GM Erich's Salvation Of The Sages (Subtier 10-11) (Inactive)

Game Master Thereus, Silver Crusader

The entire Jeweled Sages order gathers where they truly began in order to confront their hidden past, purge an ancient evil that has haunted them for ages, and define the future of the Scarab Sages faction.

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Scarab Sages

I can read the scroll no problem, but have minimal training in Heal.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng
Magor Lavablood wrote:
Not exactly. You can buy multiple castings of a single spell, but not multiple spells. So a scroll of remove disease (2) is a valid 2 PP purchase.

I think it's the opposite, actually - a scroll may have multiple spells upon it, but each spell on a given scroll must be different. I'm not positive. I know I saw the Creators deliver a formal ruling somewhere around here....

Rok the Wild wrote:
FYI; the spell remove disease and remover curse requires a caster level check against the DC of the disease or curse. So scrolls will only be rolling at +5. They have a chance of succeeding, but are far from a sure thing.

NB: Speaking of curses (and earlier, of coordinated spell preparation), I've got the Curse-Breaker Boon from ye olde Year of the Risen Rune, giving me a +2 edge to CL checks to dispel curses, as well as a (non-cumulative) +2 bonus to CL checks made upon me to dispel curses. Pretty made-to-order for a Good Osirian Elf Witch.

Scarab Sages

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Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Relevant FAQ. (scrolls)

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Thank you. My mistake.

Scarab Sages

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male Wizard 9/Lore 5 | HP 87| AC 15/19; Touch 14; FF 14 | F +12; R +9; W +14 | CMB+6; CMD 21 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 9/Lore 5

I'm +12 in Heal

Scarab Sages

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As a player, I would rather include Torch--I think he's fun. Magor just won't go against another dwarf.

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

Yeah as a player I would include Torch as well. Was just staying in character and Evad would not want Torch around. Perhaps the naysayers can be convinced in character...

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

First pick: Scroll of Heroism (375g / casting)
Second pick: Scroll of Death Ward (700g / casting)
Third pick: Oil of Spirit-Bound Blade (750g ea)

Given there is six of us, I think the fastest way to decide this is everyone gets 500g (3000/6) to spend, and throw anything you don't use back into the pot for someone else.

I'll take one scroll of Heroism.
Use 375g
Return 125g to the pot.

If anyone has a big ticket item they think is worth it, I'm all ears.

Scarab Sages

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Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

I'll be happy to return my 500 so someone else can grab a bigger ticket item.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Scrolls: Two death wards for melee combatants and four heroism for melee/ranged overlap? (100gp leftover for a nice alcohol beverage barrel i.e. dwarf support)

Edit: Breath of Life is 1125, so one of that, one death ward, and 3 heroism, with 50gp for dwarf support! :P

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

I already have one breath of life, so I'd rather we have death ward.

Sovereign Court

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Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Oh! great then!

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Do we have intel on where we're going?

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

It was mentioned that the sanctuary is underground. I'm trying to decide between a medium or large BATTLE FORM!!, I don't want to bottleneck everyone.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

I suggest allocating that last 50 gold into a scroll of lucky numberX2.

I know death ward, so if Rock knows breath of life, one of each in scroll form seems right.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Rok just has a scroll of it kicking around in his bag. Magor is carrying it now.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

lucky number: cool spell...

Scarab Sages

Magor has a pretty extensive scroll library, so the group can use my share and I am okay with however they want it to be spent.

@Rok: An oil of spirit bound blade would cost 1,050 gp, because the spiritualist gets 3rd-level spells at 7th-level, not 5th.

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

I like one Death Ward, one Breath of Life

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

I knew I was forgetting something with that oil. Low enough level to be a potion (even under PFS rules) but too high to purchase with 2PP.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Looks like things are leaning towards: Breath of Life is 1125, one death ward, and 3 heroism, with 50gp for dwarf support! :P lucky numbers.

Grand Lodge

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Fate in the Future ||| xxx2 ||| xxx3

1x Breath of Life = 1125 gp
1x Death ward = 700 gp
3x Heroism = 1125 gp
2x lucky numbers = 50 gp

Let me know who carries the scrolls.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

I can carry the lucky number scrolls. It might be tactically advisable that somebody else carry the death ward scroll (like Magor).

