GM Endless Forms' Rise of the Runelords (Inactive)

Game Master Mike Tuholski

Spires of Xin-Shalast (Book 6)

Northeast Varisia | Xin-Shalast | Tactical Map

Sandpoint | Sandpoint Hinterlands | Varisia | LOOT!


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In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town-and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city.

Hello all! I will be running Rise of the Runelords in its entirety and am looking for four players to join me. I am an experienced PbP GM and my games generally keep a good pace. I will expect you to post at least once a day (although more is certainly encouraged).

I will be handing out PFS credit for this game although we will be playing in "Campaign Mode" which means your character does not have to be PFS legal (see below for character creation details). Rather, you will receive a chronicle sheet for 3 XP and 4 PP at the end of each book that you can apply to any of your PFS characters. As such I will be giving preference to people who actually play PFS because I would like them to be able to take advantage of this opportunity to gain PFS credit from an AP. Please post your PFS number to indicate your interest in the PFS credit.

Guide to Organized Play, page 29:

Legal Pathfinder Society Characters
. . . Alternatively, if you are participating in a Pathfinder Adventure Path with an ongoing group undertaking the entire, six-book campaign, you may receive credit for playing the sanctioned portions of the adventure as if you had played a pregenerated character. In this case, GMs running the Adventure Path are not bound to the rules of the Pathfinder Society Organized Play campaign (such as 20 point buy, unavailability of hero points, etc...) when running the campaign or the sanctioned portion of the adventure. Pathfinder Society characters and characters from an ongoing Adventure Path campaign may not play in the same adventure.

About the GM:
I am a biologist about to start graduate school for a PhD in genetics and evolutionary biology. For now, I have quite a bit of free time but this may change next fall when I get busy with classes. I promise to be dedicated in keeping this campaign going though. I have GMd Reign of Winter in its entirety (in real life) and am currently part-way through GMing Shattered Star and Jade Regent via PbP (both games have been going for some time-Shattered Star almost a year-and are still going strong). If the players wish, I am even willing to schedule a regular time where we can all be on and have a rapid flurry of posts to knock out a few rooms in a dungeon in one sitting.

My GM Style:
I enjoy role-play over roll-play. I have a pretty good handle on the rules but don't be afraid to correct me if I do something wrong; I am more than willing to back up and retcon something if I made a mistake. I also like to push things along if the game starts to lag. If the party spends a week pondering over a door or which passage to take, I may just make the decision for you in order to keep the game going. I don't like to do this but over PbP I have found that it is occassionally necessary. I roll initiative for you because it makes the start of combat easier. I generally have players roll their own saving throws to save me time but I will occassionally roll saves or other things (like Perception) for you if it will save time..

For large maps I prefer Roll20 but I can use Google Drive if the party prefers. My Shattered Star group uses Roll20 (there are some big complicated dungeons in that one) but my Jade Regent group prefers Google Drive because not all of them can access Roll20 from their work computers. I am flexible on whatever works best for everyone.

Character Creation:

So that I don't have to repeat it several times in each section: No 3PP material! Please only use material published by Paizo.

Starting Point:
You are from Sandpoint or have moved there in the past few years. The rest of the backstory is up to you. Likely your Campaign Trait will help you mold this a little better.

Point Buy:
25 point buy. Nothing higher than an 18 or lower than a 10 before racial modifiers. In other words, you should only have a negative ability score if your racial modifer is negative. Really, with a 25 point buy you shouldn't need to be dumping stats anyways.

Races Allowed:
Sandpoint is primarily made up of humans with a smattering of dwarves, elves, gnomes, half-elves, half-orcs, and halflings. All of those races (the core races) are clearly allowed.

That being said, I will also consider the following races if the build catches my eye or they are particularly interesting characters:

  • catfolk
  • ratfolk
  • tengu
  • gillman
  • gripplis
  • suli
  • vanaras

All alternate racial traits are allowed.

Alignment:
No evil. No evil. I would prefer that you be good but you do not have to be. No evil.

Traits:
You start out with two traits, one of which must be a campaign trait (listed below). You may pick a third trait if you also take a drawback (see Ultimate Campaign for drawbacks).

Eager Performer: Hearing that Sandpoint had a theater rivaling those found in large cities like Magnimar and Korvosa, you decided to try your luck getting stage time there. After sending a letter to Cyrdak Drokkus requesting an audition and not hearing back, you’ve taken it upon yourself to travel to Sandpoint and meet him in person, trusting your force of will and charming inf luence will get you what you want. You gain a +1 trait bonus on checks for any one Perform skill. Additionally, choose any one spell of the enchantment school; its save DC increases by +1.

Family Ties: While not ethnically a Varisian, you have been raised among Varisians and they consider you one of their own. Furthermore, you managed to get in good with a group of Sczarni and consider them your new family. After being run out of the last place your Sczarni family camped, you tracked down a friend of the family in Sandpoint—a ruthless thug named Jubrayl Vhiski at the Fatman’s Feedbag. During your time with the Sczarni, you learned a few tricks of the trade. You gain a +1 trait bonus on Knowledge (local) checks and Knowledge (local) is always a class skill for you. In addition, you begin play able to speak and read Varisian.

