Lizardfolk Sorcerer

Grazzle Dazzle's page

52 posts. Alias of Danforth347.


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STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Didn't mean to include my roll in the last post, but since I did, guess I lose. Recharge Chain Mail to prevent damage.

Cast Detect Magic to find Imps and House Drakes. No magic, so my turn is done.

EOT: End Turn, Recovery (Auto recharge spells and shuffle into deck), and Reset hand

Grazzle wrote:

Hand: Eloquence, Fireblade, Holy Light, Viper Strike#Core, Light Shield, ac Leech

Displayed:
Deck: 10 Discard: 2 Buried: 0
Hero Points: 0
NOTES:
Available Support: -At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.

-You automatically succeed at your check to recharge a spell and you may shuffle it into your deck instead.

-Burst Bonds - Auto evade Obstacle or Trap barrier, If exploring, may explore again

-Viper Strike - On a local combat check, banish to add 1d12 and the Attack, Magic, and Poison traits.
Movement:
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☑ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (x and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (x 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Hour: Prayer
Hour Rules: No Effect.
Turn Order: Grazzle, Erasmus, Ahmotep, Kess, Thargrap
Move: Tenement -> Location #2: Rooftops
At This Location: When you would encounter a barrier, draw a new one; encounter 1 and banish the other.
Exploration: Location #2: Rooftops Card 2 - Encounter:

Leech:
CotCT
Ally 1
Traits:
Healing
Vermin
To Acquire:
Wisdom
Knowledge
Survival 6
Recharge to heal a local character 1d4-1 cards.
Discard to explore. This exploration, on your combat and Diplomacy checks, you may add 1d4 and the Mental trait.

Check to Acquire Leech: SURVIVAL: WISDOM + 2: 6: 1d10 + 2 ⇒ (4) + 2 = 6 Success
Grazzle casts Detect Magic.

Examined: Location #2: Rooftops Card 2 - Encounter:

Captive Horror:
CotCT
Barrier 2
Traits:
Lock
Trigger
To Defeat:
Wisdom
Disable
Stealth 9
When examined, encounter this barrier.
If undefeated, summon 3 new monsters; encounter 1 of the highest level and banish the others

Grazzle discards Blessing of Pharasma to add die to WISDOM check.
Check to Defeat Captive Horror: WISDOM: 9: 2d10 + 1 ⇒ (3, 4) + 1 = 8 Failure

3 new monsters, encounter highest level: Evoker - Monster 1, Dire Crocodile - Monster 2, Plaguebearer - Monster 1

Location #2: Rooftops Card 2 - Encounter:

Dire Crocodile:
CotCT
Monster 2
Traits:
Animal
Aquatic
To Defeat:
Combat 15
Vulnerable to Cold.
If defeated by less than 4, or undefeated, suffer 1d4 Combat damage.

Erasmus buries the Trumpet to bless twice

Grazzle Recharges Viper Strike to roll Divine + 2d4 for combat check.
Check to Defeat Dire Crocodile: DIVINE: CHARISMA + 3: 15: 3d8 + 1 + 3 + 2d4 ⇒ (6, 3, 1) + 1 + 3 + (3, 2) = 19 Success

Recovery Attempts:
Grazzle recovers all spells in he/him Recovery pile and shuffles them into deck.

EOT: End Turn, Recovery, and Reset hand

Grazzle wrote:

Hand: Eloquence, Fireblade, Detect Magic#Classic, Holy Light, Cure#Classic, Chain Mail#Core

Displayed:
Deck: 10 Discard: 2 Buried: 0
Hero Points: 0
NOTES:
Available Support: -At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.

-You automatically succeed at your check to recharge a spell and you may shuffle it into your deck instead.

-Burst Bonds - Auto evade Obstacle or Trap barrier, If exploring, may explore again

-Viper Strike - On a local combat check, banish to add 1d12 and the Attack, Magic, and Poison traits.
Movement:
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☑ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (x and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (x 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Out of Turn Updates: receive Revitalize
Hour: The Rakshasa
Hour Rules: On your Charisma check, you may use your Intelligence die instead of the normal die.
Turn Order: Grazzle, Erasmus, Ahmotep, Kess, Thargrap
Move: Tenement -> Location #2: Rooftops
At This Location: When you would encounter a barrier, draw a new one; encounter 1 and banish the other.
Exploration: Location #2: Rooftops Card 1 - Encounter:

Snakebite Dagger:
CotCT
Weapon 1
Traits:
Finesse
Knife
Magic
Melee
Piercing
Ranged
To Acquire:
Strength
Dexterity
Melee
Ranged
Stealth 7
For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Stealth + 1d4+1; against an Animal or Human bane, you may add another 1d8 and the Poison trait.
On a local combat check, freely recharge to add 1d4. You may use this power even if you have previously revealed this card on this check.

Check to Acquire Snakebite Dagger: DEXTERITY: 5: 1d6 ⇒ 5 Failure
Grazzle discards Sands of the Hour to examine the top card of your location, then may explore.

Examination: Location #2: Rooftops Card 2 - Encounter:

Mountebank:
CotCT
Barrier 0
Traits:
Task
To Defeat:
Wisdom
Diplomacy
Stealth 6
If undefeated, bury the top card of your deck.

I will not encounter.

EOT: End Turn, Recovery, and Reset hand

Grazzle wrote:

Hand: Eloquence, Viper Strike#Core, Fireblade, Detect Magic#Classic, Holy Light, Blessing of the Gods 1

Displayed:
Deck: 10 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: -At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.

-You automatically succeed at your check to recharge a spell and you may shuffle it into your deck instead.

-Burst Bonds - Auto evade Obstacle or Trap barrier, If exploring, may explore again

-Viper Strike - On a local combat check, banish to add 1d12 and the Attack, Magic, and Poison traits.
Movement:
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☑ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (x and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (x 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Will start with the group.

Grazzle wrote:

Hand: Eloquence, Viper Strike#Core, Fireblade, Detect Magic#Classic, Sands of the Hour, Blessing of the Gods 1

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: -At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.

-You automatically succeed at your check to recharge a spell and you may shuffle it into your deck instead.

-Burst Bonds - Auto evade Obstacle or Trap barrier, If exploring, may explore again

-Viper Strike - On a local combat check, banish to add 1d12 and the Attack, Magic, and Poison traits.
Movement:
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☑ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (x and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (x 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Out of Turn Updates: receive Revitalize. Hand was wrong from previous post. Used Incitation and kept it in hand. Retcon to have drawn Cure to replace.

Grazzle Recharges ac Revitalize to heal all at Dungeons for 1. Everyone except Thargrap. Use power to shuffle into my deck.
Grazzle is healed for 1: (Incitation). Deck shuffled.

Hour: Nethys's Duality
Hour Rules: On your check against a spell, add 1d4.
Turn Order: Grazzle, Erasmus, Ahmotep, Kess, Thargrap
Move: Dungeons -> Oubliette
At This Location: Damage you suffer is increased by 1.
Exploration: Oubliette Card 1 - Encounter:

Termite Swarm:
Termite Swarm
Core
Monster 1
Traits:
Swarm
Vermin
Trigger
To Defeat:
Combat 10
OR Constitution
Fortitude 6
When examined, succeed at a Constitution or Fortitude 6 check or suffer 1 Combat damage.
Vulnerable to Attack.
If defeated by less than 4, shuffle this monster into its location.

Grazzle Recharges Holy Light to roll Arcane or Divine + 2d6 for combat check. Vulnerable to attack so add 4. Discard ac Orison to bless
Check to Defeat Termite Swarm: DIVINE: CHARISMA + 3: 10: 2d8 + 1 + 3 + 2d6 + 4 ⇒ (1, 4) + 1 + 3 + (1, 2) + 4 = 16 Success
Grazzle discards hw The Crows to explore again. Draw a card: Viper Strike#Core.

Exploration: Oubliette Card 2 - Encounter:

Henchman Proxy A4:
Story Bane
Type: Monster
Traits: Dwarf Rogue
To Defeat: Combat 10
Before acting, succeed at a Constitution, Wisdom, or Fortitude 4 check or discard a random card. If undefeated, suffer the scourge Dazed.

