| Foxy Quickpaw |
With Grergof in the lead the group checks the other caves of the same kind in this area of the tunnel system. But they are all empty. Following the tunnel further into the system. Just where the another tunnel branches off the next skum come into sight (G8).
The corridor widens into a large cavern here. To the northeast stands a statue carved of green and black stone, depicting a nightmarish creature that is neither fish nor eel nor octopus, yet contains features of all three and more. The walls around the statue have been decorated with hundreds of varieties of inlaid shells and pieces of strange reddish gold, amid profane symbols carved into the rock. To the southwest, a grime-
encrusted mace sits atop a stone pedestal.
The skum are two of the same kind you faced before, but with their heads intact. One of them is an obese one who wears insignia that suggest him being of a higher rank or function.
Initiative Stam: 1d20 + 6 ⇒ (7) + 6 = 13
Initiative Darius: 1d20 + 4 ⇒ (2) + 4 = 6
Initiative Spugnoir: 1d20 + 6 ⇒ (4) + 6 = 10
Initiative Fat Skum: 1d20 + 2 ⇒ (9) + 2 = 11
Initiative Skum: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative Skum: 1d20 + 2 ⇒ (2) + 2 = 4
Grergof, Stam <--
Skum, Fat Skum
Spugnoir, Darius
Skum
| Brother Grergof Varsk |
This is a big room so:
Grergof charges forward and attacks the nearest Skum.
Heavy Flail - Power Attack + Furious Focus + Charge: 1d20 + 17 - 3 + 3 + 2 ⇒ (8) + 17 - 3 + 3 + 2 = 27
Damage + Power Attack: 1d10 + 8 + 9 ⇒ (5) + 8 + 9 = 22
AC 22 for this round
Grergof walks forward and plants himself between the Skum and his companions. There he readies to attack the enemy thing that comes in his reach.
Ready Action Vital strike on first enemy in Range
Heavy Flail - Power Attack + Furious Focus: 1d20 + 17 - 3 + 3 ⇒ (16) + 17 - 3 + 3 = 33
Vital Strike Damage + Power Attack: 2d10 + 8 + 9 ⇒ (6, 4) + 8 + 9 = 27
| Foxy Quickpaw |
Reflex Save: 1d20 + 8 ⇒ (11) + 8 = 19
The obese skum jumps out of the danger zone of the pit opening beneath him and starts casting a spell. One of the other skum charges Grergof, but the only thing it accomplishes is getting hit hard with a readied flail.
Trident: 1d20 + 11 ⇒ (7) + 11 = 18
Grergof, Stam
Skum, Fat Skum
Spugnoir, Darius <--
Skum
The fat guy stands now behind the pit, making it a long trip to him.
| Spugnoir2 |
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen,Heroism(+2 attack,saves,skill checks 100 minutes)
Bombs:3/15
Spugnoir throws a vial of Alchemist Ice at the casting Skum, trying to disrupt his magic
Alchemist Ice,PBS,PS,Heroism,Touch: 1d20 + 15 ⇒ (2) + 15 = 171d6 + 5 ⇒ (5) + 5 = 10
| Stam Truthfinder |
Spell craft: 1d20 + 16 ⇒ (10) + 16 = 26
HP 64/65
5th (1/3)— teleport
4th (4/5)— ride the waves UM (DC 19), summon monster IV
3rd (2/5)— haste, lightning bolt (DC 18), slow (DC 18)
2nd (5/5)— glitterdust (DC 17), Create Pit DC 17, summon monster II , web (DC 17)
1st (4/6)— detect charm , enlarge person (DC 16), mage armor , magic missile , protection from evil
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , mending,
prestidigitation, read magic
Reservoir Points 10/13
Counterspell (Su) Use 1 reservoir as an imm action, counter with spell 1 level higher or same spell at +5 bonus.
Dimensional Slide (100 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for
only 5 ft movement & no AoO.
Metamixing (Su) Use 1 reservoir while casting a spell, apply a known MM to spell without affect on
casting time.
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes
AoO).
Sickening Spell You can cast a spell that sickens those injured by it (duration = spell's level in rounds,
Fort negates).
Scroll Comprehend language x3
Scroll of Identification
Scroll of Obscuring mist
Wand of Grease 5/14
Wand of Spider climb 40/15
Pearl of power 0/1
Lesser silent metamagic rod 3/3
Liquid Ice 2/2
Smoke pellet 4/4
Smoke stick 1/2
Spell Latice (Vanish) 0/1
| Foxy Quickpaw |
Darius casts spiritual weapon to attack the chubby skum, dealing him an ugly gash. That causes the skum to lose his concentration and the spell.
SW Longsword: 1d20 + 13 ⇒ (15) + 13 = 281d8 + 3 ⇒ (8) + 3 = 11
Concentration DC26: 1d20 + 12 ⇒ (12) + 12 = 24
The last skum comes to block entrance into the cave and attacks Darius in vain.
Trident: 1d20 + 11 ⇒ (4) + 11 = 15
Party <--
| Brother Grergof Varsk |
You know, if one of you had bothered to talk, your deaths might be avoided.
