BODYGUARDING SHEL: With Aid Allies, Bodyguard and Intercept, I can burn an Attack of Opportunity whenever an adjacent ally is attacked to give that ally a +4 to AC.
Delphine steps closer in the room with White Fan in tow. She casts a spell and the gnoll with the blue vest is eying his friends a little more than his enemies. murderous command dc 16
Destroying Ankhazu’s ghost breaks her influence over the remaining cultists, while the discovery of the hidden temple and dissemination of its location finally heralds its destruction. Any surviving cultists attempt to flee with no hope of restoring their influence in the Twilight Gate district. Still, any work they’ve already accomplished is done. The confirmed presence of similar cults and slave operations throughout the Inner Sea has dire implications.
The Pathfinder Society and the Twilight Talons are grateful to see Othine’s fate resolved (despite the outcome) and reward your for your heroism!
All of the prisoners and escaped slaves are taken in by the Twilight Talons for rehabilitation.
Not much of a dramatic ending but that's pretty much it! Thanks everyone! I'll get chronicles out and get the game reported later.
The ghost was supposed to be the boss, I guess. Although it didn't seem any harder than some of the other monsters in the back of the temple complex. I've either run or played most of the modules at this point and to be honest this one wasn't the best. There wasn't much to it and as a dungeon crawl I wouldn't rate it very highly.
But we still had a good group and I'm glad everyone had a good time!
Male Oread Monk (Tetori) 6 | HP: 46/51 | AC 20 (24) | T 20 | FF 17 (21) | Fort +7 | Ref +7 | Will +8 | CMD 29 (33 grapple) | Init +4 | Perc +12 | Sense Mot +10 | SF 4/6
Yeah, it was fun, but a little... monotonous I guess is the word. The living ladder thing was cool (mimic?) and unexpected. Doesn't rate near my favorite module (Feast at Ravenmoor).
Still, thank you everyone for making this enjoyable. I hope you didn't mind Dalton's "Grapple, rinse, repeat" strategy - as I sure had fun with it.
Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge
It was my first adventure with a dedicated grappler and same for the Cavalier Bodyguard. For Shel at least, you two were wonderful. More sneak attack from your grapples, Dalton, and all those bodyguarding goodies from Terramore were awesome!
I have a tetori monk as well so I'm used to the grapple-pin-stunning pin tactic.
[ooc]Feast of Ravenmoor is good but my favorites (after having played or GM'd most of them sans Cult of the Ebon Destroyers which I just started running and Curse of the Riven Sky with which I have no experience) are The Harrowing (very creative and chaotic!) and Doom Comes to Dustpawn (1950s alien invasion adventure).
Hello everyone! Welcome to the game. Before we start, please post the following information:
PFS #
Day Job roll
Initiative
Perception
Also, remember to check into the Gameplay thread if you haven't already. Thanks! We'll get started as soon as I'm back in the States and everyone is ready!
No rush. We're not starting for a while anyways. I've got a few days in Christchurch and then about 24 hours of traveling before I'm back in Indiana (for a few days, then back to Wisconsin for good).
AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Varian is currently in a game - I have asked the GM how much we have left to play and if the game is likely to continue beyond the 13th, I will let you know asap so you can recruit a replacement for me... sorry for any headaches this may cause... I HOPE I can finish up that scenario and then play here, but I won't overlap them because I'm sure that's against the rules lol...
- ok... I just got word... Varian's current game has not gone nearly as far as I was hoping it would have by now. We have a lot of ground left to cover, and that said, I will have to drop out of this game with Varian. I hope you can play with one less, or better yet, recruit a replacement. Thanks for accepting me into the game though... I look forward to playing Lore in City of Golden Death with you and maybe getting Varian into one of your games at a later date!
AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
I'll try not to jump into any combats until you're done; we can take it slow with some RP and set up until then. Just keep us updated and let me know when you're ready.
AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Tarquin here. It seems my other character is stuck in a limbo due to afk GM. This character is ready and willing (also lvl 6).
PFS: # 119407-10 Liberty's Edge
Init: +7
Perception: +10(deaf) +6 for Tiger companion
Day Job: wouldn't mind using the previous roll but with a +14 mod instead getting a 31 in total.
Delphine is a deaf ninja(oracle, but dressed as ninja) with a tiger companion. She has a training harnass which we could put on the tiger to keep it as an animal worthy for trading. Otherwise she can do shrink companion with a scroll.
We once had a lovely discussion with an otyuch about giving him food instead of eating us. Great roleplay fun and interaction. Then his mate came along and further discussion between the two. It was hilarious.
Yeah, otyugs are always a lot of fun. As long as you can make the knowledge check to realize they are intelligent and can be bargained with, that is. But you don't even really need a good Diplomacy to make them happy.
Male Oread Monk (Tetori) 6 | HP: 46/51 | AC 20 (24) | T 20 | FF 17 (21) | Fort +7 | Ref +7 | Will +8 | CMD 29 (33 grapple) | Init +4 | Perc +12 | Sense Mot +10 | SF 4/6
GM, I just realized that I had calculated my CMD vs. Grapple incorrectly. It should be 33, not 35. I mistakenly thought that the Greater Grapple bonus applied to CMB and CMD, but as it is worded, it only applies to CMD.
I don't think that this had an effect on any previous encounters. I've updated my header info.
I apologize for my error, I wasn't knowingly trying to falsify my abilities.
Male Oread Monk (Tetori) 6 | HP: 46/51 | AC 20 (24) | T 20 | FF 17 (21) | Fort +7 | Ref +7 | Will +8 | CMD 29 (33 grapple) | Init +4 | Perc +12 | Sense Mot +10 | SF 4/6
So, if Terramor's runner is correct, I believe that first hit with the kukri would bring him down. Of the remaining three attacks, only two wil hit me and only one will confirm. Those will give me 24 damage. Then with Brachus' channeling, Dalton is down six.