BYA: WISDOM: 10: 1d10 + 1 ⇒ (5) + 1 = 6 Success

Grazzle Reveals Flame Staff#Core to roll Strength or Melee skill + 1d4.
Grazzle Recharges Viper Strike to add 1d12 to local combat.
Thargrap buries a card from discards or banish a buried card to add 1d6 to local.
Check to Defeat Henchman Proxy A4: STRENGTH: 10: 1d8 + 1 + 3 + 1d12 + 1d4 + 1d6 ⇒ (8) + 1 + 3 + (1) + (1) + (5) = 19 Success.

Check to Close Oubliette . Erasmus uses Blessing of Sarenrae to bless twice: CONSTITUTION: 6: 3d8 ⇒ (2, 5, 3) = 10 Success Oubliette is closed! I may heal an Ally (Bodyguard).

EOT: End Turn, Recovery, and Reset hand

Grazzle wrote:

Hand: Cure#Classic, Detect Magic#Classic, Holy Light, Light Shield, Flame Staff#Core, Incitation

Displayed: ac Armored Coat,
Deck: 5 Discard: 8 Buried: 0
Hero Points: 0
NOTES:
Available Support: -At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.

-You automatically succeed at your check to recharge a spell and you may shuffle it into your deck instead.

-Burst Bonds - Auto evade Obstacle or Trap barrier, If exploring, may explore again

-Viper Strike - On a local combat check, banish to add 1d12 and the Attack, Magic, and Poison traits.
Movement:
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☑ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (x and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (x 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Out of Turn Updates: Move to Oubliette with group when Ossuary closes.
Hour: The Waxworks
Hour Rules: At the start of your turn, discard a blessing or suffer the scourge Exhausted.
Turn Order: Grazzle, Erasmus, Ahmotep, Kess, Thargrap
Move: Oubliette -> Crypt
At This Location: The difficulty of checks against Undead banes is increased by 3.
Exploration: Crypt Card 1 - Encounter:

Carrion Golem:
CotCT
Story Bane 1
Type: Monster
Traits:
Construct
Golem
To Defeat:
Combat 14
Immune to Attack, Mental, and Poison.
Before acting, discard the top card of your deck.
If undefeated, suffer the scourge Plagued.

Grazzle Discards Incitation to bless STR check.
Grazzle Discards Bastard Sword +1 to roll Strength or Melee skill + 2d10 + 1.
Check to Defeat Carrion Golem: STRENGTH: 14: 2d6 + 2d10 + 1 ⇒ (3, 5) + (5, 3) + 1 = 17 Success Display Carrion Golem

Attempt to Close Crypt : DIVINE: CHARISMA + 3: 5+#=7: 1d8 + 1 + 3 ⇒ (8) + 1 + 3 = 12 Success. Crypt closed

When Permanently Closed: You may examine the top card of the hourglass. If it is a blessing, you may draw it. I will draw it.

Hourglass Card 2 - Orison:
Core
Blessing 0
Traits:
Divine
When this is the hour: No effect.
To Acquire:
Wisdom
Divine 2
On a local check, discard to bless.
If the hour's level is 0, you may recharge instead.
Discard to explore.

EOT: End Turn, Recovery, and Reset hand

Grazzle wrote:

Hand: Holy Light, Light Shield, Flame Staff#Core, ac Orison, Incitation, hw The Crows

Displayed: ac Armored Coat,
Deck: 5 Discard: 8 Buried: 0
Hero Points: 0
NOTES:
Available Support: -At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.

-You automatically succeed at your check to recharge a spell and you may shuffle it into your deck instead.

-Burst Bonds - Auto evade Obstacle or Trap barrier, If exploring, may explore again

-Viper Strike - On a local combat check, banish to add 1d12 and the Attack, Magic, and Poison traits.
Movement:
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☑ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (x and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (x 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Out of Turn Updates: BYA from Cabbagehead - Discard Burst Bonds as 1 combat damage
Exploration: Graveyard Card 2 - Encounter:

Zombie Minions (Danger 2):
Story Bane
Type: Monster
Traits: Undead Zombie Veteran
To Defeat: Combat 9 THEN Combat 11+#
Immune to Mental and Poison. If undefeated, each local character suffers 1d4 Poison damage.

Grazzle Reveals Flame Staff#Core to roll Arcane or Divine + 1d4 for combat check.
Ask for blessing from Ahmotep or Thargrap or Erasmus.

Check to Defeat Zombie Minions (Danger 2): DIVINE: CHARISMA + 3: 9 then 13: 2d8 + 1 + 3 ⇒ (7, 7) + 1 + 3 = 18 Success

Grazzle Casts Holy Light to roll Divine + 2d12 for combat against Undead.
Check 2 Zombie Minions:: DIVINE: CHARISMA + 3: 13: 1d8 + 1 + 3 + 2d12 ⇒ (8) + 1 + 3 + (3, 7) = 22 Success

Graveyard is closed! Will use power to shuffle Holy light back into deck.
Shuffle a new Undead monster into a random other location: 1d5 ⇒ 2 - Dungeons

EOT: End Turn, Recovery, and Reset hand

Grazzle wrote:

Hand: Bastard Sword +1, Light Shield, Flame Staff#Core, Sands of the Hour, Incitation, hw The Crows

Displayed: ac Armored Coat,
Deck: 7 Discard: 4 Buried: 0
Hero Points: 0
NOTES:
Available Support: -At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.

-You automatically succeed at your check to recharge a spell and you may shuffle it into your deck instead.

-Burst Bonds - Auto evade Obstacle or Trap barrier, If exploring, may explore again

-Viper Strike - On a local combat check, banish to add 1d12 and the Attack, Magic, and Poison traits.
Movement:
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☑ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (x and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (x 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Hour: The Juggler
Hour Rules: On your check, you may discard a card to reroll a die showing 1.
Turn Order: Grazzle, Erasmus, Ahmotep, Kess, Thargrap
Move: Crypt -> Graveyard
At This Location: Monsters you encounter gain the Undead trait and are immune to Mental and Poison.
Exploration: Graveyard Card 2 - Encounter:

Armored Coat:
CotCT
Story Bane 1
Type: Monster
Traits:
Giant
Ogre
To Defeat:
Combat 14
Resistant to Melee and Ranged.
Vulnerable to Mental.
Before acting, each local character suffers 1 Combat damage.

Check to Acquire Armored Coat: CONSTITUTION: 3: 1d8 ⇒ 8 Success Display Armored Coat
Grazzle discards Blessing of the Gods 1 to explore again.

Exploration: Graveyard Card 2 - Encounter:

Cabbagehead:
CotCT
Story Bane 1
Type: Monster
Traits:
Giant
Ogre
To Defeat:
Combat 14
Resistant to Melee and Ranged.
Vulnerable to Mental.
Before acting, each local character suffers 1 Combat damage.

Grazzle Reveals Flame Staff#Core to roll Arcane or Divine + 1d4 for combat check. Discard Eloquence to add 1d8.
Check to Defeat Cabbagehead: DIVINE: CHARISMA + 3: 14: 1d8 + 1 + 3 + 1d4 + 1d8 ⇒ (6) + 1 + 3 + (4) + (5) = 19 Success

EOT: End Turn, Recovery, and Reset hand

Grazzle wrote:

Hand: Burst Bonds, Holy Light, Detect Magic#Classic, Flame Staff#Core, Blessing of Pharasma, hw The Crows

Displayed: ac Armored Coat,
Deck: 8 Discard: 3 Buried: 0
Hero Points: 0
NOTES:
Available Support: -At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.

-You automatically succeed at your check to recharge a spell and you may shuffle it into your deck instead.

-Burst Bonds - Auto evade Obstacle or Trap barrier, If exploring, may explore again

-Viper Strike - On a local combat check, banish to add 1d12 and the Attack, Magic, and Poison traits.
Movement:
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☑ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (x and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (x 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Hour: Gorum's Iron
Hour Rules: On your non-Attack combat check, add 1.
Turn Order: Grazzle, Erasmus, Ahmotep, Kess, Thargrap
Move: Base -> Crypt
Exploration: Crypt Card 1 - Encounter:

Sneak:
CotCT
Monster 0
Traits:
Human
Rogue
Veteran
To Defeat:
Combat 9+##
Before acting, succeed at a Wisdom or Perception 7+# check or discard a card.

