Saul Gibson
|
Saul had backed up last time, so technically that gives him 2 AoO's against these zombies who are approaching him, and maybe even one at the one who attacks Zea. Also, they are trying to walk on grease so they may fall prone again and not even get near us (Foxy, you mayhaps perhaps ignored the battle map that time)
Assuming they do reach us:
longspear AoO 1: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 4 ⇒ (5) + 4 = 9
longspear AoO 2: 1d20 + 6 ⇒ (8) + 6 = 141d8 + 4 ⇒ (8) + 4 = 12
longspear AoO 23: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 4 ⇒ (1) + 4 = 5
Saul then takes another five-ft step back and strikes at the one directly in front of him.
longspear normal attack: 1d20 + 6 ⇒ (15) + 6 = 211d8 + 4 ⇒ (5) + 4 = 9
| Zea of Kintargo |
Suprised, Zea mutters in a harsh whisper "There's someone else here! He's getting reinforcements! We need to finish these quickly!"
She tries to live up to her plan, slashing twice at the attackers.
Attack: 1d20 + 6 - 2 + 1 ⇒ (15) + 6 - 2 + 1 = 20
Attack: 1d20 + 6 - 2 + 1 ⇒ (9) + 6 - 2 + 1 = 14
Dam: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Dam: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Not sure if I can cast safely then 5 ft step up to full attack so I'll make a concentration check, DC 15, just in case. On the map, none of them are up on me but I think it just hasn't been updated yet.
Conc?: 1d20 + 6 ⇒ (18) + 6 = 24
| Foxy Quickpaw |
Acrobatics DC10: 1d20 + 0 ⇒ (13) + 0 = 13
Acrobatics DC10: 1d20 + 0 ⇒ (15) + 0 = 15
Acrobatics DC10: 1d20 + 0 ⇒ (5) + 0 = 5
Two of three zombies make it out of the grease to face Zea and Fhingle. the third falls down.
Forgot the grease. And they can't attack, because staggered and more than 5' distance. But I ignored the AoO, as I assumed, that you don't manage to kill them anyway with your spear, so you can roll it yourself.
Between Saul's stabbing, Zea's slashing and Fhingle's channeling the two zombies are destroyed. Jarithe misses, but that's no big loss for now.
Will Save DC14: 1d20 + 3 ⇒ (3) + 3 = 6
Only the undead lying in the grease is still active. It gets up again. Or tries to.
Acrobatics DC10: 1d20 + 0 ⇒ (3) + 0 = 3
Cassius, want to do something on the human Asmodean instead? I'll add him to the map later. But you have line of effect.
| Foxy Quickpaw |
Will Save: 1d20 + 5 ⇒ (13) + 5 = 18
The man resist the magic. He then approaches the group, passing the grease and punches at Fhingle, but misses. From the other room you hear "Master Raul, we have intruders." and two more asmodeans appear.
Acrobatice DC10: 1d20 + 2 ⇒ (8) + 2 = 10
Punch: 1d20 + 2 ⇒ (3) + 2 = 5
| Fhingle Nib |
Did he use an Unarmed strike without the appropriate feat? If so I get an AoO haha
AoO if I get one: 1d20 + 1 ⇒ (2) + 1 = 31d4 - 1 ⇒ (1) - 1 = 0
Fhingle backs away from the much larger man, Jinxing him as he does.
Halfling Jinx (30 ft, At will, DC 14) (Su) Foe in 30 ft takes -1 to saves for 24 hr or until jinx again (Will neg).
Hp 24/24
Negative effects: 1 Str Drain
Channel Energy 2d6 (2/4 DC 14)
1st (5/6)— abadar's truthtelling (DC 14), bless, cure light wounds , detect undead, shield of faith
0 (at will)— detect fiendish presence , detect magic , light, read magic , stabilize
scroll of cure moderate wounds ,
scroll of daylight ,
scroll of remove blindness/deafness ,
scroll of remove disease ,
wand of cure light wounds 50/50
healer's kit 10/10
Energy Body (1d6+3) 0/3 rounds
Saul Gibson
|
Saul takes an attack of opportunity as the Asmodean approaches at Fhingle.
longspear AoO: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 151d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7 factors in the bard's song
"Should have known that you lot would be here!"