Friends and Enemies: One of your family members, perhaps a parent, cousin, aunt, or uncle, helped Daviren Hosk put down a group of goblins near Sandpoint. Since then, your family member passed away, but not before telling you about that day and the offer Daviren made her should she ever be in need. Once you make it to Sandpoint and meet up with Daviren Hosk at the Goblin Squash Stables, he gives you one of his best steeds and all the necessary accoutrements as gratitude for your family member’s help: a heavy combat trained horse, a military saddle, saddlebags, bit and bridle, a month’s worth of feed, and lifetime stabling at the Goblin Squash Stables.

Giant Slayer: Your family’s village was plundered by giants in the wilds of Varisia, leaving nothing but a smoldering ruin. After the destruction of your village, your family trained for combat against giants to prevent such a tragedy from ever happening again. Since hearing of giants mobilizing throughout the countryside, you ventured to Sandpoint to help the town prepare for a possible incursion. You gain a +1 trait bonus on Bluff, Perception, and Sense Motive checks and +1 trait bonus on attack rolls and damage rolls against creatures of the giant subtype. Goblin Watcher: You grew up in Sandpoint staring off the cliff across the Varisian Gulf. Spending so much time there at Junker’s Edge watching the goblins below as they scrounged through the discarded junk and seeing what they made out of the garbage, you developed an eye for spotting the most useful and valuable discarded items. You gain a +1 trait bonus on Perception and Appraise checks, and a +5 trait bonus on Appraise checks to determine the most valuable item visible in a treasure hoard.

Hagfish Hopeful: Ever since passing through Sandpoint when you were a child and hearing about the contest at the popular tavern known as the Hagfish, you wanted to take that coin purse as your own and carve your name on the ceiling beam above the bar. Training yourself to choke down indigestible food and drink water a pig would refuse, you’ve built up quite a strong resistance to all things putrid and gross. You gain a +2 trait bonus on Fortitude saves against disease and poison.

Merchant Family: You are related to one of the four noble families from Magnimar who founded the Mercantile League of Sandpoint. You either grew up in Magnimar as a cousin in the Valdemar or Deverin family or were born and raised in Sandpoint. Education in running a business and years of looking after the family enterprise have given you a knack for trade. You increase the gp limit of any settlement by 20% and can resell items at an additional 10% over the amount of gp you normally would get from selling off treasure. Monster Hunter: Perhaps you came to the Varisian Gulf in search of the Sandpoint Devil, or maybe you followed fisherman’s tales of Old Murdermaw—regardless, you’ve ventured through Varisia to hunt down famous monsters. While they have all eluded you so far, you made it to Sandpoint to research and restock before heading back out into the wilderness. Because of your training, you gain a +1 trait bonus on attack rolls and weapon damage rolls against aberrations and magical beasts.

Scholar of the Ancients: Growing up with your nose in books, you’ve had a great interest in past cultures and ancient history. Furthermore, having grown up in Varisia, you know the monuments dotting the landscape belong to an ancient civilization known as Thassilon. From your life of study and dogged research, you’ve pieced together the language and partial history of this once-great empire. You gain a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Thassilonian. Student of Faith: While you have personally dedicated your life to a single deity, you study all religions and mortal faiths. Upon hearing that the town of Sandpoint recently completed a cathedral dedicated to the six deities most popular in the area, you had to see the place for yourself, and have arrived in time for the consecration of this holy edif ice. Because of your strong faith and broad range of study, you cast all cure spells at +1 caster level, and whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.

Classes:
All classes except Gunslinger are allowed. I have nothing against gunslinger, but this campaign is not in Alkenstar and Sandpoint likely doesn't have many (or any) firearms.

(By all classes I am including the Advanced Class Guide Playtest. If you choose one of these classes you must update to any new changes that are made when the book is released in August but I will allow you a one-time limitied rebuild to account for the new archetypes, feats, and abilities that may be introduced in that book.)

Archetypes:
All archetypes are allowed unless they grant you firearm use (see the Classes spoiler), including racial archetypes for your race.

Prestige Classes:
All prestige classes allowed, although alignment restrictions (such as evil alignment for Assassin) clearly outlaw some.

Feats:
All feats except Leadership (and similar Cohort feats) are allowed.

In addition, you may start with a Story Feat for free (although you do not have to). I can't promise that it will be fulfilled as I will largely be sticking to the book but I will try to cater to the players' needs if possible.

You may also start with one of the following feats for free:

  • Acrobatic
  • Alertness
  • Animal Affinity
  • Athletic
  • Deceitful
  • Deft Hands
  • Hermean Blood
  • Nature Soul
  • Persuasive
  • Prodigy
  • Scholar
  • Self-Sufficient
  • Skill Focus
  • Stealthy

Starting Gold:
Maximum for your class.

Hit Point:
Full value of your hit die at first level. Half your hit die plus 1 for every level after that.

For example, a rogue with a d8 hit die gets 8 HP at first level. At second level and every level after that he gains 5 HP.

