GM-Foxy's Hell's Rebels (Inactive)

Game Master Foxy Quickpaw

Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)

Google Maps
Loot List
Current Loot (old)


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Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul waves the others forwards, then he goes back and helps move the prisoners along.

"The room ahead is clear. There is another double door in the back of the room, behind a counter, that could still hold more of them."

k nobility: 1d20 + 7 + 1d6 ⇒ (3) + 7 + (1) = 11 seriously now cmon!


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea, feeling timid and overwhelmed but determined to help, aids in moving the prisoners. Once their moved, she nods to the others and stands by the door. In a whisper, she states "Ready when you are."


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

K. Local: 1d20 + 3 ⇒ (1) + 3 = 4

"I have a spell that can help make him talk but Saul is right, we talk to him later." Figgy says sticking close to Saul

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"They probably know we are coming by this point. Let me make sure the way ahead isn't trapped."

Saul checks the double doors for traps.

percep for traps: 1d20 + 7 + 1d6 ⇒ (19) + 7 + (6) = 32


Kitsune Game Master

As Saul carefully examines the door the doorwings fly open as another asmodean kicks the door open from the next room, right in the face of Saul. Clad in breastplate with the five pointed star of Asmodeus on it, ginger hair and beard and a crazy look on his face he stands there. Wielding a mace that is surrounded by a reddish glow he announces "Meet your fate at the hands of Azvernathi Raul. You made it this far, but here your journey ends."

He shoots fire from his hand dousing a cone in front of him in flames. "Get down to your knees and surrender, and I may show mercy and let you live!"

Burning Hands DC14: 4d4 ⇒ (1, 4, 3, 2) = 10


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Reflex: 1d20 + 5 ⇒ (13) + 5 = 18


Kitsune Game Master

Party <--


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Don't think I'm in the cone but doesn't matter too much.

Zea dodges the worst of the flame and completely shrugs off the rest. Then she desperately lashes back at the man while pouring power into her blade.

Attacks at +6-2+1: 2d20 ⇒ (11, 8) = 19
Dam at +4+1 each: 2d6 ⇒ (5, 4) = 9

Swift action to spend a point from my arcane pool to make my scimitar +1. Arcane mark cast from 10 ft away then 5 ft up to spellstrike+spell combat him for two attacks. So 10 slashing if a 16 hits him. 9 more if a 13 hits him. GM, does it work for you if I roll both attacks together like that or is it annoying to read?


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Here goes nothing. He tries to Sleep DC 15 the scary weirdo.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle runs to keep up with Saul, "Saul wait....Ohh no!" Fhingles speech goes from Common to Celestial mid sentence as he sees the burst of flame

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

reflex: 1d20 + 5 ⇒ (18) + 5 = 23 I will spend 1 luck point to use opportunistic evasion, which gives me evasion for this attack, and I take no damage.Yeah for using an ability I have this whole time and never got a chance to use!

In an amazing show of acrobatics, Saul fully dodges the burning hands and leaps forward in a somersault fifteen feet forward, attempting to dodge any attack the wizard can put on him. Once there, he spins around and stabs out with his spear, attempting to pierce the wizard in his back.

acrobatics to avoid AoO: 1d20 + 6 + 1d6 ⇒ (17) + 6 + (3) = 26 Using another luck point to gain d6 on the roll

longspear: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 4 ⇒ (8) + 4 = 12

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe is in the back dragging around prisoners when the new threat occurs and he will use a standard action to start performance once more as he drops the prisoners none too gently and pulls out his long spear.

+1 to hit +1 damage for all!


Kitsune Game Master

Will Save DC15: 1d20 + 7 ⇒ (16) + 7 = 23
With careful placement of the sleep spell Cassius manaes to keep his companions out of the sandman's heavy drag on the eyelids. But the fired up redhead can't be put to sleep that easily.

Saul performs some stunts that would be an outstanding application for the circus. But when it comes to making the point, he fails.

Zea also closes in on the man, but desperation seems to be the wrong tactics. She doesn't manage to get past his armor. Bet soon it will be easier, as Jarithe starts his inspiring song again.

