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"So you have absolutely nothing helpful to warrant us saving your life? This is your last chance. I'll let you live if you can tell us something useful... Tell us of a poorly guarded, important building to the Thrunes."
Of course I'm lying. He's gonna die.
bluff: 1d20 + 6 ⇒ (9) + 6 = 15

Foxy Quickpaw |

Hey, that is just another enemy to kill. That you have complicated this by not killing him in the fight doesn't make him more knowledgeable. You're talking to an unimportant minion of the administration. Where's the one without scruples, to get this guy to his predetermined fate? ;)

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if he really is a completely flat mook with no personality whatsoever, I guess that's the way it is, but something like this could also be chance to give us a new lead nice and natural like
"Fine. I gave you a chance and you gave us nothing. Enjoy your eternity in Hell, devil worshiper." Saul lifts his spear and cuts him down without mercy or emotion.

Zea of Kintargo |

Zea looks sadly at the bodies. "I guess I helped kill the one most useful to take alive... I'll try to do better next time."
After a little bit of silence, she speaks back up "How about downstairs now?"

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"Let's go down. Don't worry about it, Sparrow- this is war. They are the enemy and their death is another step closer to our goal. For the greater good!"
Saul goes back to the eye and fiddles with it to open the door again.

Foxy Quickpaw |

Once one knows how to work the eye it is easily done and the statue moves away again opening the stairs to descend into the basement. A wrought-iron spiral stairway descends from the ceiling into a massive library. Bookshelves, both freestanding and wall-mounted, rise up to a ceiling forty feet above. Ladders on tracks allow access to the higher shelves, yet few books and scrolls remain here. Bloodstains mar the floor here and there, and some of the shelves bear what appears to be recent battle damage. A strange rune inscribed in a circle decorates the floor. In the room hovers a creature that consists of a book as head, book pages and two ribbons that form a roughly humanoid creature.
As the group comes down the stairs it faces them and tells "Thou shalt not pass, nor shalt thou touch anything herein."

Zea of Kintargo |

Zea nods with her lips grimly pursed at Saul's words. When they encounter the book creature, she pipes up hesitantly "We are friend's of Irori and enemies of Asmodeus. We seek help to defeat forces of evil and suppression of true knowledge."

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"What the....hell is that?"
The book creature is truly one of the strangest things Saul has ever seen. He scours his mind to see if he has ever read or heard about a creature like this.
k arcana?: 1d20 + 7 + 1d6 ⇒ (14) + 7 + (5) = 26

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Jarithe walks down and is struck by the beauty of such a thing observing the creature this way and that and then saying we are here seeking knowledge and a way to return knowledge to the people so they may be free.

Foxy Quickpaw |

"Those are noble undertakings. But I have to inform you that I'm bound to the service of the Asmodeans you seek to find and I can't let you pass or touch anything in this room." the scrivenite replies.
When fought they are fierce enemies... DR/chaos, SR15, ...

Zea of Kintargo |

Zea nods sadly. "You are a fascinating creature. I would very much prefer not to fight you. Is there any condition in your binding that allows for us to pass without hostilities?" Anticipating a fight, Zea decides to make herself harder to strike and shrinks down to Fhingle's size. Looking eye to eye at him, she nods confidently.
Reduce person on myself. +1 init, +2 ac, +1 reflex.

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Saul is stymied. This situation was not what he was expecting!
"How did... the Asmodeans bind you here? We had to carefully figure out a complex lock! It was my hope that they hadn't even found this place! Since they obviously got in here, why not just burn the place and be done with it?"

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Saul backtracks.
"Oh no, I won't do any burning. The ones who trapped you here-- they are the book burners! You would do better to join our side!"

Zea of Kintargo |

Zea wonders aloud "I'd like to wait the two months if we can... But Asmodeans were here. They would come back by then and definitely take whatever is valuable or get a LOT more guards..." She looks to the others for judgment on this tough call.

Zea of Kintargo |

Zea shakes her head in disappointment. Apparently, there was no way forward. "If defeated, will you die or return to your home?"
K planes: 1d20 + 7 ⇒ (15) + 7 = 22

Foxy Quickpaw |

When fought they are fierce enemies... DR/chaos, SR15, ...

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Saul pulls the group back to discuss the situation out of ear shot of the scrivenite.
"Listen. Obviously the thing isn't going to move for two months. And in that time, it would allow the Asmodeans free passage to do whatever they want, because they control it. In two months this whole place could be cleared out. I think our only option here is to destroy the thing; send it back to its own plane. What do the rest of you think? Also- can anyone make my weapon chaotic to fight through it's defenses?"
Align weapon is a second level cleric spell. And then there is protection from law spells too. What do you think, Little Mac? I could get up to a 19 AC against it with protection from law, and maybe tank it with healing potions while everyone else does ranged damage? Too bad Bram disappeared after one post.

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redoing my action with group decision
three of us can toss in smoke and tinder twigs and make a thirty by thirty smoke area which I can then perform and allow the group to see through the smoke, thus allowing us to attack, and making it at least have difficulty attacking us.

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"You can sing us through smoke, Mockingbird? That is... unusual."

Zea of Kintargo |

Zea nods and whispers "I can attack it from range if someone has a bow I can borrow. Otherwise, I'd be decent at hitting it too. Or we can try something else. I'm feeling very sneaky right now."
I have AC 19 atm. Would be 21 with prot from law. I'd be up fro going front line with Saul. Or I could use my +18 stealth while I'm Fhingle-sized.

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Totally forgot that oracles are like sorcerors!
"Of course, Peregrine. My mistake... Blast, there goes my confidence. Should we leave and see if we can find those in a store? Aligning a weapon to chaos shouldn't be to hard in this city."

Zea of Kintargo |

Zea nods at Jarithe. "I like the idea of ambushing the Asmodeans. That could work well... I believe it would be quite dangerous if we fought this noble creature and the Asmodeans came out to join the fray."
I'm honestly up for any reasonable plan as long as we make sure we're ready then act decisively.

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My vote is to leave for the day, go shopping to get scrolls, prepare the most helpful spells people can, and come back tomorrow morning.

Zea of Kintargo |

Works for me. They might have extra defenses set up but we have had 3-4 fights, depending on how you count it, so we're a little low on resources for the day.

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I don't see it as a metagaming decision but a very natural one. Saul thinks that we cannot defeat this fearsome foe without some well considered preparations.

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"I don't know if there are Asmodeans down there, Jarithe. I think we killed them all."
I'm not sure why you think there is...? Did Foxy say something and I missed it?

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Right, right. When it said there were others here, I just figured it meant the others that we killed already.
"We are in a pickle, friends."

Zea of Kintargo |

Ah that makes sense of why Saul was completely fine with leaving. I honestly like the smoke idea. I think it'll work pretty well. GM, can I see a door the Asmodeans might come from? What's the tactical layout?
Zea takes a look around to figure out where the Asmodeans would come from and what might work. She whispers "Perhaps some of us run very quickly to get supplies while the rest keep watch? But I fear what may come of splitting ourselves when such dangerous foes are nearby. We could attempt to wait the Asmodeans out?"
Perception: 1d20 + 2 ⇒ (2) + 2 = 4