Con modifiers and favored class bonuses are added as well.

Please note if you have any interesting multiclass/prestige class plans with your character.

---

Recruitment will be open until 10:00 am EST on Friday, February 14. I will hopefully make my decisions sometime on Saturday at the latest. Thanks everyone and I look forward to seeing your submissions!


Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I'm a little interested; I've played in PFS once, not sure I'm likely to return often though. I'll submit a character if it looks like you aren't filling up with dedicated PFS types.


Definitely interested in RotRL. I'm fairly new to PFS and have really only been able o partake in the online PFS campaigns here on Paizo. I'll look over the creation guidelines again in a bit and will have something up. Though I'm tossing around the idea of a halfling oracle (Ancestor) or going with a straight up monster hunter inquisitor from Sandpoint.


Woo-Hoo!

A judge that I know will be around long enough to finish an AP is offering campaign play of an AP I've been TRYING to play!

I think I've had FIVE false starts with this AP since I started playing on the boards. Only one made it to the glssworks, and we died (The group fell apart) during the glassworks. Heck, the last false start had the GM vanish after selecting the party and before actually starting!

I have a character I built specifically for this AP. I'm posting with this account so that you're more likely to recognize the player: Giovanni Valdriano, The Great Swarmholio, and Chuurock bin Ausk are all characters of mine I believe you've had to put up with during play.

This is my RotRL specific character. I haven't looked at your build rules, yet (I will be doing so shortly) so he's not been adapted to match them, yet. I expect that after I finish adapting Gudada Purrun to your specific generation rules that I will post to this thread with that profile.


Rogue incoming! Hold tight...

EDIT: errr, if hustonj is making a rogue, I will do something else.

EDIT 2: will there be time to craft, if I play a wizard?

Scarab Sages

dotting for interest as well. I could go arcane i could go classic Shield frontliner as well. Nothing super crazy race wise, prolly a standard ol human or half - elf.


That was pretty quick, actually.

Except for the potential free feats, everything else was already well laid out. I just had to edit a few numbers to match the 25 point build. I don't THINK I missed anything, but, if I did, somebody please tell me so I can correct the error.

This is NOT an optimum adventurer build. The build is far more optimized for the role 'Dada fills within his community. Heck, that's why I chose the free feat (Escape Artist) that I did. As an entertainer, he can now Take 10 and get a 20 (or more) for Escape Artist/Contortionist/Sleight of Hand/Legerdemain/Juggling and an 18 for Acrobatics/Tumbling.

The fact that those Take 10 for 20's also apply to Stealth and Escape Artist Breaking & Entering opportunities are secondary, right?

Gonna go look at Story Feats next, to see if any strike me as reasonable for the character, because neither of the Free Feat options has been part of the games I've gotten him into previously.

Edit: Hmmm . . .. Story Feats. Only 2 have any appeal for this character. Thief of Legend, though I don't think it plays well with this AP (unless there's more going on with the ruins/Runelords than I expect). Forgotten Past, with Gudada having forgotten that "recent unpleasantness" and his pilfering of murder weapons. Finding him self remembering that could prove interesting, I think.


Submitting Dherisan, a leftover from an old Runelords game I had to drop out of early. All information is in his profile, crunch and flavor. Hedge witch, intended to fill mostly a support function in the party with buffs and non-lethal debuffs. He's a natural mediator, and prefers finding nonviolent resolutions to most problems if at all possible.

I was wondering though if it was really super-essential for us to have one of the campaign traits? I worked Friends and Enemies into there because it's the only one that meshes, like, at all with his backstory, but he WAS made specifically for this campaign, and I can't see how he'd ever actually use the swag he's entitled to. As currently written, he is not a resident of Sandpoint, because he's been living as a bit of a nomad for years, but he visits regularly. I can change that if being an actual resident is going to be important to the campaign

I don't really do Pathfinder play, so I'm not in this for it. I'm applying because I'd love to get further into the campaign, as well as another chance to play this character, especially with a GM who says they emphasize role playing.


Interested, but I have run most of the first module some years ago please let me know if that is an issue. I Think I would like to run one of the ACG classes, probably Warpriest or Bloodrager so it will probably take a couple of days playing around before I have a build.

Do you have a policy regarding character age? I rather like the idea of an older character and would like to know whether to adjust abilities accordingly.


Color me interested! I wish we had more time, but I think I can manage.


Dotting for interest as well...I'll post a character concept in the next day or so.

Scarab Sages

I did have a quick question, if we chose say Merchant family as our sandpoint trait do we have an actual home in the town somewhere? Its more for background purposes than anything else really.

Sovereign Court

Dotting for interest. Especially if there's PFS Credit. :P

Grand Lodge

I'd love to play this in its entirety but as you know we just finished Burnt Offerings so I already have credit for that one. If I could still be considered I'd come up with a 25-pt buy version of Quiven for the sake of it and "continue" with him. Would that be OK, EF?


Hmmm . . .. I suppose I could roll with Unforgotten, too, though I would have to add details about 'Dada's siblings who also scattered to the winds and pick (at least) one of them to be tied to the Story Feat.

