GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I'm pretty sure. Weapons of power are pretty hard to destroy and this one was had a legend that it was lost in the depths of Lake Encarthan. So it all fits.


Let's just keep it tucked away until we can get it checked out.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam offers to take it out to give to Grergof if he wants it.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Lets verify it is what I believe it is, but maybe Darius wants it? I am better at two handed weapons.


Spugs drinks a healing extract CSW: 3d8 + 10 ⇒ (5, 3, 4) + 10 = 22


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

After someone takes the mace for further study Grergof asks:
Do we continue on, or should be go back so you all can study new spells?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I still have many spells ready to go but they were more for exploration and underwater fighting. I could use time now to change them but I think Spugnoir is tapped out." Stam says


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof seems very interested.
Mr. Stam, Do you have any sort of sensors that can peek ahead and tell us what we will run into? He asks curiously.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I don't think so, I used to just dig around in peoples heads, with you I had to learn how to blast things. This I will pick up some scrolls but maybe not today. We don't know if the Town will have gotten word of us being down here." Stam says


I do have a small handful of bombs left, but most were used in the mass skum fight.About 3 I believe. Then I will have to use my mace.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Too bad, if we had some idea of what was down these passages, we would know better if we could push on.

As he talks Grergof calls upon the power of te Dawnbringer to refresh himself.

Is anyone else hurt?

LoH: 6d6 ⇒ (3, 5, 5, 2, 3, 2) = 20


Spugnoir drinks an extract of Cure Moderate Wounds
CMW: 2d8 + 10 ⇒ (1, 1) + 10 = 12


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Thanks to Darius I am unharmed now, I am sorry I cannot provide a way to scout down the tunnels without one of us going down there. Do we wish to leave now and come back later?" stam asks


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Lets peak at what's next. Grergof suggests.
Is anyone good at moving quietly?


Kitsune Game Master

Peek where?


I have an invisibility extract and can sneak some.+12 stealth


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Might be for the best, we can always teleport out quickly if we get overwhelmed." Stam says


Peek g4

Stealth: 1d20 + 12 ⇒ (8) + 12 = 20


Kitsune Game Master

The damp walls of this dark cavern display a bewildering variety of obscure and esoteric symbols painted in bright, clashing colors and pigments. A creature looking like a large fungal brain atop five ropy legs, encrusted with fungal shelves inhabits this room. A wide mouth with chitinous teeth gapes on top of its body, and two long tendrils lash the air above it. Also the form seems to constantly change or it is hidden by images appearing in mid air, making its true form and nature difficult to determine.

As Spugnoir comes close it comes closer and starts to telepatically communicate flooding the half orc with questions.
"How do crustaceans propagate with barns?"
"Why are three ears better than seven?"
"What is the orbital declension of the Lilac Star when sea snails cry beryllium tears?"

Knowledge Nature to identify


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

From a far? haha

K. Planes: 1d20 + 14 ⇒ (15) + 14 = 29


What is the airspeed of an unburdened sparrow in flight?
Why ask why?
What happens if you divide by zero?

No comprendo nature. Spugnoir has a sheltered life.


Spugnoir runs away back to his friends. Some brain critter in there. Might want to eat my brain.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"A what? Did you see it?" Stam creeps a head a bit to see if he can see into the room without going in.

Stealth?: 1d20 + 2 ⇒ (1) + 2 = 3

Already rolled my planes roll


Kitsune Game Master

The brain thingy cast a spell at Stam. You answer me! Why is skum brain not green? What's the distance between the dark tapestry and an oak? What color has dorkness?
Hold person DC17


Kitsune Game Master

Stam:
The thing is a fungus - a plant - and it obviously has the ability to work magic of high levels.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Will save: 1d20 + 10 ⇒ (15) + 10 = 25

Foxy:

Can I know the name?

Resistances
Weaknesses
Immunities
if I can know 3 things

Stam shrugs off the spell.

"It would be a similar colouring to their blood
Infinity and Nothing
All colours and none?"
Stam thinks back


Kitsune Game Master

Stam:
Immune disease, plant traits, sickened; Resist cold 5
Weaknesses vulnerable to light, sonic.

Name: Ogg’gggol


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Foxy:

I don't know if you played World of War Craft but the name sounds like something the Murloks say

"It is some sort of plant, it can cast magic so becareful, Spells that are loud and bright light harm it." Stam says back pedaling.

