
GMEDWIN |

It was an AOO
Angus double moves forward.
Falko listens to her thoughts. Just take the thoughts from last round.
Meera moves forward yelling at the guards who were moving forward.
Cretien climbs up the side of the wagon and sets up his turret.
Isaac destroys the spawn behind him.
Round 7
Cardiff moves forward and attacks hitting the large beast.
three of the guards move forward and shoot the large beast.
two of the guards double move toward the fray.
The malice moves forward half a train and continues to eat the other passengers.
Spawn they move to attack 1 1d20 + 2 ⇒ (8) + 2 = 10 miss, 2 1d20 + 2 ⇒ (10) + 2 = 12 miss, 3 1d20 + 2 ⇒ (4) + 2 = 6 miss, 4 1d20 + 2 ⇒ (14) + 2 = 16 miss
Spawn #6 double moves towards the party.
ALL

Cretien Dufrene |

Cretien will throw down his Portable Bulwark next to the turret he has deployed, and the two combine together to form a strange mobile platform. He directs it to fire at the nearest of the beasts.
ranged attack: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7 -2 for range increment
damage: 1d8 + 4 ⇒ (7) + 4 = 11
Cretien then takes a shot at the same enemy.
ranged attack: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9 -2 for range increment
damage: 1d10 + 2 ⇒ (1) + 2 = 3
firepower: 2d8 ⇒ (6, 8) = 14 one dice of damage added to the turret and one to the thundershot

GMEDWIN |

Meera, I figure you would double move because of your pistols.
Angus double moves again.
Falko
Isaac destroys a spawn to the back and left of him.
Cretien's attacks both miss wide.
Meera double moves.
Round 8
Cardiff and the guards all move and attack the beast using their carbine weapons and causing the beast some decent damage.
The malice after being struck by rifle fire of the guards double moves past Isaac, Isaac, AOO

GMEDWIN |

Isaac tries to strike the Malice but misses his attack.
Spawn attack Isaac 1 1d20 + 2 ⇒ (18) + 2 = 20 hit 1d6 + 2 ⇒ (2) + 2 = 4, 2 1d20 + 2 ⇒ (20) + 2 = 22, crit 1d20 + 2 ⇒ (20) + 2 = 22 yes 2d6 + 4 ⇒ (5, 6) + 4 = 15, 3 1d20 + 2 ⇒ (3) + 2 = 5 miss
Spawn 5 moves to attack the guard 1d20 + 2 ⇒ (1) + 2 = 3 miss
Falko
strange.
All - Falko

Cretien Dufrene |

Cretien's combined mobile turret-wall minitank contraption rolls with him on it, and he and the turret fire. (rolling to a range of 60 from the nearest thickness of enemies, or that big beast if it can be targeted)
ranged attack: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d8 + 4 ⇒ (8) + 4 = 12
Cretien then takes a shot at the same enemy.
ranged attack: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d10 + 2 ⇒ (8) + 2 = 10
firepower: 2d8 ⇒ (5, 7) = 12 one dice of damage added to the turret and one to the thundershot

Meera Chedwik |

Round 8
Meera's eyes widen as the monstrosity approaches, bypassing Issac. With blinding speed, she draws her two pistols and fires...
Pistol 1, plus inspiration: 1d20 + 5 + 1d6 ⇒ (17) + 5 + (2) = 24
Pistol 1 damage: 1d8 + 1 ⇒ (7) + 1 = 8
Pistol 2, plus inspiration: 1d20 + 5 + 1d6 ⇒ (13) + 5 + (5) = 23
Pistol 2 damage: 1d8 + 1 ⇒ (5) + 1 = 6

GMEDWIN |

Isaac 1d20 + 7 ⇒ (11) + 7 = 18 on spawn hit 2d6 + 3 ⇒ (5, 6) + 3 = 14 killing one of the spawn
Angus double moves.
Meera's attacks both hit as well as Cretien's.
Round 9
Cardiff and the guards unleash another volley on the malice
The malice 5ft steps forward and full attacks Meera with one of its five heads 1d20 + 16 ⇒ (16) + 16 = 32 hit 4d6 + 16 ⇒ (4, 1, 1, 4) + 16 = 26
2nd head on guard 1d20 + 16 ⇒ (11) + 16 = 27 killing the first guard.
3rd head on another guard 1d20 + 16 ⇒ (3) + 16 = 19 killing the second guard.
4th head 1d20 + 16 ⇒ (13) + 16 = 29 killing the third.
5th 1d20 + 16 ⇒ (5) + 16 = 21 killing the 4th
Spawn 1 on Isaac 1d20 + 2 ⇒ (11) + 2 = 13 miss
Spawn 2 on Isaac 1d20 + 2 ⇒ (11) + 2 = 13 miss
Spawn 5 double moves towards Meera.
ALL