After further thought, Thief of Legend doesn't really seem to match the character either, since it is all about THE big score, and he sees himself as a hunter, working not to over-hunt his territory and cause later hunger. The two seem contradictory to me.


Here is the Nine's entry to this wonderful campaign. If you get a chance to go over it Endless and something needs changed just holler. I do need to add in the starting trait gear but i dont have my beastiary on me at the moment to pull up the horse stats. Will get to it as soon as I am able. Good luck all!


I'm interested.


Bleh.

Not one orc, not one warg, dragon, or even a scary hag. Nothing. I'm on the look out for nothing.

As much as Kast wants to be a soldier, he admits that standing guard isn't his favorite. After a few hours, his left leg begins to throb. After a couple more hours, his leg would actively ache and Kast would be gritting his teeth just to walk around.

Not that Kast would complain...he volunteered for this. It was an honor and a privilege to serve in the militia. And unlike some, Kast knows there is more to this world than life inside Sandpoint: there are wonders and dangers outside these walls and Kast was determined to go find them and see them.

Luckily, Kast's shift was almost over and soon he could go to enjoy some salmon and maybe some mead.

While waiting for his replacement, Kast feels that he can safely say that his patrol between the junkyard and the lighthouse are completely and utterly safe.

I heard that Ameiko has some nice buttered ham instead of the salmon. I hope it's still warm when I get there. In the meantime, maybe I'll make just one more tour of my charge.

Kast patrols again, using his longspear has a walking stick, his shield strapped to his back. ::pace, limp, pace, limp::

* * *

Greetings GM Endless--

Allow me to introduce you to Kast, a long term resident of Sandpoint, scholar, and wannabe soldier. He is an earnest fellow but with very big dreams: he no longer wishes to help teach at the academy, but longs for something more, something grander: he wants to be a soldier.

As such, he volunteers for the Sandpoint militia in his free time, hoping to learn more about the ways of soldiers and war. He knows he'll be leaving Sandpoint at some future time. He knows he has the potential to be a great hero...he just knows it.

Sadly, his family and friends, don't see the same thing. They see him for his limp, his twisted left leg, a bunchy mess of knots that makes him clumsy and slow on the battlefield. They try (gently) to keep him grounded and focused on 'safe' things, like teaching...fearing what the wild would do to a lame human.

Kast isn't going to listen to them.

About me: I'm am a long time PbPer and love the roleplay. If you have any questions about me, Kast, or my style, please let me know.

-Painlord


Interested... thinking about doing an Investigator whose specialty is more the Alchemy than the roguishness.


Since I have gotten PFS credit and played through some of the first part along with Quiven, would that hurt my chances of being selected?

If not, I have an idea for a divine character.


Going to work on my crunch in a bit. Concept is a Varisian inquisitor with the Giant Slayer campaign trait, probably the Self Sufficient feat, and up in the air as to which Story feat. I'm thinking most likely Foeslayer or Vengeance given the campaign trait I'm selecting. Going to be more melee oriented but also versatile for ranged as needed.

I'm going to mold the character around one of the roles suggested in Varisia Birth Place of Legends.


Pathfinder Adventure Path Subscriber

While I (sadly) can't commit to this presently, I heartily encourage those who haven't played this to do so. As the flagship AP in the Paizo line, it's a terrific story.

Also, Endless is a good GM (dinosaur trappings aside). :-)


Alright, this is Tangaroa. I'm going for the exotic.

Rissi! (and Brihz)

Background Draft 1:

Rissi is a black furred Ratfolk with a white mark running down her left flank. She is typically laden with vials and scrolls.

Rissi grew up in a traveling Ratfolk caravan, a particularly adventurous group originally hailing from distant Tian-Xia, but currently traveling between Magnimar, Katheer, Katapesh, Oppara, Absalom, and the Darklands. This particular caravan specializes in purchase and sale of exotic magical trinkets and alchemical mixtures, and fills a unique niche by doing business between the surface races and those of the Darklands.

Rissi has a relatively small family (for a Ratfolk) of 3 siblings, all younger sisters. She was by far the most serious of the group, feeling the weight of responsibility as the eldest sister. The extensive travel and practiced self-discipline gave Rissi keen insight into the workings of the world, and she gravitated towards the study of alchemy and magic. Her sisters, Jix, Kitch, and Nehm, were always much more carefree and liked to play nasty tricks on Big Sister. They stopped, however, after she taught herself a cantrip to turn their fur a splotchy green shade (after a scolding from mother, she naturally undid the magic.)

Seeing her blossoming talents her family sponsored her to the prestigious - and open-minded - arcanamirium, where she learned the ways of wizardry and enjoyed the sights and sounds of Absalom. Of course, like most ratfolk she had to dress in heavy robes to travel around town unmolested, but she learned the Halfling tongue and some magic to aid her (admitted poor) disguises.

A few years after her graduation from the Arcanamirium, her caravan was attacked by goblins while traveling in Varisia. Her magic helped to defend her family, but most of her caravan was not so lucky.

