
GM Faelyn |

Syllyn attempts to skewer the giant centipede, but cannot seem to penetrate it's thick shell!

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Syllyn back off then shouts a mighty shout and charges it for extra momentum.
To Hit: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

GM Faelyn |

Syllyn manages to cut the centipede into two pieces, splattering insect juice with a sickening crunch! The gillman watches with a bemused expression.

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"This one is for the hunter."
And he places the two halves on the alter, if they will fit, or a piece if not.

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"Oh, great!" Sune says. "Now we have some sides to go with our flea! Maybe we can make some centipede sausages!" she says with mock interest.

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Sune shakes her head somberly at the dog.
"I'm afraid there is no time for making sausages," she says. "Well, I don't think there's time, but apparently the rest of these lolly-gaggers do!"

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"This one is for the hunter."
And he places the two halves on the alter, if they will fit, or a piece if not.
Igor looks over the mess. Waste not, want not.

GM Faelyn |

When Syllyn places the centipede hunk into the city there is another similar rush of magic and the party feels empowered once more! (All of the PCs a +1 dodge bonus to AC against charge attacks.)
Igor has a sudden thought that perhaps his crafted sandwich might come in handy...

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'That's the stupidest thing ya ever seen. Bloody humans. Bloody damn Last Azlanti. They think this is civilization? Argh!...' - Uslad continued to grumble and pretend that everything is nonsense, but the astute viewer might realize that he's actually very interested, but cannot see how to participate - and here he grumbles.

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Sune sighs and takes some jerky from her belt pouch, then hands it to the corgi.
"There is no centipede sausage, but this will have to do. Perhaps I can go to the next room with you, and then you could go back for help if anything goes wrong? Maybe they won't even miss me," the sylph says as she pats the corgi on the head.

GM Faelyn |

Igor puts his last sandwich down on the dias to get a better look.
Completing this ritual grants all of the PCs a +1 competence bonus on Perception checks to find hidden doors and concealed objects.
You've completed all, but one of the supplications... The Artist.

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Syllyn is not interested in painting. He will, however, tap out a lively rhythm on the miniature city.
Perform: 1d20 + 7 ⇒ (9) + 7 = 16
He uses the different tonal qualities of the buildings to produce something that is almost a tune.

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knowledge (nature): 1d20 + 7 ⇒ (8) + 7 = 15
"The thtructural compothition of theethe chalky thtoneth could be uthed ath pigmenth."

GM Faelyn |

Anyone want to do anything with the pigmented stones?

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Not Syllyn.

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"....Like faith paint," He mimes rubbing his face and smiles--the effect is a bit disturbing, "or for cave painting."

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I think we all are passing on the artist. Lets move on.

GM Faelyn |

Sounds good! Which direction do you want to proceed now? There's two branches. Let me know which one and I'll update.
Uori smiles as he watches the land dwellers get stumped by the meaning behind the last parable. He scribbles down on more message on Juhnavi's notebook. "Thank you for returning the robes. I must now return to my meditation. Farewell to each of you." With that the gillman hands back the journal and meanders back into the still pool, little ripples from his disruption lick at the edges of the shore. You notice there are two different options to choose from to continue forward.

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What distinguishes the two options?

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Noting the white text etched into the floor, Igor suggests "B4 we go to B5 we thould go down B4. 'It'th only logical." Then he snickers like an asthmatic hyena at his poor pun.
"Thee B4 thoundth like the word before." He explains with tears running from his eyes.
And the map is set to view only.

GM Faelyn |

Fixed the Map so that you all can now edit. I thought I had already set that option, but who knows. Sorry about that! Also, there's not a whole lot distinguishing them from each other without closer inspection.
The tunnel leading to the west (B5) is brightly lit with more of the bioluminscent fungus while the one leading off to the east (B4) is a bit more dark.

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??? North? The options are east and west!
Syllyn looks blankly back the way they came, from the North, and looks again at Sune. "Doppleganger!" and smiles, figuring it was a joke.
"West would be my choice."

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I thought it hilarious and ironic that you accidentally requested that we go back the way we came.

