GM-Foxy's Hell's Rebels (Inactive)

Game Master Foxy Quickpaw

Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)

Google Maps
Loot List
Current Loot (old)


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Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"So you have absolutely nothing helpful to warrant us saving your life? This is your last chance. I'll let you live if you can tell us something useful... Tell us of a poorly guarded, important building to the Thrunes."

Of course I'm lying. He's gonna die.

bluff: 1d20 + 6 ⇒ (9) + 6 = 15


Kitsune Game Master

"How would I know?" the redactor replies.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea eyes the man with a raised eyebrow, wondering if he's being honest with them.

Sense motive: 1d20 + 2 ⇒ (10) + 2 = 12


Kitsune Game Master

Hey, that is just another enemy to kill. That you have complicated this by not killing him in the fight doesn't make him more knowledgeable. You're talking to an unimportant minion of the administration. Where's the one without scruples, to get this guy to his predetermined fate? ;)

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

if he really is a completely flat mook with no personality whatsoever, I guess that's the way it is, but something like this could also be chance to give us a new lead nice and natural like

"Fine. I gave you a chance and you gave us nothing. Enjoy your eternity in Hell, devil worshiper." Saul lifts his spear and cuts him down without mercy or emotion.

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe will move behind the other prisoner and drive his long spear through his back making it as quick as possible.

coup de grace: 3d8 + 6 ⇒ (2, 4, 7) + 6 = 19


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea looks sadly at the bodies. "I guess I helped kill the one most useful to take alive... I'll try to do better next time."

After a little bit of silence, she speaks back up "How about downstairs now?"

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Let's go down. Don't worry about it, Sparrow- this is war. They are the enemy and their death is another step closer to our goal. For the greater good!"

Saul goes back to the eye and fiddles with it to open the door again.


Kitsune Game Master

Once one knows how to work the eye it is easily done and the statue moves away again opening the stairs to descend into the basement. A wrought-iron spiral stairway descends from the ceiling into a massive library. Bookshelves, both freestanding and wall-mounted, rise up to a ceiling forty feet above. Ladders on tracks allow access to the higher shelves, yet few books and scrolls remain here. Bloodstains mar the floor here and there, and some of the shelves bear what appears to be recent battle damage. A strange rune inscribed in a circle decorates the floor. In the room hovers a creature that consists of a book as head, book pages and two ribbons that form a roughly humanoid creature.

As the group comes down the stairs it faces them and tells "Thou shalt not pass, nor shalt thou touch anything herein."


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

"We come here to look for Rexus' family, also any information you may have on Thrune." Fhingle says


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea nods with her lips grimly pursed at Saul's words. When they encounter the book creature, she pipes up hesitantly "We are friend's of Irori and enemies of Asmodeus. We seek help to defeat forces of evil and suppression of true knowledge."

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"What the....hell is that?"

The book creature is truly one of the strangest things Saul has ever seen. He scours his mind to see if he has ever read or heard about a creature like this.

k arcana?: 1d20 + 7 + 1d6 ⇒ (14) + 7 + (5) = 26

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe walks down and is struck by the beauty of such a thing observing the creature this way and that and then saying we are here seeking knowledge and a way to return knowledge to the people so they may be free.


Kitsune Game Master

"Those are noble undertakings. But I have to inform you that I'm bound to the service of the Asmodeans you seek to find and I can't let you pass or touch anything in this room." the scrivenite replies.

Saul:
This is a scrivenite, a lawful outsider. Hailing from Axis, scrivenites act as the historians, cartographers, and archivists of the multiverse. They are literally woven together from knowledge, and every scrivenite contains a deep need to record anything and everything around it in excruciating detail.
When fought they are fierce enemies... DR/chaos, SR15, ...


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea nods sadly. "You are a fascinating creature. I would very much prefer not to fight you. Is there any condition in your binding that allows for us to pass without hostilities?" Anticipating a fight, Zea decides to make herself harder to strike and shrinks down to Fhingle's size. Looking eye to eye at him, she nods confidently.

Reduce person on myself. +1 init, +2 ac, +1 reflex.


Kitsune Game Master

"You could wait until my service ends. That is about in two month." the scrivenite replies.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul is stymied. This situation was not what he was expecting!

"How did... the Asmodeans bind you here? We had to carefully figure out a complex lock! It was my hope that they hadn't even found this place! Since they obviously got in here, why not just burn the place and be done with it?"


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle nods at Zea, "Watch out for the legs, they tent to bump into you alot when you are this size." Fhingle whispers to Zea.

"I agree with Saul, can you pass through walls?"


Kitsune Game Master

"I don't know how they got here, but I was summoned here by one of them to guard the place." The scrivenite answers. "But I have to advise against burning. There is a lot of knowledge in these books. And I would have to prevent from doing so."


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

"Is thre a way we can release you from your binding?" Fhingle asks

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul backtracks.

"Oh no, I won't do any burning. The ones who trapped you here-- they are the book burners! You would do better to join our side!"


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"Are you still bound if all those Asmodeans are dead?"


