GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"This is some sick stuff." Darius says looking at all the jars.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Interesting, even the Chelish don't do things like this. Must be some twisted cultists to perform this kinda of surgery and science." Stam says, Stam's eyes shift to the magical spectrum.

Detect magic perception: 1d20 + 8 ⇒ (20) + 8 = 28


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Why would something want to preserve brains? Or what would do that?

Religion if that helps: 1d20 + 12 ⇒ (15) + 12 = 27


Kitsune Game Master

Grergof:
I take that for a wisdom roll: Victims are humans and the skum, who were the masters here with their Dagon cult and the support of the clerics from Illmarsh. But now the new masters are the strange alien ursurpers who brought and operate the strange machinery to this place.And from your findings in the Undiomede House you can conclude that they are from the dark tapestry.

Stam:
There is nothing to find, but something to identify. I'll take your roll for that. [i]A brain cylinder allows the surgically extracted brain of a Large or smaller creature to continue to function even after it has been removed from the body. Technically, the creature from whom the brain was harvested is dead, but as long as the brain remains in the cylinder, the creature can continue to think. Dials on the cylinder’s side control whether the brain can see, hear, or speak using a raspy speaker built into the cylinder’s surface. The brain can speak and understand any languages it knew in life, and retains the use of the following skills at the values it possessed while alive: Appraise, Bluff, Diplomacy, all Knowledge skills, Linguistics, Perception, and Sense Motive. It retains no other abilities it possessed in life, including purely mental abilities.


So are they some kind of delicacy or something?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"From what I can see and have heard about, they can still think and if we play around with the dials we can make them see and hear as well, maybe even speak?" Stam moves into the room cautiously towards the closest brain in a cylinder, turning the dials to what he hopes is right.

"Hello can you hear me?" Stam says.

just hearing and speech, don't want them to see around the room


I have a bad feeling about this..


Kitsune Game Master

UMD DC30


Spugnoir lends Stam a hand
UMD adi another: 1d20 + 13 ⇒ (15) + 13 = 28


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

More like Stam helps spugs: 1d20 + 14 ⇒ (14) + 14 = 28

Stam waves Spugnoir over and between the two of them they get the controls figured out.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Be careful... I think the Dark Tapestry has taken over the cult of Dagon... That machine looks to be more of the Tapestry's work then the cults.
But in either case the brains there are probably all cult members, maybe held as some strange form of library... Given what we have seen so far, you may not like what you hear.


Kitsune Game Master

Stam plays on the dials of the brain container until suddenly it springs to action and a croaking voice comes out of the device. "Noooo. Stop it, no ... you're not them. You are, ... I know your voice ... you're too late. Now I for sure won't pay you anymore." then it breaks out in maniacal laughter.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"The mayor. How did they find you out? I bet it was the Constable who sold you out." Stam says


Kitsune Game Master

"Who cares about the sheriff. He probably is still clueless!" the brain tells between mad cackling.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"About who really runs the town?" Stam clarifies. "you never answered my first question. How did they find you out?"


Spugnoir whispers to the others. You know, the old man who owned me long ago did stuff in his lab with putting brains in bodies. I just might be able to get him back to..well not his old self. But much better than this.


Kitsune Game Master

If you want to do a Dr. Frankenstein, be my guest.

"The streets at night. On my way home. Bad luck."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

What happened? And how can we make sure this never happens to another person again?

Grergof asks horrified.


Kitsune Game Master

"A long armed monster grabbed me and disappeared with me. And here they cut my head open."


Stam, Darius,Varsk. If I can get some formulas to help and we preserve their bodies we might be able to help them. Plus there is that lab where we fought with The Beast after defending him.

Gentle Repose,Crafter's Fortune, Heal boosts and a fully stocked lab!


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Back at Count Cromac's house?" stam says


Kitsune Game Master

Besides the mayor which you know from a former meeting, you might have a hard time to assign the right bodies to the brains. The few that are left and not shredded yet.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

'I don't think we can help more than getting what we can from them then putting them out of their missery so they do not suffer." Stam says almost wincing hoping the two more holy members are not against it.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I have a feeling the Priests of Pharasma would not look kindly on that. Father Redgrave, is there not a spell that brings those dead back to life?