Seeing, that he is now surrounded, Azvernathi channels the unholy energy of Asmodeus to hurt the intruders. "Feel the pain that awaits you for eternity on your defeat!" he proclaims.
Channel DC13: 2d6 ⇒ (1, 1) = 2

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul laughs. "Pain? That just tickled! You are weak! Your god will punish you in Hell for your failure!"

will save: 1d20 + 3 ⇒ (8) + 3 = 11 fails, takes 2 damage

He follows up his taunt with another stab. Spending 2 inspiration points get get d6 on my attack roll

longspear: 1d20 + 6 + 2 + 1d6 ⇒ (9) + 6 + 2 + (5) = 221d8 + 4 ⇒ (5) + 4 = 9 flanking with Zea


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Will Save: 1d20 + 3 ⇒ (17) + 3 = 20"Pffft. I've had hangovers worse than that. You sure you want to do this?"Intimidate: 1d20 + 10 ⇒ (10) + 10 = 20


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Being in the Corner Fhingle avoids the unholy energy, not being able to do much right now Fhignle will grip his mace tightly waiting to help.

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe continues his performance for round 2 having three rounds left and steps behind Zea as protector and with his long spear ready


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Seeing her allies swarming around, Zea decides that now is the perfect time to strike. Ignoring the pain from the man's holy energy, Zea strikes at him twice.

Will: 1d20 + 5 ⇒ (3) + 5 = 8
Attack 1: 1d20 + 6 - 2 + 2 + 1 + 1 ⇒ (13) + 6 - 2 + 2 + 1 + 1 = 21
Attack 2: 1d20 + 6 - 2 + 2 + 1 + 1 ⇒ (10) + 6 - 2 + 2 + 1 + 1 = 18
Dam 1: 1d6 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8
Dam 2: 1d6 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8

Casting arcane mark will provoke from him since he's holding a melee weapon. Here's a concentration check in case he hits me but I'm counting on Jarithe to make sure he doesn't.

Conc: 1d20 + 3 + 3 ⇒ (5) + 3 + 3 = 11


Kitsune Game Master

Saul and Zea add injury to insult and bring Azvernathi down with a stab and two powerful blows.
Combat over

Loot:
A scroll of dispel magic, Two vials of unholy water, a breastplate, a magical heavy mace, a finely made light mace, a golden unholy symbol, four onyx gems worth 25 gp each and 8 gp

Overturned desks and scattered paperwork cover the floor of this large workroom; doors hang open on the walls to the southeast and northeast to reveal empty offices, each containing a number of bedrolls and supplies. On a desk that looks still like someone would work there lies a tome
called The History and Future of Humanity.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Nice job team. It seems that we've cleared this place proper. Eagle! Get in here. What interests you? Oh, and sorry about your parents, Mac."

k religion on the unholy symbol: 1d20 + 7 + 1d6 ⇒ (19) + 7 + (6) = 32

Saul decided to just start calling Rexus "Eagle." Hopefully he gets it. I'll point at him if that helps.


Rexus slowly follows from the gallery of empty frames, stepping carefully over the bodies of the zombies and the asmodeam redactor. As Saul offers his condolences he freezes in shock. Turning around he stares at the burnt corpses until he notices the rings. "NOOOOooooOOOOoooooo!" Rexus breaks down sobbing, falling on his knees. He takes the burnt hand in his. "Mother, nooooooo..."


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Cassius looks through the book.
linguistics: 1d20 + 9 ⇒ (14) + 9 = 23
int check: 1d20 + 2 ⇒ (10) + 2 = 12


Kitsune Game Master

Saul:
Little surprise here. Five pointed star. Asmodeus.

Cassius:
The book is written in common. The roll to recognize it is Religion. But the inside cover contains a short note: “Turn the eye to spell the name of the Master of Masters.”


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea breathes hard until she's caught her breath again. She moves over to Rexus and lays a small hand lightly on his shoulder. "I'm so sorry..." Not knowing what to say, she just stays near the grieving man. I know too much what that's like... Thanks to Asmodean scumbags like these...


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"Some kind of religious book. But there's a note: 'Turn the eye to spell the name of the Master of Masters.'"

Cassius looks around for an eye. Perception: 1d20 ⇒ 20

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"It's a clue to the statue eye we found earlier, C. My question is... who could the Master of Masters be? Asmodeus? Seems doubtful. The clue was probably written by the Arcanists. Something else. Let me think..."