Isaac Kgmetrepersecondsquared |

Isaac attacks the next spawn in the circle. "Maybe I'll be able to help you all in a bit! If I'm still alive that is." he yells over his shoulder.
Large Morningstar: 1d20 + 7 ⇒ (12) + 7 = 19 Damage: 2d6 + 3 ⇒ (6, 2) + 3 = 11

Meera Chedwik |

Round 9
Meera is lifted into the air by the Malice's head, landing somehow on her feet at the edge of the carriage.
Groaning from the pain, she looks up at the creature with outrage, but her attention is diverted by the Spawn that presents itself in front of her.
Knowing she can't take another blow like that, Meera stages a strategic retreat to stand by Cretien's side, asking him dryly, "Where is Falko? We'll need everyone on this thing if anyone's to survive!"
She then turns her practiced eye on the Malice...
Move action to stand beside Cretien, move action for Studied Target on Malice

GMEDWIN |

Malia says, "I saw your patron was safe here in the dining car and then he decided to go towards the horror, I have to make sure the rest of the passengers are safe. Bon Chance!"
There has been a rush of passengers from the 3rd and 2nd class cars coming in to the car.
Malice 1d20 ⇒ 16

GMEDWIN |

Cretien's combined mobile turret-wall minitank contraption rolls with him on it, and he and the turret fire. (rolling to a range of 60 from the nearest thickness of enemies, or that big beast if it can be targeted)
ranged attack: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d8 + 4 ⇒ (7) + 4 = 11
Cretien then takes a shot at the same enemy.
ranged attack: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d10 + 2 ⇒ (7) + 2 = 9
firepower: 2d8 ⇒ (5, 8) = 13 one dice of damage added to the turret and one to the thundershot
Cretien's attacks strikes the beast.
AOO on Meera 1d20 + 2 ⇒ (9) + 2 = 11 miss
Meera moves and is next to Cretien.
Isaac destroys one of the spawn.
Angus climbs up on the roof and scorching rays the malice 4d6 ⇒ (3, 3, 2, 6) = 14 Malice 1d20 ⇒ 14
Falko double moves.
Round 10
The remaining guards move back and fire at the malice as well as Cardiff slamming the beast.
The malice 5ft steps forward and full attacks the guard with one of its five heads 1d20 + 16 ⇒ (3) + 16 = 19
Spawn 1 on Isaac 1d20 + 2 ⇒ (7) + 2 = 9 miss
Spawn 5 moves to attack on Isaac 1d20 + 2 ⇒ (13) + 2 = 15 on Cardiff hit 1d6 + 2 ⇒ (1) + 2 = 3
All

Cretien Dufrene |

sorry GM, despite your very clear cue i failed to realize it was my turn.
Repeating: Cretien's combined mobile turret-wall minitank contraption rolls with him on it, and he and the turret fire. (rolling back to a range of 60 from the nearest thickness of enemies, or that big beast if it can be targeted, trying to keep his distance from the nearest of the enemies so that he doesnt get melee'd)
ranged attack: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d8 + 4 ⇒ (2) + 4 = 6
Cretien then takes a shot at the same enemy.
ranged attack: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d10 + 2 ⇒ (3) + 2 = 5
firepower: 2d8 ⇒ (7, 3) = 10 one dice of damage added to the turret and one to the thundershot

Meera Chedwik |

Round 10
Meera calmly lowers her left-most pistol and aims solely with the right, her breathing coming slower as she studies the movement of the Malice....ultimately her intuition reveals a vulnerable target and her finger slowly squeezes...
Attack, Studied Combat, plus inspriation: 1d20 + 9 + 3 + 1d6 ⇒ (3) + 9 + 3 + (5) = 20
Damage: 1d8 + 1 + 3 ⇒ (7) + 1 + 3 = 11
Studied Strike Damage, if hit, free action: 2d6 ⇒ (5, 4) = 9
Standard Action : Attack, free action: activate studied Stride; move action: Reset Studied Combat: 1 inspiration spent

Cretien Dufrene |

Turret has the Mobile mod on it, which normally allows it to move instead of attacking. but the Portable Bulwark's Mobile mod states that it moves with the Bulwark, which I command to move as a swift action. So Cretien swift-action commands the combined contraption to move 10ft, move-action directs the turret to fire (normally swift but already used swift), then standard action fires himself). reloading for him and his turret is a free action.

