GMF's Shattered Star (Inactive)

Game Master Fanguar

Current map Crystal Palace - Workshops


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|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus ignores the statue and instead counts seats at the tables, twice to make sure he gets it right.

"Maybe 16 in here. How many we killed? Clem, you're good at that stuff, how many have we killed?"


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi looks at Rhesus.

"You know, Rhesus, I think you're right. I think we missed that one corridor back over here. Might be more of them down there," Spasi points to the corridor to B18/19.

"Let's see if there is another way up or down that way. Might be a where the shard is. Probably is, that is."

Spasi leads the group to B18/19.


B18

Orderly stack of crates and sack fill this store room. One of the sacks of grain has been pulled down and torn open. A pack of four donkey rats are noisily munching on the spilled grain. As your scent washes over them, they hiss and turn towards you teeth bared.

Initiative:

Rhesus: 1d20 + 2 ⇒ (10) + 2 = 12
Spasi: 1d20 + 4 ⇒ (1) + 4 = 5
Bibic: 1d20 + 3 ⇒ (9) + 3 = 12
Noya: 1d20 + 2 ⇒ (18) + 2 = 20
Clement: 1d20 + 0 ⇒ (9) + 0 = 9
Enemy: 1d20 + 3 ⇒ (18) + 3 = 21

Round 1
21 Rat
20 Noya
12 Bibic
12 Rhesus
9 Clement
5 Spasi

Round 1

The rats surges forward nipping at your heels, but none cause any damage:

Attack 1: 1d20 + 1 ⇒ (13) + 1 = 14
Attack 2: 1d20 + 1 ⇒ (6) + 1 = 7
Attack 3: 1d20 + 1 ⇒ (11) + 1 = 12
Attack 4: 1d20 + 1 ⇒ (2) + 1 = 3

Donkey Rat x4 CR1/3:

XP 135
N Small animal
Init +3; Senses low-light vision, scent; Perception +4
DEFENSE
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp A: 5/5, B:5/5, C:5/5, D:5/5
Fort +3, Ref +5, Will +1
OFFENSE
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +1 (1d4)


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 1, Initiative 12
HP: 15/15; AC: 15 (T13/FF12)
F: +3, R: +5, W: +2
Back Row
Opponent: None
MA: none
SA: Longbow: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 (point blank) damage: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4 (point blank)

Conditions:
Weapon Equipped = Bow
Bardic Performance = 1/10
Bard Spells Remaining: (First: 0/2) (CL 1, Con: +4, SR: +1)
0) Detect Magic, Light, Prestidigitation, Spark
1) Cure Light Wounds, Grease

Ugh, more rats.

”Watch out there - those rats’ll bite right through your boots!”

Bibic takes a shot at a rat not in combat.


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

Noya goes and attacks a rat next to her

HP: 17 / 17
Row: Front
SA: Attack

Atk: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

la sigh, bad freaking luck


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 1
HP 25/25 DR 1/-, 2/lethal
AC 16/T13/FF14 +1 from Crowd Control
CMD 17
F +6 R +2 W -1
Rage: 7/9
Row: Front
Effects: Crowd Control
Opponent: DR (A)
MA: None
SA: Attack
Free: None

Rhesus pounds a rat.

MWEB: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 242d6 + 4 ⇒ (6, 4) + 4 = 14


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 1, Initiative 9
HP: 14/17; AC: 18 (T11/FF18)
F: +2, R: +0, W: +4
Spells Left Today: 1st - 1/5
Channels Left Today: 2/4
Location: Front Row
MA: Move to front row/flank
SA: Attack with mace

"What's with all the feral rats? Is some mad rat-wizard breeding them for this hostil--?"

Clement interrupts his question to kick away one and follow up with a swing of his mace, which has seen its fair share of rat skull this week.

