GM Erich's Salvation Of The Sages (Subtier 10-11) (Inactive)

Game Master Thereus, Silver Crusader

The entire Jeweled Sages order gathers where they truly began in order to confront their hidden past, purge an ancient evil that has haunted them for ages, and define the future of the Scarab Sages faction.

Game Maps


101 to 150 of 396 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 25 (+2 vs grp)|15/15 Fly 15/15 AoP 1/1 Lv 1/1 Spx 1/1 SoR 3/3 Bt 1/1 Wg
Theodric de LaMontagne wrote:
Are we still planning to d-door over to the monolith? I recommend all the casters with low CMD be taken first... perhaps the monolith area is on bedrock and would be free of grasping graves.

Everyone taken through the door must be in physical contact with the caster (if not directly, then as a 'chain' like we had there), so given how we were placed, I had no choice but to include you.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

ok cool... just want to make sure if it's ok with the GM that I grabbed Rogar's offered pick before we got whisked away.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Ga, we could have split this up and had the Amenopheus dimension door half of us. Oh well.

@Rogar, are you planning to d-door too or are you saving yours for later?

Scarab Sages

GM Erich wrote:
By RAW, there is a rule about suitable/unsuitable weapons for specific materials. i.e. swords work on rope, hammers don't. Picks and hammers work on stone walls, swords don't.

There is?! Link please? I need to learn that rule.

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued
CRB: Additional Rules wrote:
Ineffective Weapons: Certain weapons just can't effectively deal damage to certain objects. For example, a bludgeoning weapon cannot be used to damage a rope. Likewise, most melee weapons have little effect on stone walls and doors, unless they are designed for breaking up stone, such as a pick or hammer.
Also in that section wrote:
Smashing a weapon or shield with a slashing or bludgeoning weapon is accomplished with the sunder combat maneuver (see Combat). Smashing an object is like sundering a weapon or shield, except that your combat maneuver check is opposed by the object's AC. Generally, you can smash an object only with a bludgeoning or slashing weapon.

I think these requirements need a large amount of GM adjudication.

Scarab Sages

1 person marked this as a favorite.
CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 25 (+2 vs grp)|15/15 Fly 15/15 AoP 1/1 Lv 1/1 Spx 1/1 SoR 3/3 Bt 1/1 Wg
Rok - Celestial Dire Tiger wrote:

I think these requirements need a large amount of GM adjudication.

And that's okay. :)

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 25 (+2 vs grp)|15/15 Fly 15/15 AoP 1/1 Lv 1/1 Spx 1/1 SoR 3/3 Bt 1/1 Wg
Rok the Wild wrote:

Ga, we could have split this up and had the Amenopheus dimension door half of us. Oh well.

Shoot, I didn't notice/forgot he could do that too.

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued

We might have to talk more about tactics in this section, especially since this is tier 10-11.

I'm just trying to get out of the grasping grave without wasting to many resources right now. I have several attacks so I can nickle and dime that monolith with power attack if I ever get there, but I'm really hoping you can knowledge your way to a solution.

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued

I'm hoping that dealing with the monolith might help with some of these enemies.

It is also ok if you catch Rok in the area of any evocation. Rok thinks he is immune to magic.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Sorry if I didn't un-delay before the end of Round 1 - I'm entertaining visiting family here and the ale and wine is flowing... :P

If that's ok Theodric will take his first round's standard action right after the dimension door, wherever that puts him in the initiative (he was delaying for that purpose).

Round 1: standard action to smash the monolith with heavy pick.

heavy pick, two-handed: 1d20 + 16 ⇒ (7) + 16 = 23 for 1d6 + 7 ⇒ (6) + 7 = 13 dmg.

Scarab Sages

What are the non-damage options for dealing with the monolith?

Grand Lodge

xxx ||| Dacilane Academy's First Great Prank War ||| xxx3

If adjacent, suppress it as a standard action with a knowledge (arcana, planes, religion) or disable as a magical trap.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

I think the sage that's in the battle with us is working on that. Those hairline fractures probably help with the heavy pick smash tho! :)

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued

Suppress it? What is the Monolith doing?

