GM-Foxy's Hell's Rebels (Inactive)

Game Master Foxy Quickpaw

Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)

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Loot List
Current Loot (old)


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Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul had backed up last time, so technically that gives him 2 AoO's against these zombies who are approaching him, and maybe even one at the one who attacks Zea. Also, they are trying to walk on grease so they may fall prone again and not even get near us (Foxy, you mayhaps perhaps ignored the battle map that time)

Assuming they do reach us:
longspear AoO 1: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 4 ⇒ (5) + 4 = 9
longspear AoO 2: 1d20 + 6 ⇒ (8) + 6 = 141d8 + 4 ⇒ (8) + 4 = 12
longspear AoO 23: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 4 ⇒ (1) + 4 = 5

Saul then takes another five-ft step back and strikes at the one directly in front of him.

longspear normal attack: 1d20 + 6 ⇒ (15) + 6 = 211d8 + 4 ⇒ (5) + 4 = 9


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

CHannel Offensively DC 14 will: 2d6 ⇒ (5, 1) = 6

In celestial:

"Someone looked around the corner probably who made these!"


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Suprised, Zea mutters in a harsh whisper "There's someone else here! He's getting reinforcements! We need to finish these quickly!"

She tries to live up to her plan, slashing twice at the attackers.

Attack: 1d20 + 6 - 2 + 1 ⇒ (15) + 6 - 2 + 1 = 20
Attack: 1d20 + 6 - 2 + 1 ⇒ (9) + 6 - 2 + 1 = 14
Dam: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Dam: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Not sure if I can cast safely then 5 ft step up to full attack so I'll make a concentration check, DC 15, just in case. On the map, none of them are up on me but I think it just hasn't been updated yet.

Conc?: 1d20 + 6 ⇒ (18) + 6 = 24


Kitsune Game Master

Acrobatics DC10: 1d20 + 0 ⇒ (13) + 0 = 13
Acrobatics DC10: 1d20 + 0 ⇒ (15) + 0 = 15
Acrobatics DC10: 1d20 + 0 ⇒ (5) + 0 = 5
Two of three zombies make it out of the grease to face Zea and Fhingle. the third falls down.

Forgot the grease. And they can't attack, because staggered and more than 5' distance. But I ignored the AoO, as I assumed, that you don't manage to kill them anyway with your spear, so you can roll it yourself.

Between Saul's stabbing, Zea's slashing and Fhingle's channeling the two zombies are destroyed. Jarithe misses, but that's no big loss for now.

Will Save DC14: 1d20 + 3 ⇒ (3) + 3 = 6
Only the undead lying in the grease is still active. It gets up again. Or tries to.
Acrobatics DC10: 1d20 + 0 ⇒ (3) + 0 = 3

Cassius, want to do something on the human Asmodean instead? I'll add him to the map later. But you have line of effect.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Spying an actual humanoid, Cassius quickly casts Sleep! DC 16


Kitsune Game Master

Will Save: 1d20 + 5 ⇒ (13) + 5 = 18
The man resist the magic. He then approaches the group, passing the grease and punches at Fhingle, but misses. From the other room you hear "Master Raul, we have intruders." and two more asmodeans appear.

Acrobatice DC10: 1d20 + 2 ⇒ (8) + 2 = 10
Punch: 1d20 + 2 ⇒ (3) + 2 = 5

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe with six rounds of performance left steps behind Fhingle and Spears the asmodean.

attack: 1d20 + 4 ⇒ (8) + 4 = 12

damage: 1d8 + 3 ⇒ (2) + 3 = 5


Kitsune Game Master

Saul, Zea, Fhingle, Bram <--


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Did he use an Unarmed strike without the appropriate feat? If so I get an AoO haha

AoO if I get one: 1d20 + 1 ⇒ (2) + 1 = 31d4 - 1 ⇒ (1) - 1 = 0

Fhingle backs away from the much larger man, Jinxing him as he does.

Halfling Jinx, DC 14 will:

Halfling Jinx (30 ft, At will, DC 14) (Su) Foe in 30 ft takes -1 to saves for 24 hr or until jinx again (Will neg).

Fhingle Info:

Hp 24/24
Negative effects: 1 Str Drain

Channel Energy 2d6 (2/4 DC 14)

1st (5/6)— abadar's truthtelling (DC 14), bless, cure light wounds , detect undead, shield of faith
0 (at will)— detect fiendish presence , detect magic , light, read magic , stabilize

scroll of cure moderate wounds ,
scroll of daylight ,
scroll of remove blindness/deafness ,
scroll of remove disease ,
wand of cure light wounds 50/50
healer's kit 10/10
Energy Body (1d6+3) 0/3 rounds

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul takes an attack of opportunity as the Asmodean approaches at Fhingle.

longspear AoO: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 151d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7 factors in the bard's song

"Should have known that you lot would be here!"

Then, he takes a five foot step back and attacks again!

longspear normal to hit: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 241d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Alarmed, Zea slashes twice at the Asmodean trying to attack her friends.