Heavy Mace, flank: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 for 1d8 + 2 ⇒ (8) + 2 = 10


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 1, Initiative 5

hp 14/14; AC 16/12T/14FF (+4 w/Mage Armor); CMD 11
+1F/+2R/+4W

Back Row
Opponent: Any Rat
MA: Load Crossbow.
SA: (combat): 1d20 + 3 - 4 + 1 ⇒ (10) + 3 - 4 + 1 = 10 attack; 1d8 ⇒ 8 damage;

Spasi tries to take out a rat with a crossbow bolt, then reloads.

"Rats!" Spasi says after his miss.


Two rats go splat and one is severely wounded with an arrow in its side.

Round 2
21 Rat
20 Noya
12 Bibic
12 Rhesus
9 Clement
5 Spasi

Attack vs Clement: 1d20 + 1 ⇒ (7) + 1 = 8
Attack vs Rhesus: 1d20 + 1 ⇒ (11) + 1 = 12

Apparently I've caught your terrible dice disease.... You are up.

Donkey Rat x4 CR1/3:

XP 135
N Small animal
Init +3; Senses low-light vision, scent; Perception +4
DEFENSE
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp A: dead/5, B:dead/5, C:1/5, D:5/5
Fort +3, Ref +5, Will +1
OFFENSE
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +1 (1d4)


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 2, Initiative 12
HP: 15/15; AC: 15 (T13/FF12)
F: +3, R: +5, W: +2
Back Row
Opponent: None
MA: none
SA: Longbow: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10 (point blank) damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3 (point blank)

Conditions:
Weapon Equipped = Bow
Bardic Performance = 1/10
Bard Spells Remaining: (First: 0/2) (CL 1, Con: +4, SR: +1)
0) Detect Magic, Light, Prestidigitation, Spark
1) Cure Light Wounds, Grease

Bibic shoots at his already wounded rat hoping to take it out completely. Sadly, he shoots wide and doesn't manage to injure it at all!


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

Noya goes and attacks a rat next to her

HP: 17 / 17
Row: Front
SA: Attack

Atk: 1d20 + 2 ⇒ (20) + 2 = 22 Crit
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Crit: 1d20 + 2 ⇒ (9) + 2 = 11 Nope


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 2, Initiative 9
HP: 14/17; AC: 18 (T11/FF18)
F: +2, R: +0, W: +4
Spells Left Today: 1st - 1/5
Channels Left Today: 2/4
Location: Front Row
SA: Attack with mace

Clement does his best impression of Rhesus and aims his mace at yet another rat's head.

Heavy Mace, flank: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 for 1d8 + 2 ⇒ (4) + 2 = 6


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 2, Initiative 5

hp 14/14; AC 16/12T/14FF (+4 w/Mage Armor); CMD 11
+1F/+2R/+4W

Back Row
Opponent: Any Rat
MA: Load Crossbow.
SA: (combat): 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15 attack; 1d8 ⇒ 8 damage;

Spasi tries to take out a rat with a crossbow bolt, then reloads.

"Take that, Rat!" Spasi says after his awesome hit.


You make quick work of the rats and soon their blood is mingling with the spilled grain on the floor.

Searching the room, you find several weeks worth of provisions. Amongst the mundane fodder, you find a small box of exotic spices (50gp)

With nothing left on this floor, you return to the stairwell and descend. At the bottom of the stairs you find a short corridor that ends in a closed door.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

"Good job Clem. We'll make a warrior out of you yet! And Spasi, you hit something! We should've come to this room first, much easier don't you think?"

************

"Think it's trapped?"


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

"You see that, Rhesus?! I skewered that rat like the kind you like to buy down in the grub district. I got that one good, huh?" Spasi chats up Rhesus after his awesome display of archery and helpfulness.

"Trapped? Nah...lemme looksee," Spasi answers before he even looks.

1d20 + 7 ⇒ (11) + 7 = 18 Perception


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

"You did real good Spasi, Toffitt would be proud. Think maybe we should take some alive? If we sold bigger rats we could make good money."

Rhesus watches as the talkative would be bowman attempts to search the door.


No traps detected. Not locked.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi claps Rhesus on the back and points him to the door.