Her family fled to the nearest city - Sandpoint - and made a warren for themselves in the sewers underneath the city. Rissi resumed her alchemy and wizardry activities to help support her family, which also provided an excuse to explore the new city. She is still relatively new to this city, but her natural Ratfolk curiosity has already led her to fall in love with the place. In particular, frequent curios of Thassilonian origin are brought to her by adventurer's to identify - she has taken a particular interest in these, understanding them to be from the culture that invented modern wizardry as she knows it.

Rissi explores the city in heavy robes to mask her features, masquerading as a halfling, and uses disguise self when necessary.

She is friendly, curious, nimble and bookish. A quick witted woman, she is quick to scold those who behave foolishly and has a maternal instinct towards any she adopts into her extended "family".

Her best friend is her pet rat familiar, Brihz, who helps her around the shop when she tinkers with scrolls or alchemical items, and whom she carries around everywhere.


Hello EndlessForms,

I would like to throw Helgarr into the mix, and apply for this one - I am still mulling over the story feat, and choosing the additional feat from the list provided.

Some secret stuff for EndlessForms:

I would like to have some strong investment in Survival Skills, even though the background logic for Helgarr perfectly matches the Urban Barbarian Archetype. So I am really leaning on Skill Focus (Survival) - it should give her a decent ability to live in the wild for the time being (am I correct in assuming that I can use Survival as normal without having it as a class skill?). Since I am planning on taking a few levels of unbreakable fighter along the road (perhaps around level 5), Survival would become a class skill, and receive a very nice boost.

I was looking at Hermean Paragon, but I don't think it fits in well with Helgarr background - also... I like the idea behind skill focus, because I would eventually think about taking the Orcish Eldritch Heritage, revealing a VERY dark portion of Helgarr's background. What do you think about it?


The basic crunch and background are in the alias for your perusal.

I have been wanting to join a Rise of the Runelords for a loooong time - have been through the very initial stages of it once, but it really died away before it got any momentum, unfortunately.

I think Helgarr is a good fit for the game, so here she is.


This is Lucian's application for this campaign. We have played twice before and I've liked your GMing so I'm happy to apply for a longer gaming experience.

Here's his background as an appetizer. I hope you like it!

Background
Lucian was born in Sandpoint, though his parents quickly understood they wouldn't be able to keep up with the young boy's thirst for knowledge. Early in his life, he displayed an amazing capacity to absorb knowledge of all kinds without effort. In fact, it was as if knowledge came to him on its own volition. At first it wasn't a problem, and Lucian's parents were both very happy to raise a bright child.

Things didn't remain this way though. To nobody's surprise, the Varisian boy joined the Turandarok Academy one year earlier than most children. Sandpoint's appointed teacher, Ilsoari Gandethus, welcomed the child with open arms, excited to see a student that would care about his teachings on old Varisia, the various Shoanti tribes, and the effect of bonemeal on crop cultures in the Sandpoint hinterlands. The old teacher soon had to admit he was unable to cater to Lucian's needs in learning, and the boy's reaction was not a decent one. He started sabotaging the teacher's courses, acting as a know-it-all or give the answers to his classmates when an infuriated Ilsoari wanted each of them to think their way out of the problem. Needless to say, Lucian soon found the Turandarok academy's gates closed to him.

The prodigy's father then turned to the only man who could be a good teacher for young Lucian, Sandpoint's sage Brodert Quink. The elderly man proved a strange if perfect match for the boy, who learned to love listening to the endless ramblings - or were they pieces of a historical jigsaw puzzle? - that Quink fed him with. He became an eager listener to this source of endless knowledge on lost empires, forgotten languages, planes of existance, and lines of succession among the Shoanti chieftains of the Shiikirri-Quah. Lucian eventually came to share Brodert Quink's great passion in the ancient civilization of Thassilon, and helped him in his experiments on the Old Light, unfortunately to no avail.

One day, the young boy noticed that his mentor would travel alone to a secluded location on the coast at night, without even telling him where he would go. Moved by his unquenchable curiosity, Lucian decided to follow the old man to that place and was able to understand why Bordert was so secretive about it: the loremaster had unearthed a Thassilonian artifact, marked with the rune of wrath. Ever the cautious man, Quink spent the whole night studying the dweomer from afar, refraining from touching the dangerous rune. Hours later, he returned to Sandpoint, without noticing his apprentice who was hidden not far away. Once his master gone, Lucian approached the artifact, fascinated by it. After a quick study and some preliminary remarks, he decided to cross the threshold the loremaster was unwilling to cross - he touched the rune. The Thasslionian stone burst into a pillar of flame instantly, seriously burning the young man's hands. Power infused Lucian as a result, but the price to pay was high: his hands would forever be charred beyond healing. Fortunately, the young man's master wasn't far away and could save Lucian's life. He even refused to scold the foolish boy, as the lesson was already learned.

In time, Lucian lost his troublemaker attitude completely to become a fine, balanced young man who was taught to love sharing his knowledge within the canvas of social conventions. He has grown very fond of Brodert Quink, but he knows there is a moment a man has to leave his mentor in order to learn on his own...

