GM Faelyn's Evergreen Scenarios (Inactive)

Game Master Faelyn

Welcome to the Pathfinder Society! We shall see if you are of the stern constitution required by those who call themselves Pathfinders!

Handouts!

Maps!


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Grand Lodge

male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

Kennick tries to shrug off the evil energy.

Will: 1d20 + 3 ⇒ (13) + 3 = 16

Grand Lodge

Male Human Oracle (time) 2 | hp 19 | AC 13 T 10 FF 13 | CMD 12 | F +2 R +0 W +3 | Spd 20' | Init +0 | KnPla +9, OtherKn +3, Perc +5, SensM +5 | know. of the ages 4/day | 1st lvl spells 5/5

The Big Marmot's d20 Will save sans modifiers which I don't actually know: 1d20 ⇒ 9

The Dude winces in sympathetic pain as his fellows are lanced with destructive negative energy. "Whoa man. I'm glad I was part of that scene. Those are some seriously bad vibes you're putting out man!"

Grand Lodge

N/N Male Human Fighter/2 | HP: 20/20 | AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +6/18 | F/R/W: +4/+2/+0 | Init: +2 | Speed 30 ft [armor training] | Climb +2, Linguistics +2, Perc +2, Profession Soldier +4, Survival +4, Swim +2 | Active Conditions: Heroism

Will ST: 1d20 + 1 ⇒ (6) + 1 = 7

+5/1d10+9 Nodachi on green

To Hit: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d10 + 9 ⇒ (2) + 9 = 11

"Somebody do something about that cleric."

Silver Crusade

F Half-Orc Barbarian 1 | HP 13/16 | AC 15 touch 11 FF 14 | Fort 5 Ref 1 Will 2 | Perception 0 | Initiative +1

1d20 ⇒ 13

"My coif!"

Taking 3 HP.

The Exchange

Human Spiritualist 2 | HP 19/19 | AC 15; Tch 12; FF 13 | F +5; R +2; W +1 | CMB+3; CMD 15 | Speed 30 ft | Init +2 | MW Scythe (cold iron): +4 (2d4+3/x4) | Perc +2

Luthic staves off the worst of the negative energy, while Tyranthraxis does not.

"Master, I have been practicing the spell you taught me...watch this!" Luthic says.

The apprentice sorcerer casts cause fear on the foe next to Tyranthraxis. DC 15 Will

will save luthic: 1d20 ⇒ 20
will save tyranthraxis: 1d20 + 2 ⇒ (7) + 2 = 9

slam, alchemical goo penalty: 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 91d6 + 1 ⇒ (3) + 1 = 4 If the cause fear spell works, add +2 to attack/dmg on both these slam rolls.
slam: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 181d6 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Human Oracle (time) 2 | hp 19 | AC 13 T 10 FF 13 | CMD 12 | F +2 R +0 W +3 | Spd 20' | Init +0 | KnPla +9, OtherKn +3, Perc +5, SensM +5 | know. of the ages 4/day | 1st lvl spells 5/5
Ling Chang wrote:
"Somebody do something about that cleric."

The Dude scans about for a weapon he might use against the priest. He finds a loose tar shingle, after some consideration he discounts it.

"Hey man! Yeah you man! Just stop man! Just stop and think about it for a minute man. All this hostility, man, it really isn't getting us anywhere."


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Actually, Viisiky, you only take 1 damage on a successful save! The other roll was his companion's will save. Dude, for Marmot just use a standard wolf stats. Luthic, actually whether he succeeds or fails the will save against Cause Fear, Tyranthraxis still gains those bonuses! Even on a successful save against your spell, the target is still Shaken for 1 round and that is covered under your Phantom's powers. Very nice!

Green Will Save DC 15: 1d20 - 1 ⇒ (16) - 1 = 15

Luthic uses his powers to causes fear and doubt to fill one of the Aspis agents and despite holding his ground, the man looks terribly frightened. The ghostly Tyranthraxis glides up and cracks the agent across the neck, causing the man to collapse to the ground in a heap. The flute music continues to get closer as another agent comes around the corner quickly!