"It's totally safe. Just open it. Ain't nothing to worry about," Spasi claims with a smile.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic gets a little nervous at Spasi's smile, but he nods in agreement none the less.

Bow at the ready, he peers into the next room over the shoulders of the front line when the door is opened.


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

Noya ready for any surprise that might come from the doorway or happening beyond the doorway.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus looks askance at Spasi's assurances but opens the door anyway.

Probably get more swords in the ribs for this.


"Twang!!!

A x-bow bolt and an arrow fly at Rhesus:

Attack vs Rhesus 1: 1d20 + 3 ⇒ (1) + 3 = 4
[Attack vs Rhesus 2: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm?: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d6 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8
Fort save DC12: 1d20 + 6 ⇒ (2) + 6 = 8
You're poisoned. Take 1pt CON and WIS damage.

A massive pair of double doors dominates the western end of this spearhead-shaped chamber. These doors are made of a silvery metal decorated with images of burning eyes that look inward toward two sets of runes carved onto the face of each door. The walls bear the remains of complex mosaics that once covered much of them, but which has crumbled and collapsed in heaps of colored tiles and debris around the edges of the room.

A wererat, a TG ans a pair of donkey rats fill the centre of the room primed for violence. The wererat snarls "You will pay for your intrusion!

Initiative:

Rhesus: 1d20 + 2 ⇒ (12) + 2 = 14
Spasi: 1d20 + 4 ⇒ (19) + 4 = 23
Bibic: 1d20 + 3 ⇒ (18) + 3 = 21
Noya: 1d20 + 2 ⇒ (19) + 2 = 21
Clement: 1d20 + 0 ⇒ (10) + 0 = 10
Wererat: 1d20 + 8 ⇒ (7) + 8 = 15
TG and rats: 1d20 + 3 ⇒ (17) + 3 = 20

23 Spasi
21 Bibic
21 Noya
20 TG +rats
15 Wererat
14 Rhesus
10 Clement

Wererat:

XP8oo
Female human natural wererat fighter 1/rogue (acrobat) 2
LE Medium humanoid
Init +8; Senses low-light vision, scent; Perception +8
DEFENSE
AC 20, touch 15, flat-footed 15 (+3 armor, +4 Dex, +1 dodge, +2 natural)
hp 27 (3 HD; 1d10+2d8+8)
Fort +4, Ref+7, Will +2
Defensive Abilities evasion; DR 10/silver
OFFENSE
Speed 30 ft. Melee +1 bladed scarf+8 (1d6+2)
Ranged mwk cam p.
shortbow +7(1d 6+1/x3)
Special Attacks sneakattack +1d6

Tower Girls x1 CR1/2:

XP 200 each Female human rogue 1 (acrobat) (Advanced Player's Guide 132) CN Medium humanoid (human)
Init +3; Senses Perception +5
DEFENSE
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp A:11/11,
Fort +2, Ref +s, Will +1
OFFENSE
Speed 30
fl:. Melee short sword +1 (1d6+1/19-20)
Ranged hand crossbow +3 (1d4/19-20)
Special Attacks sneak attack +1d6


Donkey Rat x2 CR1/3:

XP 135
N Small animal
Init +3; Senses low-light vision, scent; Perception +4
DEFENSE
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp A: 5/5, B:5/5
Fort +3, Ref +5, Will +1
OFFENSE
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +1 (1d4 )


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 1, Initiative 21
HP: 15/15; AC: 15 (T13/FF12)
F: +3, R: +5, W: +2
Back Row
Opponent: None
MA: none
SA: Longbow: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 (point blank) damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5 (point blank)

Conditions:
Weapon Equipped = Bow
Bardic Performance = 1/10
Bard Spells Remaining: (First: 0/2) (CL 1, Con: +4, SR: +1)
0) Detect Magic, Light, Prestidigitation, Spark
1) Cure Light Wounds, Grease

Bibic again targets a donkey rat hoping to take out the little guys while our front line masterfully removes the wererat from the picture.

