Sir Terramor the Blue Knight |
As ever, Sir Terramor moves up to support Shel. One day their enemies will live long enough for him to maneuver into the flank!
1 adamantine longsword, Power Attack and Gang Up: 1d20 + 12 - 2 + 2 + 1 ⇒ (6) + 12 - 2 + 2 + 1 = 191d8 + 5 + 4 ⇒ (6) + 5 + 4 = 15
BODYGUARDING SHEL: With Aid Allies, Bodyguard and Intercept, I can burn an Attack of Opportunity whenever an adjacent ally is attacked to give that ally a +4 to AC.
Ennoia |
Ennoia moves into the room and shoots at the blue-furred gnoll.
+1 Composite Longbow (cold iron, DA, PBS): 1d20 + 14 ⇒ (8) + 14 = 221d8 + 9 ⇒ (7) + 9 = 16
EndlessForms |
Sir Terramor slashes his blade into the gnoll as Ennoia puts an arrow into the other!
Initiative:
1. Ennoia, Sir Terramor, Shel, Delphine, and Dalton
2. Cultists
3. Brachus
woman: grappled by Dalton
red: 27 dmg
blue: 16 dmg
Delphine is up!
Delphine Tarrasquel |
Delphine steps closer in the room with White Fan in tow. She casts a spell and the gnoll with the blue vest is eying his friends a little more than his enemies.
murderous command dc 16
-Posted with Wayfinder
EndlessForms |
Will: 1d20 + 5 ⇒ (7) + 5 = 12
With Delphine's spell the gnoll gets a crazed look in his eye and raises his falchion against the pregnant human cultist!
mwk falchion power attack: 1d20 + 9 - 1 ⇒ (8) + 9 - 1 = 16
damage: 2d4 + 6 + 3 ⇒ (2, 1) + 6 + 3 = 12
Grappled by Dalton, she is quite easy to hit and he leaves behind a wound. She curses at him and tries to break free:
cmb: 1d20 + 2 ⇒ (14) + 2 = 16
The last gnoll cultist raises his falchion against Shel! Don't forget about Sir Terramor's protection!
mwk falchion power attack: 1d20 + 9 - 1 ⇒ (3) + 9 - 1 = 11
damage: 2d4 + 6 + 3 ⇒ (2, 3) + 6 + 3 = 14
Initiative:
1. Ennoia, Sir Terramor, Shel, Delphine, and Dalton
2. Cultists
3. Brachus
woman: 12 dmg, grappled by Dalton
red: 27 dmg
blue: 16 dmg
You guys are up!
Dalton Bodhi |
Dalton shifts around, taking a 5-foot step to flank one of the gnolls with Shel.
Meanwhile, he puts the squeeze on the expectant mother...
Standard
Maintain to Harm: 1d20 + 16 + 5 ⇒ (4) + 16 + 5 = 25
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Move Action
Maintain to Pin: 1d20 + 16 + 5 ⇒ (6) + 16 + 5 = 27
Swift Action
Stunning Fist: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
DC 16 Fortitude Save or stunned for one round.
Okay, then. Using up all my low rolls...
Shel Whispertongue PFS |
Shel uses the distraction of the monk to slice two times at the gnoll.
Flank Attack One 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
Damage 1d3 + 3 ⇒ (1) + 3 = 4 plus
2d6 ⇒ (5, 6) = 11 sneak attack
Flank Attack Two 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Damage 1d3 + 1 ⇒ (2) + 1 = 3 plus
2d6 ⇒ (1, 4) = 5 sneak attack
Possible crit 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Damage 1d3 + 1 ⇒ (1) + 1 = 2
Current AC is 24 with Terramor's guard!
Brachus |
Brachus moves into the room behind Sir Terramore and gives him a friendly piece of advice on where to strike next
(Moving - current position should provide everyone in the room with the benefit from the magic circle vs evil - and casting guidance on Sir Terramore)
EndlessForms |
Dalton quickly incapacitates the woman while Shel finishes off one of the gnolls!