Round 2
Bold May Post

Luthic: 1 DMG
Tyranthraxis: 2 DMG
Green: 10 DMG, Dying
Blue: 5/7 IC
Dude:
Marmot: 2 DMG
Yellow
Kennick: 1 DMG
Ling: 2 DMG
Viisiky: 1 DMG
Red

Ling, you can keep those rolls until your character has a chance to act, or when you get into a position to attack!

Grand Lodge

Male Human Oracle (time) 2 | hp 19 | AC 13 T 10 FF 13 | CMD 12 | F +2 R +0 W +3 | Spd 20' | Init +0 | KnPla +9, OtherKn +3, Perc +5, SensM +5 | know. of the ages 4/day | 1st lvl spells 5/5

Sensing some tension in the air the Dude blesses everyone with his abiding presence. "Hey man, how's it goin'?"

"Anything I can do to help?" He asks actually hoping he doesn't get an answer.

The Dude doesn't have the time to directly control the dog this round so it continues attacking whomever it had attacked last round. I guess if it was the green one Marmot was attacking he stops and looks around.


2 HD | hp 10/13 | AC 14 T 12 FF 12 | CMD 14 (18 v trip) | F +5 R +5 W +1 | Spd 50' | Init +2 | Perc +8 (low-light, scent), SensM +1 |

"Grrwff?"


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Marmot Attack: 1d20 + 2 ⇒ (10) + 2 = 12

Marmot rushes up to continue trying to bite the armored enemy, but cannot seem to get his teeth through the chainmail. Another Aspis agent (Yellow) rushes up into the melee only to catch a naginata to the throat from Ling (AoO using your last rolls), which immediately drops him to the ground.

Round 2
Bold May Post

Luthic: 1 DMG
Tyranthraxis: 2 DMG
Green: 10 DMG, Dying
Blue: 5/7 IC
Dude:
Marmot: 2 DMG
Yellow: 11 DMG, Dying
Kennick: 1 DMG
Ling: 2 DMG
Viisiky: 1 DMG
Red

Grand Lodge

N/N Male Human Fighter/2 | HP: 20/20 | AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +6/18 | F/R/W: +4/+2/+0 | Init: +2 | Speed 30 ft [armor training] | Climb +2, Linguistics +2, Perc +2, Profession Soldier +4, Survival +4, Swim +2 | Active Conditions: Heroism

Ling charges red and ties to put him down too.

+5/1d10+9 Nodachi [crit 18-29/x2; S] (+1[BAB] +4[str] +1[wfoc] -1[Power Attack] +2 [charge]/1d10 +4[str] +2[2hd] +3[power attack])

To hit: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Damage: 1d10 + 9 ⇒ (3) + 9 = 12

This means his AC is reduced for the next round

Silver Crusade

F Half-Orc Barbarian 1 | HP 13/16 | AC 15 touch 11 FF 14 | Fort 5 Ref 1 Will 2 | Perception 0 | Initiative +1

Aid Another for Ling's action: 1d20 ⇒ 12

If it's not already too late to do so.

Grand Lodge

male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

5 foot step. I missed so I'm holding the charge

Kennick tries to touch the Aspis agent near him.

attack: 1d20 + 2 ⇒ (15) + 2 = 17

damage: 1d6 ⇒ 1


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Round 2

Even with the combined effort, Ling's swing went wide and misses the cleric by a wide margin; however, Kennick reaches forward and gives him a jolt! The cleric looks at all the enemies surround him and lets out another wave of negative energy! "If I'm to die, then some of you bastards are coming with me!"

Channel Negative Energy: 1d6 ⇒ 2 Everyone make a Will save DC 13 for half damage.