Initiative: 1d20 + 6 ⇒ (14) + 6 = 20

Stam Stats:

HP 64/65

5th (1/3)— teleport
4th (4/5)— ride the waves UM (DC 19), summon monster IV
3rd (2/5)— haste, lightning bolt (DC 18), slow (DC 18)
2nd (5/5)— glitterdust (DC 17), Create Pit DC 17, summon monster II , web (DC 17)
1st (2/6)— detect charm , enlarge person (DC 16), mage armor , magic missile , protection from evil
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , mending,
prestidigitation, read magic

Reservoir Points 8/13

Counterspell (Su) Use 1 reservoir as an imm action, counter with spell 1 level higher or same spell at +5 bonus.
Dimensional Slide (100 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for
only 5 ft movement & no AoO.
Metamixing (Su) Use 1 reservoir while casting a spell, apply a known MM to spell without affect on
casting time.
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes
AoO).
Sickening Spell You can cast a spell that sickens those injured by it (duration = spell's level in rounds,
Fort negates).
Scroll Comprehend language x3
Scroll of Identification
Scroll of Obscuring mist
Wand of Grease 5/14
Wand of Spider climb 40/15
Pearl of power 0/1
Lesser silent metamagic rod 3/3
Liquid Ice 2/2
Smoke pellet 4/4
Smoke stick 1/2
Spell Latice (Vanish) 0/1

Can I web the door way?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof pulls Stam Back.

Come we know what this is, let us return and prepare for another day.

Grergof tries to get everyone back on the sub to go back up.


Spugnoir follows .We certainly need a way to deal with mobs like all of those skum. We almost got overwhelmed


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam pictures the Ship in his mind, having everyone put a hand on his shoulder Stam enacts his magic teleporting his friends and himself back to the boat.

Randomness: 1d100 ⇒ 88


I'm doing the time-wwarrrrrrpppp!


Kitsune Game Master

Croon almost falls overboard in shock as the whole party suddenly stands in front of him. With no need for the submersible being down there anymore he starts reeling it in. "What did you find? What is the reason for the bubbles? Did you find the watcher in the bay?" Croon wants to know.


We did and managed to drive it off after it tried attacking us. I'm afraid there are quite a number of hostile fish men down there. Have you ever heard of fish men coming up to town?


Kitsune Game Master

Hey Spugs, I like your new hairdo, but you look a bit pale. With the lipstick you went overboard though. :P

Croon asks questions over questions about what you have seen under the sea. Once the submersible is on board again, the ship takes course back to the shore and the pier two miles from town. An hour later the ship is tied to the pier - this time without any incidents.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Yes, having the fish men so close, I'm surprised the fishermen haven't had problems with them.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Many different things were found in that underground cave, the Skum probably leave those loyal to the Demon alone but those who aren't>' Stam looks at Croon "They bother and try to destroy. We need to rest and we willg o back down tomorrow and clear them out. Maybe saving this town."


Kitsune Game Master

"Thank you for helping me test drive the submersible." Croon tells.

"The hidden things in the sea are even more horrible than I feared. I'm glad that you're determined to solve this and end the reign of terror that has come over Illmarsh. Hopefully this will end the disappearing of people."

"Would you need the ship or the submersible again tomorrow, or are you going to use your magics?" Croon asks.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I will use my magic, I may teleport us back here though if we run into trouble so they don't know where we went. If that is ok." Stam says


Spugnoir's mutagen has been a bit unstable

I'll get some more crossbow bolts. Spugnoir answers Croon's questions about how the submersible test run and what he saw.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

How many people have been disappearing? Grergof asks curiously.
I think this is the first we have heard about this.


Kitsune Game Master

"I guess over a dozen people so far. It's not like that is publicly announced." Croon replies.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"No it wouldn't be, they were giving babies away and no one in town even batted an eye." Stam says angrily


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

In how long, and is there any pattern to who was lost?


Kitsune Game Master

"It started the same time as the fishers didn't catch anything anymore." Croon tells.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Were Fishers lost, or townsfolk? I'm wondering if the Skum were grabbing people as they also were short on food, or if the townsfolk were performing human sacrifice to bring the fish back.


I guess giving babies was a way to get more fish?


Kitsune Game Master

"I don't know who exactly, but there are not many people who are not fishers in town." Croon tells.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Interesting as we found no bodies down there so no sign of where these missing people went. Well we should retire, my concern is that the town may come after us while we sleep if they know we were down below. What say you gentlemen about that?" Stam looks at his companions.

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