PFS information:
The complete information is at the bottom of Lucian's profile, but I'm simply including the number here: #76446-6


So far:

Witch
Wizard

Barbarian
Fighter

Oracle
Oracle

Rogue
Rogue

Just strikes me as kinda funny. That's got to be the most even distribution (across the 4 traditional roles [arcane, combat, divine, skill]) that I've ever seen.


Tangaroa wrote:
EDIT 2: will there be time to craft, if I play a wizard?

Yes, this AP should allow you (at certain points at least) to craft and maybe even take some time off from adventuring to craft. It's not like Reign of Winter where you're traveling constantly with the clock ticking.

Broken Prince wrote:
Do you have a policy regarding character age? I rather like the idea of an older character and would like to know whether to adjust abilities accordingly.

I would prefer everyone start out below middle age. You don't have to roll age if you don't want to, though, so you can be one year below middle age if you want to (so you could make a 34 year old human). If the game goes longer than a year (in game-time), you will age and take the penalties but I don't want anyone starting out at middle age or above.

TheNine wrote:
I did have a quick question, if we chose say Merchant family as our sandpoint trait do we have an actual home in the town somewhere? Its more for background purposes than anything else really.

Nope, that's fine.

Justin L. Warren wrote:
Since I have gotten PFS credit and played through some of the first part along with Quiven, would that hurt my chances of being selected?

If you guys don't mind replaying parts of Book 1 for no credit, I'm fine if you want to apply. You guys have the added advantage that I know that you are good and consistent posters and I will be taking that into account when I make my decisions.

thunderspirit wrote:
Also, Endless is a good GM (dinosaur trappings aside). :-)

What, you don't like Henry and his brachiosaurus Indy? I'm totally bringing a T-Rex down on you guys in Jade Regent now. Let's see how Miso handles that at level 3! ;)

Helgarr wrote:
stuff

Sounds like a great concept to me!

---

Lots of good ideas coming in already; this is going to be tough!


Gudada Purrun wrote:

So far:

Witch
Wizard

Barbarian
Fighter

Oracle
Oracle

Rogue
Rogue

Just strikes me as kinda funny. That's got to be the most even distribution (across the 4 traditional roles [arcane, combat, divine, skill]) that I've ever seen.

And both of the divine are loracles. I found that funny.


I humbly submit giant slayer and monster hunter, Sealman Alerteyes.

Background:
Really? Do you care? Its an adventure path. If you want something, here you go =v).

Believe it or not, it is custom in dwarven cultures to give farm animals to one's children for their birthday. When Sealman was 14, he received a sheep. Seal named his birthday sheep Catorce. Oh the adventures Seal and Catorce had together. The two of them were the best of friends.

Then one night, there was ruckus in the barn. The animals began to cry out, beah and bleep. Mama, Papa and little Seal Alerteyes rushed out to see what was causing the commotion. When they reached the barn, they found the bodies of their farm animals bent and broken. But no sign of Catorce. Sealman went outside and looked out on the horizon. Their under the pale moon light and giant figure lumbered away with a sheep slung on its shoulder. From this distance, the young dwarf though he heard his Catorce call out his name, "Seal, Seal, Seal"

From that day on, Sealman swore to hunt down every giant in the land to find his beloved Catorce. This was 30 years ago* . . .

*You are the biologist, you figure out the lifespan of a sheep =v)

PFS #: 15767
I do plan on multiclassing into ranger in a level or two and probably switch back and forth over time.


Oh no! Another Nebten dwarf! Watch out!


My character IS completed and I do play PFS...so loo 'SUNAMBER' over.

Dark Archive

I was debating going down the Twin Thunders/Earth Child route, but then I would be playing another Dwarven Monk! OMGwtfRoxxORXBBQ sauce.


<Sunamber> Alaerin Summerhawke wrote:
My character IS completed and I do play PFS...so loo 'SUNAMBER' over.

Why am I responding? Because you seemed insulted that I didn't assume that what appeared to be a "dot" post was more. "I'm interested" and "I submit this character" are generally recognized as having different meanings. Glad to see the submission!

As for the whole "character IS completed" bit . . ..

1) The character is not built using Endless Form's build point total.

2) You have not selected from the list of bonus feats that Endless Forms offered.

3) Endless Forms has not provided a ruling on starting with self-crafted gear. Not that I saw, anyway. Also, I'm curious about self-crafted gear without the corresponding craft skill?

So, I'm not so sure that your character counts as completed. It certainly appears complete enough for people to look it over and form opinions, but there are some changes to be made before the character is in line with the character creation rules provided for this advertisement.

Heck, I'm still arguing with myself about taking a bonus story feat as Endless Forms offered, so my character's not complete, either.


Sealman Alerteyes wrote:
*You are the biologist, you figure out the lifespan of a sheep =v)

We had several sheep on our farm. They tended to die of old age after around 10 years. I think 30 years is wishful thinking. . . .

lol

But then again, this is Golarion. Maybe some loaded farmer cleric of Erastil keeps casting raise animal companion on the dead sheep he finds lying around.

Gudada Purrun wrote:
3) Endless Forms has not provided a ruling on starting with self-crafted gear. Not that I saw, anyway. Also, I'm curious about self-crafted gear without the corresponding craft skill?