Initiative:
1. Ennoia, Sir Terramor, Shel, Delphine, and Dalton
2. Cultists
3. Brachus
blue: 16 dmg
Ennoia, Sir Terramor, and Delphine are up!
Delphine Tarrasquel |
Delphine moves in an strikes at the last gnoll.
attack: 1d20 + 8 ⇒ (5) + 8 = 131d10 + 5 ⇒ (10) + 5 = 15
-Posted with Wayfinder
Ennoia |
Ennoia shoots a volley against their last opponent.
+1 Composite Longbow (cold iron, RS, DA, Manyshot, PBS): 1d20 + 12 ⇒ (9) + 12 = 212d8 + 18 ⇒ (8, 3) + 18 = 29
+1 Composite Longbow (cold iron, RS, DA, PBS): 1d20 + 12 ⇒ (13) + 12 = 251d8 + 9 ⇒ (1) + 9 = 10
+1 Composite Longbow (cold iron, RS, DA, PBS): 1d20 + 7 ⇒ (4) + 7 = 111d8 + 9 ⇒ (8) + 9 = 17
EndlessForms |
Destroying Ankhazu’s ghost breaks her influence over the remaining cultists, while the discovery of the hidden temple and dissemination of its location finally heralds its destruction. Any surviving cultists attempt to flee with no hope of restoring their influence in the Twilight Gate district. Still, any work they’ve already accomplished is done. The confirmed presence of similar cults and slave operations throughout the Inner Sea has dire implications.
The Pathfinder Society and the Twilight Talons are grateful to see Othine’s fate resolved (despite the outcome) and reward your for your heroism!
All of the prisoners and escaped slaves are taken in by the Twilight Talons for rehabilitation.
Not much of a dramatic ending but that's pretty much it! Thanks everyone! I'll get chronicles out and get the game reported later.
Shel Whispertongue PFS |
Woot! Another game down! Thanks so much for running, DM. We kept a lot of demonic babies from sprouting today!
EndlessForms |
The ghost was supposed to be the boss, I guess. Although it didn't seem any harder than some of the other monsters in the back of the temple complex. I've either run or played most of the modules at this point and to be honest this one wasn't the best. There wasn't much to it and as a dungeon crawl I wouldn't rate it very highly.
But we still had a good group and I'm glad everyone had a good time!
Ennoia |
Thanks a lot for running this game for us, EF!
Dalton Bodhi |
Yeah, it was fun, but a little... monotonous I guess is the word. The living ladder thing was cool (mimic?) and unexpected. Doesn't rate near my favorite module (Feast at Ravenmoor).
Still, thank you everyone for making this enjoyable. I hope you didn't mind Dalton's "Grapple, rinse, repeat" strategy - as I sure had fun with it.
Shel Whispertongue PFS |
It was my first adventure with a dedicated grappler and same for the Cavalier Bodyguard. For Shel at least, you two were wonderful. More sneak attack from your grapples, Dalton, and all those bodyguarding goodies from Terramore were awesome!
EndlessForms |
I have a tetori monk as well so I'm used to the grapple-pin-stunning pin tactic.
[ooc]Feast of Ravenmoor is good but my favorites (after having played or GM'd most of them sans Cult of the Ebon Destroyers which I just started running and Curse of the Riven Sky with which I have no experience) are The Harrowing (very creative and chaotic!) and Doom Comes to Dustpawn (1950s alien invasion adventure).
Shel Whispertongue PFS |
Well, GMEF, if you want to run any of those for us, I'm in!
]Heck yeah, lol!
Dalton Bodhi |
I just wished I had an investigator for Feast of Ravenmoor, to fit in with the Wicker Man vibe. And +1 for any further adventures.
-Posted with Wayfinder
Delphine Tarrasquel |
I'm interested in the latter two if you are ever up for playing them :)
EndlessForms |
I have already run The Harrowing and Doom Comes to Dustpawn but good luck on your future games!