
Johnathan Eli Holbrook |

Johnathan flinches from the powerful psychic blow, focuses, and retaliates, trying to cut through Xambria's Fortitude.
Charisma Check: 1d20 + 4 ⇒ (9) + 4 = 13
DC 16 Fort save. "If the save is failed, the creature loses incorporeal until the start of the PC’s next turn. If it’s flying, it must land on its turn or fall."
I have no idea what that will do to it in Xambria's body, but Johnathan would try.

GMEDWIN |

Asher double moves towards where Meredith is.
Thames Grimesly double moves to where Rock is.
Morgrym dives to grab the Sword of the Ancients barely avoiding being cut by its obsidian blades and grabs it by the hilt.
Xambria slams her Pick in his direction 1d20 + 5 ⇒ (10) + 5 = 15 as an AOO, miss
Johnathan thinks at Xambria trying to force the extra planar part of herself to stay corporeal Fort 1d20 + 6 ⇒ (9) + 6 = 15 fail.
Angus, Cretien

Cretien Dufrene |

Cretien draws his gun but attacks Xambria with his towering intellect.
INT DC 10: 1d20 + 4 ⇒ (5) + 4 = 9 vs her fort

GMEDWIN |

Angus opens the door and Cretien goes through the door to try and manipulate Xambria to no avail.
From the ceiling thirteen free-floating thought-forms of multicolored worm like creatures flow in through the skylight and descend on the heads of the guests. One lands on Falko. Another lands on Morgrym. Another lands on Johnathan. Another lands on Another lands on Thames Grimsley, the docker leader. And three more land on a the dispersed husband, wife and only child. In addition to others landing on people in the crowd and other blocking the exits.
Behind these comes a massive creature, half in this world and half outside it. It is nothing more than a ring of flesh and bone, with teeth pointed inward, and lashing tentacles extending outward. It looks like it could swallow a man whole, though it has no throat, just a gaping maw.
The crowd panics. Only Rock is totally unfazed
Up to this point people have been interested in watching how the RHC handles the rappelling woman now people are starting to be frightened.
Screams move through the room.
Round 2
Initiative: Implanters 1d20 + 3 ⇒ (6) + 3 = 9, Worm Maw 1d20 ⇒ 8
Order: Dr. Meredith, Falko, Rock, Asher, Thames, Inplanters, Morgym, Angus, John, Worm Maw, Cretien
Dr. Meredith takes 5 ft step towards Johnathan and attacks him with her pick 1d20 + 5 ⇒ (11) + 5 = 16 hit doing 1d6 ⇒ 6 damage
Simultaneously she is able to whip at Morgrym's mind with he psychotelepathic powers 1d20 + 7 ⇒ (11) + 7 = 18 ranged touch attack hit doing 2d6 ⇒ (2, 6) = 8 damage Will DC 17 1d20 + 4 ⇒ (8) + 4 = 12 fail
Morgrym you are stunned for 1 round.
Falko

Falko Escheus |
Falko, glad to be invisible, winces as a thought-form singles him out, unfazed by his illusion.
"They can only see you if you let them! Distract them with everyday stuff! Think about shopping!?" he shouts, hoping it will help, as he tries to shake off the thought-form, blocking it from sensing him.
I wish they'd put salmon on the canapes...
MvA for Charisma check vs Will to become invisible to the creature. Charisma with Luck: 1d20 + 3 + 3 ⇒ (11) + 3 + 3 = 17

Rock Rackus |

Implanter on Falko Will Save 1d20 + 4 ⇒ (18) + 4 = 22 pass
Rock 5 ft steps to shoot the implanter on Falko 1d20 + 6 - 4 ⇒ (3) + 6 - 4 = 5 and misses
AOO, touch 1d20 + 4 ⇒ (17) + 4 = 21 success
On the implanter an ovipositor materializes
solidly and burrows into the Rock’s ear.
Rocks screams, "I try to write earworms but dag this is mad literal yo!"
Asher

Morgrym Black |

With Morgrym stunned the sword drops to the ground and his familiar reaches out of the ground and grips Morgrym by the foot and drags him out od the area as fast as possible. The group sees a small armored man appear out of the ground with a painted mask of a face and a word in ignan written on his armor "Earth".