Hm. I suppose I will allow self-crafted gear if you have the appropriate feat (Scribe Scroll, Brew Potion, etc) or the appropriate Craft skill for mundane items. You must have at least one rank in the applicable Craft skill though.


EndlessForms wrote:
Hm. I suppose I will allow self-crafted gear if you have the appropriate feat (Scribe Scroll, Brew Potion, etc) or the appropriate Craft skill for mundane items. You must have at least one rank in the applicable Craft skill though.

Excellent - I was going to ask about this if my character was accepted. It works out to a mighty 2 extra scrolls, and maybe a few extra alchemical items. Break the bank :)


Going with a Paladin of Shelyn, Fenchus Deverin junior, a Glaive wielder, should have an alias up tomorrow. Probably combat reflexes, fey foundling, nemesis, and skill focus in a perform.

Endlessforms:
I was considering taking the Nemisis story feat for Tsuto Kaijitsu having them have grown up together and clashed at school, etc. But I have played up to fighting him before so I am not sure that is fair. Any suggestions for an appropriate nemesis that would make sense for a virtuous paladin type?

I am planning on taking fey foundling and from what little I recall of Tsuto's story I thought we might have a kind of dark and light mirror thing.

Dark Archive

Seal is not the sharpest tool in the shed as they say. But he has hope! And in the end, hope is what triumphs over evil . . . or a really big, pointy stick.

And now you know who not to rely on for Knowledge checks.


Dotting for interest. Crunch in profile, should have fluff tomorrow!


Hey GM,

I have tried to get in this game once before and failed and have been waiting for the 'right' game to come along to try again. I really liked what I read about your GMing style (similar to what I do with the games I GM).

In any case, I didn't have a PFS membership but I joined just to make sure my chances to be selected are not curtailed in any way (Pathfinder # 123663).

Please consider Dimitrio Carini for inclusion in your game (fluff and crunch in the alias). I think I've met all the requirements to be considered but please let me know if anything is missing or if you need further information at this time.

Thanks for hosting the game,

Fabian


EF, I decided to pass on the Quiven clone and instead "cloned" an inquisitor that I have in PFS instead. His crunch and a background idea is in the profile. Let me know what you think or if I need to adjust anything.


EndlessForms wrote:
Hm. I suppose I will allow self-crafted gear if you have the appropriate feat (Scribe Scroll, Brew Potion, etc) or the appropriate Craft skill for mundane items. You must have at least one rank in the applicable Craft skill though.

Would that include Alchemical Items?

Dark Archive

Hmm... Very interesting. Been wanting to try my hand at a RotRL campaign, and with PFS credit too, I can't help but apply.

I'll start brainstorming and see what I can come up with - currently leaning towards an arcane spellcaster type, but my concepts tend to be rather mercurial for a while...

Dark Archive

So does anybody got an over-under on how many more applicants this hits on Monday? I'm looking at 26.5.


Faelyn here... with my Inquisitor of Ragathiel. I just need to select another trait and an inquisition (thinking perhaps Vengeance given the concept). I've got most of the background fluff thought up, just need to put it to paper. I also would like to try and find a different avatar, but so far it's the closest I can find.

If you've got any questions/concerns please let me know!


I am pulling out, good luck everyone.


I originally posted my character for a Shattered Star AP... so I have modified the last part of his history back to my original history... as being a Pathfinder recruit is not necessary for this game.


Endless Forms:

Ok, here are some Helgarr updates and considerations:

- I think I will drop Skill Focus: Survival and go for the Self Sufficient feat - can't stretch the stats far enough to give her the necessary Charisma 13, and pursue Eldritch Heritage later on (and 15 for Improved version). Dropping Wisdom would put me too far away from the wild barbarian concept, penalizing stuff like Survival, Perception, and even Heal (though I don't think I will be able to raise this one much, since it is not a class skill). Being able to include some orc blood in Helgarr would certainly make for some interesting roleplaying possibilities, as she realizes there is something of the Shoanti worst enemies in her - maybe next time;

- As far as Story Feats go, I am divided between Nation Builder (because of Helgarr's background, and her goal of making the Shoanti Quahs look outside of their own borders), but the "When in either unclaimed wilderness or land under your own control" part may become an issue, because none of the surrounding lands can be considered "under her control" :D; Champion - because it is a cool Story Feat for almost any barbarian in my book, it meshes well with Urban Barbarian Crowd control, and eventually with Desperate Battler - however it doesn't mesh that well with Helgarr's Urban Barbarian logic; Explorer - this may be one of the better fits, because that is exactly what Helgarr has been doing, and plans on continue doing for her people; Feral Heart is perhaps the most cool looking feat for her, as it mixes up very well the urban logic with wild nature of the barbarian within - so... As I said, I am still split ;)

Any thoughts are welcome.


Updated profile to include background, personality, description. Added here for easy reference.

Background:
Jes grew up in Magnimar. She had been adopted into one of the minor merchant houses and raised as their own as they could not conceive their own child. She had a solid education and her parents learned at a very early age that Jes was extremely inquisitive and very bright. They didn’t know whether this was simply because she was a gnome or because she was special, but like all parents they assumed it was because she was very special.