Casting arcane mark to get a second attack provokes a punch from the Asmodean.

Attack: 1d20 + 6 - 2 + 1 + 1 ⇒ (19) + 6 - 2 + 1 + 1 = 25
Attack: 1d20 + 6 - 2 + 1 + 1 ⇒ (3) + 6 - 2 + 1 + 1 = 9
Dam: 1d6 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7x2=14
Dam: 1d6 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10
Confirm?: 1d20 + 6 - 2 + 1 + 1 ⇒ (18) + 6 - 2 + 1 + 1 = 24

She places one nice blow but the other goes wide. I've never tried to kill someone before... this isn't like the zombies or spiders... She bears a heavy, troubled expression as she tries not to die.


Kitsune Game Master

Saul drops the Asmodean with two stabs of his spear.
Zea, want to take one of the attacks to the other enemies?


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Sure! I'll 5 ft step and try to finish the zombie. Is he prone right now? I don't think he is... If my first blow kills the zombie, I'll use spell combat to cast daze on the nearest Asmodean (DC 14 will save or be dazed for a round if he has 5 hd or fewer). If my first attack doesn't finish the zombie, then I would just try to finish it by using spell combat to cast arcane mark and get another attack.


Kitsune Game Master

Zea deals a devastating blow to the zombie, destroying the undead.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Ok then I'll try to daze the nearest asmodean. DC 14 will.


Kitsune Game Master

Will Save: 1d20 + 5 ⇒ (1) + 5 = 6
The asmodean is dazed.
Fhingle, Bram <--


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

I jinxed a guy and moved


Kitsune Game Master

The asmodeans wait, as they are not willing to move through the grease. Another one of those guys show up.

readied action.

Party <--

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul finally sees some of his favorite targets, and he won't let a little grease slow him down! He hops through it...

acrobatics: 1d20 + 6 ⇒ (15) + 6 = 21

And gets into position! He stabs! And if either of these two try to approach him, he will stab them again!

longspear to hit: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 201d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

longspear AoO 1: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 181d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7
longspear AoO 2: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 141d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12


Kitsune Game Master

Stunning Fist DC11: 1d20 + 2 ⇒ (17) + 2 = 191d6 + 2 ⇒ (6) + 2 = 8
Just as Saul comes into stabbing distance with his spear, one of the two asmodeans steps forward and hits him with a hard punch.

Fort save please, or stunned instead of stabbing.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Did he ready an action? Because you can't move and attack with a readied action. I don't know how he is hitting me.

fort: 1d20 + 2 ⇒ (13) + 2 = 15

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul takes the hard punch, and can't get a bead on the fellow who is now standing too close... He directs his attack to the other Asmodean who is still standing back. (20 to hit, 8 damage)


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea yelps in fear for one of her few friends. "Saul! Are you ok?!?" She moves up behind Saul and tries to slow down the cultist.

Move and daze on the guy right in front of Saul. DC 13 will save. I was wrong before when I said 14. I forgot it's a cantrip. Sorry.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"I fink he boke my nose!"


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Saul you moved to far away haha

Fhingle moves forward trying to try the enemy to him, so Saul can back up


Kitsune Game Master

Jarithe, Bram, Cassius <--


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Cassius moves a bit forward and casts Color Spray on 2 if possible, DC 15 Asmodeans. [

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe performs again, five rounds left as a move action and will move behind Saul and protect him.

grease is the word: 1d20 + 3 ⇒ (12) + 3 = 15


Kitsune Game Master

Will vs Daze Zea: 1d20 + 5 ⇒ (13) + 5 = 18
Will: 1d20 + 5 ⇒ (10) + 5 = 15
Will: 1d20 + 5 ⇒ (10) + 5 = 15
The two monks are unaffected by the color spray. Now Saul find himself at the unpleasant end of a flurry of blows. One of them beats him on the nose again.
Punch: 1d20 + 1 ⇒ (7) + 1 = 81d6 + 2 ⇒ (2) + 2 = 4
Punch: 1d20 + 1 ⇒ (7) + 1 = 81d6 + 2 ⇒ (3) + 2 = 5
Punch: 1d20 + 1 ⇒ (20) + 1 = 211d6 + 2 ⇒ (6) + 2 = 8
Punch: 1d20 + 1 ⇒ (1) + 1 = 21d6 + 2 ⇒ (1) + 2 = 3
Confirm: 1d20 + 1 ⇒ (6) + 1 = 71d6 + 2 ⇒ (5) + 2 = 7


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Seeing the problem, Zea realizes she needs to do something to help Paul so she calls on her magic again "Think slippery thoughts..." She then looks around "Does anyone have a bow or something I can borrow? I seem to be ending up in the back somehow..."

Grease under the two monks giving Paul trouble. DC 14 reflex or fall prone. Either way, they're flat-footed if they're standing on the grease, I believe. Will spend a move action and a 5 ft step if necessary to accept any offered ranged weapon. Preferably not an xbow.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

The name's Saul, ma'am. Haven't had a road to Damascus bright light conversion yet. I still love killing people.

