Ekaym Smallcask

Brachus's page

763 posts. Organized Play character for Revvy Bitterleaf.


Full Name

Brachus

Race

Human

Classes/Levels

Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Gender

Male

Size

1, 78m

Age

34

Special Abilities

30 foot radius of postive energy, heal the living...damage the undead (5d6/DC18will save 8/day)

Alignment

NG

Deity

Caiden Cailean

Languages

Common

Strength 8
Dexterity 10
Constitution 12
Intelligence 10
Wisdom 24
Charisma 16

About Brachus

PFS: 13475-1 (No Dayjob)

HPs 73(10d8+con+favored class bonus) =(8+(9*5=45)+10+10)

Saves:
Fort.: +8 (Base +7, Con +1)
Ref.: +3 (Base +3)
Wil.: +12 (Base +7, Wis +5)

Domains:

Liberation::
(Su): You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.

Freedom's Call (Su): At 8th level, you can emit a 30-foot aura of freedom for a number of rounds per day equal to your cleric level. Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions. This aura only suppresses these effects, and they return once a creature leaves the aura or when the aura ends, if applicable. These rounds do not need to be consecutive.

Travel(subdomain - exploration):
Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.

Door Sight (Su): You can lay your hand upon any surface and see what is on the other side, as if using clairvoyance. Using this power takes 1 minute, during which time you must be touching the surface you want to see through. You can keep looking for as long as 10 minutes with each use of this power, but must touch the surface and take no other action the entire time. The surface cannot be thicker than 6 inches plus 1 inch per cleric level you possess. You can use this power a number of times per day equal to 3 + your Wisdom modifier.

Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.

Cleric spells prepared:
lvl 0 (4) - detect magic, guidance, create water, detect poison
lvl 1 (4+2+1*) - remove fear*, remove sickness, liberating command, air bubble, protection from evil, bless, sun metal
lvl 2 (4+2+1*) - remove paralysis*, sound burst (3*), hold person (DC 19), Lesser Restoration, Shield other.
lvl 3 (3+2+1*) - fly*, communal resist energy, magic circle against evil, Invisibility purge, communal delay poison, prayer (substitute prayer for create food and drink)
lvl 4 (3+1+1) - dimensional door*, blessing of fervor, freedom of movement, summon monster IV, forceful strike
lvl 5 (2+1+1) teleport* ,breath of life, life bubble, communal air walk

Equipment:
Holy symbol of Cayden Cailean
Masterwork Chain Shirt
Heavy wooden shield
Buckler
Masterwork Cold Iron morningstar (+6/+1 to hit / 1d8-1 P/B damage)
Rapier (+5/-1 to hit / 1d6-1 damage)
Masterwork backpack (with normal traveling gear)
2*Holy Water
1*Alchemical Fire
1*Alkali flask (1d6 acid, double vs oozes)
Tanglefoot bag
Lesser metamagic rod, reach
2*Sunrod
Light crossbow (with 50 bolts) (+6 to hit / 1d8 damage (19-20*2) - 80ft. range)
Wand of cure light wounds (31/50) in spring loaded wrist sheath
Headband of inspired wisdom (+4)
Pair of platinum rings worth 50 gp
Scroll of Restoration
Scroll of communal air walk
Scroll of Invisibility Purge
Scroll of Water Breathing

Skills:
Diplomacy +15 (9 ranks, +3 trained, +3 cha)
Perception:+18 (9 ranks, +1 trait, +3(trained), +5 wis)
Knowledge (Religion): +5 (2 ranks, trained)

Feats:
Selective Channel
Extra Channel
Channel Smite
Fortified armour training
Clarify channel

Fortified armor training:
Prerequisite: Proficient with armor or shield.

Benefit: If an opponent scores a critical hit against you, you can turn the critical hit into a normal hit. If you do, either your armor or your shield gains the broken condition (your choice).


Clarify channel:
Your channeled energy heals the body and opens the mind to the possibility of true love.

Prerequisite(s): Channel energy class feature, worshiper of a good deity.

Benefit(s): Once per day when you channel positive energy to heal living creatures, if any of the creatures you healed are currently affected by one or more charms or compulsions that allowed a saving throw, you grant each of those creatures an immediate save to prematurely end one of those effects. Creatures healed gain a sacred bonus on this save equal to your Charisma bonus (minimum +1)+3.