In academy Jes excelled in the arcane arts though not in the traditional sense. Instead she was able to brew concoctions instilled with arcane energy and use those for herself. She loved history and found the different monuments of Magnimar especially intriguing, particularly monuments that pre-dated the city like the Irespan. During one of her outings for research she came across a small alcove into Irespan. Her she found a some ancient writings that she had never seen. She took etchings and raced back to the academy to consult her mentors. None were aprticulalry familiar with the strange language though she was eventually directed to someone who was; Brodert Quink. Brodert explained what he knew of an ancient empire that pre-dated Magnimar and even the Earthfall. A powerful society known as Thassilon.

Over the next several years as Jes finished up her schooling and started to continue her research she worked with Brodert closly learning everything she could of Thassilon and building up her skill with their ancient language. After Brodert received a request to study a ruin in the small town of Sandpoint Jes quickly jumped at the opportunity to travel outside of Magnimar, having hit a wall in her own research. Brodert, enjoying Jes’s company, her continuous optimism and her reverence of his knowledge, unlike any he usually gets elsewhere, decided to take her on as an apprentice.

So the two made their way to Sandpoint and setup shop near the Old Light where they have been continuing their research over the last 10 years.

Personality:
Jes is energetic and inquisitive. She is very easy going and loves the company of others as long as she isn’t in the middle of some new piece of research. She always thinks the best of people, which luckily hasn’t been too much of an issue. She isn’t naïve by any means but believes people are inherently good. Anytime she finds a new piece of history she is like a dog with a bone, always digging as far as she can. Due to her family history she does have some amount of business acumen, but it is mainly passing knowledge.

Description:
Jes stands at just slightly over 3 feet. She is petite even for a gnomes standard and looks almost like a small child. Her hair is a fiery red, which is usually put up in ornate arrangements on top her head, partially for fashion but also for function. She has piercing green eyes and a small button of a nose. Her child like looks only adds to her cute and innocent appearance. Her clothes are common to the region, generally in slightly brighter colors, but nothing too obnoxious. She is often carrying around a book scribbling notes, and always has a small pack with various vials of liquids.

EDIT Wanted to note that I have not played RotRL as of yet but I have GMed through Book 2 and am currently running 3 concurent PbP games of it, all still in Book 1. I'm very good at not meta-gaming though :)


Gudada Purrun wrote:
<Sunamber> Alaerin Summerhawke wrote:
My character IS completed and I do play PFS...so loo 'SUNAMBER' over.

Why am I responding? Because you seemed insulted that I didn't assume that what appeared to be a "dot" post was more. "I'm interested" and "I submit this character" are generally recognized as having different meanings. Glad to see the submission!

As for the whole "character IS completed" bit . . ..

1) The character is not built using Endless Form's build point total.

2) You have not selected from the list of bonus feats that Endless Forms offered.

3) Endless Forms has not provided a ruling on starting with self-crafted gear. Not that I saw, anyway. Also, I'm curious about self-crafted gear without the corresponding craft skill?

So, I'm not so sure that your character counts as completed. It certainly appears complete enough for people to look it over and form opinions, but there are some changes to be made before the character is in line with the character creation rules provided for this advertisement.

Heck, I'm still arguing with myself about taking a bonus story feat as Endless Forms offered, so my character's not complete, either.

Sorry, I only had a phone to reply from in my first post... and have been dealing with work.. a lot of posts been made and I've only just today been able to read it all. I'll update my character to fit EndlessForms campaign rules. for any other AP.. with just core rules the character is complete... didn't realize there would be additional stuff to pick or decide upon. No. I was not insulted... but the post in question was rushed and though I had posted him he was apparently not included in the roster of submissions. I merely wanted to make sure I had been noted.

EDIT -
Well for <SUNAMBER's> Build he will be going likely Fig 2 / Wizard [Fire Elementalist] 5 / Eldritch Knight 10

He will be taking the Item Creation feats of Craft Magic Arrms and Armor and Craft Wondrous Item eventually. Basically a fighting spellcaster with full access to Arcane magic. I think I will take his Sword as his Arcane Focus for spellcasting. The Familiar is cute.. but I noted that most Runelords did not take a familiar... he IS after power like them.. though hopefully he will learn to constrain his desire to succeed tempered with a purpose to uphold the Good!

It is my intention at some point int he game to have him fully embrace the path of good and give up his anger at the world to serve the couse of rightness - switching alignment slowly through role-play to Chaotic Good.

Maybe even find some romance for him in game to heal his lonely heart.

Well those are just some goals... an an idea of where he's going 'character-wise' as a hero - hopefully eventually a Mythic Hero!

But his very Next level will be Wizard at 2nd level.

EndlessForms:

I've noted that I picked the Campaign trait from the Rise of the Runelords Player's companion called 'Big Game Hunter'... but it is not in your list of traits. Can I keep that one or must I pick one of your posted ones?

Sovereign Court

Great. I'm stuck in what character to submit. lol

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