Well we can ask some things about gender and age to help. Yes, at Count Carmac's. I can use Restoration extracts to heal mental trauma and alchemy for keeping them calm and stable. They aren't undead, just separate from their bodies.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius thinks hard. "I...It can be done. But there are some strict requirements. Only if they have died very recently, a fee days at most, and the spirit must be willing to return and they will be significantly weaker versions of themselves."

He turns to Stam. "Ask them how long ago they died."


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"How long ago did you die?" Stam says quoting the present date to them.


Well I don't know if they are really dead since we are talking to 'them' and not their spirits.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

The bodies in the other room sure look dead. It seems to me like they trapped their souls in their brains so they can't move on as is natural.


Kitsune Game Master

"I'm not dead. Not at all!" the brain protests and cackles again madly.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Since they can't hurt you now you can speak freely. Who needs to be protected in town, and who should we watch out for?

After seeing what the cult did, I think we can say with certenty that they are not working for the towns best interest... So we may as well rip the cult out of the town, and in doing so it's probably going to be bloody. I'd prefer not to catch good souls in our net as we winnow the wheat from the chaff.


They are just corporeally challenged


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam awaits the answer


Kitsune Game Master

Stam did get an answer.

"Good souls, hahaha, in Illmarsh, haha, evil ones and stupid ones maybe."


We will probably have to play it by ear. If we go after the leaders, the cult will no doubt vanish.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Hopefully. Shall we press on?" Stam takes out a note book and marks where the dials were for the next time they come.

Stam is ready to go


Kitsune Game Master

Putting the brain back for later use the group moves on to the unexplored jelly door. pressing through you find yourself in a room with four of these flying insect like creatures. The view within this strange metal dome is mind-numbing. All manner of incomprehensible equipment has been set up around the chamber, including a pair of bloodstained metal operating tables surrounded by racks of instruments for vivisection sitting in the center of the chamber. The walls at the base of the dome are transparent, giving a clear view of the dark waters of the lake bottom, but forty feet above, the dome displays an image of a mysterious dark gray planet orbiting a burning orange star never seen in Golarion’s skies, which gives the entire chamber its lurid glow.

Four mi-go are currently at work in the laboratory. Two of them attend to their own unfathomable experiments, while the other two experiment on a human male, stripped naked and strapped to one of the operating tables with metal straps. Numerous needles and clamps attached to hoses and leads extend from the man’s body to a bank of cylinders, levers, and dials on one wall. The man strapped to the table is none other than the Dark Rider from Feldgrau whom the group have been pursuing.

Initiative:
Initiative Grergof: 1d20 + 3 ⇒ (20) + 3 = 23
Initiative Stam: 1d20 + 6 ⇒ (3) + 6 = 9
Initiative Darius: 1d20 + 4 ⇒ (12) + 4 = 16
Initiative Spugnoir: 1d20 + 6 ⇒ (20) + 6 = 26

Initiative Mi-Go: 1d20 + 5 ⇒ (6) + 5 = 11
Initiative Mi-Go: 1d20 + 5 ⇒ (9) + 5 = 14
Initiative Mi-Go: 1d20 + 5 ⇒ (19) + 5 = 24
Initiative Mi-Go: 1d20 + 5 ⇒ (7) + 5 = 12

Spugnoir <--
Mi-Go
Grergo, Darius
Mi-Go, Mi-Go
Stam
Mi-Go


Battle stats:
HP 75/75
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen, (Heroism)+2 morale bonus on attack rolls, saves, and skill checks.
Bombs:9/15

SPugnoir quaffs an extract of Shield(+4 shield ac) and an extract of Ironskin(+5 to my natural ac for 27/16/24) Before they enter the room

Spugnoir wastes no time and holy bombs a Mi-go, avoiding trying to explode anything

