
Falko Escheus |
Taking the first sip of wine, memories of the winemaker that had them trapped and left them to an horrible death surface. He takes his time to taste the wine, trying to detect abnormal qualities, or worse.
Perception: 1d20 + 14 ⇒ (5) + 14 = 19
Assuming the role of the bodyguard, Falko lets his boss speak first. Instead, he listens intently at Bree's words, keeping an eye on her facial expression to detect subtle shifts.
Sense Motive: 1d20 + 8 ⇒ (7) + 8 = 15

Cretien Dufrene |

"Interesting. And if you don't mind my asking, what is the non-you quarter?"

GMEDWIN |

Bree says, "Well, my right arm right below the shoulder and leg from the knee down. I used to walk on a peg leg in a veteran's hospital. This crazy Risuri druid was somehow able to control jaguars and the thing was able to pounce on me and take my leg and arm and have them for lunch. Oddly enough, he saved my life as well and then I ended up in a Risuri hospital and then a prisoner barge for the remainder of the conflict."

GMEDWIN |

Bree shows her girdle, "As far as I know it was an experimental surgery, the doctors sewed me together and then gave me this magic girdle. The worst part is I cannot spend too many days in my beloved Danor without the girdle starting to malfunction. Anyway, you know what is really weird, when I first met you back in Beaumont, I was waiting on my employer to hire me to be his bodyguard but the Caius Bergeron never showed up."

GMEDWIN |

She says, "I was hired to be a bodyguard and he never showed up but I already had the ticket anyway and as I said the girdle starts to lose it's power and I might get an infection or really ill if I am in the dead magic zone. So the train was leaving Danor and I decided to go back home."

Cretien Dufrene |

"A sensible action, I suppose. Though why would you even meet him inside the area?"

GMEDWIN |

Bree looks at him and says, "The client assured me that I would be in and out of Danor in four days, so although it gets more and more itchy the longer I am in the dead zone but as long as I am not in the zone for more than 10 days I should be fine, which is sad because I cannot see my family because they live in the north. What happened to that woman who was with you, yesterday?"

Iva Skipwith-Darling |

A blond human woman makes her way onto the second class car of the train at the last stop the train made. She stands with a regal bearing, and wears her hair in the Drakar style. Her traveling dress is well tailored, and you almost can't see the armor she wears under the outer coat or the weapons tucked into the belt of the outer coat. She carries a satchel, and wears a haversack.
As the train leaves the station she stands up from her seat, and makes her way toward the first class cars looking for her employer. I hope I can figure out who is supposed to be my "boss" when I get to their car. Not having a good description makes things difficult.

GMEDWIN |

GM ROlls
Bree smiles and says, "Interesting, you have had a revolving door on this journey. There was that man the first day and then there was the teenager. Very interesting."
@Iva,
You sit down long enough to get your ticket processed and clipped. The conductor says, "Huh, all the way Vendricce. Good. By the way the Dining car for 1st and 2nd class passengers is in the caboose."

Falko Escheus |
Falko/Gauthier shrugs: "I don't find it surprising. Ever worked with schOlars? There the worst prima donnas! Imagine working for scholars..."
He only then realizes who else is in the room and blushes violently, then mumbles: "Just saying. People with normal egos can barely stand them. Imagine when they are expected to work together. Sometimes I think my real job is to make sure they don't kill each other..."

Iva Skipwith-Darling |

Iva starts toward the the dining room. On the way there she stops outside the suite of her contacts, and listens at the door. Hearing voices, but not able to make out what they are saying she knocks at the door, and waits.
Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Iva Skipwith-Darling |

Iva steps to the side and nods to the departing visitor. She takes note of the visitors appearance as she leaves. Interesting I didn't expect her to look like that.
Still standing outside the door her back ramrod straight. "Forgive my intrusion gentlemen. I've been sent from the office with some contract changes and import papers for Mr. DeWir to review and approve. I wish to make an appointment with him to discuss it when it's convenient with his schedule of course." she glances up and down the corridor. "My name is Ms. Burnett, and I'm a solicitor for his company. I'm in the second class cars if he wishes to meet at a later time."
Perception for Spies in the Corridor: 1d20 + 9 ⇒ (11) + 9 = 20
Bluff to Convey a Message: 1d20 + 6 ⇒ (12) + 6 = 18

Iva Skipwith-Darling |

"Thank you." Iva says in a husky voice that holds a bit of an Drakr accent. She enters the room and takes a seat. She pulls a stack of papers from her satchel, and hands them over. They are in fact very legal looking documents about a contract for a shipment of metals from Flint to Segobriga in Ber. There are many places marked as needing approved that indicate the RHC will be inspecting the shipment. She waits calmly for his reaction.
I'm new at this particular world. Feel free to RetCon any details I get wrong. I've only got what the player's guide tells me.