Saul takes a five foot step over to the right and strikes at the monk that is 10 feet away.

longspear : 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 141d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13 Not a great roll, so hopefully he goes down with the grease.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Haha. You threw me off because I knew you as Paul first. My bad.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle info:
Hp 24/24
Negative effects: 1 Str Drain

Channel Energy 2d6 (2/4 DC 14)

1st (5/6)— abadar's truthtelling (DC 14), bless, cure light wounds , detect undead, shield of faith
0 (at will)— detect fiendish presence , detect magic , light, read magic , stabilize

scroll of cure moderate wounds ,
scroll of daylight ,
scroll of remove blindness/deafness ,
scroll of remove disease ,
wand of cure light wounds 50/50
healer's kit 10/10
Energy Body (1d6+3) 0/3 rounds

Fhingle jinxes the monk closest to Saul

Jinx:
Halfling Jinx, DC 14 will:
Halfling Jinx (30 ft, At will, DC 14) (Su) Foe in 30 ft takes -1 to saves for 24 hr or until jinx again (Will neg).


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Frustrated, Cassius tries Color Spray again!


Kitsune Game Master

Saul sends the asmodean with this second stab to his ancestors.
Reflex: 1d20 + 4 ⇒ (5) + 4 = 9

The other monk falls prone on Zea's grease.

The far away monk comes over the grease to attack Cassius. But he too falls prone. And both stop all movement as Cassius douses them in a spray of colors again. Looks like they got jinxed.

Acrobatics: 1d20 + 2 ⇒ (6) + 2 = 8
Will Save: 1d20 + 5 ⇒ (9) + 5 = 14
Will Save: 1d20 + 5 ⇒ (8) + 5 = 13

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe stops performing with four rounds left and will move to the two prone living monks outside the grease and take a full round coup de grace.

coup de grace: 3d8 ⇒ (1, 1, 3) = 5


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

"Leave one alive so we can question." Fhingle says in Celestial.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"Oh, yeah! That's more like it! Eat it, Asmodeans!"


Kitsune Game Master

Even with Jarithe's weak attempt to end one of the asmodeans the party overwhelms the stunned and unconscious enemies.

Combat over. Your decision if they are going to be dead or questioned.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea sputters "K... k... kill them? Why would we kill them? Let's at least question all of them first..." Her reddish skin turns pale at the thought of killing humanoids, especially in cold blood. She shudders slightly.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul binds the unconscious enemies- hands and feet, and gags their mouth.

He says matter of factly, "Oh, we will make them sing, but Zea, there is no question about killing them. Cassius may have disguised us but they have seen us. We take no risks. They are going to swim with the fishes. But not yet. The big cheese is probably right around the corner. Peregrine, can you give us a bit of healing? Then we rush whoever is left."


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea nods and winces when Saul says her name. "Sparrow, Jackdaw. Sparrow. Alright. I understand."


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"I, for one, won't weep for devil-worshippers."

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Aw shit. I'm channeling my former partner, Sparrow. Apologies. Well, now everyone in here has to die. No loss."


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Once everyone is gathered up, releases a burst of magical healing. Including the unconscious man

Channel: 2d6 ⇒ (1, 4) = 5

Fhingle Stats:

Hp 24/24
Negative effects: 1 Str Drain

Channel Energy 2d6 (1/4 DC 14)

1st (5/6)— abadar's truthtelling (DC 14), bless, cure light wounds , detect undead, shield of faith
0 (at will)— detect fiendish presence , detect magic , light, read magic , stabilize

scroll of cure moderate wounds ,
scroll of daylight ,
scroll of remove blindness/deafness ,
scroll of remove disease ,
wand of cure light wounds 50/50
healer's kit 10/10
Energy Body (1d6+3) 0/3 rounds

Fhingle jinxes the monk closest to Saul


Kitsune Game Master

Fort Save DC15: 1d20 + 3 ⇒ (17) + 3 = 20
Just to add the roll to properly resolve Jarithe's CDG


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea considers "Let's see what these fellows have to say. Anyone good at interrogation?"


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"I'm good with people."

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"It's not the time, not the time. The kingpin could be right around the corner. Let's secure the area, and then ask our questions."

Saul sneaks up to the corner and peeks into the next room.

stealth: 1d20 + 12 ⇒ (20) + 12 = 32


Kitsune Game Master

This room’s shelves and displays seem more akin to those one would find in a storefront than a museum. While the shelves are relatively empty, what rubbish remains on them further supports the conclusion that this was once some sort of shop. Four long tables in the middle of the room seem to have seen more recent use, their surfaces cluttered with papers and objects.

No kingpin is to be seen in here.

Knowledge (Local or Nobility)DC15:
From the scene and the monks limited fighting skills, you deduct, that these were redactors who search for documentation of history that is not in line with the official history of House Thrune.

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