Holy Bomb,PBS,Touch,Precise: 1d20 + 15 ⇒ (6) + 15 = 215d6 + 6 ⇒ (4, 6, 1, 5, 1) + 6 = 23
Holy Bomb,PBS,Touch,Precise: 1d20 + 10 ⇒ (9) + 10 = 195d6 + 6 ⇒ (6, 6, 3, 1, 1) + 6 = 23
Holy Bombs When the alchemist creates a bomb, he can choose to have it deal good divine damage. Evil creatures that take a direct hit from a holy bomb must succeed at a Fortitude save or be staggered on their next turn. Against neutral creatures, holy bombs deal half damage, and such targets are not affected by their staggering effect. Holy bombs have no effect on good-aligned creatures.


Kitsune Game Master

Spugnoir easily hits the unprepared Mi-Go and wounds it badly with the two bombs. Another one comes forward and attacks Darius, causing him a minor wound and holding on to him.

Claw: 1d20 + 10 ⇒ (10) + 10 = 201d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 12 ⇒ (16) + 12 = 28

Assuming Darius and Grergof are the front row.
Spugnoir
Mi-Go
Grergo, Darius(grappled) <--
Mi-Go, Mi-Go
Stam
Mi-Go


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof brings the flail down on the thing that grabbed Darius.

Adamantine Heavy Flail - Power Attack + Furious Focus: 1d20 + 17 - 3 + 3 ⇒ (16) + 17 - 3 + 3 = 33
Damage + Power Attack: 1d10 + 8 + 9 ⇒ (10) + 8 + 9 = 27
Adamantine Heavy Flail - Power Attack: 1d20 + 12 - 3 ⇒ (18) + 12 - 3 = 27
Damage + Power Attack: 1d10 + 8 + 9 ⇒ (10) + 8 + 9 = 27

Which Migo(s) had the damage from the bomb? All of them? I don't see it on your combat tracker.


Kitsune Game Master

1d4 ⇒ 3
Grergof almost kills the Mi-Go in one go. But it is still holding on to Darius.

Spugnoir, Mi-Go(54), Grergof
Darius(grappled) <--
Mi-Go, Mi-Go(46)
Stam
Mi-Go


Kitsune Game Master

Longsword: 1d20 + 10 ⇒ (10) + 10 = 201d8 + 4 ⇒ (5) + 4 = 9
Longsword: 1d20 + 10 ⇒ (20) + 10 = 301d8 + 4 ⇒ (1) + 4 = 5
Confirm: 1d20 + 10 ⇒ (2) + 10 = 12

Darius hacks at the Mi-Go until it is dead. The other wounded alien finishes some operation of the machinery attached to the Whispering Way cultist. The other two come over to keep the intruders at bay. But their attacks are highly ineffective.

@Grergof
Claw: 1d20 + 10 ⇒ (13) + 10 = 23

@Darius
Claw: 1d20 + 10 ⇒ (7) + 10 = 17

Meanwhile the body of the cultist starts bulging, the eyes come out of their sockets and his head looks as if it is about to explode. And then it explodes. Bloody, meaty tentacles come out of the neck and replace the head, that is now in pieces all over the room and the devices. It is the same transformation that you have seen in the Undiomede House when the high priest of Dagon had his metamorphosis.

Stam, Spugnoir, Grergof, Darius <--
Mi-Go, Mi-Go, Mi-Go(46), Mi-Go(RIP)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Watch out another one of those things is SPAWNING

Grergof yells as he swings at the creature in front of him.

Adamantine Heavy Flail - Power Attack + Furious Focus: 1d20 + 17 - 3 + 3 ⇒ (9) + 17 - 3 + 3 = 26
Damage + Power Attack: 1d10 + 8 + 9 ⇒ (4) + 8 + 9 = 21
Adamantine Heavy Flail - Power Attack: 1d20 + 12 - 3 ⇒ (18) + 12 - 3 = 27
Damage + Power Attack: 1d10 + 8 + 9 ⇒ (7) + 8 + 9 = 24


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius holds his hand out and unleashes a ray of searing light at the tentacles headed abomination.

