The entire Jeweled Sages order gathers where they truly began in order to confront their hidden past, purge an ancient evil that has haunted them for ages, and define the future of the Scarab Sages faction.
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng
Theodric de LaMontagne wrote:
Are we still planning to d-door over to the monolith? I recommend all the casters with low CMD be taken first... perhaps the monolith area is on bedrock and would be free of grasping graves.
Everyone taken through the door must be in physical contact with the caster (if not directly, then as a 'chain' like we had there), so given how we were placed, I had no choice but to include you.
By RAW, there is a rule about suitable/unsuitable weapons for specific materials. i.e. swords work on rope, hammers don't. Picks and hammers work on stone walls, swords don't.
There is?! Link please? I need to learn that rule.
Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued
CRB: Additional Rules wrote:
Ineffective Weapons: Certain weapons just can't effectively deal damage to certain objects. For example, a bludgeoning weapon cannot be used to damage a rope. Likewise, most melee weapons have little effect on stone walls and doors, unless they are designed for breaking up stone, such as a pick or hammer.
Also in that section wrote:
Smashing a weapon or shield with a slashing or bludgeoning weapon is accomplished with the sunder combat maneuver (see Combat). Smashing an object is like sundering a weapon or shield, except that your combat maneuver check is opposed by the object's AC. Generally, you can smash an object only with a bludgeoning or slashing weapon.
I think these requirements need a large amount of GM adjudication.
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng
Rok - Celestial Dire Tiger wrote:
I think these requirements need a large amount of GM adjudication.
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng
Rok the Wild wrote:
Ga, we could have split this up and had the Amenopheus dimension door half of us. Oh well.
Shoot, I didn't notice/forgot he could do that too.
Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued
We might have to talk more about tactics in this section, especially since this is tier 10-11.
I'm just trying to get out of the grasping grave without wasting to many resources right now. I have several attacks so I can nickle and dime that monolith with power attack if I ever get there, but I'm really hoping you can knowledge your way to a solution.
Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox
Sorry if I didn't un-delay before the end of Round 1 - I'm entertaining visiting family here and the ale and wine is flowing... :P
If that's ok Theodric will take his first round's standard action right after the dimension door, wherever that puts him in the initiative (he was delaying for that purpose).
Round 1: standard action to smash the monolith with heavy pick.
@GM: Would you allow me to use stone shape, and make the base of the monolith twice as wide, but half as thick? The goal would be to reduce its thickness, and thus hp.
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng
Magor Lavablood wrote:
@GM: Would you allow me to use stone shape, and make the base of the monolith twice as wide, but half as thick?
I think the real question is, would the monolith allow that? -_^
@Rok: I'm too far away NOW. That's because I moved.
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng
Rok - Celestial Dire Tiger wrote:
@Vladek. Got it, I'm relatively new to pbp. Is the convention that if one person passes the check it is assumed that it is shared with the group?
More or less. Thing is, that roll only got me the minimum information, which isn't much.
Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox
Lighting bolt the huge bonehead in the face of course! (seriously: line effect so target one square that's 15 feet high). We need to start piling damage on that thing folks!
Our healer should heal the sage or start channeling though!
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng
What? No, plenty of healing - perhaps just not of the "en masse" variety.
@Magor: You DO know mass cure light wounds...as a matter of fact, that would seem like a good spell to cast all around right now.
@Magor: You DO know mass cure light wounds...as a matter of fact, that would seem like a good spell to cast all around right now.
But I also know better than to waste a round casting it. For example, I should be able to prevent more damage than that by suppressing the monolith, AND without using my highest level spell slot. 6d6 > 1d8+11
What's this suppress monolith business? a spell? an ability?
It was posted in Discussion, not Gameplay. It's a poor substitute for destroying the monolith, but you are tied up with the undead right now, so suppressing it is the best we've got.
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng
Magor Lavablood wrote:
Vladek Odradek wrote:
@Magor: You DO know mass cure light wounds...as a matter of fact, that would seem like a good spell to cast all around right now.
But I also know better than to waste a round casting it. For example, I should be able to prevent more damage than that by suppressing the monolith, AND without using my highest level spell slot. 6d6 > 1d8+11
That's assuming it can do that every round. Do we know that? Do we even know how it did that (the way it happened, it seemed more than a little bit like a reaction to the gashadokuro's bone-breath)? Consider also that mass cure light wounds could (unlike Channeling Energy) simultaneously damage the gashadokuro...and given that it's a malign negative energy font, possibly the monolith as well!
A bunch of unknowns that lend themselves to either decision, unfortunately.
Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued
@Magor; keep up the good work. I'm with you 100%.
@GM Erick; if that check was high enough, can we get some info on what the hell this Monolith is and what it does. This is a cool scene but I have no idea what is going on.
Not to be too obtuse, but you have all that you would know at this point. The monolith is there and shot out negative energy when the monster appeared. Could be a coincidence. Might happen again.
As mentioned, there is a way to suppress it, or it can be disabled or destroyed. Either of which will take some time.
Now there is a monster attacking you with a breath weapon that probably recharges.
Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued
@Vladek, The sage also had a dispel at the same caster level that I assume I'm using. I think they were operating on the same rules as us: recover after resting. So I was just hoping to get a greater dispel since I saw Roger had one prepped and we were resting anyway.
Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued
I dropped my idea for an order in the slide.
I don't know how tight it will be down here, sometimes BATTLEFORM:TIGER gets in the way. Rok has lunge and can reach over you guys in a fight, but grappling gets weird when I do that. I also have enough movement that I'm ok being in the back?
@Theodric: Didn't I cast delay poison on you? That makes the antitoxin pointless right now. Save it for when the spell expires--that's when you actually make the saving throws.
@Magor Essentially everything down below will be stone. I get the door part, you can at least peek through. I don't understand about the walls, though. Do you want to follow the corridors with everyone else, or just beeline through everything?
The main thing is to peek into rooms before anybody walks in, but I also may enter the room other than through the door. And possibly take somebody with me.
Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox
Magor Lavablood wrote:
The main thing is to peek into rooms before anybody walks in, but I also may enter the room other than through the door. And possibly take somebody with me.
Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued
Theodric de LaMontagne wrote:
Magor Lavablood wrote:
The main thing is to peek into rooms before anybody walks in, but I also may enter the room other than through the door. And possibly take somebody with me.