
GM Faelyn |

Bat Swarm Init: 1d20 + 2 ⇒ (17) + 2 = 19
Bat Swarm goes first and then everyone can post their actions whenever, no need to do so in Initiative order.
The bat swarm rushes out of the crack and begin to swarm all over poor Scraps! The hundreds of diminutive bats appear ravenous as they cover Scraps and begin biting him/it/??? all over!
Swarm attack: 1d6 ⇒ 6
Every is up!
Scraps - 9/15

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Since these are diminutive, I don't believe we can attack with melee weapons, right?

GM Faelyn |

Correct, Syllyn.

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"Anyone have oil or something I can throw?"
Syllyn will get out his wand of CLW in nobody responds and will prepare to take on a heal-bot role.

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Move Action: The vigilante draws a flask of alchemists fire.
Standard Action: He hands it to Syllyn.
Free Action: Here. I can't really see those things, maybe you'll have better luck!
Non-Action: After Syllyn takes the flask, the vigilante will take a 5-foot-step back. (I've already moved myself on the map.)

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Sune, who has seemed incredibly patient compared to her past behavior, springs into action. She draws a vial from her bandolier and, once her allies are clear, throws it at the swarm.
ranged touch, acid flask: 1d20 + 4 ⇒ (18) + 4 = 221d6 ⇒ 4

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Almost by magic the vial appears in Syllyn's hand. He rocks backwards and then forwards as he launches the vial.
To Hit: 1d20 + 1 ⇒ (7) + 1 = 8
Damage: 1d6 ⇒ 4
Is the target a square or a cube or something?

GM Faelyn |

You can either target the Swarm itself and do full damage upon a hit or you can target a grid coordinate to do splash damage only. Just waiting on Igor's actions!

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Can't edit Google draw from my phone, but Scraps moves back behind the PC line, and Igor draws forth a vial of alchemist's fire and tosses it at the northwest corner of the swarm.
alchemists' fire (ranged touch): 1d20 + 2 ⇒ (3) + 2 = 5 fire damage: 1d6 ⇒ 3

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You can either target the Swarm itself and do full damage upon a hit or you can target a grid coordinate to do splash damage only. Just waiting on Igor's actions!
He would have aimed for the swarm.

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GM Faelyn wrote:You can either target the Swarm itself and do full damage upon a hit or you can target a grid coordinate to do splash damage only. Just waiting on Igor's actions!He would have aimed for the swarm.
Yea that corner square of the swarm rather than any intersection. If Igor had that would have been the middle intersection.

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Syllyn wrote:Yea that corner square of the swarm rather than any intersection. If Igor had that would have been the middle intersection.GM Faelyn wrote:You can either target the Swarm itself and do full damage upon a hit or you can target a grid coordinate to do splash damage only. Just waiting on Igor's actions!He would have aimed for the swarm.
I meant Syllyn would have aimed for the swarm, not the intersection but it seems like he an Igor are of like mind. I just hope it has a low AC with an 8 to hit.[/ooc]

GM Faelyn |

Round 1 Recap
Igor Miss: 1d8 ⇒ 6
Syllyn Miss: 1d8 ⇒ 4 Not that is really matters now that I think about it...
Viisiky hands a flask off to Syllyn who launches it towards the swarm of bats, but his aim is off and only a portion of the flames reach them as it shatters on the wall! Igor, likewise, only has minimal effectiveness with his flask. Sune, on the other hand, tosses her acid flask into the air and it shatters upon the ceiling, dripping acid all over the swarm of bats, causing a large number of them to fall to the ground in a cacophony of pained squeals. The bats continue forward and flood over Sune, Scraps, and Igor! The tiny, sharp fangs pierce skin and blood begins to flow freely from the innumerable bites all over your body!
Swarm damage: 1d6 ⇒ 2
Sune, Igor, and Scraps all take 2 damage and have will take 1 additional point of Bleed damage next round unless a Heal check DC 10 or magical healing is applied.
Scraps - 7/15
Igor - 12/14
Sune - 10/12
Round 2 Actions!

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Syllyn entertains and discards a number of notions, then begins his raging song and stands there inviting the bats to attack. While the song continues he has fast healing 1 thanks to Skald's Vigor. The bleed damage should be negated, I think."
If I can't hurt them, I can distract them from those that can.
"Everyone else move back and bomb these guys. I'll keep them occupied here."