Round 3
Bold May Post

Luthic: 1 DMG
Tyranthraxis: 2 DMG
Green: 10 DMG, Dying
Blue: 5/7 IC
Dude:
Marmot: 2 DMG
Yellow: 11 DMG, Dying
Kennick: 1 DMG
Ling: 2 DMG
Viisiky: 1 DMG
Red: 1 DMG

Grand Lodge

Male Human Oracle (time) 2 | hp 19 | AC 13 T 10 FF 13 | CMD 12 | F +2 R +0 W +3 | Spd 20' | Init +0 | KnPla +9, OtherKn +3, Perc +5, SensM +5 | know. of the ages 4/day | 1st lvl spells 5/5
The Dude With No Name wrote:

Sensing some tension in the air the Dude blesses everyone with his abiding presence. "Hey man, how's it goin'?"

"Anything I can do to help?" He asks actually hoping he doesn't get an answer.

"Cool man. I'll just stand here then."

Will save: 1d20 + 2 ⇒ (13) + 2 = 15

"Did you feel that, man? Like static electricity. You think it might rain today?" He reaches a hand out palm up to test the air outside.


2 HD | hp 10/13 | AC 14 T 12 FF 12 | CMD 14 (18 v trip) | F +5 R +5 W +1 | Spd 50' | Init +2 | Perc +8 (low-light, scent), SensM +1 |

Will save: 1d20 + 1 ⇒ (20) + 1 = 21

The Exchange

Human Spiritualist 2 | HP 19/19 | AC 15; Tch 12; FF 13 | F +5; R +2; W +1 | CMB+3; CMD 15 | Speed 30 ft | Init +2 | MW Scythe (cold iron): +4 (2d4+3/x4) | Perc +2

Luthic takes the brunt of the negative energy wave, while Tyranthraxis again shrugs it off.

"Your spell did not work as you had hoped, young apprentice!" Tyranthraxis taunts.

"I will try it again!" Luthic responds. "It will work better...it must!"

He again casts his cause fear spell, this time on the red-clad enemy.

Cause Fear, DC 15 Will

will save luthic: 1d20 ⇒ 1
will save tyranthraxis: 1d20 ⇒ 20


Phantom | HP 11/11 | AC 14; Tch 12; FF 12 | F +3; R +2; W +2 | CMB+2; CMD 13 | Speed 30 ft | Init +2 | Slam: +2 (1d6+1) | Perc+4

"If he does not pee himself in terror, you have failed!" Tyranthraxis says as he slams a fist into the flanked foe.

slam (power from despair, flank: 1d20 + 2 + 2 + 2 ⇒ (18) + 2 + 2 + 2 = 241d6 + 1 ⇒ (2) + 1 = 3
slam (power from despair, flank: 1d20 + 2 + 2 + 2 ⇒ (5) + 2 + 2 + 2 = 111d6 + 1 ⇒ (5) + 1 = 6

Grand Lodge

male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

Will: 1d20 + 3 ⇒ (18) + 3 = 21

Grand Lodge

N/N Male Human Fighter/2 | HP: 20/20 | AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +6/18 | F/R/W: +4/+2/+0 | Init: +2 | Speed 30 ft [armor training] | Climb +2, Linguistics +2, Perc +2, Profession Soldier +4, Survival +4, Swim +2 | Active Conditions: Heroism

Will ST: 1d20 ⇒ 17

Ling shows his mettle and avoids a whole HP of damage!

Silver Crusade

F Half-Orc Barbarian 1 | HP 13/16 | AC 15 touch 11 FF 14 | Fort 5 Ref 1 Will 2 | Perception 0 | Initiative +1

1d20 ⇒ 4

Taking 2 HP damage.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Red Will DC 15: 1d20 + 4 ⇒ (11) + 4 = 15

The flute playing continues as suddenly Viisiky finds herself wanting to laugh and carry on! Will Save DC 14 please or suffer Hideous Laughter effects.

