GM Endless Forms' PFS Broken Chains (Inactive)

Game Master Mike Tuholski

A level 5-7 module.

Slaver Compound | Temple of Lamashtu



The Flaxseed Pathfinder Lodge

Hello everyone! Welcome to the game. Before we start, please post the following information:

PFS #
Day Job roll
Initiative
Perception

Also, remember to check into the Gameplay thread if you haven't already. Thanks! We'll get started as soon as I'm back in the States and everyone is ready!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Dot. I'm fighting a stomach bug, DM. I'll get all the info up tomorrow, assuming I'm feeling better!


The Flaxseed Pathfinder Lodge

No rush. We're not starting for a while anyways. I've got a few days in Christchurch and then about 24 hours of traveling before I'm back in Indiana (for a few days, then back to Wisconsin for good).

The Exchange

Male Oread Monk (Tetori) 6 | HP: 46/51 | AC 20 (24) | T 20 | FF 17 (21) | Fort +7 | Ref +7 | Will +8 | CMD 29 (33 grapple) | Init +4 | Perc +12 | Sense Mot +10 | SF 4/6

PFS: 64554-10
Day Job: Profession (Bouncer): 1d20 + 9 ⇒ (16) + 9 = 25

Initiative: +4
Perception: +12

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

Currently in the last encounter of my previous adventure. Got a good group so it should end quickly hopefully.

Will need to level up afterwards though.

PFS: # 119407-1 (Exchange)
Init: +4
Perception: +11(+13 for traps) +13 for familiar
Day Job craft alchemy with crafters fortune: 1d20 + 22 + 5 ⇒ (17) + 22 + 5 = 44


Varian is currently in a game - I have asked the GM how much we have left to play and if the game is likely to continue beyond the 13th, I will let you know asap so you can recruit a replacement for me... sorry for any headaches this may cause... I HOPE I can finish up that scenario and then play here, but I won't overlap them because I'm sure that's against the rules lol...


- ok... I just got word... Varian's current game has not gone nearly as far as I was hoping it would have by now. We have a lot of ground left to cover, and that said, I will have to drop out of this game with Varian. I hope you can play with one less, or better yet, recruit a replacement. Thanks for accepting me into the game though... I look forward to playing Lore in City of Golden Death with you and maybe getting Varian into one of your games at a later date!

Good gaming to all!

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Since JAF0 can't join, I'll gladly step in with Ennoia, if I may!

PFS #76446-5
Silver Crusade
No Day Job
Init +8
Perception +0

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

12445-3
Pathfinder Agent is my only job.
Init.+8
Perception +12/+14 for traps


The Flaxseed Pathfinder Lodge

@Ennoia: sounds good to me

@JAFO: sorry to hear about that but at least you got into my other one. See you there!

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Thanks a lot, EF!

Seeing as this is a module and can be long, I'll buy two extra quivers of 50 cold iron arrows each (for a total of 100 arrows).

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Sorry, totally missed that I made it in.Thanks for sending the reminder GM. Here now

PFS 13475-1
Day Job roll : none
Initiative +2
Perception +16

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

Previous group is still a bit sluggish for some reason. Gm was a bit afk, but he's back now. Hopefully we can finish it quickly.


The Flaxseed Pathfinder Lodge

I'll try not to jump into any combats until you're done; we can take it slow with some RP and set up until then. Just keep us updated and let me know when you're ready.

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

Will do.

-Posted with Wayfinder

Liberty's Edge

AC 19/23 (T 15, FF 14). HP 45/52, Fort +9/8, Ref +12/8, Will +8/4. Init +7, CMD/CMD 7/15, Speed 30ft/40ft
attacks:
Fauchard +1 +8 1d10+5 18-20/x2, spiked gauntlet +7 1d4+3, sling +2 1d4+3 || AC Bite +11 1d8+6, 2 claws +10 1d6+6
skills:
Bluff +11, Diplomacy +14, Disguise +11, Fly +3, Handle Animal +15, Intimidate +10, Knowledge (all) +6, Knowledge Nobility +8, Perception +10, Spellcraft +8, Stealth +7, Use Magic Device +18

Tarquin here. It seems my other character is stuck in a limbo due to afk GM. This character is ready and willing (also lvl 6).

PFS: # 119407-10 Liberty's Edge
Init: +7
Perception: +10(deaf) +6 for Tiger companion
Day Job: wouldn't mind using the previous roll but with a +14 mod instead getting a 31 in total.

Delphine is a deaf ninja(oracle, but dressed as ninja) with a tiger companion. She has a training harnass which we could put on the tiger to keep it as an animal worthy for trading. Otherwise she can do shrink companion with a scroll.