Casts Searing Light:
School evocation; Level cleric/oracle 3, inquisitor 3; Domain glory 3, sun 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Effect ray
Duration instantaneous
Saving Throw none; Spell Resistance yes

DESCRIPTION

Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target.

A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8).

An undead creature takes 1d6 points of damage per caster level (maximum 10d6), and an undead creature particularly vulnerable to bright light takes 1d8 points of damage per caster level (maximum 10d8).

A construct or inanimate object takes only 1d6 points of damage per two caster levels (maximum 5d6).

Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 4d8 ⇒ (3, 1, 4, 5) = 13


Battle stats:
HP 75/75
AC 17/12/15 (21/14/17 with mutagen) (27/16/24 with all buffs)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen, (Heroism)+2 morale bonus on attack rolls, saves, and skill checks.
Bombs:7/15

Spugnoir Holy Bombs the Mi-go again with a bomb each
Holy Bomb,PBS,PS,Touch,Precise: 1d20 + 15 ⇒ (9) + 15 = 245d6 + 6 ⇒ (5, 6, 4, 6, 4) + 6 = 31
Holy Bomb,PBS,PS,Touch,Precise: 1d20 + 10 ⇒ (10) + 10 = 205d6 + 6 ⇒ (3, 2, 4, 6, 3) + 6 = 24


Kitsune Game Master

Grergof beats the Mi-Go two times badly wounding it and Spugnoir finishes it off with a bomb. The other bomb damages the alien in front of Darius.

Defensive Casting Darius: 1d20 + 12 ⇒ (16) + 12 = 28
Darius shoots a ray at the former cultist, now alien monster that is still tied down to the metal table.

Spugnoir, Grergof, Darius
Stam <--
Mi-Go(24), Mi-Go(46), Mi-Go(RIP)
Spawning Canker(13)


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Is anyone by the spawning one?

If Not, Lightning bolt DC 18: 10d6 ⇒ (4, 2, 6, 3, 2, 4, 6, 3, 6, 3) = 39


Kitsune Game Master

Stam sends a crackling line of electricity on its way and through that tentacled alien. The Dark Rider undergoes another metamorphosis. The equipment in the laboratory dome suddenly activates with a riot of flashing lights and buzzing alarms. Rather than spawning new slugspawn, the rider’s entire body instead darkens and swells.

The Mi-Go get éxcited and continue to annoy the group in hopes to protect their experiment. The one in front of Darius has no luck with its attacks, but Grergof gets to feel the pain (4 dmg).

The creature on the table suddenly bursts like an overripe tomato. A hoofed, treelike abomination with writhing tentacles and gaping mouths comes out of the rider’s ruined corpse, bursts the restraints and bloats to its full monstrous size.

Rolls:
@Darius
Claw: 1d20 + 10 ⇒ (4) + 10 = 141d4 + 3 ⇒ (1) + 3 = 4
Grab: 1d20 + 12 ⇒ (9) + 12 = 21
Claw: 1d20 + 10 ⇒ (5) + 10 = 151d4 + 3 ⇒ (2) + 3 = 5
Grab: 1d20 + 12 ⇒ (4) + 12 = 16
Claw: 1d20 + 10 ⇒ (3) + 10 = 131d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 12 ⇒ (4) + 12 = 16
Claw: 1d20 + 10 ⇒ (3) + 10 = 131d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 12 ⇒ (7) + 12 = 19

@Grergof
Claw: 1d20 + 10 ⇒ (16) + 10 = 261d4 + 3 ⇒ (1) + 3 = 4
Grab: 1d20 + 12 ⇒ (10) + 12 = 22


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Insert Knowledge: 1d20 ⇒ 6

Stam looks dumfounded at the scene that is happening.

"I thought the Devils were bad, you outer planar beings are Ruthless."


Kitsune Game Master

Initiative Monster: 1d20 + 7 ⇒ (2) + 7 = 9

Spugnoir, Grergof, Darius <--
Mi-Go(24), Mi-Go(46)
New Mosnter(13)
Stam

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