

Clem glances with serious concern at the puncture wound festering on Rhesus' skin, but does his best work to interject his shield between the monster and Noya.

"It's attacking everyone! It's like its gone mad! It's a mad spider!"

Heavy Mace, flank: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16 for 1d8 + 2 ⇒ (4) + 2 = 6


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 3 Init 21
HP 15/25 (23) DR 1/-, 2/lethal
AC 16/T12/FF14
CMD 17
F +6 R +2 W -1
Rage: 9/9
Status: -2 Con
Row: Front
Opponent: Spider

Seeing the others have pummeled the spiders into goo, even Spasi, Rhesus attempts to banish the poison coursing through his veins.

Fort DC 17: 1d20 + 6 ⇒ (16) + 6 = 22


Your focus your fire and the spider goes down in a hail of blows. Rhesus make another fort save or take 1d3 CON damage. Another save and you shake of the poison

With the commotion of battle gone, you hear the murmur of high pitched voices coming from the next room. Push forward you come across a bizarre sight. Pillars run down the centre of this hall to an alcove at chest height at either end. The eastern alcove holds a silver statuette, while the western one holds an upside down ogre's skull.

The room is full of mites (14) and they clamber around the far end of the room. Seated upon the ogre skull is a slightly larger mite garbed in tattered red curtains with what appears to be a bracer of some type perched crown-like on his head.

At your appearance the mite monarch raises a hand for silence and speaks out in shrill voice into the sudden hush. "You stand before mighty King Zuuga. Are you the warriors I asked for?"


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Fort DC 17: 1d20 + 6 - 1 ⇒ (6) + 6 - 1 = 11
Con: 1d3 ⇒ 1

Fort DC 17: 1d20 + 6 - 1 ⇒ (9) + 6 - 1 = 14
Con: 1d3 ⇒ 1

Fort DC 17: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20

So, two more Con and the poison runs it's course.

HP 15/25 (21) DR 1/-, 2/lethal
AC 16/T12/FF14
CMD 17
F +6 (+4) R +2 W -1
Rage: 9/9
Status: -4 Con
Row: Front
Opponent:


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

Noya whispers to the group
"So how are we going to deal with this little bugger."

Why am I thinking of the scene in Ghostbusters where Ray is ask if he's a God.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

"King, we are merely treasure seekers, after a specific artifact. We have no quarrel with you or your people. That said, we were not sent to you either. Why does such a mighty king need more troops?"

Diplomacy: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Bibic cannot keep the giggle from his voice on the word 'mighty' and it shows in his presentation.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

"Mighty," Spasi giggles along with Bibic, and slaps him on the arm.

"We were told you were smart and powerful and could help us. Yeah, that's the ticket. You could help us find something. We brought you...uh..." Spasi begins to pat his pockets for a present for the king.

"We brought you these fey pillows from a far away land," Spasi holds up his earplugs. He looks at the party and shrugs.

"You guys have anything better?"

1d20 + 4 ⇒ (5) + 4 = 9 Bluff


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement winces as each of his companions struggles to keep their composure in the audience of the "Mite King".

Wearing his usual look of shock and amazement, he steps forward, and voices the thoughts inside his head.

"Requested of whom? The Gods? Perhaps we are the warriors you need..."

Clement muses if the gods are actually behind getting them here, no thoughts of deception or attempts at trickery in his mind.

"You stand in the presence of the hero, Rhesus the Breaker, he who clubs things into many pieces."

Clement gestures, genuinely towards the barbarian, his own admiration of Rhesus clear.

"My good king, what do you seek warriors for?"

Diplomacy: 1d20 + 5 ⇒ (17) + 5 = 22


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

Noya facepalms at Bibic's and Mr Gaten's attempts at talking this through.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus leans against the back wall, letting the talkers talk while he watches the room spin.

"Not sure all that poison was good for me."


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27
Rhesus Ghawn wrote:

Rhesus leans against the back wall, letting the talkers talk while he watches the room spin.

"Not sure all that poison was good for me."

"Oh, hey, yeah, let's do something about that shall we?"

Bibic takes out a potion of Lesser Restoration and hands it to Rhesus.

"Just, uh, replace that when you can OK? They're expensive." Bibic grins hopefully.


