GM Endless Forms' PFS Broken Chains (Inactive)

Game Master Mike Tuholski

A level 5-7 module.

Slaver Compound | Temple of Lamashtu


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Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

As ever, Sir Terramor moves up to support Shel. One day their enemies will live long enough for him to maneuver into the flank!

1 adamantine longsword, Power Attack and Gang Up: 1d20 + 12 - 2 + 2 + 1 ⇒ (6) + 12 - 2 + 2 + 1 = 191d8 + 5 + 4 ⇒ (6) + 5 + 4 = 15

BODYGUARDING SHEL: With Aid Allies, Bodyguard and Intercept, I can burn an Attack of Opportunity whenever an adjacent ally is attacked to give that ally a +4 to AC.

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Ennoia moves into the room and shoots at the blue-furred gnoll.

+1 Composite Longbow (cold iron, DA, PBS): 1d20 + 14 ⇒ (8) + 14 = 221d8 + 9 ⇒ (7) + 9 = 16


The Flaxseed Pathfinder Lodge

Sir Terramor slashes his blade into the gnoll as Ennoia puts an arrow into the other!

Initiative:

1. Ennoia, Sir Terramor, Shel, Delphine, and Dalton
2. Cultists
3. Brachus

woman: grappled by Dalton
red: 27 dmg
blue: 16 dmg

Delphine is up!

Liberty's Edge

AC 19/23 (T 15, FF 14). HP 45/52, Fort +9/8, Ref +12/8, Will +8/4. Init +7, CMD/CMD 7/15, Speed 30ft/40ft
attacks:
Fauchard +1 +8 1d10+5 18-20/x2, spiked gauntlet +7 1d4+3, sling +2 1d4+3 || AC Bite +11 1d8+6, 2 claws +10 1d6+6
skills:
Bluff +11, Diplomacy +14, Disguise +11, Fly +3, Handle Animal +15, Intimidate +10, Knowledge (all) +6, Knowledge Nobility +8, Perception +10, Spellcraft +8, Stealth +7, Use Magic Device +18

Delphine steps closer in the room with White Fan in tow. She casts a spell and the gnoll with the blue vest is eying his friends a little more than his enemies.
murderous command dc 16

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Will: 1d20 + 5 ⇒ (7) + 5 = 12

With Delphine's spell the gnoll gets a crazed look in his eye and raises his falchion against the pregnant human cultist!

mwk falchion power attack: 1d20 + 9 - 1 ⇒ (8) + 9 - 1 = 16
damage: 2d4 + 6 + 3 ⇒ (2, 1) + 6 + 3 = 12

Grappled by Dalton, she is quite easy to hit and he leaves behind a wound. She curses at him and tries to break free:

cmb: 1d20 + 2 ⇒ (14) + 2 = 16

The last gnoll cultist raises his falchion against Shel! Don't forget about Sir Terramor's protection!

mwk falchion power attack: 1d20 + 9 - 1 ⇒ (3) + 9 - 1 = 11
damage: 2d4 + 6 + 3 ⇒ (2, 3) + 6 + 3 = 14

Initiative:

1. Ennoia, Sir Terramor, Shel, Delphine, and Dalton
2. Cultists
3. Brachus

woman: 12 dmg, grappled by Dalton
red: 27 dmg
blue: 16 dmg

You guys are up!

The Exchange

Male Oread Monk (Tetori) 6 | HP: 46/51 | AC 20 (24) | T 20 | FF 17 (21) | Fort +7 | Ref +7 | Will +8 | CMD 29 (33 grapple) | Init +4 | Perc +12 | Sense Mot +10 | SF 4/6

Dalton shifts around, taking a 5-foot step to flank one of the gnolls with Shel.

Meanwhile, he puts the squeeze on the expectant mother...

Standard
Maintain to Harm: 1d20 + 16 + 5 ⇒ (4) + 16 + 5 = 25
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Move Action
Maintain to Pin: 1d20 + 16 + 5 ⇒ (6) + 16 + 5 = 27

Swift Action
Stunning Fist: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

DC 16 Fortitude Save or stunned for one round.

Okay, then. Using up all my low rolls...

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel uses the distraction of the monk to slice two times at the gnoll.

Flank Attack One 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
Damage 1d3 + 3 ⇒ (1) + 3 = 4 plus
2d6 ⇒ (5, 6) = 11 sneak attack

Flank Attack Two 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Damage 1d3 + 1 ⇒ (2) + 1 = 3 plus
2d6 ⇒ (1, 4) = 5 sneak attack

Possible crit 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Damage 1d3 + 1 ⇒ (1) + 1 = 2

Current AC is 24 with Terramor's guard!

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Brachus moves into the room behind Sir Terramore and gives him a friendly piece of advice on where to strike next

(Moving - current position should provide everyone in the room with the benefit from the magic circle vs evil - and casting guidance on Sir Terramore)


The Flaxseed Pathfinder Lodge

Dalton quickly incapacitates the woman while Shel finishes off one of the gnolls!

Initiative:

1. Ennoia, Sir Terramor, Shel, Delphine, and Dalton
2. Cultists
3. Brachus

blue: 16 dmg

Ennoia, Sir Terramor, and Delphine are up!