BYA: WISDOM: 9: 1d10 + 1 ⇒ (9) + 1 = 10 Success

Grazzle Recharges Viper Strike to roll Divine + 2d4 for combat check.
Grazzle Discards Orison to bless WIS check.
Check to Defeat Sneak: WISDOM: 13: 2d10 + 1 + 2d4 ⇒ (5, 2) + 1 + (2, 4) = 14 Success

Grazzle casts Detect Magic - Classic

Crypt Card 2 - Encounter:

Pharasma's Knowing:
Core
Blessing 1
Traits:
Deity: Pharasma
Divine
Veteran
When this is the hour: On your check against an Undead card, add 1d6.
To Acquire:
Wisdom
Divine 4+#
On any check, discard to bless.
Discard to draw 2 cards, then recharge 2 cards. Then you may explore.

Will encounter. Check to Defeat Pharasma's Knowing: DIVINE: CHARISMA + 3: 6: 1d8 + 1 + 3 ⇒ (4) + 1 + 3 = 8 Success

EOT: End Turn, Recovery (auto recharge Viper Strike#Core and Detect Magic#Classic and shuffle), and Reset hand

Grazzle wrote:

Hand: Flame Staff, Burst Bonds, Eloquence, Holy Light, Blessing of the Gods 1, hw The Crows

Displayed:
Deck: 10 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: -At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.

-You automatically succeed at your check to recharge a spell and you may shuffle it into your deck instead.

-Burst Bonds - Auto evade Obstacle or Trap barrier, If exploring, may explore again

-Viper Strike - On a local combat check, banish to add 1d12 and the Attack, Magic, and Poison traits.
Movement:
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☑ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (x and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (x 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Starting Hand - start at base

Grazzle wrote:

Hand: Viper Strike#Core, Burst Bonds, Eloquence, Holy Light, Detect Magic, Orison, hw The Crows

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
You automatically succeed at your check to recharge a spell.
Movement:
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☑ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (x and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (x 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Grazzle CotCT-1B
Boon Roll:: 1d20 ⇒ 10
Scenario Reward
Tier/XP
2.1 -> 2.2
Hero Points (Prior + Gained - Used = Current)
0 + 1 - 1 = 0
1 Hero Point used for Upgrade power: You automatically succeed at your check to recharge a spell (x and you may shuffle it into your deck instead).
Loot rolls
1st Choice Weapon 1: 1d1000 ⇒ 908 - Bastard Sword +1
2nd Choice Item 1: 1d1000 ⇒ 234 - Gem of Mental Acuity


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Botting Kess' Knivesies encounter. Using remaining Blessing of the Gods from E or T and recharge Returning Star Knife to add 1d4

Check to Defeat Knivesies: Dex 7: 2d6 + 1d4 ⇒ (4, 2) + (2) = 8 Success!

Devargo Barvasi (Danger): Story Bane:
Type: Monster
Traits: Human Rogue
To Defeat: Combat 16 OR Charisma Diplomacy 12
Before acting, a local character summons and encounters the story bane Knivesies. On your Charisma or Diplomacy check to defeat, you may banish any number of boons; add 1d4 for each one banished.

Grazzle Banishes Viper Strike to roll Divine + 2d4 for combat check.
Grazzle discards Blessing of Pharasma to bless twice due to spell.
Check to Defeat Devargo Barvasi (Danger): Story Bane: DIVINE: CHARISMA + 3: 16: 3d8 + 1 + 3 + 2d4 ⇒ (4, 7, 5) + 1 + 3 + (1, 2) = 23 Success - We Win!


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Hour: Torag's Power
Hour Rules: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.
Turn Order: Grazzle, Erasmus, Ahmotep, Kess, Thargrap
Move: River -> Docks
Cure Myself Cure: 1d4 + 1 ⇒ (2) + 1 = 3
-> Grazzle is healed for 3: (Chain Mail#Core, Sands of the Hour, Light Shield). Deck shuffled.

Exploration: Docks Card 1 - Encounter:

Card Caster:
CotCT
Ally 0
Traits:
Human
Magus
Harrow
To Acquire:
Intelligence
Knowledge 5
OR Charisma
Diplomacy 7
Recharge to examine the bottom 2 cards of any location.
Discard to explore. This exploration, on all combat, Knowledge and Perception checks, add 1d4.

Check to Acquire Card Caster: CHARISMA: 10 + 1: 1d8 + 1 ⇒ (3) + 1 = 4 Failure

Ahmotep or Thargrap Discards Blessing of the Gods to bless.
Check to Close Docks : CONSTITUTION: 6: 2d8 ⇒ (7, 6) = 13 Success

Docks is closed. Kess and Grazzle can give a card to other players

We have enough evidence so I'll summon the Danger:

Devargo Barvasi (Danger):
Story Bane
Type: Monster
Traits: Human Rogue
To Defeat: Combat 16 OR Charisma Diplomacy 12
Before acting, a local character summons and encounters the story bane Knivesies. On your Charisma or Diplomacy check to defeat, you may banish any number of boons; add 1d4 for each one banished.

BYA: Local Character Encounter:

Knivesies (Summoned bane)::
Story Bane
Type: Barrier
Traits: Task
To Defeat: Dexterity Acrobatics Ranged 7
On your check to defeat, you may recharge any number of Knife weapons; add 1d4 for each one recharged. If undefeated, suffer 1d4+1 Ranged Combat damage.

I think Kess should take it given the knife in hand. With that and the other BotG out there, odds should be good. Pausing to confirm next steps.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Hour: The Trumpet
Hour Rules: Ignore cards' before acting powers.
Turn Order: Grazzle, Erasmus, Ahmotep, Kess, Thargrap
Move: Abandoned Shacks -> Slaughterhouse
Exploration: Tavern Card 1 - Encounter:

Giant Slug:
Core
Ally 1
Traits:
Acid
Animal
To Acquire:
Wisdom
Survival 6
On a local combat check, recharge to add 1d4 and the Acid trait.
Recharge this card and discard the top card of the hourglass to explore.
This exploration, you may evade your encounters.

Check to Acquire Giant Slug: SURVIVAL: WISDOM + 2: 6: 1d10 + 2 ⇒ (10) + 2 = 12 Success

Grazzle Recharges Giant Slug to explore again.

Exploration: Tavern Card 2 - Encounter:

Harrow Deck:
CotCT
Item 1
Traits:
Gambling
Harrow
Magic
Mental
Tool
To Acquire:
Wisdom
Perception 10
Recharge to examine the top 3 cards of any character's deck and return them in any order.
Banish to examine the top 3 cards of any location and return them in any order.

DURING RECOVERY
Bury this card; you may succeed at a Perception 12 check to recharge it instead, adding 1d4 if the hour is Harrow.


Check to Acquire Harrow Deck: WISDOM: 10: 1d10 + 1 ⇒ (9) + 1 = 10 Success Toss Harrow Deck to Erasmus

Grazzle discards Sands of the Hour to explore again.
Exploration: Tavern Card 3 - Encounter:

Henchman Proxy B1:
Story Bane
Type: Barrier
Traits: Task Trigger Veteran
To Defeat: Intelligence Wisdom Knowledge Perception 10+#
When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario.

Grazzle Discards Blessing of the Gods 1 to bless WIS check.
Check to Acquire Henchman Proxy B1: WISDOM: 12: 2d10 + 1 ⇒ (6, 9) + 1 = 16 Success Display evidence.

Forgot to move, so discard Holy Light for Harrow of Keys. poison damage: 1d4 - 2 ⇒ (4) - 2 = 2 oof, Detect Magic and Incitation damaged..