The oddly dressed mite king claps his hands excitedly, "Good! Good! You go down below and find Clickitylegs, my favoritest pet. He has spare crown. You bring crown, I give you glittering stone this big." He taps the side of his head. "You do this great and noble quest?"


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement finds himself nodding his head before he even finishes processing the Mite King's request.

"Of course, of course!"

After a moment he connects the dots.

"Oh! That might be our shard! Hey guys, we should totally help him out, he lost his favorite pet, and that's no good."

Returning his attention to the king, he begins some inquiries.

"My good king. Whatever took your pet? What might we face down below so that we can prepare properly?"


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic agrees to help the Mite King, but makes no further comment lest his giggles become guffaws and ruin the meeting.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

1d4 ⇒ 1

Rhesus drinks the potion and turns a little less green.

"Thanks Bibic. Just take it out of my share, no problem."

***********

"A quest? To get a crown? From a pet? Does the pet have to live?"


The king looks a little confused at Clement's question, "Nothing grab Clickitylegs. Him wander off."

At Rhesus' question, he pipes a high-pitched laugh, "Hahaha, maybe you ask nice Clickitylegs just give you crown and not eat you first."

You can be done here and move onto more exploration, if you so choose.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi looks at the party and shrugs.

"Sure, we can talk a look around if you'd like, right? We're 'mite'-y heroes and all," Spasi stifles a guffaw at his punnery.

"Let's go find the clicketycrown."

Spasi looks to the exits, wondering to where to go.

The way down is via B36 or so? Let's go that way, eh?


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

"That was a bad pun."


Yup. I'll just move us along.

Leaving the enclave of the mite king, you loop back around through the ant hill room and head further into the complex. Coming into another room(B35), you find that this one also is filled with the small fey. These are less accomodating than those with the king and a pair mounted on giant spiders, wheel their mount around to attack, with a shout of ''Kill the intruders and eat their skin!!

Initiative :

Rhesus: 1d20 + 2 ⇒ (19) + 2 = 21
Spasi: 1d20 + 4 ⇒ (3) + 4 = 7
Bibic: 1d20 + 3 ⇒ (14) + 3 = 17
Noya: 1d20 + 2 ⇒ (4) + 2 = 6
Clement: 1d20 + 0 ⇒ (5) + 0 = 5
Enemies: 1d20 + 3 ⇒ (8) + 3 = 11

Round 1
21 Rhesus
17 Bibic
11 Baddies
7 Spasi
6 Noya
5 Clement

Rhesus and Bibic are up

GIANT SPIDER CR 1:

XP 400
N Medium vermin
Init +3; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
DEFENSE
AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
hp 16/16, 16/16
Fort +4, Ref +4, Will +1
Immune mind-affecting effects
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +2 (1d6 plus poison)
Special Attack web (+5 ranged, DC 12, hp 2)
STATISTICS
Str 11, Dex 17, Con 12, Int —, Wis 10, Cha 2
Base Atk +2; CMB +2; CMD 15 (27 vs. trip)

MITE CR 1/4 x 8:

XP 100
LE Small fey
Init +1; Senses darkvision 120 ft., low-light vision, scent; Perception +5
DEFENSE
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 3/3, 3/3, 3/3, 3/3, 3/3, 3/3, 3/3, 3/3,
Fort +0, Ref +3, Will +3
DR 2/cold iron
Weaknesses light sensitivity
OFFENSE
Speed 20 ft., climb 20 ft.
Melee dagger +0 (1d3–1/19–20)
Ranged dart +2 (1d3–1)
Special Attacks hatred
Spell-Like Abilities (CL 1st)
At will—prestidigitation
1/day—doom (DC 10)
STATISTICS
Str 8, Dex 13, Con 11, Int 8, Wis 13, Cha 8
Base Atk +0; CMB –2; CMD 9
Feats Point-Blank Shot


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 1, Initiative 17
HP: 15/15; AC: 15 (T13/FF12)
F: +3, R: +5, W: +2
Back Row
Opponent: None
MA: none
SA: Longbow (cold iron): 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 (point blank) damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9 (point blank)