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued

The sage doesn't roll skill checks, only gives us bonuses. So may as well use his actions for the combat.

Vladek, I think you are out of range for the knowledge check on the Horde? But Rok does appreciate the evocation.

Scarab Sages

@GM: Would you allow me to use stone shape, and make the base of the monolith twice as wide, but half as thick? The goal would be to reduce its thickness, and thus hp.

Scarab Sages

1 person marked this as a favorite.
CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 25 (+2 vs grp)|15/15 Fly 15/15 AoP 1/1 Lv 1/1 Spx 1/1 SoR 3/3 Bt 1/1 Wg
Magor Lavablood wrote:
@GM: Would you allow me to use stone shape, and make the base of the monolith twice as wide, but half as thick?

I think the real question is, would the monolith allow that? -_^

@Rok: I'm too far away NOW. That's because I moved.

Grand Lodge

xxx ||| Dacilane Academy's First Great Prank War ||| xxx3

Sure. You can affect 21 cubic feet so not quite half the base, but a substantial portion of it.

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued

@Vladek. Got it, I'm relatively new to pbp. Is the convention that if one person passes the check it is assumed that it is shared with the group?

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 25 (+2 vs grp)|15/15 Fly 15/15 AoP 1/1 Lv 1/1 Spx 1/1 SoR 3/3 Bt 1/1 Wg
Rok - Celestial Dire Tiger wrote:
@Vladek. Got it, I'm relatively new to pbp. Is the convention that if one person passes the check it is assumed that it is shared with the group?

More or less. Thing is, that roll only got me the minimum information, which isn't much.

Scarab Sages

GM Erich wrote:
Sure. You can affect 21 cubic feet so not quite half the base, but a substantial portion of it.

22 with stonesinger.

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued

What should our sage do? Ddoor the wounded away from the Monolith?

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Lighting bolt the huge bonehead in the face of course! (seriously: line effect so target one square that's 15 feet high). We need to start piling damage on that thing folks!

Our healer should heal the sage or start channeling though!

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued

Lightning bolt sounds good.

Scarab Sages

Magor is an oracle, not cleric. I don't get channeling, and am not an effective combat healer in general :-(

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Well then... no healing for this group? hmm... this ought to be interesting... O_O

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 25 (+2 vs grp)|15/15 Fly 15/15 AoP 1/1 Lv 1/1 Spx 1/1 SoR 3/3 Bt 1/1 Wg

What? No, plenty of healing - perhaps just not of the "en masse" variety.

@Magor: You DO know mass cure light wounds...as a matter of fact, that would seem like a good spell to cast all around right now.

Scarab Sages

1 person marked this as a favorite.
Vladek Odradek wrote:
@Magor: You DO know mass cure light wounds...as a matter of fact, that would seem like a good spell to cast all around right now.

But I also know better than to waste a round casting it. For example, I should be able to prevent more damage than that by suppressing the monolith, AND without using my highest level spell slot. 6d6 > 1d8+11

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

What's this suppress monolith business? a spell? an ability?

Scarab Sages

1 person marked this as a favorite.
Theodric de LaMontagne wrote:
What's this suppress monolith business? a spell? an ability?

It was posted in Discussion, not Gameplay. It's a poor substitute for destroying the monolith, but you are tied up with the undead right now, so suppressing it is the best we've got.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 25 (+2 vs grp)|15/15 Fly 15/15 AoP 1/1 Lv 1/1 Spx 1/1 SoR 3/3 Bt 1/1 Wg
Magor Lavablood wrote:
Vladek Odradek wrote:
@Magor: You DO know mass cure light wounds...as a matter of fact, that would seem like a good spell to cast all around right now.
But I also know better than to waste a round casting it. For example, I should be able to prevent more damage than that by suppressing the monolith, AND without using my highest level spell slot. 6d6 > 1d8+11

That's assuming it can do that every round. Do we know that? Do we even know how it did that (the way it happened, it seemed more than a little bit like a reaction to the gashadokuro's bone-breath)? Consider also that mass cure light wounds could (unlike Channeling Energy) simultaneously damage the gashadokuro...and given that it's a malign negative energy font, possibly the monolith as well!