EOT: End Turn, Recovery, and Reset hand

Grazzle wrote:

Hand: Viper Strike#Core, Burst Bonds, Eloquence, Flame Staff, Blessing of Pharasma, hw The Real Rabbit Prince

Displayed:
Deck: 8 Discard: 5 Buried: 0
Hero Points: 0
NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
You automatically succeed at your check to recharge a spell.
Movement:
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☑ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (x and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Will Start at Tavern

Grazzle wrote:

Starting Hand: Holy Light, Detect Magic, Flame Staff, Blessing of the Gods 1, Incitation, Sands of the Hour, hw The Real Rabbit Prince

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
You automatically succeed at your check to recharge a spell.
Movement:
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☑ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (x and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Grazzle CotCT-1a
Boon Roll:: 1d20 ⇒ 19
Scenario Reward
Tier/XP
1.3 -> 2.1
Hero Points (Prior + Gained - Used = Current)
1 + 1 - 1 = 1
1 Hero Point used for Wisdom Skill
Loot rolls
1st Choice Item 1: 1d1000 ⇒ 523 - Gem of Mental Acuity
2nd Choice Item 0: 1d1000 ⇒ 377 - Bracers of Protection

Deck Upgrades
Add:
Banished Cards: None

Holes Filled: None
Removed: None


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Hour: The Hidden Truth
Hour Rules: The first time you examine cards this turn, heal 1d4-1 cards.
Turn Order: Grazzle, Erasmus, Ahmotep, Kess, Thargrap
Move: Abandoned Shacks -> Slaughterhouse
Exploration: Slaughterhouse Card 1 - Encounter:

Termite Swarm:
Core
Monster 1
Traits:
Swarm
Vermin
Trigger
To Defeat:
Combat 10
OR Constitution
Fortitude 6
When examined, succeed at a Constitution or Fortitude 6 check or suffer 1 Combat damage.
Vulnerable to Attack.
If defeated by less than 4, shuffle this monster into its location.

Grazzle Reveals Flame Staff to roll Arcane or Divine + 1d4 for combat check. Discard Eloquence to add another 1d8.
Check to Acquire Termite Swarm: DIVINE: CHARISMA + 3: 10: 1d8 + 1 + 3 + 1d4 + 1d8 ⇒ (6) + 1 + 3 + (3) + (5) = 18 Success

Grazzle discards Burst Bonds due to location power.

EOT: End Turn, Recovery, and Reset hand

Grazzle wrote:

Hand: Heavy Pick, Chain Mail#Core, Light Shield, Flame Staff, Blessing of the Gods 1, Incitation

Displayed:
Deck: 3 Discard: 6 Buried: 1
Hero Points: 0
NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
You automatically succeed at your check to recharge a spell.
Movement:
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (x and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Hour: The Twin
Hour Rules: On your check, the first item or ally played is played freely.
Turn Order: Grazzle, Erasmus, Ahmotep, Kess, Thargrap
Move: Shop -> Bank Of Abadar
Exploration: Bank Of Abadar Card 1 - Encounter:

The Survivor:
CotCT
Blessing 1
Traits:
Harrow
Suit: Shields
Veteran
When this is the hour: At the start of your turn, you may recharge any number of cards then reset.
To Acquire:
Constitution
Survival 4+#
On any check, discard to bless; if this would add 1d4, bless twice instead.
Discard to explore.

Check to Acquire The Survivor: CONSTITUTION: 5: 1d8 ⇒ 6 Success. Have to bury a card due to location: Detect Magic

Grazzle discards Sands of the Hour to examine top card. I may explore.

Bank Of Abadar Card 1 - Encounter:

Leech:
CotCT
Ally 1
Traits:
Healing
Vermin
To Acquire:
Wisdom
Knowledge
Survival 6
Recharge to heal a local character 1d4-1 cards.
Discard to explore. This exploration, on your combat and Diplomacy checks, you may add 1d4 and the Mental trait.

Grazzle will encounter.

Check to Acquire Leech: Knowledge: 6: 1d4 ⇒ 3 Failure. Reveal Light Shield to prevent 1 damage from Hostile Wildcard

EOT: End Turn, Recovery, and Reset hand

Grazzle wrote:

Hand: Heavy Pick, Eloquence, Burst Bonds, Light Shield, Flame Staff, Incitation

Displayed:
Deck: 5 Discard: 4 Buried: 1
Hero Points: 0
NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
You automatically succeed at your check to recharge a spell.
Movement:
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (x and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Hour: The Owl
Hour Rules: Your Survival check is blessed.
Turn Order: Grazzle, Arueshalae, Ahmotep, Kess, Thargrap
Move: Slaughterhouse -> Shop
Exploration: Shop Card 1 - Encounter:

Wand of Acid Burst :
CotCT
Item 1
Traits:
Acid
Arcane
Attack
Magic
Wand
To Acquire:
Intelligence
Arcane 6
For your combat or Disable check, bury or banish to use Arcane + 2d4.

DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 8 check to recharge it instead.


Check to Acquire Wand of Acid Burst : INTELLIGENCE: 6: 1d4 ⇒ 4 Failure

Reveal Light Shield to prevent Damage from Hostile

Grazzle discards Bodyguard to explore again.

Exploration: Shop Card 2 - Encounter:

Phantasmal Apparition:
CotCT
Barrier 1
Traits:
Curse
Task
Trigger
Veteran
To Defeat:
Intelligence
Knowledge 6+#
OR Perception 4+#
When examined, you may encounter this barrier; if you do not, suffer the scourge Frightened.
If undefeated, suffer the scourge Exhausted.
If defeated, you may examine the top 2 cards of your location.

Grazzle Discards Orison to bless.

Check to Acquire Phantasmal Apparition: INTELLIGENCE: 5: 2d4 ⇒ (3, 4) = 7 Success

If defeated, you may examine the top 2 cards of your location.
Shop Card 3: Dissident Guard - Barrier 1
Shop Card 4: Deflect - Spell 0

EOT: End Turn, Recovery, and Reset hand

Grazzle wrote:

Hand: Heavy Pick, Detect Magic, Light Shield, Flame Staff, Incitation, Sands of the Hour

Displayed: Bodyguard, Orison,
Deck: 7 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
You automatically succeed at your check to recharge a spell.
Movement:
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (x and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Hour: Irori's Mastery
Hour Rules: On your blessed check, you may reroll any dice showing 1.
Turn Order: Grazzle, Arueshalae, Ahmotep, Kess, Thargrap
Move: Shop -> Slaughterhouse
Exploration: Slaughterhouse Card 1 - Encounter:

Crow:
Core
Ally 1
Traits:
Animal
To Acquire:
Wisdom
Survival 5
On a local check to acquire, recharge to add 1d6.
Discard to explore. This exploration, on your checks to acquire, add 1d4.

Check to Acquire Crow: INTELLIGENCE: 5: 1d4 ⇒ 3 Success/Failure

Grazzle Recharges Cure#Classic to Heal a local character (Thargrap) by 1d4 + 1. Heal: 1d4 + 1 ⇒ (2) + 1 = 3 Or 2 if we should keep initial roll.

EOT: End Turn, Recovery, and Reset hand

Grazzle wrote:

Hand: Heavy Pick, Detect Magic, Light Shield, Flame Staff, Bodyguard, Orison

Displayed:
Deck: 9 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
You automatically succeed at your check to recharge a spell.
Movement: Alley, Boat, Office, Storehouse
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (x and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Hour: Irori's Mastery
Hour Rules: On your blessed check, you may reroll any dice showing 1.
Turn Order: Grazzle, Arueshalae, Ahmotep, Kess, Thargrap
Exploration: Shop Card 1 - Encounter:

Wand of Acid Burst:
CotCT
Item 1
Traits:
Acid
Arcane
Attack
Magic
Wand
To Acquire:
Intelligence
Arcane 6
For your combat or Disable check, bury or banish to use Arcane + 2d4.

DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 8 check to recharge it instead.


Check to Acquire Wand of Acid Burst: INTELLIGENCE: 6: 1d4 ⇒ 1 Failure

Grazzle Recharges Cure#Classic to Heal a local character (Thargrap) by 1d4 + 1. Heal: 1d4 + 1 ⇒ (1) + 1 = 2

EOT: End Turn, Recovery, and Reset hand

Grazzle wrote:

Hand: Heavy Pick, Detect Magic, Light Shield, Flame Staff, Bodyguard, Orison

Displayed:
Deck: 9 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
You automatically succeed at your check to recharge a spell.
Movement: Alley, Boat, Office, Storehouse
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (x and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

If Brawl = Combat, will reveal Heavy Pick to use your Strength or Melee skill + 1d6 Str 5: 2d6 ⇒ (3, 1) = 4

If Brawl <> Combat, will just roll Strength. Discard Blessing of Pharasma to Bless. Str 5: 2d6 ⇒ (4, 6) = 10


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Swap out Fox for Bodyguard, then draw hand

Grazzle wrote:

Starting Hand: Heavy Pick, Cure#Classic, Detect Magic, Flame Staff, Bodyguard, Blessing of Pharasma

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
You automatically succeed at your check to recharge a spell.
Movement: Alley, Boat, Office, Storehouse
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (x and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Woohoo! So I did!


