GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Well we did find the bodies of those who were drained over in the caves before. So that could be some of them, AND we know someone was keeping that strange color thing contained but fed. We just don't know who or why.


Spugnoir buys some more crossbow bolts. I agree a nap will be good. I will keep two extracts of water breathing ready just in case the whole cave system falls on our head when we defeat someone. I have no idea why that would happen though. Such a load bearing on my mind.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam goes with Spugnoir so that no one is alone, buying some ink and parchment to make some scrolls.

"Time for sleeping and we will make sure we are better prepared for tomorrow." Stam says then heads to bed.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Maybe it makes sense to spend time resting with one of us on watch. I'm willing to take first watch.

Note for the watch/rest and time in town, Gregof will be in his chain shirt. (Under his clothing) He's not walking around in full plate more then he has to.


Kitsune Game Master

Everyone still eyes these strangers with suspicion, but as their business is now out of town, and nothing of it gets to their ears the townsfolk just avoid those strangers.

All but Dreeley who has to deal with his guests. Supper and breakfast are fish. As always. The night in between is silent and without interruptions.


SPugnoir takes watch with Darius

Spugnoir cooks his mutagen in the morning. Be wary of any reinforcements. Who will want an extract when we appear there?

1.Shield,CLW,Shield,Targeted Bomb,True Strike,Enlarge Person,Empty
2.Invisibility,Cure Moderate Wounds(used),Lesser Restore,Barkskin,Ironskin
3.Water Breathing,Heroism,Cure Serious Wounds,Water Breathing
4.Restoration,Empty


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I will do my spells tonight

"That is true, we were not ready for a cave system. This time we will be though." Stam says looking up from his spell book.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I'll take something to shield me, and maybe make me larger.

Father Redgrave, maybe you could pray for something that protects us from Chaotic creatures?

Maybe we should memorize a couple communal Protection from Chaos? Hopefully that cuts down the the plant's mind control?


I can enlarge you and shield you. Don't forget to use these


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Don't forget that this creature is weak to sunlight and sonic spells." Stam offers while making gestures in the air.

Stam Stats:

Arcanist Spells Prepared (CL 10th; concentration +15)
5th (3/day)— teleport
4th (5/day)— ride the waves UM (DC 19), summon monster IV
3rd (5/day)— fireball (DC 18), haste, lightning bolt (DC 18)
2nd (5/day)— acid arrow , glitterdust (DC 17), summon monster II , web (DC 17)
1st (6/day)— detect charm , ear-piercing scream UM (DC 16), mage armor , magic missile , protection from
evil
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , mending,
prestidigitation, read magic

HP 65/65
Reservoir Points 13/13

Counterspell (Su) Use 1 reservoir as an imm action, counter with spell 1 level higher or same spell at +5 bonus.
Dimensional Slide (100 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for
only 5 ft movement & no AoO.
Metamixing (Su) Use 1 reservoir while casting a spell, apply a known MM to spell without affect on
casting time.
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes
AoO).
Sickening Spell You can cast a spell that sickens those injured by it (duration = spell's level in rounds,
Fort negates).
Scroll Comprehend language x3
Scroll of Identification
Scroll of Obscuring mist
Wand of Grease 5/14
Wand of Spider climb 40/15
Pearl of power 1/1
Lesser silent metamagic rod 3/3
Liquid Ice 2/2
Smoke pellet 4/4
Smoke stick 1/2
Spell Latice (Mage Armor) 1/1


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Mr. Stam, were you able to do more research on the mace last night?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Once we get to a Library I wil be able to until then I know about as much as you do my friend. If we are all ready I will teleport us back to the chamber just before that creature we encounter." Stam says.

Will teleport once we are ready

randomness: 1d100 ⇒ 57


Ready


Kitsune Game Master

surprise

Initiative:
Initiative Grergof: 1d20 + 3 ⇒ (3) + 3 = 6
Initiative Stam: 1d20 + 6 ⇒ (16) + 6 = 22
Initiative Darius: 1d20 + 4 ⇒ (2) + 4 = 6
Initiative Spugnoir: 1d20 + 6 ⇒ (15) + 6 = 21

Initiative Shambler: 1d20 + 5 ⇒ (12) + 5 = 17

You appear in the cave and find that fungus-brain still there.
Party <-- (standard action only)


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam Unleashes a scream at the Creature.

Ear Piercing Scream With RP to increase save to DC 18: 5d6 ⇒ (5, 1, 6, 1, 1) = 14


Kitsune Game Master

Will Save: 1d20 + 14 ⇒ (18) + 14 = 32
The creature is mostly unaffected by the magical noise.