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Note Being a construct, and not really having any blood, Scarps takes no bleed damage.
Scarp inadvertently waits until Igor clears the area, and then throws his container of alchemist's fire!
alchemist fire v bat swarm - the southwest corner of the swarm. The 'square' not the intersection. Is this too long for a dice roll description? Tell me if it's too long. I don't want to just go on, and on, and on.... (throw anything): 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 fire damage x 150%: 1d6 ⇒ 2

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Igor rushes away from the swarm, with stray bats clinging to his face, and body. He reaches out to steady his flight and finds a row of bottles on the wine rack. Wine rack? Alcohol! Here'th hoping that thome of thith thuff hath a lot of alcohol in it.
improvised possibly highly-flammable alcoholic product v swarm (this time he aims for the intersection in the middle of the swarm): 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9 Damage = Who knows? Perhaps the entire wine cellar.

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The vigilante looks around at the cellar full of alcoholic spirits."Well, there are worse ways to die..." he thinks to himself as he looks for a couple of high-alcohol-content bottles to pull off the nearest shelves. (I know this won't be needed with the alchemist around, but I think this could be fun!)
Perception Check to find some high-octane hooch: 1d20 + 4 ⇒ (20) + 4 = 24
(Yahtzee!)
__________
Standard Action: Perceive
Non-Action: 5-foot-step
Move Action: Obtain bottle from shelf with off-hand
Free Action: "Anyone got a light?"

GM Faelyn |

Thank you for reminding me about Scraps not taking Bleed damage. The funny thing is that I remembered that for the first time he took swarm damage and then apparently forgot it for the next round...
Igor finding flammable liquor!: 1d20 + 4 ⇒ (19) + 4 = 23
Igor Miss - check which square the booze lands in: 1d4 ⇒ 1
Scraps, Igor, and Sune all rush away from the swarm to get away from the leeching little teeth! Syllyn presents himself as a target for the bats while Viisiky back-pedals and finds a perfect bottle of aged scotch that would likely ignite if applied to fire! Sune and Igor notice that their wounds are bleeding freely and need to take action to bind their wounds!
Scraps hurls his alchemist fire and it burns away more of the bats as their tiny, smoking bodies fall to the stone floor... Igor finds a bottle of whiskey that he tosses towards the flames, but unfortunately the bottle falls short and bursts on the ground in front of Scraps, splatting Syllyn and Scraps with the strong smelling alcohol... Indicated by the brown spot.
The bat swarm rushes over those nearby, feasting on flesh and blood in their frenzied state! Igor and Scraps once again find themselves flailing to get away from the small remainder of the bats and Syllyn finds that while his plan worked, it may not have worked as well as he had hoped...
Swarm Damage: 1d6 ⇒ 4
Scraps: 3/15
Igor: 7/14 (Bleed 1)
Sune: 9/12 (Bleed 1)
Syllyn: 6/10 (Bleed 1)
Viisiky: 11/11
Round 3 Actions, Go!
Igor, on your actions roll a d100 for 50% chance that the alcohol you threw will spread into the square where Scraps threw his alchemist fire. If your roll is successful then the alcohol will have spread into the swarm marked the brown spot and the swarm will take 1 Splash damage from the roaring flames!

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Sune ventures forward and holds her action until her companions are clear, then throws another flask. She winces as her wounds continue to bleed.
ranged touch, acid flask: 1d20 + 4 ⇒ (16) + 4 = 201d6 ⇒ 1

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"Do not clump up like that. A swarm will go for the nearest person and get as many as it can so make sure the nearest person is by himself."
Syllyn continues his performance and heals 1 point of damage, moving one east.

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"Do not clump up like that. A swarm will go for the nearest person and get as many as it can so make sure the nearest person is by himself."
Syllyn continues his performance and heals 1 point of damage, moving one east.
"Thrapth! Thtay!"
50% chance of fire: 1d100 ⇒ 41 +1ish damage.

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"Bad thing, Thrapth! Bad thing!"
Igor rushes out of the swarm also to southern door. He slams it behind him and sags against it. "Ith everyone here? Ith everyone thafe? I think that we may have thtarted a fire...."

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Syllyn is still in the room with the bats and Vilsi is in the room north of that. I think you just left them to the bats :(

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Lucky us!

GM Faelyn |

Just waiting on Viisiky's actions and we shall move forward!

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Sorry, the pregen doesn't have a lot to offer here. He only had the one alchemist fire. I'm open to suggestions from the party. I can head upstairs and ask for help if others feel that it's warranted. Otherwise, I'll ready to throw a bottle of spirits.