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Grazzle CotCT-1*: Haunted Fortunes
Boon Roll:: 1d20 ⇒ 20

Tier/XP
1.2 -> 1.3
Hero Points (Prior + Gained - Used = Current)
0 + 1 - 1 = 0
1 Hero Point used for Upgrade power: You automatically succeed at your check to recharge a spell (x and you may shuffle it into your deck instead).
Loot rolls
1st Choice Ally 1: 1d1000 ⇒ 846 - Bodyguard
2nd Choice Blessing 0: 1d1000 ⇒ 620 - Prayer
3rd Choice Item 1: 1d1000 ⇒ 814 - Gem of Mental Acuity
4th Choice Item 0: 1d1000 ⇒ 692 - Bracers of Protection

Deck Upgrades
Add:
Banished Cards: None
Holes Filled: None
Removed: None


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

"Hour: The Lost
Hour Rules: When you would recharge a Magic boon, discard it instead.
Turn Order: Grazzle, Arueshalae, Ahmotep, Kess, Thargrap
Move: Storehouse -> Boat

Grazzle buries ac Priest of Pharasma to Heal myself by 1d4 + 1. Heal: 1d4 + 1 ⇒ (4) + 1 = 5

Grazzle discards Thargrap's BotG to add die to closing check.
Check to Close Boat : SURVIVAL: WISDOM + 2: 6: 2d10 + 2 ⇒ (6, 6) + 2 = 14 Success

EOT: End Turn, Recovery, and Reset hand

Grazzle wrote:

Hand: Heavy Pick, Eloquence, Holy Light, Detect Magic, Flame Staff, ac Benefaction

Displayed:
Deck: 6 Discard: 3 Buried: 4
Hero Points: 0
NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
You automatically succeed at your check to recharge a spell.
Movement: Alley, Boat, Office, Storehouse
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (☐ and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Hour: Gorum's Iron
Hour Rules: On your non-Attack combat check, add 1.
Turn Order: Grazzle, Arueshalae, Ahmotep, Kess, Thargrap
Move: Boat -> Reading Room

Grazzle uses power to Discard two cards from deck to allow 4 cards from others discards into decks. I suggest 2 for Aru and 1 each for Ahmotep and Thargrap.

Grazzle Recharges Cure#Classic to Heal a local character (Grazzle) by 1d4 + 1.
Heal: 1d4 + 1 ⇒ (1) + 1 = 2 (ac Priest of Pharasma and Fox)

Exploration: Reading Room Card 1 - Encounter:

Boots of Friendly Terrain :
Core
Item 1
Traits:
Clothing
Magic
To Acquire:
Dexterity
Stealth 8
On a local check at a Wild location or a local check to close or to guard, recharge to add 1d8.

Check to Acquire Boots of Friendly Terrain : DEXTERITY: 8: 1d6 ⇒ 4 Failure

EOT: End Turn, Recovery, and Reset hand

Grazzle wrote:

Hand: Heavy Pick, Eloquence, Holy Light, Flame Staff, ac Priest of Pharasma , ac Benefaction

Displayed:
Deck: 2 Discard: 8 Buried: 3
Hero Points: 0
NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
You automatically succeed at your check to recharge a spell.
Movement: Alley, Boat, Office, Storehouse
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (☐ and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Will also join at Tenement

Bekah wrote:

Hand: Short Sword +1, Glibness, Ring of Protection#Classic, Noble Brat, Irori's Mastery

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: -At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
-You may recharge a weapon or a spell to add 1d4 (☐+1) to a check by another character at your location (☐ or your check).
-Potion of Glibness: Banish this card and choose a character at your location to automatically succeed at a Diplomacy check.
Movement: Twisting Passages, Alley, Bank Of Abadar
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d8 ☑ +1 ☐ +2 ☐ +3
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d6 ☐ +1 ☐ +2
Wisdom: d6 ☐ +1 ☐ +2 ☐ +3
Charisma: d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma + 1
Diplomacy: Charisma + 3
Divine: Charisma + 1
Favored Card: Spell
Hand Size: 5 ☐ 6☐ 7
Proficiencies:
Light Armors
Powers:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 (☐+1) to a check by another character at your location (☐ or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Hour: Sands of the Hour
Hour Rules: No Effect
Turn Order: Grazzle, Arueshalae, Ahmotep, Kess, Thargrap
Move: Alley -> Boat
Exploration: Boat Card 1 - Encounter:

Poison Gas:
Core
Barrier 1
Traits:
Poison
Trap
Veteran
To Defeat:
Craft
Disable 6+#
If undefeated, mark your location with the scourge Poisoned, then each local character must succeed at a Constitution or Fortitude 8+# check or suffer 1d4 Poison damage.
Then banish this barrier.

Grazzle discards hw The Peacock to add die to CRAFT: WISDOM + 1 check.
Check to Defeat Poison Gas: CRAFT: WISDOM + 1: 7: 2d10 + 1 ⇒ (7, 5) + 1 = 13 Success. I can draw - Holy Light.
Grazzle discards Sands of the Hour to explore again.

Exploration: Boat Card 2 - Encounter:

Crocodile:
Core
Monster 1
Traits:
Animal
Aquatic
To Defeat:
Combat 11
Vulnerable to Cold.
Before acting, attempt a Dexterity, Acrobatics, Perception, or Stealth 6 check. If you succeed, you may evade this monster; if you fail, suffer 1d4 Combat damage.

Grazzle Reveals Flame Staff to roll Arcane or Divine + 1d4 for combat check and Discard Detect Magic spell to add 1d8.

Grazzle discards Incitation to add die to DIVINE: CHARISMA + 3 check.
Check to Defeat Crocodile: DIVINE: CHARISMA + 3: 11: 3d8 + 1 + 3 + 1d4 ⇒ (2, 2, 5) + 1 + 3 + (1) = 14 Success.

EOT: End Turn, Recovery, and Reset hand

Grazzle wrote:

Hand: Heavy Pick, Eloquence, Cure, Holy Light, Flame Staff, ac Benefaction

Displayed:
Deck: 2 Discard: 8 Buried: 3
Hero Points: 0
NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
You automatically succeed at your check to recharge a spell.
Movement: Alley, Boat, Office, Storehouse
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (☐ and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Start of turn, use my power to discard 2 cards from top of deck (Priest of Pharasma and Blessing of Pharasma) to heal 4 cards across all characters. Was thinking 2 to Ahmotep, 1 each to Arushalae and Thargrap. If the latter don't need it, then give theirs to Ahmotep as well.
Display Chain Mail

Hour: The Wanderer
Hour Rules: When a local character fails to acquire a boon, you may bury a card to encounter it.
Turn Order: Grazzle, Arueshalae, Ahmotep, Kess, Thargrap
Move: Boat -> Alley
At This Location: When you play an ally for its power, display it next to this location card.
Exploration: Alley Card 1 - Encounter:

Bat :
Core
Ally 0
Traits:
Animal
To Acquire:
Wisdom
Perception
Survival 4
On a local Ranged or Survival check, recharge to add 1d4.
Discard to explore. This exploration, on your Ranged and Survival checks, add 1d4.

Check to Acquire Bat : WISDOM: 4: 1d10 ⇒ 3 Failure > 1 combat damage. Recharge chain mail instead.
Grazzle discards Fox to explore again. This exploration, on your Intelligence and Wisdom checks, add 1d4.

Grazzle, not excited by seeing the acid skull, heads into the Alley where he sees a Bat with an injured wing. "Come friend, maybe we can help each other." The flying creature shrieked and flew off into the night. "Guess not."