Stam
Grergof, Spugnoir, Darius <--
Ogg’gggol(10)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof offers a brief prayer that sets his Flail Glowing and bursts into flame.
Divine bond, make the Flail into a +2 Flaming Adamantium Heavy Flail for the next 9 minutes.


Battle stats:
HP 75/75
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen,
Bombs:15/15

Spugnoir shoots a magic bolt at the nasty
Crossbow,PBS,PS: 1d20 + 11 ⇒ (14) + 11 = 251d8 + 2 ⇒ (7) + 2 = 9


Kitsune Game Master

The crossbow bolt is reflected by the hardened skin of the creature. Darius casts communal protection from chaos on all his companions.

1st normal round
Stam, Spugnoir <--
Ogg’gggol(10)
Grergof, Darius


Battle stats:
HP 75/75
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen,
Bombs:14/15

Spugnoir tosses a frost bomb at the thing

Frost Bomb,Touch,PBS,PS,Precise: 1d20 + 13 ⇒ (19) + 13 = 325d6 + 6 ⇒ (6, 5, 1, 6, 6) + 6 = 30

Frost Bomb:When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

do I have to roll for SR? just so I konw as a player

Stam tries the same spell again, taking in a deeper breath.

Ear Piercing Scream DC 18: 5d6 ⇒ (2, 4, 3, 5, 2) = 16


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Posting ahead, as I'll be in meetings most of the day. Assuming nothing significant changes this is Grergof's plan.

Grergof moves closer to the "Thing" while pulling out his flaming flail. Then when he gets close he swings at the plant.

+2 Flaming Adamantine Heavy Flail - Power Attack + Furious Focus: 1d20 + 18 - 3 + 3 ⇒ (8) + 18 - 3 + 3 = 26
Vital Strike Damage + Power Attack + Flaming: 2d10 + 9 + 9 + 1d6 ⇒ (7, 7) + 9 + 9 + (1) = 33

You do not belong here! Begone from this place!

Note: Gergof has Pro Chaos on him. So AC is 25/T: 13/FF 24 vs Chaos Creatures


Kitsune Game Master

Will Save: 1d20 + 14 ⇒ (12) + 14 = 26
Fort Save: 1d20 + 12 ⇒ (18) + 12 = 30
As Spugnoir and Stam attack and wound the fungus-brain it lets out a horrible scream.
Will save DC15 or nauseated for 1d4 rounds

Will Save Grergof DC15: 1d20 + 11 ⇒ (10) + 11 = 21
Grergof starts beating the plant to pulp. Darius waits, to see if one of his companions needs his aid.

Stam, Spugnoir <--
Ogg’gggol(85B)
Grergof, Darius


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Will save: 1d20 + 10 ⇒ (9) + 10 = 19

"Gah, this thing shouldn't even be here, who is summoning all these creatures." Stam says, moving his hands through an Arcane Gesture he unleashes a bolt of Acid at the creature.

Acid Dart: 1d20 + 7 ⇒ (8) + 7 = 152d4 ⇒ (4, 4) = 8
Ranged touch, takes 2d4 dmg for the next 3 rounds

Stam Stats:

Arcanist Spells Prepared (CL 10th; concentration +15)
5th (2/3)— teleport
4th (5/5)— ride the waves UM (DC 19), summon monster IV
3rd (5/5)— fireball (DC 18), haste, lightning bolt (DC 18)
2nd (5/5)— acid arrow , glitterdust (DC 17), summon monster II , web (DC 17)
1st (3/6)— detect charm , ear-piercing scream UM (DC 16), mage armor , magic missile , protection from
evil
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , mending,
prestidigitation, read magic

HP 65/65
Reservoir Points 11/13

Counterspell (Su) Use 1 reservoir as an imm action, counter with spell 1 level higher or same spell at +5 bonus.
Dimensional Slide (100 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for
only 5 ft movement & no AoO.
Metamixing (Su) Use 1 reservoir while casting a spell, apply a known MM to spell without affect on
casting time.
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes
AoO).
Sickening Spell You can cast a spell that sickens those injured by it (duration = spell's level in rounds,
Fort negates).
Scroll Comprehend language x3
Scroll of Identification
Scroll of Obscuring mist
Wand of Grease 5/14
Wand of Spider climb 40/15
Pearl of power 1/1
Lesser silent metamagic rod 3/3
Liquid Ice 2/2
Smoke pellet 4/4
Smoke stick 1/2
Spell Latice (Mage Armor) 1/1


Will save: 1d20 + 7 ⇒ (10) + 7 = 17

Spugs manages to chew it down


Kitsune Game Master

Spugnoir, action?