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Sorry for being slow at posting. As the others begin to discuss where to go, Juhnavi decides to try to use the mud and chalk to male some kind of artwork. Craft untrained: 1d20 + 4 ⇒ (5) + 4 = 9
Her attempt produces nothing having any aesthetic value, unfortunately. "I'm no artist, I'm afraid."
-Posted with Wayfinder

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"That's nice. Um, what is it?"

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"I was going for a holy symbol of Aroden, but I don't remember it clearly enough, and I'm also no good at fingerpainting."

GM Faelyn |

I love all the character interactions by the way! Especially Scraps! LOL
Despite the crudeness of Juhnavi's finger painting, the group once more feels that feeling of empowered appreciation!
Completing this ritual grants all of the PCs a +1 competence bonus on Perception checks to notice creatures.

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This group does have some awesome character concepts...loving it!
"Wait! Were we not done in there?" Sune asks in a reprimanding tone. "If we spend that much time in every room, we'll spend five years on our confirmation!"
I've now added a trait to Sune that she has absolutely no ability to discern direction...seemed appropriate for a wind-loving sylph and fits with my last directionless post.
"Where to? This way? Is that northwest?"

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Syllyn points west and says "west", and then, just in case it was not obvious, points east and says "east"

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Syllyn points west and says "west", and then, just in case it was not obvious, points east and says "east"
The barbarian quickly scribbles the cardinal directions into his notes, hoping that none of the other Pathfinders notice that he didn't get it right the first time.
Bluff: 1d20 ⇒ 7
The corgi shakes his head in disappointment.

GM Faelyn |

West it is! Have an update shortly!

GM Faelyn |

The persistent glow of the bluish fungi dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline. Sune, being the most impatient of the group, enters the tunnel first and immediately spots a trio of bluish creatures with massive heads (Knowledge: Nature to identify) and a giant centipede! The creatures turn to look at the intrusion and squeal in a strange language! (Does anyone have Undercommon as a language?)
Map updated!

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"It's okay...we're just passing through!" Sune says with an outstretched hand. "If we could just pass through your chamber please. We need to see what's on the other side."
diplo: 1d20 - 2 ⇒ (10) - 2 = 8

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knowledge (nature): 1d20 + 7 ⇒ (16) + 7 = 23
"Mieth!" Shouts Igor. "They are traditional fey enemieth of the dwarfth, Ulthad! After orcth, and goblinth, and gianth, and dragonth, and elfth, and koboldth, and troglodyth, and delverth, and other dwarfth, thertain ootheth.... Well, you get the jith of it. Honethly, they don't really make the top ten.... Oh! But I theem to remember that they are rethith- rethith- they are really hard to hurt with weaponth not forged of cold iron."

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"I really don't think they are going to go for that, Sune."
Syllyn will slowly and cautiously move forward after waiting a couple of seconds for someone else to try to talk to them.

GM Faelyn |

If there are no more posts by 8 PM CST tonight I will push this forward.

GM Faelyn |

Okay, my update is probably going to be more likely after 11PM CST unless things decide to slow down. We are having an extremely busy shift tonight... People apparently have lost their minds.

GM Faelyn |

The mites stare at Sune, then look at each other for a brief minute before drawing their small daggers as they chitter away in Undercommon...
Combat!
Padesát-Dva: 1d20 + 1 ⇒ (17) + 1 = 18
Juhnavi: 1d20 + 4 ⇒ (2) + 4 = 6
Sune: 1d20 + 3 ⇒ (17) + 3 = 20
Syllyn: 1d20 + 1 ⇒ (9) + 1 = 10
Uslad: 1d20 + 3 ⇒ (13) + 3 = 16
Blue Mite: 1d20 + 1 ⇒ (16) + 1 = 17
Red Mite: 1d20 + 1 ⇒ (1) + 1 = 2
Yellow Mite: 1d20 + 1 ⇒ (15) + 1 = 16
Centipede: 1d20 + 2 ⇒ (12) + 2 = 14
Sorted Initiatives
Group 1 - Sune, Padesat, Blue Mite. Group 2 - Yellow Mite, Uslad, Centipede, Igor. Group 3 - Syllyn, Juhnavi, Red MIte.
Round 1, Group 1 Actions!

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"I think that means they won't let us through!" Sune says. She casts a poorly-aimed javelin at one of them, then darts to the side of the chamber to safety.
javelin: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 3 ⇒ (4) + 3 = 7