Round 3
Bold may post

Luthic: 3 DMG
Tyranthraxis: 3 DMG
Green: Dead
Blue: 4/7 IC
Dude: 1 DMG
Marmot: 3 DMG
Yellow: Dead
Kennick: 2 DMG
Ling: 3 DMG
Viisiky: 3 DMG
Red: 6 DMG

Grand Lodge

male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

Kennick slashes at the agent red with his scimitar.

attack: 1d20 + 3 ⇒ (8) + 3 = 11

damage: 1d6 + 2 ⇒ (2) + 2 = 4

Grand Lodge

N/N Male Human Fighter/2 | HP: 20/20 | AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +6/18 | F/R/W: +4/+2/+0 | Init: +2 | Speed 30 ft [armor training] | Climb +2, Linguistics +2, Perc +2, Profession Soldier +4, Survival +4, Swim +2 | Active Conditions: Heroism

Ling charges blue, hoping for better luck this time. This time he steps a little closer as he makes his swing.

To hit: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage: 1d10 + 9 ⇒ (2) + 9 = 11

-2 to his AC next turn due to the charge.

No warriors these fellows and that cleric is the worst of the lot. I wouldn't be surprised if he kills the rest off before we do.

Grand Lodge

Male Human Oracle (time) 2 | hp 19 | AC 13 T 10 FF 13 | CMD 12 | F +2 R +0 W +3 | Spd 20' | Init +0 | KnPla +9, OtherKn +3, Perc +5, SensM +5 | know. of the ages 4/day | 1st lvl spells 5/5

"Sic 'em boy! Sic 'em!"

move action - handle Marmot (attack red, while wounded): 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24

The Dude winces and turns to Luthic. "Man, I didn't think Marmot would bite him there, man. I mean once I got this spider bite in about the same spot, it was after this killer concert by the Portals, we got a little crazy and decided to go skinny dipping after the show, and...." He continues on seeming oblivious of the danger.

readied action should someone actually threaten him with physical harm:
The Dude casts sanctuary (Will DC 15) and involves the attacker in his prattle.

Bless Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

"Say man, you wouldn't happen to have a light? Violence makes me nervous, you know?"


2 HD | hp 10/13 | AC 14 T 12 FF 12 | CMD 14 (18 v trip) | F +5 R +5 W +1 | Spd 50' | Init +2 | Perc +8 (low-light, scent), SensM +1 |

bite v red (blessed): 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15 damage: 1d6 + 1 ⇒ (4) + 1 = 5 trip? (blessed): 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14

"GRRR-WOOF! WOOF!"

Grand Lodge

N/N Male Human Fighter/2 | HP: 20/20 | AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +6/18 | F/R/W: +4/+2/+0 | Init: +2 | Speed 30 ft [armor training] | Climb +2, Linguistics +2, Perc +2, Profession Soldier +4, Survival +4, Swim +2 | Active Conditions: Heroism
The Dude With No Name wrote:


Bless Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

forgot this, Ling has a 20 on his to hit then.

Silver Crusade

F Half-Orc Barbarian 1 | HP 13/16 | AC 15 touch 11 FF 14 | Fort 5 Ref 1 Will 2 | Perception 0 | Initiative +1
GM Faelyn wrote:
Will Save DC 14 please or suffer Hideous Laughter effects.

1d20 ⇒ 16

Tha half-orc hears something that she knows should be funny. But it's too cerebral for her. "I don't get it," she complains.
__________

1d20 ⇒ 15

She then provides an Aid Another for Tyranthraxis's next attack.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Round 3

Kennick attempts to hack the cleric while Marmot tries to bite him, but both are unsuccessful in their attempts. Ling rushes forward and with a power swing, cleaves the bard from shoulder to stomach and then man falls in a spray of blood! The cleric watches as yet another of his companions is cut down by the warrior and he snarls in defiance. "I don't know who you are working for, but you'll never take me alive! I'll see you bastards in the Boneyard!"

Channel Negative Energy: 1d6 ⇒ 5 Will Save DC 13 for half damage. Man, these guys got shafted on the random positions...