I am going to have to learn how to make more bombs

Spugnoir lobs a fire bomb

Fire bomb,PBS,PS,Touch: 1d20 + 13 ⇒ (17) + 13 = 305d6 + 6 ⇒ (6, 1, 4, 6, 3) + 6 = 26


Kitsune Game Master

The acid darts hit the fungus, corroding its flesh and the bomb hits the thing fair and square, finishing it off.

combat over.


Spugnoir starts putting some fungus into little vials for later testing.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof looks around the room looking for any more enemies before his flail stops flaming.

Well that was easier then I expected.


Don't get too smug, there are no doubt hordes of these things down here.


Kitsune Game Master

There are no more enemies around here. There might be in the neighboring rooms. There are some passages here that have this yello-like entrance protection like the netrance from the sea had. And where the cave narrows to the East there is a passage into the next cave.

Perception DC20:


Perception: 1d20 + 15 ⇒ (2) + 15 = 17

Let us check out the East


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Perception: 1d20 + 10 ⇒ (7) + 10 = 17

East it is. Assuming someone searched that thing?

Grergof wait for an answer before he starts to head that direction.


Kitsune Game Master

As Grergof mentioned searching the body it becomes clear that no one has. Doing so reveals that against all odds this plant has some magical equipment. A dusty rose prism ioun stone and a ring of sustenance.
As always, Spellcraft to know.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Spellcraft: 1d20 + 18 ⇒ (2) + 18 = 20
Spellcraft: 1d20 + 18 ⇒ (17) + 18 = 35

"Let me look them over." stam says his eyes glowing blue. "A ring of Sustence and a Dusty Rose Prism Ioun stone" Stam holds out the items as he follows the others

The Spoiler is empty


Kitsune Game Master

I know ;)

the group moves on to the East. There is another of there jello passages. This one leads seemingly to the sea. So the only thing of interest is the other cave (G6). Bones and the remains of rotten carcasses litter the floor of this dark cavern. The smell of wet fur hangs heavy in the air. But nothing else seems to be here.

Until something speaks a word, and the floor changes into spikes.
Moving around will hurt badly -> 1d8/square.

Party <--


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam stops at the sound of the voice, as the spikes grow he moves even less. Muttering a quick word Stam allows his vision to filter into seeing the magical spectrum.

perception: 1d20 + 8 ⇒ (10) + 8 = 18

"Interesting" Stam says


I thought the floor was supposed to be lava


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Flashback
An ioun stone? I wouldn't mind having that one to go with my torch.
Insight bonus to AC? YES please!

Current time:
Grergof holds out his flail looking around.
I need some direction here!

Perception: 1d20 + 10 ⇒ (20) + 10 = 30
Then he starts looking around scanning for where the thing is while detecting if there are any evil auras near him.

Detect evil.

Foxy, is this longer then 10 minutes since we ported in? I'm wondering if my flail is still flaming or not


Kitsune Game Master

Grergof:
There is an evil aura in the room. You need some rounds to get the details. As move is only for a single person.

The noise from the casting allows to pinpoint the creature.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof says quietly to the others as he continues to focus.
I feel the shadow of evil, the caster is 10 feet that way but I can't tell if there are more.

He continues to focus to see if he can get more information.


Kitsune Game Master

While all stand alert and avoid moving Grergof suddenly feels the pain as a horrible mouth closes around his head. Two claws grab at him and cause large gashes as they rend his flesh.

Bite: 1d20 + 17 ⇒ (11) + 17 = 281d8 + 7 ⇒ (8) + 7 = 15
Claw: 1d20 + 17 ⇒ (6) + 17 = 231d6 + 7 ⇒ (2) + 7 = 9
Claw: 1d20 + 17 ⇒ (9) + 17 = 261d6 + 7 ⇒ (2) + 7 = 9
Rend: 1d6 + 10 ⇒ (5) + 10 = 15


Where is that thing?! It has our paladin!


Kitsune Game Master

I see my last edit got eaten.
Claw: 1d20 + 17 ⇒ (10) + 17 = 271d6 + 7 ⇒ (4) + 7 = 11
Claw: 1d20 + 17 ⇒ (14) + 17 = 311d6 + 7 ⇒ (5) + 7 = 12
forgot two of the claws

As soon as Grergof feels the pain, the invisibility ends and the ugly monster becomes visible. Its head that is all mouth and teeth, Two arms that split to four halfway down with clawy hands. And a flexibility that looks unreal as the creature is attacking Greargof easily from 15 feet away.

Knowledge(Dungeoneering) DC20:
It a Gug. Immune to poison and disease, but nothing else that is special about it. That it's a savage beast you found out already.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Dungeon: 1d20 + 12 ⇒ (10) + 12 = 22

"That is a Gug!" Stam shouts, throwing darts of Force at the Gug.