A bunch of unknowns that lend themselves to either decision, unfortunately.

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued

@Magor; keep up the good work. I'm with you 100%.

@GM Erick; if that check was high enough, can we get some info on what the hell this Monolith is and what it does. This is a cool scene but I have no idea what is going on.

Grand Lodge

xxx ||| Dacilane Academy's First Great Prank War ||| xxx3

Not to be too obtuse, but you have all that you would know at this point. The monolith is there and shot out negative energy when the monster appeared. Could be a coincidence. Might happen again.

As mentioned, there is a way to suppress it, or it can be disabled or destroyed. Either of which will take some time.

Now there is a monster attacking you with a breath weapon that probably recharges.

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued

@Evad Alacar; I think the reduced damage if from your improved evasion.

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

Ohhh! Good point thanks Rok! Totally forgot about it. Now I feel better.

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued

I forgot to ask; how much reach did that big skeleton monster have? We would have seen this when it took the AoO on Rok.

Grand Lodge

1 person marked this as a favorite.
xxx ||| Dacilane Academy's First Great Prank War ||| xxx3

fifteen feet

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued

Magor, don't forget the +3 to knowledge checks from our sage.

Did we ever figure out if it was DR 5, 10 or 15?

Scarab Sages

Rok - Celestial Dire Tiger wrote:
Magor, don't forget the +3 to knowledge checks from our sage.

Thank you, I did indeed forget that bonus.

Scarab Sages

Today ended up being super busy, and isn't even over yet, so please bot me if necessary.

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued

@Vladek, this whole fight was after the travel and rest.

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued

@Vladek, The sage also had a dispel at the same caster level that I assume I'm using. I think they were operating on the same rules as us: recover after resting. So I was just hoping to get a greater dispel since I saw Roger had one prepped and we were resting anyway.

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued

I dropped my idea for an order in the slide.

I don't know how tight it will be down here, sometimes BATTLEFORM:TIGER gets in the way. Rok has lunge and can reach over you guys in a fight, but grappling gets weird when I do that. I also have enough movement that I'm ok being in the back?

Scarab Sages

@Theodric: Didn't I cast delay poison on you? That makes the antitoxin pointless right now. Save it for when the spell expires--that's when you actually make the saving throws.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

@Magor: sounds good!
@Rok: I'm ok with this proposed order of march.

Grand Lodge

xxx ||| Dacilane Academy's First Great Prank War ||| xxx3

@Magor Essentially everything down below will be stone. I get the door part, you can at least peek through. I don't understand about the walls, though. Do you want to follow the corridors with everyone else, or just beeline through everything?

Scarab Sages

The main thing is to peek into rooms before anybody walks in, but I also may enter the room other than through the door. And possibly take somebody with me.

Sovereign Court

1 person marked this as a favorite.
Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox
Magor Lavablood wrote:
The main thing is to peek into rooms before anybody walks in, but I also may enter the room other than through the door. And possibly take somebody with me.

Bad idea detector has been activated!

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued
Theodric de LaMontagne wrote:
Magor Lavablood wrote:
The main thing is to peek into rooms before anybody walks in, but I also may enter the room other than through the door. And possibly take somebody with me.
Bad idea detector has been activated!

Rok is entirely game for this.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Being game is not the issue, it's bringing peril to you both needlessly and wasting the time of the four other players while you guys... scout?

1 to 50 of 396 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Erich's Salvation Of The Sages (Tier 7-11) Discussion All Messageboards

Want to post a reply? Sign in.
Grand Lodge

This is the recruitment thread for a PFS run of #9-07 Salvation Of The Sages (Tier 7-11).

Please provide the following to demonstrate your interest.

Name
Character Name
PFS ID#
Class/Level
Race
Faction

I will choose six players (essentially first come first serve) to complete whatever sub-tier makes the most sense.