Round 4
Everyone can post

Luthic: 3 DMG
Tyranthraxis: 3 DMG
Green: Dead
Blue: Dying
Dude: 1 DMG
Marmot: 3 DMG
Yellow: Dead
Kennick: 2 DMG
Ling: 3 DMG
Viisiky: 3 DMG
Red: 6 DMG


2 HD | hp 10/13 | AC 14 T 12 FF 12 | CMD 14 (18 v trip) | F +5 R +5 W +1 | Spd 50' | Init +2 | Perc +8 (low-light, scent), SensM +1 |

bite v red (blessed): 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9 damage: 1d6 + 1 ⇒ (3) + 1 = 4 trip? (blessed): 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10

"GRRR-WOOF!"

Grand Lodge

male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

Will: 1d20 + 5 ⇒ (2) + 5 = 7

Kennick infuses his weapon with arcane energy and swings. at red

arcane pool +1 and bless

attack: 1d20 + 5 ⇒ (15) + 5 = 20

damage: 1d6 + 3 ⇒ (4) + 3 = 7


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Kennick finally ends the threat of the cleric once and for all! The Aspis agents are either dead and dying... Combat over

Delroya returns shortly thereafter with some of her contacts to remove the goods from the warehouse without any further incident. With your mission complete, you each return to Absalom and are quickly summoned to Venture-Captain Valsin's office where you see a familiar face waiting for you, Delroya.

"Welcome back, Pathfinders! I want to congratulate you all on an amazing job thwarting the Aspis Consortium's operations on Kortos. You have dealt them a massive blow and at the same time prevented a great deal of suffering in the Inner Sea Region by stopping that shipment of drugs. From what I've been told, the Dark Archives will be examining the substance to determine its qualities, but I understand it to be quite awful. I also have heard word that your work was done with discretion, if my contacts among the nobility of Kortos are not telling falsehoods."

"Due to the fine example that each of you presented during this mission, it would seem that Delroya has hopes to join the ranks of the Pathfinder Society after watching you all at work. Well done, each of you." He nods to Delroya. "Now, any questions?"

I will work on getting this reported today!

Grand Lodge

N/N Male Human Fighter/2 | HP: 20/20 | AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +6/18 | F/R/W: +4/+2/+0 | Init: +2 | Speed 30 ft [armor training] | Climb +2, Linguistics +2, Perc +2, Profession Soldier +4, Survival +4, Swim +2 | Active Conditions: Heroism

Will ST: 1d20 ⇒ 10

Ling takes the full brunt of the negative energy, but with time he heals up completely.

Ling asks the question most on his mind. "Can I have a private room? Last time you had me bunk with a Gnome."

And I'm tired of wearing this helmet to protect my hair from 'remodeling'. And it seems like I'm often dizzy and hungry when around the Dude.

Grand Lodge

male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

Back at the lodge, Kennick asks Valsin.

"When can I get a perm from Viiskiy and away from Marmot? "

she seems the only normal one

he continues. "Any by the way..I hope we dealt the Aspis a solid blow in the region!"


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Okay, reporting should be done. Please let me know if you guys have any issues with it please? I'll work on Chronicle sheets tonight.

Grand Lodge

Male Human Oracle (time) 2 | hp 19 | AC 13 T 10 FF 13 | CMD 12 | F +2 R +0 W +3 | Spd 20' | Init +0 | KnPla +9, OtherKn +3, Perc +5, SensM +5 | know. of the ages 4/day | 1st lvl spells 5/5
GM Faelyn wrote:
"Welcome back, Pathfinders! I want to congratulate you all on an amazing job thwarting the Aspis Consortium's operations on Kortos. You have dealt them a massive blow and at the same time prevented a great deal of suffering in the Inner Sea Region by stopping that shipment of drugs. From what I've been told, the Dark Archives will be examining the substance to determine its qualities, but I understand it to be quite awful."

"Um, ahem, I have some experience on the subject if you are looking to hire test subjects, man." The Dude says starting off all professorial before slowly sliding into 'bro'. "I mean I could describe the effects in real time succinctly. Not to brag, but I have a big f@+%ing vocabulary, man. And I can bowl too, if that helps."

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