Then, he takes a five foot step back and attacks again!
longspear normal to hit: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 241d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9
| Zea of Kintargo |
Alarmed, Zea slashes twice at the Asmodean trying to attack her friends.
Casting arcane mark to get a second attack provokes a punch from the Asmodean.
Attack: 1d20 + 6 - 2 + 1 + 1 ⇒ (19) + 6 - 2 + 1 + 1 = 25
Attack: 1d20 + 6 - 2 + 1 + 1 ⇒ (3) + 6 - 2 + 1 + 1 = 9
Dam: 1d6 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7x2=14
Dam: 1d6 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10
Confirm?: 1d20 + 6 - 2 + 1 + 1 ⇒ (18) + 6 - 2 + 1 + 1 = 24
She places one nice blow but the other goes wide. I've never tried to kill someone before... this isn't like the zombies or spiders... She bears a heavy, troubled expression as she tries not to die.
| Zea of Kintargo |
Sure! I'll 5 ft step and try to finish the zombie. Is he prone right now? I don't think he is... If my first blow kills the zombie, I'll use spell combat to cast daze on the nearest Asmodean (DC 14 will save or be dazed for a round if he has 5 hd or fewer). If my first attack doesn't finish the zombie, then I would just try to finish it by using spell combat to cast arcane mark and get another attack.
Saul Gibson
|
Saul finally sees some of his favorite targets, and he won't let a little grease slow him down! He hops through it...
acrobatics: 1d20 + 6 ⇒ (15) + 6 = 21
And gets into position! He stabs! And if either of these two try to approach him, he will stab them again!
longspear to hit: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 201d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8
longspear AoO 1: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 181d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7
longspear AoO 2: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 141d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Saul Gibson
|
Did he ready an action? Because you can't move and attack with a readied action. I don't know how he is hitting me.
fort: 1d20 + 2 ⇒ (13) + 2 = 15
Saul Gibson
|
Saul takes the hard punch, and can't get a bead on the fellow who is now standing too close... He directs his attack to the other Asmodean who is still standing back. (20 to hit, 8 damage)
| Zea of Kintargo |
Zea yelps in fear for one of her few friends. "Saul! Are you ok?!?" She moves up behind Saul and tries to slow down the cultist.
Move and daze on the guy right in front of Saul. DC 13 will save. I was wrong before when I said 14. I forgot it's a cantrip. Sorry.
| Foxy Quickpaw |
Will vs Daze Zea: 1d20 + 5 ⇒ (13) + 5 = 18
Will: 1d20 + 5 ⇒ (10) + 5 = 15
Will: 1d20 + 5 ⇒ (10) + 5 = 15
The two monks are unaffected by the color spray. Now Saul find himself at the unpleasant end of a flurry of blows. One of them beats him on the nose again.
Punch: 1d20 + 1 ⇒ (7) + 1 = 81d6 + 2 ⇒ (2) + 2 = 4
Punch: 1d20 + 1 ⇒ (7) + 1 = 81d6 + 2 ⇒ (3) + 2 = 5
Punch: 1d20 + 1 ⇒ (20) + 1 = 211d6 + 2 ⇒ (6) + 2 = 8
Punch: 1d20 + 1 ⇒ (1) + 1 = 21d6 + 2 ⇒ (1) + 2 = 3
Confirm: 1d20 + 1 ⇒ (6) + 1 = 71d6 + 2 ⇒ (5) + 2 = 7
| Zea of Kintargo |
Seeing the problem, Zea realizes she needs to do something to help Paul so she calls on her magic again "Think slippery thoughts..." She then looks around "Does anyone have a bow or something I can borrow? I seem to be ending up in the back somehow..."