"We will not pay for our intrusion, but you shall pay for your insolence! Surrender and we may yet let you live rat!"


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 1, Initiative 23

hp 14/14; AC 16/12T/14FF (+4 w/Mage Armor); CMD 11
+1F/+2R/+4W

Back Row
Opponent: The TG
MA: Load Crossbow.
SA: (cover): 1d20 + 3 ⇒ (1) + 3 = 4 attack; 2d6 ⇒ (5, 3) = 8 frost damage & DC 16 Fort save vs. staggered; (2/4)

Spasi delights to find the door not to be trapped, slapping Rhesus on the back.

"See, not trapped at all!" Spasi says confidently. "I tolds yeah. Say might want to watch out for them snipers though."

Spasi generates some magic, casting snowball on the Tower Girl, hoping to take her out and leave the biggie for others.


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

Noya goes and attacks a threat

HP: 17 / 17
Row: Front
SA: Attack

Atk: 1d20 + 2 ⇒ (1) + 2 = 3 Crap
Damage: 1d8 + 1 ⇒ (7) + 1 = 8


Round 1
23 Spasi (back)
21 Bibic (back)
21 Noya (front)
20 TG +rats (noya)
15 Wererat (noya)
14 Rhesus
10 Clement

Round 1 Init 20

The wounded rat limps off, but Noya puts it out of its misery before it takes more that a few steps.

Noya AoO: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

The TG drops her x-bow and draws her sword to attack, but misses in her haste,
TG vs Noya: 1d20 ⇒ 4
The remaining rat dodges in and sinks its teeth into Noya's leg
Rat vs Noya: 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 20
Damage: 1d4 ⇒ 4

Round 1 Init 15

The wererat drops her bows and unfurls a flowing scarf with razor sharp blades attached to the end. The scarf whips out and scores a vicious hit on Noya.
Attack: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Damage: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5

Wererat:

XP8oo
Female human natural wererat fighter 1/rogue (acrobat) 2
LE Medium humanoid
Init +8; Senses low-light vision, scent; Perception +8
DEFENSE
AC 20, touch 15, flat-footed 15 (+3 armor, +4 Dex, +1 dodge, +2 natural)
hp 27 (3 HD; 1d10+2d8+8)
Fort +4, Ref+7, Will +2
Defensive Abilities evasion; DR 10/silver
OFFENSE
Speed 30 ft. Melee +1 bladed scarf+8 (1d6+2)
Ranged mwk cam p.
shortbow +7(1d 6+1/x3)
Special Attacks sneakattack +1d6

Tower Girls x1 CR1/2:

XP 200 each Female human rogue 1 (acrobat) (Advanced Player's Guide 132) CN Medium humanoid (human)
Init +3; Senses Perception +5
DEFENSE
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp A:11/11,
Fort +2, Ref +s, Will +1
OFFENSE
Speed 30
fl:. Melee short sword +1 (1d6+1/19-20)
Ranged hand crossbow +3 (1d4/19-20)
Special Attacks sneak attack +1d6

Donkey Rat x2 CR1/3:

XP 135
N Small animal
Init +3; Senses low-light vision, scent; Perception +4
DEFENSE
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp A: 5/5, B:0/5
Fort +3, Ref +5, Will +1
OFFENSE
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +1 (1d4 )

Everybody's up


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 1 Init 14

HP 18/25 DR 1/-, 2/lethal
AC 16/T13/FF14 +1 from Crowd Control
CMD 17
F +6 R +2 W -1
Rage: 7/9
Row: Front
Effects: Crowd Control, -1 CON, -1 WIS
Opponent: Wererat
MA: None
SA: Attack
Free: Controlled Rage (STR)

Seeing the group beset on all sides, Rhesus shrugs off the crossbow bolt and swings his hammer at the wererat.

Mwk EB PA Crowd Control Rage: 1d20 + 5 + 1 + 2 ⇒ (19) + 5 + 1 + 2 = 272d6 + 7 + 2 ⇒ (1, 1) + 7 + 2 = 11

"Take that rat!"