Grergof comments to noone in particular as he continues to work with his flail on the Skum attacking him.
Heavy Flail - Power Attack + Furious Focus: 1d20 + 17 - 3 + 3 ⇒ (15) + 17 - 3 + 3 = 32
Damage + Power Attack: 1d10 + 8 + 9 ⇒ (2) + 8 + 9 = 19
Heavy Flail - Power Attack: 1d20 + 12 - 3 ⇒ (10) + 12 - 3 = 19
Damage + Power Attack: 1d10 + 8 + 9 ⇒ (8) + 8 + 9 = 25
| Spugnoir2 |
HP 75/75
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen,Heroism(+2 attack,saves,skill checks 100 minutes)
Bombs:3/15
Spugnoir attacks Varsk's target with his mace
Mace,Heroism: 1d20 + 10 ⇒ (2) + 10 = 121d8 + 1 ⇒ (5) + 1 = 6
Mace,Heroism: 1d20 + 15 ⇒ (1) + 15 = 161d8 + 1 ⇒ (8) + 1 = 9
| Stam Truthfinder |
What level summon monster? I can counter it with a reservoir point.Counterspell (Su) Use 1 reservoir as an imm action, counter with spell 1 level higher or same spell at +5 bonus.
Counter Spell: 1d20 + 10 + 15 ⇒ (5) + 10 + 15 = 30
| Foxy Quickpaw |
The skum have nothing to fear from Spugnoir's and Darius' melee attacks, but the spiritual longsword cuts into the fat skum again. The skum in front of Grergof dies, and Stam shoots the fat one with his magic missiles instead.
Giving up on summons, as he is too easily interrupted with all these attacks from afar, he calls down fire from heaven, or hell? A cylinder of fire comes down from the ceiling engulfing all but Stam in fire and divine power.
Flame Strike DC17: 9d6 ⇒ (6, 2, 6, 1, 5, 3, 6, 4, 5) = 38
Reflex for half
The other skum attacks Darius, but only a bite deals some scratch (3dmg).
Trident: 1d20 + 11 ⇒ (1) + 11 = 121d8 + 4 ⇒ (2) + 4 = 6
Bite: 1d20 + 7 ⇒ (18) + 7 = 251d6 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 7 ⇒ (8) + 7 = 151d6 + 2 ⇒ (6) + 2 = 8
| Brother Grergof Varsk |
Reflex: 1d20 + 8 ⇒ (10) + 8 = 18
Grergof pulls his magic cloak around himself and managed to avoid the worst of the unholy fire.
Ouch! Someone deal with the caster! I've got this one.
He moves over to flank the Skum attacking Darius and attacks with his flail again.
Heavy Flail - Power Attack + Furious Focus + Flank: 1d20 + 17 - 3 + 3 + 2 ⇒ (11) + 17 - 3 + 3 + 2 = 30
Vital Strike Damage + Power Attack: 2d10 + 8 + 9 ⇒ (6, 9) + 8 + 9 = 32
| Foxy Quickpaw |
Darius fights two enemies at once with mixed success.
Longsword: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 161d8 + 4 ⇒ (5) + 4 = 9
Longsword: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 271d8 + 4 ⇒ (2) + 4 = 6
Confirm: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 151d8 + 4 ⇒ (6) + 4 = 10
Spiritual Weapon: 1d20 + 12 ⇒ (13) + 12 = 251d8 + 3 ⇒ (7) + 3 = 10
Spiritual Weapon: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 3 ⇒ (2) + 3 = 5
Grergof, Darius
Stam, Spugnoir <--
Fat Skum(47), Skum(6)
| Stam Truthfinder |
5th (1/3)— teleport
4th (4/5)— ride the waves UM (DC 19), summon monster IV
3rd (2/5)— haste, lightning bolt (DC 18), slow (DC 18)
2nd (5/5)— glitterdust (DC 17), Create Pit DC 17, summon monster II , web (DC 17)
1st (3/6)— detect charm , enlarge person (DC 16), mage armor , magic missile , protection from evil
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , mending,
prestidigitation, read magic
Reservoir Points 8/13
Counterspell (Su) Use 1 reservoir as an imm action, counter with spell 1 level higher or same spell at +5 bonus.
Dimensional Slide (100 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for
only 5 ft movement & no AoO.
Metamixing (Su) Use 1 reservoir while casting a spell, apply a known MM to spell without affect on
casting time.
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes
AoO).
Sickening Spell You can cast a spell that sickens those injured by it (duration = spell's level in rounds,
Fort negates).
Scroll Comprehend language x3
Scroll of Identification
Scroll of Obscuring mist
Wand of Grease 5/14
Wand of Spider climb 40/15
Pearl of power 0/1
Lesser silent metamagic rod 3/3
Liquid Ice 2/2
Smoke pellet 4/4
Smoke stick 1/2
Spell Latice (Vanish) 0/1
Stam moves to get an angle on the Fat Skum, "You don't look so well my friend." Stam invokes arcane syllables and lightning sprigs from his fingers, the bolt a sickly green.