Kitsune Game Master

"I'm bound by the magic of the spell. That doesn't expire just because the Asmodeans here are dead." the scrivenite explains.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea wonders aloud "I'd like to wait the two months if we can... But Asmodeans were here. They would come back by then and definitely take whatever is valuable or get a LOT more guards..." She looks to the others for judgment on this tough call.


Kitsune Game Master

"That problem you have anyway. If you move on, or touch anything I have to alert the others that are here."


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

"What others are here? SO you won't interefere directly but tell others we are here?"

K. Planes to know more about this guy: 1d20 + 7 ⇒ (18) + 7 = 25


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea shakes her head in disappointment. Apparently, there was no way forward. "If defeated, will you die or return to your home?"

K planes: 1d20 + 7 ⇒ (15) + 7 = 22


Kitsune Game Master

Fhingle+Zea:
This is a scrivenite, a lawful outsider. Hailing from Axis, scrivenites act as the historians, cartographers, and archivists of the multiverse. They are literally woven together from knowledge, and every scrivenite contains a deep need to record anything and everything around it in excruciating detail.
When fought they are fierce enemies... DR/chaos, SR15, ...

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul pulls the group back to discuss the situation out of ear shot of the scrivenite.

"Listen. Obviously the thing isn't going to move for two months. And in that time, it would allow the Asmodeans free passage to do whatever they want, because they control it. In two months this whole place could be cleared out. I think our only option here is to destroy the thing; send it back to its own plane. What do the rest of you think? Also- can anyone make my weapon chaotic to fight through it's defenses?"

Align weapon is a second level cleric spell. And then there is protection from law spells too. What do you think, Little Mac? I could get up to a 19 AC against it with protection from law, and maybe tank it with healing potions while everyone else does ranged damage? Too bad Bram disappeared after one post.

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

redoing my action with group decision

three of us can toss in smoke and tinder twigs and make a thirty by thirty smoke area which I can then perform and allow the group to see through the smoke, thus allowing us to attack, and making it at least have difficulty attacking us.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"You can sing us through smoke, Mockingbird? That is... unusual."


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea nods and whispers "I can attack it from range if someone has a bow I can borrow. Otherwise, I'd be decent at hitting it too. Or we can try something else. I'm feeling very sneaky right now."

I have AC 19 atm. Would be 21 with prot from law. I'd be up fro going front line with Saul. Or I could use my +18 stealth while I'm Fhingle-sized.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

I don't have those spells, I am an Oracle not a Cleric. I can do shield of Faith but I cannot help by pass the DR.

"I don't have those powers, maybe in time I can learn them or buy the scrolls." Fhingle says

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Totally forgot that oracles are like sorcerors!

"Of course, Peregrine. My mistake... Blast, there goes my confidence. Should we leave and see if we can find those in a store? Aligning a weapon to chaos shouldn't be to hard in this city."


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"Doubt my mind whammies would work on it, too."

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

we might also assume there are more asmodeans below and wait for them to come out without the creature who they set in that room and who will not warn them of our ambush here


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea nods at Jarithe. "I like the idea of ambushing the Asmodeans. That could work well... I believe it would be quite dangerous if we fought this noble creature and the Asmodeans came out to join the fray."

I'm honestly up for any reasonable plan as long as we make sure we're ready then act decisively.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

My vote is to leave for the day, go shopping to get scrolls, prepare the most helpful spells people can, and come back tomorrow morning.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Works for me. They might have extra defenses set up but we have had 3-4 fights, depending on how you count it, so we're a little low on resources for the day.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I don't see it as a metagaming decision but a very natural one. Saul thinks that we cannot defeat this fearsome foe without some well considered preparations.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

"We can leave, and come back tomorrow that is fine." Fhingle says bowing to the creature and leaving back up stairs.

Upstairs

"We can have our companions keep an eye on this place over night." Maggie and her crew

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

I don't like leaving as we could miss the enemy when they come out and leave. I think we should stay, pop smoke when they come out the door and kick their butts


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"You wouldn't rat us out, would you big guy?" Cassius asks the creature. I'm good with leaving ...seems like a foe Cassius has limited ability to fight.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"I don't know if there are Asmodeans down there, Jarithe. I think we killed them all."

I'm not sure why you think there is...? Did Foxy say something and I missed it?


Kitsune Game Master

Yes Foxy did.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

It told us there are others here as it would have to alert them

"Can you please tell them we would like to speak to them upstairs?" Fhingle asks the creature.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Right, right. When it said there were others here, I just figured it meant the others that we killed already.

"We are in a pickle, friends."


Kitsune Game Master

"As you wish." the scrivenite replies to Fhingle. "It is done."


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Ah that makes sense of why Saul was completely fine with leaving. I honestly like the smoke idea. I think it'll work pretty well. GM, can I see a door the Asmodeans might come from? What's the tactical layout?

Zea takes a look around to figure out where the Asmodeans would come from and what might work. She whispers "Perhaps some of us run very quickly to get supplies while the rest keep watch? But I fear what may come of splitting ourselves when such dangerous foes are nearby. We could attempt to wait the Asmodeans out?"

Perception: 1d20 + 2 ⇒ (2) + 2 = 4

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