GMEDWIN |

While Iva continues talking with the rest of the team and the conversation with Bree, the train has gone two hours longer and stops in the cold industrial city Oslinie Udar:
Dwarven/Drakran
Alistair Goswick, please describe how you get on the train in the second class, but first go to your assigned seat.

Iva Skipwith-Darling |

Iva tries to keep a straight face when the conductor announces the city name of Oslinie Udar, but she can't quite pull it off. "Leave it to a dwarf to name their city Donkey Kick." she chuckles.

Cretien Dufrene |

"Certainly. Gentlemen, and Lady, this is Mr. Griento. I presume he is here to fill us in on the details of that task I briefly mentioned."

Cretien Dufrene |

"That I don't know. Who can be, these days?"

Alistair Goswick |

Alistair is wearing a black top hat, and his spectacles rest atop his hooked nose, right above his neatly trimmed goatee. His clothing is plain, but perfectly fitted and meticulously pressed. He wears a pair of black leather gloves, a navy blue suit jacket, and grey slacks, over a grey vest and white shirt. His ascot, also navy blue, is wrapped around his neck and tucked into his collar. He carries a sturdy suitcase in his right hand, has a messenger satchel slung over his shoulder and hanging at his right side, and a third bag hanging from his shoulders, like a conventional backpack.
Alistair approaches the train as it crawls to a halt at the dingy, sooty station in Oslinie Udar. Heavens, this train looks a wreck! He reaches into his left trouser pocket to produce the ticket he'd been issued, and hands it to the man standing at the door to one of the cabins. "Da, thank you, sir." He mutters as he nods to the man politely, his Crisillyiri accent faint, but present to anyone who'd notice such things. Before he's allowed entry, the Conductor asks to inspect his bags. Alistair complies, as well as producing an identification card with the name "Arlind Danior" on it. The suitcase is full of clothing, all immaculately folded and pressed. In the backpack, Arlind/Alistair reveals a small box of toiletries, pens, quills, parchment, and other odds and ends befitting a scribe and bookkeeper. The satchel, Arlind insists, is simply the actual ledgers and books that his employer has asked him to keep. He opens the bag and pulls the books out, but does not allow the Conductor to open them. At his insistence, Arlind opens one, flipping through pages quickly, so as not to provide enough time to read any of the pages before slapping it closed again.
After the Conductor is satisfied, Arlind/Alistair repacks his belongings and shuffles through the crowded corridor and raps on the door to his second-class cabin before opening it, and sighing at the luggage on the seat. I was not told I would be sharing. This...complicates matters.
Alistair/Arlind enters the cabin and begins stowing his suitcase and backpack, keeping the satchel at his side. He reaches into the pouch on the side and retrieves a pen, twirling it between his fingers as he sits, resting his head against the barely-cushioned wall. It's a long way, I needn't rush things. Best to be cautious.

GMEDWIN |

Grientos smiles and says, "Well, Cephas, may I call you that? I want to show you what the ´Family´is after"
He then dials in the combinations onto the luggage he has brought into your compartment and slides the catches to the right on the right hand side and the left on the left hand side, the brass clicks and then the lock flicks open. Each case opens up and you see an array of ancient orkish tribal artifacts.
Chretien, Angus, and Falko
Inside you see what look like highly ornate totems of different animals made from some extremely dense and thick wood that is blacker than the deepest onyx you have ever seen, it almost so black that it has a dark green shimmer when the light strikes it right. There is a jaguar totem, a totem of the piranha, a totem of the toco toucan, spectacled bear, an anteater and pangolin.
He then says, "These totems mean a great deal to my people and they have inherent spiritual power and used in conjunction with this" and then he takes out a large headress with the beak of a giant golden condor and the plumes to boot.
He continues, My family headdress enables these totems to give their spiritual powers, fore no one but a warchief of the Griento family can infuse animal spirits into these items."