I should let her bite Spasi.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 2, Initiative 21
HP: 15/15; AC: 15 (T13/FF12)
F: +3, R: +5, W: +2
Back Row
Opponent: None
MA: none
SA: Longbow: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11 (point blank) damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9 (point blank)

Conditions:
Weapon Equipped = Bow
Bardic Performance = 1/10
Bard Spells Remaining: (First: 0/2) (CL 1, Con: +4, SR: +1)
0) Detect Magic, Light, Prestidigitation, Spark
1) Cure Light Wounds, Grease

Happy with his success, Bibic tries to take out the other rat gnawing on Noya before turning his attention to the tower girl.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 1, Initiative 10
HP: 14/17; AC: 18 (T11/FF18)
F: +2, R: +0, W: +4
Spells Left Today: 1st - 1/5
Channels Left Today: 2/4
Location: Front Row
SA: Attack with mace

Clement wastes no time rushing up to the sides of Rhesus and Noya and swinging his mace at a tower girl.

In an almost comic manner, he approximates a Shoanti growl.

"Raaarrrh!!"

Heavy Mace, flank: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 for 1d8 + 2 ⇒ (1) + 2 = 3


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

Noya goes and attacks a threat

HP: 12 / 17
Row: Front
SA: Attack

Atk: 1d20 + 2 ⇒ (8) + 2 = 10 Come on....
Damage: 1d8 + 1 ⇒ (4) + 1 = 5


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 2, Initiative 23

hp 14/14; AC 16/12T/14FF (+4 w/Mage Armor); CMD 11
+1F/+2R/+4W

Back Row
Opponent: The TG
MA: Load Crossbow.
SA: (combat): 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18 touch attack; 2d6 ⇒ (6, 4) = 10 frost damage & DC 16 Fort save vs. staggered; (3/4)

Spasi tries again to ice the TowerGirl, certain that he can't miss again. If the TG is down, he will target the wererat.

"I got her this time! Don't you worry!" Spasi says confidently. "I tolds yeah!"


Clement wounds the TG right before Spasi blows her out of her boots and she collapses in a twitching heap on the floor.

Rhesus might blow has little effect on the wererat and she sneers at his effort.

Round 2
23 Spasi (back)
21 Bibic (back)
21 Noya (front)
20 rats (noya)
15 Wererat (rhesus)
14 Rhesus (wererat)
10 Clement (front]

Round 2init 20
Rat vs Noya: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d4 ⇒ 2

Round 2 init 15
Seeing him as the bigger threat, the wererat turns her attention to Rhesus:

Attack Vs Rhesus: 1d20 + 8 ⇒ (20) + 8 = 28
Confirm: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Wererat:

XP8oo
Female human natural wererat fighter 1/rogue (acrobat) 2
LE Medium humanoid
Init +8; Senses low-light vision, scent; Perception +8
DEFENSE
AC 20, touch 15, flat-footed 15 (+3 armor, +4 Dex, +1 dodge, +2 natural)
hp 27 (3 HD; 1d10+2d8+8)
Fort +4, Ref+7, Will +2
Defensive Abilities evasion; DR 10/silver
OFFENSE
Speed 30 ft. Melee +1 bladed scarf+8 (1d6+2)
Ranged mwk comp. shortbow +7(1d 6+1/x3)
Special Attacks sneakattack +1d6

Everyone is up


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

Noya goes and attacks the rat, hoping that she could do her job.