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I think I saw Gandalf upstairs in the taproom.... Failing that, flailing around and drawing their attention to lead the swarm somewhere away from us. Readying to dive toward the door when the swarm is clear. You could just call and Igor can open the door. Once inside we can either wait for the place to burn down or escape into the tunnels that the bats came out of. (I think they lead to Rappan Athuk!) You could drop some shelves on the bats. Hide and letting them pass. Throw more expensive drinks at them in the hope that they will be so pissed (drunk not angry) they won't be able to fly straight or catch fire. You do have a tindertwig, and several highly (when shaken, not stirred) pressurized bottles of alcohol. Oh and there is a fire!

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I kinda don't want to burn the place down. But, if that's what we need to do to survive...
The vigilante does his best to spray the swarm with alcohol to distract them away from his allies.
GM: what kind of roll would you like?

GM Faelyn |

Sorry guys, busy past few days! Viisiky, I'd say you have a couple different options. You could intentionally target the alchemist fire flame before it burns out with an attack roll vs AC 5 (attacking a square) and deal 1 splash damage to the swarm. Probably your best bet... *Hint, hint*

GM Faelyn |

With a rush of alchemist fire and alcoholic beverages, the Pathfinders burn away several more of the bats and just as suddenly as the swarm appeared, it dissipates and scatters!
Combat over!
Scraps: 3/15
Igor: 7/14 (Bleed 1)
Sune: 9/12 (Bleed 1)
Syllyn: 7/10
Viisiky: 11/11
Igor and Sune still having actively bleeding wounds

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Syllyn will continue his martial tapping for 3 more rounds and heal up to max, then try to catch up with Sune.

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Sune hands her wand to the first one able to use it to heal her bleeding wounds.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
"Well, that took forever. Now what is this place?" she wonders as she looks around.
perception: 1d20 + 2 ⇒ (15) + 2 = 17

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Igor, more pale and rumpled than ever, pries the last bat from his ear. He produces a clay container holding a smelly horse glue, which he proceeds to paint over his wounds with using a small brush ingeniously affixed to the jar's lid.
I'm guessing he takes at least one more point of damage.
heal (prevent bleeding): 1d20 + 8 ⇒ (7) + 8 = 15
Later, given a moment or two, he grabs up a few dead bats, and stores them away--replacement parts for Scraps.

GM Faelyn |

With the bat swarm defeated and their wounds dealt with, the Pathfinders turn their attention to the room. Around them, the small alchemist fires and alcohol quickly burn out as the alcohol quickly burns out.
A sturdy silver chain jutting from the ceiling ends in a glowing orb that radiates yellow light across the rectangular room. A simple desk of polished wood, stacked with documents and scattered notes, shelters a pair of wooden chests against the south wall. A series of cracks along the eastern and western walls form makeshift entrances into exposed caverns.

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Syllyn pops a bat into his mouth and starts chewing, eventually spitting out some bones and fur.
This makes me miss home a little.
He then checks out the documents on the desk.

GM Faelyn |

Syllyn finds the following documents...
The papers chronicle the personal exploits of Selmius Foster, a famous Pathfinder whose name you all recognize from your training as Pathfinder agents! Most of Foster’s more infamous adventures appear here in varying amounts of detail, but it is evident there is another investigation he had been pursuing before he died: the lost records of a Society agent named Eylysia.

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"Thith ith a collectorth item! Thelmiuth Fothter-" Igor sprays in his enthusiasm of the first note author. "-died in 4330! He wrote for the firtht Pathfinder Journal!"
"Whatever you do, don't bend it Thyllyn. And pleathe. Your hand oilth." Igor says hoping to get Syllyn to put it down. "Perhapth Mathter thould be the one to hold them."
Currently, it's the early 4700's--4717, if we are playing the current PFS campaign year. No one ever seems to comment on the age of these notes whenever I play this scenario.

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Oh no he doesn't.
Syllyn shields the papers from Igor's spittle, perhaps seeming to hide them from him for other reasons.
"Too bad. A little intrigue would be interesting. Perhaps we could look into this fellow Fimbrik anyway? Gnomes live a long time, don't they?"

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"Oh yeth. My grandfather had a pickled gnome that had been handed down from hith grandfather'th time, and he looked ath good ath the day he was embalmed."

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Is that a joke or not. It must be.
Syllyn starts laughing.
"Hah, funny - almost had me there."

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Sune chimes in quickly. "Well, let's find this gnome before he dies, then! Standing around like this is killing me, too! So let's find this gnome before I die!"

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I guess we exit and start asking around for where the gnome lives or lived.

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"Perhapth conthulting the thity recordth department, might be better... That or the temple of Pharathma." The last bit Igor says with a bit of distain.