Conditions:
Weapon Equipped = Bow
Cold Iron Arrows = 17/20
Silver Blunt Arrows = 10/10
Adamantium Salted Arrows = 5/5
Ghost Salted Arrows = 5/5
Bardic Performance = 10/10
Shard Major Image = 1/1
Bard Spells Remaining: (First: 1/2) (CL 2, Con: +5, SR: +2)
0) Detect Magic, Light, Prestidigitation, Spark
1) Cure Light Wounds, Grease

Bibic brings his bow around to attack one of the mites mounted on a spider hoping the spider might attack other mites as well as the party when uncontrolled.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 1
HP 15/25 (23) DR 1/-, 2/lethal
AC 16/T12/FF14
CMD 17
F +6 (+4) R +2 W -1
Rage: 9/9
Status: -3 Con
Row: Front
Opponent: Spider 1

Sensing more poison in his future, Rhesus swings at one of the spider mounts.

Mwk EB PA: 1d20 + 5 ⇒ (14) + 5 = 192d6 + 7 ⇒ (4, 5) + 7 = 16


Round 1/2
21 Rhesus
17 Bibic
11 Baddies
7 Spasi
6 Noya
5 Clement

The spiders close in and though Rhesus lands a mighty blow, the spider still manages an attempted bite before it collapses in twitching head. The mites launch a hail of missiles a Rhesus, but they are little more than a nuisance. The whole thing would almost be comical, if they weren't trying to kill you.

Bite: 1d20 + 2 ⇒ (12) + 2 = 14
Bite: 1d20 + 2 ⇒ (12) + 2 = 14
Dart: 1d20 + 2 + 1 - 4 ⇒ (18) + 2 + 1 - 4 = 17
Damage: 1d3 - 1 + 1 ⇒ (3) - 1 + 1 = 3

Dart: 1d20 + 2 + 1 - 4 ⇒ (15) + 2 + 1 - 4 = 14
Dart: 1d20 + 2 + 1 - 4 ⇒ (11) + 2 + 1 - 4 = 10
Dart: 1d20 + 2 + 1 - 4 ⇒ (1) + 2 + 1 - 4 = 0
Dart: 1d20 + 2 + 1 - 4 ⇒ (3) + 2 + 1 - 4 = 2
Dart: 1d20 + 2 + 1 - 4 ⇒ (4) + 2 + 1 - 4 = 3

Everyone is up

GIANT SPIDER CR 1:

XP 400
N Medium vermin
Init +3; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
DEFENSE
AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
hp dead/16, 16/16
Fort +4, Ref +4, Will +1
Immune mind-affecting effects
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +2 (1d6 plus poison)
Special Attack web (+5 ranged, DC 12, hp 2)
STATISTICS
Str 11, Dex 17, Con 12, Int —, Wis 10, Cha 2
Base Atk +2; CMB +2; CMD 15 (27 vs. trip)


MITE CR 1/4 x 8:

XP 100
LE Small fey
Init +1; Senses darkvision 120 ft., low-light vision, scent; Perception +5
DEFENSE
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 3/3, 3/3, 3/3, 3/3, 3/3, 3/3, 3/3, 3/3,
Fort +0, Ref +3, Will +3
DR 2/cold iron
Weaknesses light sensitivity
OFFENSE
Speed 20 ft., climb 20 ft.
Melee dagger +0 (1d3–1/19–20)
Ranged dart +2 (1d3–1)
Special Attacks hatred
Spell-Like Abilities (CL 1st)
At will—prestidigitation
1/day—doom (DC 10)
STATISTICS
Str 8, Dex 13, Con 11, Int 8, Wis 13, Cha 8
Base Atk +0; CMB –2; CMD 9
Feats Point-Blank Shot


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 1, Initiative 7

hp 14/14; AC 16/12T/14FF (+4 w/Mage Armor); CMD 11
+1F/+2R/+4W

Back Row
Opponent: Mounted Mite
MA: Load crossbow.
SA: (combat): 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2 touch attack; 1d4 + 1 ⇒ (3) + 1 = 4 force damage

Spasi draws and loads his crossbow, but uses his magic against the spider rider.

"Ah crap. That was not a good one. Next time."


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

Row: Front
MA: Charge Mite
SA: Attack
AC: 14:11:11 for the round

"Anyone know if they have a weakness?"

Atk: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

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