Turning back to the Alley, Grazzle spies the human ready to hit him just in time to cast a spell at him.

Exploration: Alley Card 2 - Encounter:

Sneak:
CotCT
Monster 0
Traits:
Human
Rogue
Veteran
To Defeat:
Combat 9+##
Before acting, succeed at a Wisdom or Perception 7+# check or discard a card.

Before acting WISDOM: 8: 1d10 + 1d4 ⇒ (10) + (2) = 12 Success

Grazzle Banishes Viper Strike to roll Divine + 2d4 for combat check.
Check to Defeat Sneak: DIVINE: CHARISMA + 3: 11: 1d8 + 1 + 3 + 2d4 ⇒ (3) + 1 + 3 + (2, 2) = 11 Success

"That's what you get for trying to sneak up on Grazzle!"

EOT: End Turn, Recovery, and Reset hand.
Auto recharge, viper strike.

Grazzle wrote:

Hand: Heavy Pick, Detect Magic, Flame Staff, Incitation, hw The Peacock, Sands of the Hour

Displayed:
Deck: 5 Discard: 4 Buried: 3
Hero Points: 0
NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
You automatically succeed at your check to recharge a spell.
Movement: Alley, Boat, Office, Storehouse
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (☐ and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Retcon to include recharge from Bandit. Recharged Eloquence. Hole filled with Heavy pick at end of turn hand reset.

Grazzle wrote:

Hand: Heavy Pick, Viper Strike, Chain Mail, Flame Staff, Fox, Sands of the Hour

Displayed:
Deck: 8 Discard: 1 Buried: 3
Hero Points: 0
NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
You automatically succeed at your check to recharge a spell.
Movement: Alley, Boat, Office, Storehouse
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (☐ and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Hour: Desna's Freedom
Hour Rules: On each check, the first blessing played to bless may be played freely.
Turn Order: Grazzle, Arueshalae, Ahmotep, Kess, Thargrap
Move: Forgot the movement harrow rule, and don't want to redo the turn, so discard top card - Orison
Exploration: Boat Card 1 - Encounter:

Bandit :
Core
Story Bane 0
Type: Monster
Traits:
Bandit
Human
Veteran
To Defeat:
Combat 9+##
OR Banish A Random Boon
Before acting, recharge a card.
If undefeated or evaded, bury the bottom card of your deck.

Grazzle Reveals Flame Staff to roll Arcane or Divine + 1d4.
Check to Defeat Bandit : DIVINE: CHARISMA + 3: 11: 1d8 + 1 + 3 + 1d6 ⇒ (8) + 1 + 3 + (6) = 18 Success

Grazzle discards Fox to explore again.

Check to Acquire Standard Bearer : CHARISMA: 6: 1d8 + 1 ⇒ (1) + 1 = 2 Failure - 1 damage - Eloquence

Grazzle casts Detect Magic.
Examination: Boat Card 3:

Acid-spraying Skull :
CotCT
Barrier 1
Traits:
Acid
Trap
To Defeat:
Dexterity
Acrobatics
Disable
Perception 4
If undefeated, suffer 1d4 Acid damage. Then each local character must succeed at a Dexterity, Acrobatics, or Disable 4 check or suffer 1d4 Acid damage.

Grazzle casts Cure: 1d4 + 1 ⇒ (4) + 1 = 5.

EOT: End Turn, Recovery, and Reset hand

Recovery Attempts:
Grazzle attempts to recover all cards in his Recovery pile.

Detect Magic: Divine 5: 1d8 + 4 ⇒ (5) + 4 = 9 -> Detect Magic recharged.Grazzle resets his hand.
Cure: Divine 8: 1d8 + 4 ⇒ (4) + 4 = 8 -> Cure recharged.

Grazzle resets his hand.

Grazzle wrote:

Hand: Eloquence, Viper Strike, Chain Mail, Flame Staff, Fox, Sands of the Hour

Displayed:
Deck: 8 Discard: 1 Buried: 3
Hero Points: 0
NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
You automatically succeed at your check to recharge a spell.
Movement: Alley, Boat, Office, Storehouse
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (☐ and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Hour: Erastil's Eye
Hour Rules: No Effect
Turn Order: Grazzle, Arueshalae, Ahmotep, Kess, Thargrap
Move: Alley -> Boat Swamp:
Exploration: Boat Card 1 - Encounter:

Priest of Pharasma:
CotCT
Ally 1
Traits:
Cleric
Human
To Acquire:
Charisma
Diplomacy 7
OR Divine 5
Bury to heal a local character 1d4+1 cards.
Discard to explore. This exploration, on all Divine checks and checks against Undead banes, add 1d4.

Check to Acquire Priest of Pharasma: DIVINE: CHARISMA + 3: 5: 1d8 + 1 + 3 ⇒ (3) + 1 + 3 = 7 Auto Success

Grazzle discards hw The Peacock to explore again.
I may draw a card (Detect Magic) and give a card to another player (Priest of Pharasma to Kess for some healing)

Exploration: Boat Card 2 - Encounter:

Boggard:
CotCT
Monster 1
Traits:
Aquatic
Boggard
To Defeat:
Combat 10
If you are at an Aquatic location, the difficulty to defeat is increased by 1d4.
If undefeated, suffer the scourge Frightened.

difficulty to defeat is increased: 1d4 ⇒ 4

Grazzle Discards Heavy Pick to roll Strength or Melee skill + 2d6.
Grazzle discards Incitation to add die to STRENGTH check.
Check to Acquire Boggard: STRENGTH: 14: 2d6 + 2d6 ⇒ (4, 4) + (6, 3) = 17 6 is a 7 due to heavy pick, so 18 total: Success

EOT: End Turn, Recovery, and Reset hand

Grazzle wrote:

Hand: Cure, Eloquence, Detect Magic, Flame Staff, Fox, Blessing of Pharasma

Displayed:
Deck: 6 Discard: 3 Buried: 3
Hero Points: 0
NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
You automatically succeed at your check to recharge a spell.
Movement: Boat, Office, Storehouse
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (☐ and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Grazzle will start in the Alley.

Grazzle wrote:

Hand: Heavy Pick, Cure, Eloquence, Fox, Incitation, Blessing of Pharasma, hw The Peacock

Displayed:
Deck: 7 Discard: 0 Buried: 3
Hero Points: 0
NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
Movement: Boat, Office, Storehouse
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (☐ and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Grazzle Dazzle reporting for duty


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Grazzle WBH-1B: Chicken Run
Tier/XP
1.1 -> 1.2
Hero Points (Prior + Gained - Used = Current)
0 + 1 - 1 = 0
1 Hero Point used for Upgrade CHARISMA to avoid losing all my spells again...
Loot rolls
1st Choice Ally 1: 1d1000 ⇒ 847 - Fox (replace researcher)
2nd Choice Item 1: 1d1000 ⇒ 803 - Gem of Mental Acuity (replace Flame Staff)

Deck Upgrades
Add: TBD
Banished Cards: None
Holes Filled: None
Removed: TBD


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Reveal Flame Staff to use Arcane or Divine + 1d4. I get +1 from SotH

Check to Defeat Ogre: DIVINE: CHARISMA + 3: 14: 2d8 + 3 + 1d4 ⇒ (2, 1) + 3 + (1) = 7 Failure

if spell available to discard:

additional 1d8 for discarding spell: 1d8 ⇒ 8 Success! Move to Mountain


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Redoing End of turn stuff. Will take a spell for defeating the barrier.
[ooc]Top random Spell:

Force Missile:
Core
Spell 0
Traits:
Arcane
Attack
Force
Magic
To Acquire:
Intelligence
Arcane 4
For your combat check, banish to use Arcane + 2d4.
On another character's combat check, banish to add 2d4 and the Attack, Force, and Magic traits.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 6 check to recharge it instead.

EOT: End Turn, Recovery, and Reset hand

Maznar wrote:

Hand: Charm Animal, Hide Armor, Crow, Giant Weasel, Blessing of the Gods 2, ac Force Missile, ac The Big Sky,

Displayed:
Deck: 11 Discard: 1 Buried: 0
Hero Points: 2
NOTES:
Available Support: Reveal my Animal Ally for + 1d4 for any check at my location.
Instead of the first exploration of your turn, you may bury a card that has the Divine trait to choose a character at your location and shuffle 1d4 random cards from her discard pile into her deck.