Saul considers the clue...

What knowledge check to know? Religion?

K Religion again: 1d20 + 7 + 1d6 ⇒ (4) + 7 + (3) = 14 well that won't work


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea wonders "Do you think it means the eye of that statue? The magical eye? Hmm... Who is this Master of Masters? I didn't see any letters I recognized on that eye..." She looks at the unconscious bodies. "Maybe one of these knows something about it."


Kitsune Game Master

Saul:
Irori - the master of masters. Not the god with the most followers, but still one of the 20 main deities of Golarion.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"I remember! The Master of Masters... strange name... that is a name for Irori. Let's go back and look at that statue... The runes around the edge must be letters! We figure out those runes- we spell Irori- we profit."


Kitsune Game Master

Even with the code given with this note, it is not simply entering it. The runes are no letters of any language you know.

Linguistics?


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

linguistics: 1d20 + 9 ⇒ (11) + 9 = 20"I know many tongues. Let me have a look."

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Let me help you... now that we don't have Asmodeans breathing down our necks.

aid linguistics: 1d20 + 7 + 1d6 ⇒ (17) + 7 + (1) = 25


Kitsune Game Master

With their combined knowledge and some trying around Cassius and Saul finally manage to crack the code. Turning the eyeball back and forth, to spell Irori in Azlant letters, they set the statue in motion. Slowly and almost without noise it slides back to the wall. An iron spiral stairway leads down.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"Yes! Awesome!"

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

well done!. Before they leave the fallen and the prisoners Jarithe casts detect magic over all their possessions.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Amazing! I didn't suspect... I thought maybe a chest... Incredible."

"I don't think we should go down there with our prisoners sitting here. Anyone have questions?"

Saul rips off a gag from one of the Asmodean's mouth.

"Tell me what your purpose was in this building or I will slit your throat."

Sweet and simple, that's all it needs to be.

intim: 1d20 + 2 ⇒ (20) + 2 = 22


Kitsune Game Master

The asmodean grins and spits Saul in the face.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea marvels at the secret passageway. "I've only ever dreamed of being part of adventures like this... When I signed up I told myself 'There will be plenty of hiding and dirt and little glamor. But my first mission has a secret stairway! Excellent!" The young tiefling lass actually smiles broadly and giggles for the first time in a long while.

When Saul speaks of the prisoners, she gets serious again. "Ok... I'll help... But I can't kill any of them... not yet."


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Intimidate: 1d20 + 10 ⇒ (20) + 10 = 30"You'll notice the moral problem my friends have. I don't have one. You really want them to watch me kill you."

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul stands and stabs the Asmodean right in the heart with his spear and twists it until he dies. Then he looks at the other one and nods at Cassius.

"That's coming from the guy with morality issue. So you can guess what he will do to you."


Kitsune Game Master

The monk is thoroughly intimidated by the bad guy / even more bad guy performance. "I'm just a redactor, checking documents." he replies to Saul's original question.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"There must be more. What did you have to do with the death of the Arcanists here? Tell me more! Now!"


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle walks up to the man, pressing a hand against his head and drawing a symbol of Abdar. DC 14 Will save or affected by Zone of Truth last 3 minutes

'Tell us more of what you know, what else were you looking for here?" Fhingle asks


Kitsune Game Master

"I'm a redactor. I wasn't here when it was taken over by Lord Thrune." the guy replies.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Just a lowly monk, eh? So why did you attack us when we arrived?"

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe makes a note to learn more about magic and it's uses as he muses about the items they found and listens to the group talking to the prisoners. let us be done with them soon and toss their corpses to their hellish Lord to deal with. aid another

aid another intimidation: 1d20 + 4 ⇒ (3) + 4 = 7


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

"What is the job of a redactor?" Fhingle asks again


Kitsune Game Master

"Making sure that only the truth is told in history books and documents." the monk replies to Fhingle.

"Because you're here in arms means you're an enemy of House Thrune."


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"Censor, more like it. Truth isn't exactly the devil's purview."


Kitsune Game Master

Slowly the statue returns into it's former position, hiding the entrance to the basement.

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