Grease under the two monks giving Paul trouble. DC 14 reflex or fall prone. Either way, they're flat-footed if they're standing on the grease, I believe. Will spend a move action and a 5 ft step if necessary to accept any offered ranged weapon. Preferably not an xbow.
Saul Gibson
|
The name's Saul, ma'am. Haven't had a road to Damascus bright light conversion yet. I still love killing people.
Saul takes a five foot step over to the right and strikes at the monk that is 10 feet away.
longspear : 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 141d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13 Not a great roll, so hopefully he goes down with the grease.
| Fhingle Nib |
Negative effects: 1 Str Drain
Channel Energy 2d6 (2/4 DC 14)
1st (5/6)— abadar's truthtelling (DC 14), bless, cure light wounds , detect undead, shield of faith
0 (at will)— detect fiendish presence , detect magic , light, read magic , stabilize
scroll of cure moderate wounds ,
scroll of daylight ,
scroll of remove blindness/deafness ,
scroll of remove disease ,
wand of cure light wounds 50/50
healer's kit 10/10
Energy Body (1d6+3) 0/3 rounds
Fhingle jinxes the monk closest to Saul
Halfling Jinx (30 ft, At will, DC 14) (Su) Foe in 30 ft takes -1 to saves for 24 hr or until jinx again (Will neg).
| Foxy Quickpaw |
Saul sends the asmodean with this second stab to his ancestors.
Reflex: 1d20 + 4 ⇒ (5) + 4 = 9
The other monk falls prone on Zea's grease.
The far away monk comes over the grease to attack Cassius. But he too falls prone. And both stop all movement as Cassius douses them in a spray of colors again. Looks like they got jinxed.
Acrobatics: 1d20 + 2 ⇒ (6) + 2 = 8
Will Save: 1d20 + 5 ⇒ (9) + 5 = 14
Will Save: 1d20 + 5 ⇒ (8) + 5 = 13
| Zea of Kintargo |
Zea sputters "K... k... kill them? Why would we kill them? Let's at least question all of them first..." Her reddish skin turns pale at the thought of killing humanoids, especially in cold blood. She shudders slightly.
Saul Gibson
|
Saul binds the unconscious enemies- hands and feet, and gags their mouth.
He says matter of factly, "Oh, we will make them sing, but Zea, there is no question about killing them. Cassius may have disguised us but they have seen us. We take no risks. They are going to swim with the fishes. But not yet. The big cheese is probably right around the corner. Peregrine, can you give us a bit of healing? Then we rush whoever is left."
Saul Gibson
|
"Aw shit. I'm channeling my former partner, Sparrow. Apologies. Well, now everyone in here has to die. No loss."
| Fhingle Nib |
Once everyone is gathered up, releases a burst of magical healing. Including the unconscious man
Channel: 2d6 ⇒ (1, 4) = 5
Hp 24/24
Negative effects: 1 Str Drain
Channel Energy 2d6 (1/4 DC 14)
1st (5/6)— abadar's truthtelling (DC 14), bless, cure light wounds , detect undead, shield of faith
0 (at will)— detect fiendish presence , detect magic , light, read magic , stabilize
scroll of cure moderate wounds ,
scroll of daylight ,
scroll of remove blindness/deafness ,
scroll of remove disease ,
wand of cure light wounds 50/50
healer's kit 10/10
Energy Body (1d6+3) 0/3 rounds
Fhingle jinxes the monk closest to Saul
Saul Gibson
|
"It's not the time, not the time. The kingpin could be right around the corner. Let's secure the area, and then ask our questions."
Saul sneaks up to the corner and peeks into the next room.
stealth: 1d20 + 12 ⇒ (20) + 12 = 32
| Foxy Quickpaw |
This room’s shelves and displays seem more akin to those one would find in a storefront than a museum. While the shelves are relatively empty, what rubbish remains on them further supports the conclusion that this was once some sort of shop. Four long tables in the middle of the room seem to have seen more recent use, their surfaces cluttered with papers and objects.
No kingpin is to be seen in here.