Falko Escheus |
Just to be sure, how did the conversation with Bree end? Did she seem satisfied? Suspicious? Did she do anything strange, try to smuggle something in the room? Before Grientos steps in, Falko searches the room around the place where Bree was, using Detect Magic to add to his perception.
Sense Motive vs Bree: 1d20 + 8 ⇒ (5) + 8 = 13
Perception vs Bree with Detect Magic: 1d20 + 14 ⇒ (14) + 14 = 28

Falko Escheus |
When Grientos opens the box, Falko suppresses a shout of surprise and looks to the others knowingly, silently thanking Cretien for bringing this to their attention.
He remains behind the others, casting an incantation to look through the veil and study what connection these items may have with other planes.
Detect Planar Energy.

GMEDWIN |

Falko

Falko Escheus |
"I'm terribly sorry Grientos, sir, but may I ask that you wait outside for just a few minutes? I've just noticed something of tremendous importance that require my employers' immediate attention. Mrs. Iva will keep you company. I do hope this will only take a few moments..."
Diplomacy: 1d20 + 11 ⇒ (17) + 11 = 28
If he manages to get Grientos to leave the room for a moment, Falko shares his finding, while trying to identify the type of energy emanating from the lamp.
Know Arcane: 1d20 + 11 ⇒ (8) + 11 = 19
"This- This lamp... It emanates... Planar energy!"

GMEDWIN |

Griento shakes his head and says, "Oh, just call me when you are done." He then closes his luggage and then goes out in the corridor with Iva.
After they leave Falko looks over the lamp and etched on the brass furnishing on the inside is a magical rune.
Falko
@Alistair,
The man sharing your cabin says, "Privyet Molodoy Chelovek, Kak Vuye? Menya Zovut Vyachislav Bure i vash? Vye hotit igrayet v Durak?"
Drakran

Alistair Goswick |

Alistair smiles at the man, his Crysillyiri accent tinging the Drakran words as replies, "Privetstvuyu vas, ser. YA Arlind Danior. Prostite menya, ya ne mogu igrat' v karty pryamo seychas. YA dolzhen ispol'zovat' ubornuyu. Ty znayesh' gde eto?"
Greetings, sir. I am Arlind Danior. Forgive me, I cannot play cards right now. I must use the restroom. Do you know where it is?

Alistair Goswick |

Arlind/Alistair sighs, feigning annoyance at that fact. He stands to leave the cabin, his satchel still slung over his shoulder, though the other two bags are stowed in the cabin. "Смотрите мои вещи, пожалуйста, друг?"
Watch my things, please, friend?
With that, Arlind/Alistair departs the second-class car, proceeding towards first-class, where his team was supposed to be. He adjusts his spectacles on his face, proceeding down the narrow corridor at a leisurely, but certain, pace, and opening the door to the next car.
As soon as he enters the small gap between cars, and he is certain he cannot be seen, Alistair mutters an incantation to himself, willing the arcane energy he's harnessed to form around him in a subtle, translucent armor under his vest, but over the shirt. It is not noticeable under his jacket. Best be careful, before heading any further. I wish I'd thought to do this before boarding, but alas, there wasn't time.
Sacred Geometry: 6d6 ⇒ (1, 4, 3, 1, 5, 2) = 16
Metamagics: Echoing, Extend
Effective Spell Level: 5
1, 1, 2, 3, 4, 5
5x4=20 (Used 4 and 5)
20x2=40 (Used 2, 4, and 5)
40+3=43 (Used 2, 3, 4, and 5)
43x1x1=43 (Used all rolls)
Successfully cast Extended, Echoing Mage Armor

Iva Skipwith-Darling |

Iva nods and rises to leave the compartment. While she waits outside putting herself between Grienton and the door she smiles, "Parthenon Burnett. It is a pleasure to meet you. Have you been traveling on the train long? I just boarded. I have some work that needs done along the way."
-Posted with Wayfinder

Iva Skipwith-Darling |

-Posted with Wayfinder

Cretien Dufrene |

i dont recall anything specific. and as to Griento (the scene has passed) but Cretien wouldnt have minded being called Cephas.

Iva Skipwith-Darling |

"The pleasure is mine Mr. Griento. Traveling with family must be entertaining. I haven't had the chance to visit my family in quite some time."
-Posted with Wayfinder