Movement: Swamp, Forest, Ruin
Other: Hi I'm Maznar! Please bot me if I need to Guard my location

Skills and Powers:
SKILLS

Strength: d8 ☑ +1 ☐ +2 ☐ +3
Dexterity: d4 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution + 1
Intelligence: d6 ☐ +1 ☐ +2
Wisdom: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom + 3
Survival: Wisdom + 2
Charisma: d6 ☐ +1 ☐ +2
Favored Card: Blessings
Hand Size: 6 ☑ 7
Proficiencies:
Light Armors
Powers:
Instead of the first exploration of your turn, you may bury a card that has the Divine trait to choose a character at your location and shuffle 1d4 +1 random cards from her discard pile into her deck.
You may reveal an ally that has the Animal trait to add 1d4 to any check by a character at your location.
You may discard a spell to search your deck (☐ or your discard pile) for an ally that has the Animal trait and put it in your hand.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Grazzle uses Detect Magic

Cave Card 1:

Allip :
Core
Monster 1
Traits:
Incorporeal
Undead
To Defeat:
Combat 14
OR Divine 8
Immune to Mental and Poison.
If the check to defeat does not have the Magic trait, this monster is undefeated.
If undefeated, suffer the scourge Dazed.

Not magic, will reshuffle and will auto recharge my card at next recovery chance due to my power.

For next SOT Survival check, will use Aid to auto succeed.
SURVIVAL: WISDOM + 2: 5: 1d10 + 2 + 1d4 + 1 ⇒ (10) + 2 + (2) + 1 = 15 Success


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Check to Defeat Wolf Pack
Reveal Flame Staff to roll Arcane or Divine + 1d4; you may discard a spell (Burst Bonds) to add another 1d8.

DIVINE: CHARISMA + 3: 11: 2d8 + 3 + 1d4 ⇒ (5, 1) + 3 + (3) = 12 - Rolled 1 counts as a 0, but I still get 11, so Success! Off to the cave.

SOT: Grazzle will use power to discard top 2 from deck (Holy Light). 2 total cards can be healed. 2 for Crimsi?

At This Location: When you fail a check to defeat a bane, suffer the scourge Dazed.
Hour: Erastil's Eye
Hour Rules: If you are at a Wild location, you may discard a card to explore.
Turn Order: Crimsi, Fumbus, Grazzle, Pizazz

Scenario:
Fumbus Constitution 5: 1d8 ⇒ 5 Yes!
Grazzle Survival 5: 1d10 + 2 ⇒ (2) + 2 = 4 No
Pizazz Stealth 5: 1d10 + 1 ⇒ (9) + 1 = 10 Yes
Crimsi Survival 5: 1d8 + 2 ⇒ (3) + 2 = 5 Yes
I realize that I should have my Chain Mail displayed

Exploration: Cave Card 2 - Encounter:

Elixir of Energy Resistance :
Core
Item 0
Traits:
Alchemical
Liquid
To Acquire:
Intelligence
Craft 5
Display next to a local character.
While displayed:
* When they suffer Acid, Cold, Electricity, or Fire damage, reduce it by 1.
* When they suffer Acid, Cold, Electricity, or Fire damage, banish to reduce it to 0.
DURING RECOVERY
If proficient, you may succeed at a Craft 7 check to recharge this card.

Check to Acquire Elixir of Energy Resistance : CRAFT: WISDOM + 1: 5: 1d10 + 1 ⇒ (3) + 1 = 4 Failure

I am at a wild location, so discard ac Flame Staff to explore to hopefully get something Fumbus can beat for a move.

Exploration: Cave Card 3 - Encounter:

Allip :
Core
Monster 1
Traits:
Incorporeal
Undead
To Defeat:
Combat 14
OR Divine 8
Immune to Mental and Poison.
If the check to defeat does not have the Magic trait, this monster is undefeated.
If undefeated, suffer the scourge Dazed.

Reveal Flame Staff to roll Arcane or Divine + 1d4.
Grazzle discards Blessing of the Gods 2 to add die to DIVINE: CHARISMA + 3 check.

Check to Defeat Allip : DIVINE: CHARISMA + 3: 14: 2d8 + 3 + 1d4 ⇒ (5, 4) + 3 + (1) = 13 Failure Recharge chain mail to avoid the damage, but still get Dazed. Am now Dazed and Entangled. Will remove entangled at end of this turn and remove Dazed at end of next person's turn where I don't move.

EOT: End Turn, Recovery, and Reset hand

Grazzle wrote:

Hand: Heavy Pick, Detect Magic, Light Shield, Flame Staff, Researcher

Displayed: ac Hide Armor
Deck: 1 Discard: 13 Buried: 0
Hero Points: 0 // Grazzle has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.


NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
Movement:
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (☐ and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Retconning missed Rat Swarm encounter (ghost is too scary)

Grazzle Reveals ac Flame Staff to roll Divine + 1d4. Rat vulnerable so add 4
Check to Defeat Rat Swarm: DIVINE: CHARISMA + 3: 9: 1d8 + 3 + 1d4 + 4 ⇒ (7) + 3 + (4) + 4 = 18 Success

Grazzle moved to Cliff with Pizazz's turn. Then moved to Cave after Werewolf encounter.

Grazzle is at Cliff with this hand:

Grazzle wrote:

Updated Hand: Heavy Pick, Burst Bonds, Chain Mail, ac Flame Staff, Flame Staff, Blessing of the Gods 2

Displayed:
Deck: 5 Discard: 9 Buried: 0
Hero Points: 0
NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
Burst bonds to evade traps is available
Movement:
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (☐ and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Encounter: Werewolf
Grazzle Reveals ac Flame Staff to roll Strength or Melee skill + 1d6. (counts as playing a spell)
Grazzle discards Blessing of Pharasma to add 2 dice to check (since I used a spell).
Check to Defeat Werewolf: DIVINE: CHARISMA + 3: 11: 3d8 + 3 + 1d4 ⇒ (3, 5, 2) + 3 + (2) = 15 Success
Grazzle will move to Cliff


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

At This Location: On your check, if any die shows a 1 or 2, count it as 0
Hour: Incitation
Hour Rules: No Effect
Turn Order: Crimsi, Fumbus, Grazzle, Pizazz
Exploration: Cliff Card 1 - Encounter:

Benefaction :
Core
Blessing 0
Traits:
Divine
When this is the hour: No effect.
To Acquire:
Diplomacy
Divine 5
On another character's check, discard to bless.
To avenge, discard.
Discard to explore.

Check to Acquire Benefaction : DIVINE: CHARISMA + 3: 5: 1d8 + 3 ⇒ (8) + 3 = 11 Success

Grazzle will join the others at Campsite. Discard Benefaction to explore.

Exploration: Campsite Card 3 - Encounter:

Crow :
Core
Ally 1
Traits:
Animal
To Acquire:
Wisdom
Survival 5
On a local check to acquire, recharge to add 1d6.
Discard to explore. This exploration, on your checks to acquire, add 1d4.

Check to Acquire Crow : SURVIVAL: WISDOM + 2: 5: 1d10 + 2 ⇒ (10) + 2 = 12 Success

Grazzle discards Crow to explore again.

Exploration: Campsite Card 4 - Encounter:

Shiny Longshanks (Story Objective, Proxy A)::
Story Bane
Traits:
Aberration
Cockatrice
To Defeat:
Combat 12
Before acting, succeed at a Constitution, Fortitude, Stealth, or Survival 5 check or suffer the scourge Entangled.
If undefeated, suffer the scourge Exhausted

Check to avoid scourge Shiny Longshanks (Story Objective, Proxy A):: SURVIVAL: WISDOM + 2: 5: 1d10 + 2 ⇒ (2) + 2 = 4 Failure Grazzle becomes entangled in...the...longshanks?

Grazzle Discards Viper Strike to roll Divine + 2d4 for combat check.
Grazzle discards Sands of the Hour to bless Divine.