Let me see if I have this right: We're about to rest, and then we expect to spend more or less a full day traveling, meaning the spells we should prepare now should be with a journey through the desert in mind, and we could rest and prepare for the lost city delve tomorrow?

Scarab Sages

I already have a scroll of death ward and two scrolls of breath of life, so it's actually better to put them on somebody else.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Whoever carries my wand of bull's STR feel free to cast it on whoever needs it. NPCs included. Theodric will actually talk to each sage and PC to ask who can benefit from it.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Rok benefits from the bulls strength. But won't be able to cast the scrolls under most circumstances (I assume scrolls have somatic components.)

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Vladek There will be travel overnight, then a rest to prepare spells. Expect to reach the delve after that. So only one rest.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

When we rested was anyone willing to cast dispel or greater dispel into my dispelling amulet?

Grand Lodge

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Fate in the Future ||| xxx2 ||| xxx3

If no one else volunteers, Sinuhotep would be willing to cast dispel magic into it.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

So Qadathra rides Theodric's shoulder and Theodric rides Rok in giant tiger form yes? :)

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Sorry Theodric, Rok don't listen to no ride checks. The rules for riding other characters in combat are so undefined that I don't want to get into it unless I must.

Maximum tangent, because this comes up every so often: From my experience, if you are riding an animal that is doing what it wants, instead of following instructions from you. It will be a take all your effort to remain mounted, with nothing left to fight effectively.

Scarab Sages

male Faerie Dragon Familiar 15
Spoiler:
|AC 29, T 19, FF 25 SR 20|HP: 42/42|F +11, R +13, W +15|Init +3, Perc +23|CMB +8 CMD 18 (22 vs trip)|greater invisibility 3/3, 1st-level spells 6/6

And Qadathra rides Vladek's shoulder, thanks. Familiarism is Serious Business.

Gets a flicker of an idea for an "Unfaithful" Familiar Archetype....

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

@Rogar, is that a no on the Greater Dispel Magic when we stopped to rest?

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Aww man! :)

I though I could hitch a ride on Rok's back while buffing in the first round! :)

Scarab Sages

I don't know dispel magic, so can't help.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

As we head into combat, a couple of reminders.

Make sure you have your spells for the day listed.

Keep up with AC, Saves, CMD as spells and conditions are applied and list them in your header. That's the number I'll use.

I treat initiative order as such and resolve actions in that order. I will delay actions as needed to accomplish what you tell me you want to do (i.e gathering together for a spell)

Please roll any saves or checks I ask for before the rest of your actions. Make any other rolls in the natural order they occur in. Confirmation rolls can come after the attack or after all attacks, just be consistent.

Let me know if I miss something about your character.

Thanks!

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

:( I don't think I'll be able to list all the conditional bonuses in the header without reverting to short hand.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

I just mean adjust your AC in the header for things like barkskin and mage armor.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Got it GM Erich: fixing header now...

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Got it Vladek, I'll save the spell.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

What gives? Does a '31' not make the concentration check???

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

31 will work. Just waiting on Magor's actions to update.

Scarab Sages

GM Erich wrote:
31 will work. Just waiting on Magor's actions to update.

Am I next to the monolith then? Our tokens are all still at the starting position.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

You can assume that Magor

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Not sure if the monolith is considered an object, but if so, magic missiles might be a waste against it. Your best bet is fighter action. GM Erich: how do you approach the damaging of objects with weapons? I've seen it done about a dozen different ways in games over the years...

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

PS: I looked at the map earlier today and thought we had been transported to the monolith; I see we're back at the start position. Are we still planning to d-door over to the monolith? I recommend all the casters with low CMD be taken first... perhaps the monolith area is on bedrock and would be free of grasping graves.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

The rules are in additional rules in the core rulebook. Roll to hit (usually trivial) then apply hardness to damage roll.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Will falcata work vs. monolith, or is it more like a stone wall that require GM adjudication on what would be a suitable tool of destruction? (hence Theodric bugging Rogar about his heavy pick right now... :) )

Scarab Sages

There is not *supposed* to be GM adjudication in such matters. It is just that you are only damaging a single 5-ft. section at a time, if using a normal (non-siege) weapon.

Grand Lodge

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Fate in the Future ||| xxx2 ||| xxx3

By RAW, there is a rule about suitable/unsuitable weapons for specific materials. i.e. swords work on rope, hammers don't. Picks and hammers work on stone walls, swords don't.

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