GMEDWIN |

Isaac hits the last spawn on him but it is still up.
Both Cretien and his turret hits the spawn.
Meera is also successful with her attack.
Angus 1d20 ⇒ 18 hits the beast with his magic missiles.
Round 11
Cardiff and the guard move back 30 ft and shoot the malice hitting it.
The malice moves to attack 1=Angus, 2=Chretien, 3=Meera 1d3 ⇒ 2
Chretien 1d20 + 16 ⇒ (3) + 16 = 19 hit 4d6 + 16 ⇒ (1, 4, 4, 1) + 16 = 26 damage
Spawn attacks Isaac 1d20 + 2 ⇒ (9) + 2 = 11 miss
Spawn attacks Meera 1d20 + 2 ⇒ (16) + 2 = 18 miss
ALL

Isaac Kgmetrepersecondsquared |

Isaac swings at the last spawn again and misses it "This one is doing much better as the tactics are different fighting just one."
Large Morningstar: 1d20 + 7 ⇒ (2) + 7 = 9 Damage: 2d6 + 3 ⇒ (4, 5) + 3 = 12

Cretien Dufrene |

same as last round, moving back, all attacks on the big baddie
Cretien takes a savage blow, but keeps fighting as best he can. There is no escape.
ranged attack: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 1d8 + 4 ⇒ (6) + 4 = 10
Cretien then takes a shot at the same enemy.
ranged attack: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d10 + 2 ⇒ (6) + 2 = 8
firepower: 2d8 ⇒ (7, 4) = 11 one dice of damage added to the turret and one to the thundershot

Falko Escheus |
Round 10
Falko makes his way through the wagons. Once out of sight of Malia, he whistles swiftly. As a result, his legs suddenly feel powerful and the rest of his body lite. He sprints further!
Move, Cast Expeditious Retreat, speed is now 60.
Round 11
Falko continues to sprint forward, this time at an impossible speed, inside the wagons, until he gets to the action.
Double-move with expeditious retreat. Let me know if I make it and I have a standard action left.

Meera Chedwik |

Round 11
Meera backpedals away from the beast, her pistol still tracking the hideous thing...
Attack, Studied Combat: 1d20 + 9 + 3 ⇒ (14) + 9 + 3 = 26
Damage: 1d8 + 1 + 3 ⇒ (1) + 1 + 3 = 5
Move a full 20 feet back away...

GMEDWIN |

Isaac misses his target.
Cretien hits the malice as well as his turret.
Meera also connects
Angus Magic missiles 3d4 + 3 ⇒ (3, 1, 4) + 3 = 11
Round 12
Cardiff and the guards fire at the malice and then the Malice beast flies away.
After the beast flies away you can discern that there is some sort of trouble occurring at the front of the train. You can now clearly hear gunshots and five wagons to the front you see what looks like malice mutated horses cutting hole into the top of the train's roof trying to break through.
All

Cretien Dufrene |

how far, distance-wise, to those horses?

Cretien Dufrene |

Cretien will attempt to clear his ally's general vicinity of malice beasts then.
ranged attack: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d8 + 4 ⇒ (1) + 4 = 5
Cretien then takes a shot.
ranged attack: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d10 + 2 ⇒ (4) + 2 = 6
firepower: 2d8 ⇒ (3, 1) = 4 one dice of damage added to the turret and one to the thundershot

Meera Chedwik |

Round 11
Meera watches the Malice retreat gratefully, then turns her attention to the Spawn assailing Issac.
She watches as Cretien's device blows the creature away, nods and sprints after Falko towards the front of the train.
4x speed..

Isaac Kgmetrepersecondsquared |

"Thank you for your help! Look! Bandits! I wonder if that beast had something to do with them. We must stop them too." Isaac then runs up 3 more cars.
I believe I am on car 12 and with lonstrider I have a run speed of 160 feet. I believe each car is 50', which puts me on car 9.

Cretien Dufrene |

Now that their attentions have turned, Cretien wheels about, fully healed, to shoot at the horses as he moves slowly in that direction.
ranged attack: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d8 + 4 ⇒ (2) + 4 = 6
Cretien then takes a shot.
ranged attack: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d10 + 2 ⇒ (8) + 2 = 10
firepower: 2d8 ⇒ (7, 5) = 12 one dice of damage added to the turret and one to the thundershot

Cretien Dufrene |

even at -2 per range increment? Firearms can go up to 10x their range, at a cumulative -2 per increment. So my Thundershot can shoot out to 800ft and the Turret out to 600, though the cumulative attack penalties would probably make it moot before the full range is reached.