HP: 10 / 17
Row: Front
SA: Attack

Atk: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d8 + 1 ⇒ (7) + 1 = 8


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 2 Init 14
HP 11/25 DR 1/-, 2/lethal
AC 16/T13/FF14 +1 from Crowd Control
CMD 17
F +6 R +2 W -1
Rage: 6/9
Row: Front
Effects: Crowd Control, -1 CON, -1 WIS
Opponent: Wererat
MA: None
SA: Attack
Free: Controlled Rage (STR)

Mwk EB PA Crowd Control Rage: 1d20 + 5 + 1 + 2 ⇒ (3) + 5 + 1 + 2 = 112d6 + 7 + 2 ⇒ (3, 1) + 7 + 2 = 13

Rhesus swings and misses the wererat.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 3, Initiative 23

hp 14/14; AC 16/12T/14FF (+4 w/Mage Armor); CMD 11
+1F/+2R/+4W

Back Row
Opponent: Wererat
MA:
SA: (combat): 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14 touch attack; 2d6 ⇒ (4, 2) = 6 frost damage & DC 16 Fort save vs. staggered; (4/4)

Spasi tries again to ice the Wererat, certain that he is on a gambler's roll.

"Stay still, Rhesus!" Spasi says with gambler's confidence. "I'm on a roll! We got this!"


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 2, Initiative 10
HP: 14/17; AC: 18 (T11/FF18)
F: +2, R: +0, W: +4
Spells Left Today: 1st - 1/5
Channels Left Today: 2/4
Location: Front Row
SA: Aid Rhesus AC.

I'm assuming Noya finishes off the lone rat.

Clement, adrenaline coursing through his veins, swallows hard, as he recognizes the gore adorning the various ridges of his mace.

Narrowing his eyes at the rat-woman, he considers how effective he could be and instead works to provide Rhesus with additional cover.

Heavy Mace, aid DC10: 1d20 + 3 ⇒ (4) + 3 = 7

No aid this next round. If we're fighting a lycanthrope, Clement will likely be taking aid actions the rest of the fight since he knows Noya and Rhesus are the ones who will truly be bringing the supernatural beast down.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 3, Initiative 21
HP: 15/15; AC: 15 (T13/FF12)
F: +3, R: +5, W: +2
Back Row
Opponent: None
MA: none
SA: Longbow: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 (point blank) damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9 (point blank)

Conditions:
Weapon Equipped = Bow
Cold Iron Arrows = 28/30
Silver Blunt Arrows = 10/10
Bardic Performance = 1/10
Bard Spells Remaining: (First: 0/2) (CL 1, Con: +4, SR: +1)
0) Detect Magic, Light, Prestidigitation, Spark
1) Cure Light Wounds, Grease

I think only the were rat is left, so Bibic attacks the were rat with silver blunt arrows.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi coughs in his hand and looks about as if waiting for something to happen.


Sorry been out with the flu
The wererat is the only enemy still up.

Round 3
23 Spasi (back)
21 Bibic (back)
21 Noya (front)
15 Wererat (rhesus)
14 Rhesus (wererat)
10 Clement (front]

Attack vs Rhesus: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Wererat:

XP8oo
Female human natural wererat fighter 1/rogue (acrobat) 2
LE Medium humanoid
Init +8; Senses low-light vision, scent; Perception +8
DEFENSE
AC 20, touch 15, flat-footed 15 (+3 armor, +4 Dex, +1 dodge, +2 natural)
hp 27 (3 HD; 1d10+2d8+8)
Fort +4, Ref+7, Will +2
Defensive Abilities evasion; DR 10/silver
OFFENSE
Speed 30 ft. Melee +1 bladed scarf+8 (1d6+2)
Ranged mwk comp. shortbow +7(1d 6+1/x3)
Special Attacks sneakattack +1d6

[ooc]Everyone is up[/dice]


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

Noya goes and attacks the last threat, hoping to finish it off.

HP: 10 / 17
Row: Front
SA: Attack

Atk: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Hope you get better soon


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 3, Initiative 21
HP: 15/15; AC: 15 (T13/FF12)
F: +3, R: +5, W: +2
Back Row
Opponent: None
MA: none
SA: Longbow: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 (point blank) damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6 (point blank)

Conditions:
Weapon Equipped = Bow
Cold Iron Arrows = 28/30
Silver Blunt Arrows = 8/10 (1 miss)
Bardic Performance = 1/10
Bard Spells Remaining: (First: 0/2) (CL 1, Con: +4, SR: +1)
0) Detect Magic, Light, Prestidigitation, Spark
1) Cure Light Wounds, Grease

Bibic continues to press his attacks on the were rat using silver blunt arrows.