Magic Missile: 5d4 + 5 ⇒ (2, 1, 1, 2, 1) + 5 = 12


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Given that I forgot to update my stat line for the Dusty Rose Ioun stone that I noted I took farther up the page, am I correct that I got hit by 3 claws, a Bite and a Rend for: 15 + 9 + 15 + 11 + 12 = 62 Damage this round?

OUCH!!!!! SARENRAY HELP ME!!!!!

OK This is a risk, but one I need to take... Swift Action, Declare This thing my smite target. So my AC goes to 28 vs this.

Then Grergof starts his beatdown against the thing.
Note since you didn't reply I"m going to assume that the Flail is still flaming

+2 Flaming Adamantine Heavy Flail - Power Attack + Furious Focus + Smite: 1d20 + 18 - 3 + 3 + 4 ⇒ (8) + 18 - 3 + 3 + 4 = 30
Damage + Power Attack + Flaming + Smite: 1d10 + 9 + 9 + 1d6 + 10 ⇒ (3) + 9 + 9 + (2) + 10 = 33
+2 Flaming Adamantine Heavy Flail - Power Attack + Smite: 1d20 + 13 - 3 + 4 ⇒ (8) + 13 - 3 + 4 = 22
Damage + Power Attack + Flaming + Smite: 1d10 + 9 + 9 + 1d6 + 10 ⇒ (10) + 9 + 9 + (2) + 10 = 40

I very well may go down next round guys..., anything you can do to slow down his attacks would be VERY helpful. I've got Hero's Defiance as a backup, but its only going to give me one round.


Battle stats:

HP 75/75
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen,
Bombs:12/15

Spugs throws a Grease Bomb and Frost Bomb, making sure to only harm the beast

Frost Bomb,PBS,PS,Touch,Precise,DC 20: 1d20 + 13 ⇒ (20) + 13 = 335d6 + 6 ⇒ (2, 6, 3, 2, 3) + 6 = 22
When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save.

Grease Bomb,PBS,PS,Touch,Precise,DC 20: 1d20 + 13 ⇒ (12) + 13 = 255d6 + 6 ⇒ (5, 4, 2, 4, 4) + 6 = 25
When the alchemist creates a bomb, he can choose to have it create a grease slick upon detonation. When a grease bomb detonates, it coats an area equal to the bomb’s splash radius in grease (as the grease spell) for 1 round per level. The DC of the Reflex save to avoid falling after a failed Acrobatics check is equal to 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier. A grease bomb can’t affect items or armor.
Crit Confirm bomb 1: 1d20 + 13 ⇒ (10) + 13 = 231d6 ⇒ 2


Kitsune Game Master

Grergof hits the furry thing once with his flaming flail. Spugnoir throws a barrage of bombs to get Grergof out of danger.
Fort Save: 1d20 + 9 ⇒ (1) + 9 = 10
Ref Save: 1d20 + 6 ⇒ (1) + 6 = 7
The monster falls on it's arse painfully and freezes in place.

Grergof, Spugnoir
Stam, Darius <--
Gug(77B, prone, staggered)


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam Stuff:

Arcanist Spells Prepared (CL 10th; concentration +15)
5th (2/3)— teleport
4th (5/5)— ride the waves UM (DC 19), summon monster IV
3rd (5/5)— fireball (DC 18), haste, lightning bolt (DC 18)
2nd (4/5)— acid arrow , glitterdust (DC 17), summon monster II , web (DC 17)
1st (2/6)— detect charm , ear-piercing scream UM (DC 16), mage armor , magic missile , protection from
evil
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , mending,
prestidigitation, read magic

HP 65/65
Reservoir Points 11/13

Counterspell (Su) Use 1 reservoir as an imm action, counter with spell 1 level higher or same spell at +5 bonus.
Dimensional Slide (100 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for
only 5 ft movement & no AoO.
Metamixing (Su) Use 1 reservoir while casting a spell, apply a known MM to spell without affect on
casting time.
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes
AoO).
Sickening Spell You can cast a spell that sickens those injured by it (duration = spell's level in rounds,
Fort negates).
Scroll Comprehend language x3
Scroll of Identification
Scroll of Obscuring mist
Wand of Grease 5/14
Wand of Spider climb 40/15
Pearl of power 1/1
Lesser silent metamagic rod 3/3
Liquid Ice 2/2
Smoke pellet 4/4
Smoke stick 1/2
Spell Latice (Mage Armor) 1/1

Stam Sends a Bolt of Acid at the Stunned Creature

Ranged Touch: 1d20 + 7 ⇒ (3) + 7 = 102d6 ⇒ (4, 5) = 9

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