Lightning bolt Ref DC 18: 10d6 ⇒ (3, 4, 6, 2, 1, 4, 6, 5, 3, 3) = 37
Burned a reservoir point to make the spell sicken him. without a save.
| Foxy Quickpaw |
Reflex: 1d20 + 8 ⇒ (10) + 8 = 18
The fat skum casts a spell on Stam in return for the lightning, which he mostly avoids.
The other skum stabs and claws at Darius, drawing some more blood.
Trident: 1d20 + 11 ⇒ (11) + 11 = 221d8 + 4 ⇒ (5) + 4 = 9
Bite: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 7 ⇒ (10) + 7 = 171d6 + 2 ⇒ (3) + 2 = 5
Grergof, Darius, Spugnoir, Stam <--
Fat Skum(65), Skum(38)
| Brother Grergof Varsk |
Grergof bashes down at the last little Skum that is close.
Heavy Flail - Power Attack + Furious Focus + Flank: 1d20 + 17 - 3 + 3 + 2 ⇒ (15) + 17 - 3 + 3 + 2 = 34
Vital Strike Damage + Power Attack: 2d10 + 8 + 9 ⇒ (7, 6) + 8 + 9 = 30
Assuming that ends the little one:
Grergof drops his flail at his feet and pulls out his bow.
OK your all clear kid, Now lets drop this guy and go home!
| Foxy Quickpaw |
The skum minion is put out of its misery by Grergof.
Darius cast cummonal protection from evil on himself and his companions, while the spiritual weapon keeps attacking.
Spiritual Weapon: 1d20 + 12 ⇒ (2) + 12 = 14
Spiritual Weapon: 1d20 + 7 ⇒ (13) + 7 = 20
Grergof, Darius
Spugnoir, Stam <--
Fat Skum(65), Skum(RIP)
| Foxy Quickpaw |
To no ones surprise the magic missiles hit into the wobbling mass of the skum. He casts another spell, that creates a multicolored explosion of leaping, ricocheting energy in the midst of the group.
Chaos Hammer DC17: 5d8 ⇒ (5, 8, 7, 7, 8) = 35
Will for half. Neutral again half. Chaotic no damage
Grergof, Darius, Spugnoir, Stam <--
Fat Skum(82 B*)
| Brother Grergof Varsk |
Will: 1d20 + 11 ⇒ (17) + 11 = 28
17 damage
I'm done with this! Dawnbringer help me to end this irritation!
Declare the Fat Skum my smite Target
Then Gergof launches arrows at the fat Skum
Longbow: 1d20 + 12 ⇒ (8) + 12 = 20 + 4 more if evil
Damage: 1d8 + 4 ⇒ (5) + 4 = 9 + 10 if evil.
Longbow: 1d20 + 7 ⇒ (17) + 7 = 24 + 4 more if evil
Damage: 1d8 + 4 ⇒ (6) + 4 = 10 + 10 if evil.
And he heals himself.
LoH: 6d6 ⇒ (3, 4, 2, 1, 6, 1) = 17
| Foxy Quickpaw |
Darius cast a searing light, while the spiritual weapon keeps attacking.
Searing Light: 1d20 + 12 ⇒ (9) + 12 = 214d8 ⇒ (8, 8, 2, 7) = 25
Spiritual Weapon: 1d20 + 12 ⇒ (13) + 12 = 251d8 + 3 ⇒ (4) + 3 = 7
Spiritual Weapon: 1d20 + 5 ⇒ (14) + 5 = 19
Grergof has a hard time hitting with the bow, but the second arrow sticks, Spugnoir adds to that, and Darius finishes this off with a ray of holy light. The Spiritual weapon keeps slashing at the unconscious creature.
Combat over.
| Stam Truthfinder |
Stam moves over to the body, poking it with his quarter staff for good measure.
Closing his eyes and allowing them to slip into the magical spectrum Stam looks at the dead bodies to see if they have any trinkets or magical keys.
I forgot about my pic he would be standing by, he should have kept rolling to see if he fell in and Darius could have used the ring to bull rush him into it.
| Brother Grergof Varsk |
I can continue on, but I can also go back if you all need time to reset for this environment.
Grergof glances looks around for any new threats or if anything looks out of place in the room.
Perception: 1d20 + 10 ⇒ (7) + 10 = 17
If he sees no immediate threats or hidden areas he goes over to look at the Mace on the altar.
| Foxy Quickpaw |
The grime encrusted mace is forged in the design of two raven heads.
| Stam Truthfinder |
"Still best to remove it." Stam casts spectral hand to pick the mace up and put it in his pack.
"If we need to return I can teleport us to the boat and tomorrow I can teleport us back to this room."
Stam take a bit to get a good memory of this room.
| Brother Grergof Varsk |
Religion: 1d20 + 12 ⇒ (12) + 12 = 24
Grergof whispers in Awe.
Raven's Head!
He continues in a more lecturing tone.
We used to teach new novices about this mace. It is one of the many weapons that were used to fight the Whispering Tyrant but that was lost for centuries. Details of its powers are hazy, but legends say it was a powerful weapon in the fight drive the Tyrant's forces back to the Gallowspire.
To think it was down under this lake for all this time!