Could you put Tarquin on inactive?

Liberty's Edge

AC 19/23 (T 15, FF 14). HP 45/52, Fort +9/8, Ref +12/8, Will +8/4. Init +7, CMD/CMD 7/15, Speed 30ft/40ft
attacks:
Fauchard +1 +8 1d10+5 18-20/x2, spiked gauntlet +7 1d4+3, sling +2 1d4+3 || AC Bite +11 1d8+6, 2 claws +10 1d6+6
skills:
Bluff +11, Diplomacy +14, Disguise +11, Fly +3, Handle Animal +15, Intimidate +10, Knowledge (all) +6, Knowledge Nobility +8, Perception +10, Spellcraft +8, Stealth +7, Use Magic Device +18

Could you also put Navi on inactive? Thank you :)

Liberty's Edge

AC 19/23 (T 15, FF 14). HP 45/52, Fort +9/8, Ref +12/8, Will +8/4. Init +7, CMD/CMD 7/15, Speed 30ft/40ft
attacks:
Fauchard +1 +8 1d10+5 18-20/x2, spiked gauntlet +7 1d4+3, sling +2 1d4+3 || AC Bite +11 1d8+6, 2 claws +10 1d6+6
skills:
Bluff +11, Diplomacy +14, Disguise +11, Fly +3, Handle Animal +15, Intimidate +10, Knowledge (all) +6, Knowledge Nobility +8, Perception +10, Spellcraft +8, Stealth +7, Use Magic Device +18

We once had a lovely discussion with an otyuch about giving him food instead of eating us. Great roleplay fun and interaction. Then his mate came along and further discussion between the two. It was hilarious.

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

There is one in the very first PFS scenario I GMed in PbP format. Lots of fun indeed!


The Flaxseed Pathfinder Lodge

Yeah, otyugs are always a lot of fun. As long as you can make the knowledge check to realize they are intelligent and can be bargained with, that is. But you don't even really need a good Diplomacy to make them happy.

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Sir Terramor the Blue Knight
PFS #2405-5
Day Jobs are for peasants!
Initiative +2
Perception +10

The Exchange

Male Oread Monk (Tetori) 6 | HP: 46/51 | AC 20 (24) | T 20 | FF 17 (21) | Fort +7 | Ref +7 | Will +8 | CMD 29 (33 grapple) | Init +4 | Perc +12 | Sense Mot +10 | SF 4/6

GM, I just realized that I had calculated my CMD vs. Grapple incorrectly. It should be 33, not 35. I mistakenly thought that the Greater Grapple bonus applied to CMB and CMD, but as it is worded, it only applies to CMD.

I don't think that this had an effect on any previous encounters. I've updated my header info.

I apologize for my error, I wasn't knowingly trying to falsify my abilities.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

DM, I can't get my post to stick inthe gameplay thread. Shel's Will Save was a 24.

She will delay until Dalton's action, hoping for a shot at adding a sneak attack to her blows.

Attack 1d20 + 10 ⇒ (10) + 10 = 20

Damage 1d3 + 3 ⇒ (3) + 3 = 6 plus
2d6 ⇒ (2, 2) = 4

Attack 1d20 + 10 ⇒ (3) + 10 = 13

Damage 1d3 + 1 ⇒ (1) + 1 = 2 plus
2d6 ⇒ (4, 2) = 6

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

I'm having yet another problem getting Shel's post to stick. Here is what I wanted to post in gameplay.

Will save 1d20 + 7 ⇒ (5) + 7 = 12

Shel swings both of her blades at the dog, trying to take it out.

Attack 1d20 + 10 ⇒ (16) + 10 = 26
Damage 1d3 + 3 ⇒ (1) + 3 = 4

Attack 1d20 + 10 ⇒ (16) + 10 = 26
Damage 1d3 + 1 ⇒ (2) + 1 = 3

The Exchange

Male Oread Monk (Tetori) 6 | HP: 46/51 | AC 20 (24) | T 20 | FF 17 (21) | Fort +7 | Ref +7 | Will +8 | CMD 29 (33 grapple) | Init +4 | Perc +12 | Sense Mot +10 | SF 4/6

So, if Terramor's runner is correct, I believe that first hit with the kukri would bring him down. Of the remaining three attacks, only two wil hit me and only one will confirm. Those will give me 24 damage. Then with Brachus' channeling, Dalton is down six.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

To answer Sir Terramore question:

Incorporeal subtype -> http://paizo.com/pathfinderRPG/prd/monsters/creatureTypes.html#incorporeal- subtype

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