Liberty's Edge

AC 19/23 (T 15, FF 14). HP 45/52, Fort +9/8, Ref +12/8, Will +8/4. Init +7, CMD/CMD 7/15, Speed 30ft/40ft
attacks:
Fauchard +1 +8 1d10+5 18-20/x2, spiked gauntlet +7 1d4+3, sling +2 1d4+3 || AC Bite +11 1d8+6, 2 claws +10 1d6+6
skills:
Bluff +11, Diplomacy +14, Disguise +11, Fly +3, Handle Animal +15, Intimidate +10, Knowledge (all) +6, Knowledge Nobility +8, Perception +10, Spellcraft +8, Stealth +7, Use Magic Device +18

Delphine moves in an strikes at the last gnoll.
attack: 1d20 + 8 ⇒ (5) + 8 = 131d10 + 5 ⇒ (10) + 5 = 15

-Posted with Wayfinder

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Ennoia shoots a volley against their last opponent.
+1 Composite Longbow (cold iron, RS, DA, Manyshot, PBS): 1d20 + 12 ⇒ (9) + 12 = 212d8 + 18 ⇒ (8, 3) + 18 = 29
+1 Composite Longbow (cold iron, RS, DA, PBS): 1d20 + 12 ⇒ (13) + 12 = 251d8 + 9 ⇒ (1) + 9 = 10
+1 Composite Longbow (cold iron, RS, DA, PBS): 1d20 + 7 ⇒ (4) + 7 = 111d8 + 9 ⇒ (8) + 9 = 17


The Flaxseed Pathfinder Lodge

Enjoys takes down the gnol!

Out of combat!


The Flaxseed Pathfinder Lodge

Destroying Ankhazu’s ghost breaks her influence over the remaining cultists, while the discovery of the hidden temple and dissemination of its location finally heralds its destruction. Any surviving cultists attempt to flee with no hope of restoring their influence in the Twilight Gate district. Still, any work they’ve already accomplished is done. The confirmed presence of similar cults and slave operations throughout the Inner Sea has dire implications.

The Pathfinder Society and the Twilight Talons are grateful to see Othine’s fate resolved (despite the outcome) and reward your for your heroism!

All of the prisoners and escaped slaves are taken in by the Twilight Talons for rehabilitation.

Not much of a dramatic ending but that's pretty much it! Thanks everyone! I'll get chronicles out and get the game reported later.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Woot! Another game down! Thanks so much for running, DM. We kept a lot of demonic babies from sprouting today!

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Thanks, EF! It was fun and creepy!

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

That was indeed over a bit..unexpectedly quick.I was expecting some massive end battle. Thanks for running (and everyone for playing), it was fun


The Flaxseed Pathfinder Lodge

The ghost was supposed to be the boss, I guess. Although it didn't seem any harder than some of the other monsters in the back of the temple complex. I've either run or played most of the modules at this point and to be honest this one wasn't the best. There wasn't much to it and as a dungeon crawl I wouldn't rate it very highly.

But we still had a good group and I'm glad everyone had a good time!

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Thanks a lot for running this game for us, EF!

The Exchange

Male Oread Monk (Tetori) 6 | HP: 46/51 | AC 20 (24) | T 20 | FF 17 (21) | Fort +7 | Ref +7 | Will +8 | CMD 29 (33 grapple) | Init +4 | Perc +12 | Sense Mot +10 | SF 4/6

Yeah, it was fun, but a little... monotonous I guess is the word. The living ladder thing was cool (mimic?) and unexpected. Doesn't rate near my favorite module (Feast at Ravenmoor).

Still, thank you everyone for making this enjoyable. I hope you didn't mind Dalton's "Grapple, rinse, repeat" strategy - as I sure had fun with it.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

It was my first adventure with a dedicated grappler and same for the Cavalier Bodyguard. For Shel at least, you two were wonderful. More sneak attack from your grapples, Dalton, and all those bodyguarding goodies from Terramore were awesome!


The Flaxseed Pathfinder Lodge

I have a tetori monk as well so I'm used to the grapple-pin-stunning pin tactic.

[ooc]Feast of Ravenmoor is good but my favorites (after having played or GM'd most of them sans Cult of the Ebon Destroyers which I just started running and Curse of the Riven Sky with which I have no experience) are The Harrowing (very creative and chaotic!) and Doom Comes to Dustpawn (1950s alien invasion adventure).

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Well, GMEF, if you want to run any of those for us, I'm in!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge
Sir Terramor the Blue Knight wrote:
Well, GMEF, if you want to run any of those for us, I'm in!

]Heck yeah, lol!

The Exchange

Male Oread Monk (Tetori) 6 | HP: 46/51 | AC 20 (24) | T 20 | FF 17 (21) | Fort +7 | Ref +7 | Will +8 | CMD 29 (33 grapple) | Init +4 | Perc +12 | Sense Mot +10 | SF 4/6

I just wished I had an investigator for Feast of Ravenmoor, to fit in with the Wicker Man vibe. And +1 for any further adventures.

-Posted with Wayfinder

Liberty's Edge

AC 19/23 (T 15, FF 14). HP 45/52, Fort +9/8, Ref +12/8, Will +8/4. Init +7, CMD/CMD 7/15, Speed 30ft/40ft
attacks:
Fauchard +1 +8 1d10+5 18-20/x2, spiked gauntlet +7 1d4+3, sling +2 1d4+3 || AC Bite +11 1d8+6, 2 claws +10 1d6+6
skills:
Bluff +11, Diplomacy +14, Disguise +11, Fly +3, Handle Animal +15, Intimidate +10, Knowledge (all) +6, Knowledge Nobility +8, Perception +10, Spellcraft +8, Stealth +7, Use Magic Device +18

I'm interested in the latter two if you are ever up for playing them :)


The Flaxseed Pathfinder Lodge

I have already run The Harrowing and Doom Comes to Dustpawn but good luck on your future games!

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