Scarab Sages

Name Sethran
Character Name Amarok Sandstrider
PFS ID# 34762-6
Class/Level Zen Archer, Monk / 8
Race Aasimar
Faction Scarab Sages

I have done most of the run up missions to this barring Beacon's Below


Interested! Have a few PCs in range

Scarab Sages

Name Scott (GM Granta)
Character Name Magor Lavablood
PFS ID# 143586-4
Class/Level Oracle 10
Race Dwarf
Faction Scarab Sages

Only interested if high subtier.

Scarab Sages

Name Gerald
Character Name Ruprecht Antillious
PFS ID# 12445-4
Class/Level Crypt Breaker Alchemist 9
Race Elf
Faction Scarab Sages

Scarab Sages

Name: Ward Davis
Character Name: Rok
PFS ID#: 156828-5
Class/Level: Menhir Savant 4 / Tetori 6
Race: Dwarf
Faction: Scarab Sages

I had to sign up once I heard how plot important this one was to the scarab sages.

Grand Lodge

Name Chadius
Character Name Cirri Merryweather
PFS ID# 133608-3
Class/Level Magus 8
Race Human
Faction Grand Lodge

I have a Pseudodragon familiar, by the way.

Scarab Sages

Name Chaosorbit
Character Name Evad Alacar
PFS ID# 90071-5
Class/Level Monk (Unchained) 10
Race Half-Elf
Faction Scarab Sages

Scarab Sages

Name qstor
Character Name Rogar
PFS ID# 2072-5
Class/Level wizard 11
Race dwarf
Faction scarab sages

Scarab Sages

[whisper]team dwarf[/whisper]

Scarab Sages

Name I'm Hiding In Your Closet
Character Name Vladek Tehuty-Cabal Odradek (and Qadathra!)
PFS ID# 40025-3
Class/Level Witch 11
Race Elf (and Faerie Dragon!)
Faction SCARAB SAGES, YOU FOOL!

Scarab Sages

Name Pirate Rob
Character Name Hassam al-Rashid
PFS ID# 757-15
Bard 8
Race Humam (Garundi)
Faction SCARAB SAGES

Sovereign Court

Name: GM PDK
Character Name: Theodric de LaMontagne
PFS ID#: 4456-1
Class/Level: Fighter 10 (Rondelero Duelist)
Race: Human (Taldan)
Faction: Sovereign Court

Grand Lodge

1 person marked this as a favorite.

@GM Tektite - What do you have suitable for low tier?

Looks like we have enough for a game in each subtier (would justify the enormous preparation I needed to do for this one...)

Shadow Lodge

I have a Paladin10 if you need one more for high.

Sovereign Court

TOZ wrote:
I have a Paladin10 if you need one more for high.

My fighter 10 would love to have this paladin onboard to demonstrate how crappy fighters are at highall levels! :)


*checks stat block* Oof, you’re gonna have a bad time.

Sovereign Court

Tektite here

Name: Hawkwen Agricola
Character: Nikomedes
PFS# 65114-15
Class/Level Investigator+ Lvl. 8
Race: Human
Faction: Sovereign Court

Grand Lodge

Okay, let's do this.

There will be some significant prep on your side before we start. Details on the discussions tab for the relevant sub-tier game. Also please update your character sheet on these forums before we start.

-------------------------

The roster for the high subtier (10-11) is:

Magor (Oracle-10)
Rok (Menhir Savant-4/Tetori-6)
Evad (Monk-10)
Rogar (Wizard-11)
Vladek (Witch-11)
Theodric (Fighter-10)

Will the six of you please go here to dot in:
Gameplay
Discussion

TOZ's paladin will be on the wait-list unless one of the high tier players wishes to switch to the low tier run below.

-------------------------------------------------------

The roster for the low subtier (7-8) is:

Amarok (Zen Archer Monk-8)
Ruprecht (Alchemist-9)
Cirri (Magus-8)
Hassam (Bard-8)
Hawkwen (Investigator-8)

Will the five of you please go here to dot in:
Gameplay
Discussion

Community / Forums / Online Campaigns / Recruitment / GM Erich's Salvation Of The Sages (Tier 7-11) All Messageboards

Want to post a reply? Sign in.