Check to Defeat Shiny Longshanks (Story Objective, Proxy A):: DIVINE: CHARISMA + 3: 12: 2d8 + 3 + 2d4 ⇒ (1, 3) + 3 + (4, 4) = 15 Success

Longshanks has been defeated! Time for Act 2

EOT: End Turn, Recovery, and Reset hand

Recovery Attempts:
Grazzle attempts to recover all cards in he/her Recovery pile.

Viper Strike: Divine 6: 1d8 + 3 ⇒ (1) + 3 = 4 -> Viper Strike recharged discarded.

Grazzle resets his hand.

Grazzle wrote:

Hand: Burst Bonds, Chain Mail, ac Flame Staff, Flame Staff, Blessing of the Gods 2, Blessing of Pharasma

Displayed:
Deck: 5 Discard: 9 Buried: 0
Hero Points: 0
NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
Movement:
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (☐ and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Grazzle will heal this turn. At start of move phase, will end my turn to remove EXHAUSTED and reset hand

EOT: End Turn, Recovery, and Reset hand

Grazzle wrote:

Hand: Viper Strike, Burst Bonds, Chain Mail, ac Flame Staff , Flame Staff, Sands of the Hour

Displayed:
Deck: 7 Discard: 5 Buried: 0
Hero Points: 0
NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
Movement:
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (☐ and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Encounter:

Wight :
Story Bane Monster 1

Traits:
Undead
Wight

Check:
Knowledge
6+#
OR
Combat
10+##

Powers:
Immune to Mental and Poison.
Before acting, suffer 1 Cold damage. If undefeated, suffer the scourge Drained.

Current hand mid turn:

Discard Eloquence for cold Damage

Grazzle Reveals ac Flame Staff to roll Arc or Div skill + 1d4. Discard Spell (cure) to add 1d8.

Check to Defeat Wight : DIVINE: CHARISMA + 3: 12: 2d8 + 3 + 1d4 ⇒ (1, 4) + 3 + (1) = 9 Failure

Recharge Light Shield to reroll 1d8.
1d8 reroll: 1d8 ⇒ 4 4+4+3+1 = 12 Success

Move to Cliff


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

At This Location: At the start of your turn, succeed at a Wisdom or Survival 4+# check or suffer the scourge Exhausted

Check to Avoid Hide Armor: SURVIVAL: WISDOM + 2: 4+#=5: 1d10 + 2 ⇒ (2) + 2 = 4 Failure

Hour: Abadar's Law
Hour Rules: On your check to close or to guard, add 1d4.
Turn Order: Crimsi, Fumbus, Grazzle, Pizazz
Exploration: Mountain Card 1 - Encounter:

Hide Armor:
Core
Armor 0
Traits:
Light Armor
To Acquire:
Constitution
Fortitude
Survival 3
Display. While displayed:
* When you suffer Cold or Combat damage, you may recharge to reduce it by 1.
* On your combat, Constitution, or Fortitude check, you may recharge to add your Survival modifier.

Check to Acquire Hide Armor: SURVIVAL: WISDOM + 2: 3: 1d10 + 2 ⇒ (6) + 2 = 8 Auto Success

Grazzle displays Hide Armor and moves to Ravine

Grazzle discards Blessing of the Gods 1 to explore again.

Exploration: Ravine Card 1 - Encounter:

Swamp Ooze :
Core
Monster 1
Traits:
Acid
Ooze
To Defeat:
Combat 9
Immune to Cold, Fire, Mental, and Poison.
After acting, each local character either recharges an armor or suffers 1 Acid damage.

Grazzle Discards Heavy Pick to roll Strength or Melee skill + 2d6.

Check to Defeat Swamp Ooze : STRENGTH: 3: 1d6 + 2d6 ⇒ (3) + (2, 6) = 11 Success
Grazzle recharges Hide Armor to avoid Acid damage.

Grazzle will move to cave and end turn
EOT: End Turn, Recovery, and Reset hand

Grazzle wrote:

Hand: Eloquence, Cure, Light Shield, Chain Mail, ac Flame Staff , Flame Staff

Displayed:
Deck: 9 Discard: 3 Buried: 0
Hero Points: 0 // Grazzle has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.


NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
Movement:
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (☐ and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Hour: Pharasma's Knowing
Hour Rules: On your check against an Undead card, add 1d6
Turn Order: Crimsi, Fumbus, Grazzle, Pizazz
Exploration: Trail Card 1 - Encounter:

Yeth Hound:
Core
Monster 1
Traits:
Animal
Outsider
To Defeat:
Combat 10
Before acting, each local character must succeed at a Wisdom 5 check or suffer the scourge Frightened.
If the hour's level is 0, after the encounter, each local character suffers 1d4 Mental damage that may not be reduced.

Before acting, each local character (Pizazz) must succeed at a Wisdom 5 check or suffer the scourge Frightened.
Wisdom 5: 1d10 ⇒ 7 Success

Check to Defeat Yeth Hound: DIVINE: CHARISMA + 3: 10: 1d8 + 3 ⇒ (7) + 3 = 10 Success

Will move to Location #2: Mountain
Grazzle discards Detect Magic to recovery to examine top card at Location (Mountain #2).

Mountain Card 2 - Examine:

Hide Armor:
Core
Armor 0
Traits:
Light Armor
To Acquire:
Constitution
Fortitude
Survival 3
Display. While displayed:
* When you suffer Cold or Combat damage, you may recharge to reduce it by 1.
* On your combat, Constitution, or Fortitude check, you may recharge to add your Survival modifier.

No magic, so guess I am done!

EOT:

Recovery Attempts:
Grazzle attempts to recover all cards in he/her Recovery pile.

Holy Light: Divine 8: 1d8 + 3 ⇒ (5) + 3 = 8 -> Holy Light recharged.
Detect Magic: Divine 4: 1d8 + 3 ⇒ (7) + 3 = 10 -> Detect Magic recharged.


Grazzle resets his hand.

Grazzle wrote:

Hand: Heavy Pick, Cure, Light Shield, Chain Mail, ac Flame Staff , Blessing of the Gods 1

Displayed:
Deck: 10 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
Movement:
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (☐ and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Hour: Gozreh's Growth
Hour Rules: On your check against an Animal or Elemental card, add 1d4.
Turn Order: Crimsi, Fumbus, Grazzle, Pizazz
Exploration: Trail Card 1 - Encounter:

Standard Bearer:
Core
Ally 1
Traits:
Human
Soldier
To Acquire:
Charisma
Diplomacy
Melee 6
On a local Strength or Constitution check, recharge to add 1d4.
Discard to explore. This exploration, on your checks against story banes, add 1d4.

Grazzle Recharges Researcher to add to CHA check.
Check to Acquire Standard Bearer: CHARISMA: 6: 1d8 + 1d6 ⇒ (3) + (2) = 5 Failure

Grazzle discards Orison to explore again.
Exploration: Trail Card 2 - Encounter:

Flame Staff :
Core
Item 0
Traits:
Attack
Fire
Magic
Staff
To Acquire:
Arcane
Divine 4
For your combat check, reveal to use Arcane or Divine + 1d4; you may discard a spell to add another 1d8.

Check to Acquire Flame Staff : DIVINE: CHARISMA + 3: 4: 1d8 + 3 ⇒ (8) + 3 = 11 Success

Out of toys to play with.
EOT: End Turn, Recovery, and Reset hand

Grazzle wrote:

Hand: Heavy Pick, Detect Magic, Holy Light, Light Shield, Chain Mail, ac Flame Staff

Displayed:
Deck: 10 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
Movement:
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (☐ and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler
Grazzle wrote:

Hand: Heavy Pick, Detect Magic, Holy Light, Light Shield, Researcher, Orison

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed twice the number of cards you discarded.
Movement:
Other:

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d6 ☐ +1
Constitution: d8 ☐ +1 ☐ +2 ☐ +3
Intelligence: d4 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3
Craft: Wisdom + 1
Survival: Wisdom + 2
Charisma: d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Charisma + 3
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
You automatically succeed at your check to recharge a spell (☐ and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☐ Add 2 to your check that invokes the Attack trait.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (CRA +1, SUR +2) | CHA d8 (DIV +3) Deck Handler

Grazzle will upgrade a BotG to Orison
Fills new Blessing slot with Sands of the Hour

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