Ugh - the flu sucks. Glad you’re on the other side of it!


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 3 Init 14
HP 4/25 DR 1/-, 2/lethal
AC 16/T13/FF14
CMD 17
F +6 R +2 W -1
Rage: 5/9
Row: Front
Effects: -1 CON, -1 WIS
Opponent: Wererat
MA: None
SA: Attack
Free: None

Mwk EB PA Flank Rage: 1d20 + 5 + 2 + 2 ⇒ (16) + 5 + 2 + 2 = 252d6 + 7 + 2 + 1 ⇒ (4, 1) + 7 + 2 + 1 = 15

"Should've run, rat."

Rhesus slams his earthbreaker into the creature.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 3, Initiative 23

hp 14/14; AC 16/12T/14FF (+4 w/Mage Armor); CMD 11
+1F/+2R/+4W

Back Row
Opponent: The TG
MA: Taunt Wererat.
SA: (combat): 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16 touch attack; 2d6 ⇒ (1, 2) = 3 frost damage & DC 16 Fort save vs. staggered; (4/4)

"I'm on a roll. I'll get her!!" Spasi says confidently. "Hey Noya! If there was only some way to hurt her more, huh? Like a good dagger, huh? We should totally have one of them, huh?"

Spasi is an ass when he gets excited.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 3, Initiative 10
HP: 17/17; AC: 18 (T11/FF18)
F: +2, R: +0, W: +4
Spells Left Today: 1st - 1/5
Channels Left Today: 1/4
Location: Back Row
MA: Leave front row
SA: Channel

Clement groans, when despite his best efforts to protect Rhesus, the Shoanti is once again cut viciously by the rat-woman's bladed scarf.

I'm failing him... I'm failing him!

Quickly rushing away from the woman, he grips his divine symbol and calls for more holy healing.

Channel: 2d6 + 1 ⇒ (1, 5) + 1 = 7


The rat woman hisses in pain.
Fort DC16: 1d20 + 4 ⇒ (2) + 4 = 6 and teeters.

Round 3
23 Spasi (back)
21 Bibic (back)
21 Noya (front)
15 Wererat (rhesus)
14 Rhesus (wererat)
10 Clement (front]

Attack Rhesus: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Wererat:

XP8oo
Female human natural wererat fighter 1/rogue (acrobat) 2
LE Medium humanoid
Init +8; Senses low-light vision, scent; Perception +8
DEFENSE
AC 20, touch 15, flat-footed 15 (+3 armor, +4 Dex, +1 dodge, +2 natural)
hp 19/27 (3 HD; 1d10+2d8+8)
Fort +4, Ref+7, Will +2
Defensive Abilities evasion; DR 10/silver
OFFENSE
Speed 30 ft. Melee +1 bladed scarf+8 (1d6+2)
Ranged mwk comp. shortbow +7(1d 6+1/x3)
Special Attacks sneakattack +1d6

You guys are up!


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 4 Init 14
HP 11/25 DR 1/-, 2/lethal
AC 16/T13/FF14
CMD 17
F +6 R +2 W -1
Rage: 4/9
Row: Front
Effects: -1 CON, -1 WIS
Opponent: Wererat
MA: None
SA: Attack
Free: None

Mwk EB PA Flank Rage: 1d20 + 5 + 2 + 2 ⇒ (17) + 5 + 2 + 2 = 262d6 + 7 + 1 + 2 ⇒ (5, 4) + 7 + 1 + 2 = 19

"Didn't we have a silver dagger?"

Rhesus grunts his reply as he cracks several of the wererat's ribs.


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

"I don't think so, But I got one that's Better, a Mithral short sword."

Noya drops her long sword, and draws the mithral short sword.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Free to drop, Move to draw. 10 sweet hit points away from victory, let's Standard this wererat down! ;)

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