LeMond Asher |

Asher loads his weapon and fires it at the materialized earworm on Rock.
deadly aim, point blank, touch AC (I think?)
Attack: 1d20 + 10 + 1 - 2 ⇒ (8) + 10 + 1 - 2 = 17
Damage: 1d12 + 10 ⇒ (6) + 10 = 16

GMEDWIN |

It is its will save not yours. You could use your standard action. morgrym, I would hate to dampen your fun but the floor is made of wood not ground.
Asher's shot hits the ear worm but does less damage than you think it should.
Earworm 1 takes down a civilian docker
Earworm 2 attacks Morgrym 1d20 + 4 ⇒ (20) + 4 = 24 success the ovipositor goes into Morgrym's ear
Earworm 3 takes down another civilian.
Earworm 4 goes after Johnathan 1d20 + 4 ⇒ (19) + 4 = 23 touch and burrows an ovipositor in his ear
Earworm 5 Maintains grapple on Rock 1d20 + 8 ⇒ (14) + 8 = 22, Rock Will Save DC14 1d20 + 4 ⇒ (8) + 4 = 12 fail, DC 16 1d20 + 2 ⇒ (12) + 2 = 14 fail
Rock drops his gun and kicks it away.
The implanter then psychically explodes in rock's ear causing 1d6 ⇒ 6 damage to both Rock and Falko and the other civilian lies on the floor. DC12 Reflex for 1/2 Rock 1d20 + 4 ⇒ (6) + 4 = 10 fail, Falko 1d20 + 6 ⇒ (7) + 6 = 13 takes 3 pts of damage.
Earworm 6 on Thames 1d20 + 4 ⇒ (14) + 4 = 18 success the ovipositor goes into his ear
Earworm 7 floats to grapple Angus 1d20 + 4 ⇒ (13) + 4 = 17 touch success an Ovipositor goes into Angus' ear.
Earworm 8, 9, 10 take down civilians... 11,12, 13 guard the exits.
Morgrym? Angus, John

Angus McCormick |

the remake of alien the movie !!!!
Angus will focus his magic inward Concentration: 1d20 + 6 ⇒ (12) + 6 = 18 to cast defensively a Magic Weapon spell on his sword. There was nothing he could do about the creature inside his ear anyway
I am going to try and hold the big thing in the center, after i get rid of that floaty thing in front of me he shouts at the other constable

Morgrym Black |

targeting the closest one, unless I can get flank.
punch touch attack: 1d20 + 7 ⇒ (9) + 7 = 16
punch: 1d6 + 4 ⇒ (6) + 4 = 10
sneak attack: 2d6 ⇒ (3, 1) = 4
Swift action arcane strike +1 damage and weapon treated as magic for overcoming damage reduction.
If not undead: fort save dc 13
chill touch damage: 1d6 ⇒ 2
If undead will save or panicked for 1d4+1 rounds.

Cretien Dufrene |

where were the real artifacts again?

Cretien Dufrene |

Cretien draws his gun but attacks the big blob with his towering intellect.
INT DC 10: 1d20 + 4 ⇒ (8) + 4 = 12 vs fort

GMEDWIN |

Fort DC 16 1d20 + 3 ⇒ (13) + 3 = 16 pass
The people scared start to run towards the exits.
Round 3
Order: Dr. Meredith, Falko, Rock, Asher, Thames, Inplanters, Morgym, Angus, John, Worm Maw, Cretien
Dr. Meredith takes 5 ft step towards Johnathan and attacks him with her pick 1d20 + 5 ⇒ (15) + 5 = 20 hit doing 1d6 ⇒ 6 damage
Simultaneously she is able to whip at Morgrym's mind with he psychotelepathic powers 1d20 + 7 ⇒ (18) + 7 = 25 ranged touch attack hit doing 2d6 ⇒ (5, 5) = 10 Will DC 17 1d20 + 4 ⇒ (9) + 4 = 13 fail Morgrym continues to be stunned.
Falko

Falko Escheus |
As the situation clearly turns sour and his friends' ears start exploding, Falko decides to switch tactics and face the threat. He tucks away the artifact in his shirt and, reappearing, starts to heckle at the Ancients, letting his thoughts more than his words carry his threats:
"The Gidims will fail, as they have failed in the past, for the people of this world will always find the means to defeat you and send your sorry asses BACK WHERE THEY CAME FROM!!!"
Casting Blistering Invective: Intimidate with Luck: 1d20 + 10 + 3 ⇒ (19) + 10 + 3 = 32; if demoralized: Fire damage: 1d10 ⇒ 9 Ref save DC 15 to avoid catching fire.

GMEDWIN |

Reflex Saves:
Earworm on Morgrym1d20 + 3 ⇒ (1) + 3 = 4 fail... Morgrym take 1 pt fire damage
Earworm on John 1d20 + 3 ⇒ (17) + 3 = 20 pass
Earworm on Grimesly 1d20 + 3 ⇒ (1) + 3 = 4 fail he takes 1 pt of damage
Xambria 1d20 + 6 ⇒ (5) + 6 = 11 fail
Wormmaw 1d20 + 2 ⇒ (8) + 2 = 10 fail
Rock still reeling from the exploded implanter's mind attack runs full speed into the wall taking 1d3 ⇒ 2 and he falls to the ground.
Asher

LeMond Asher |

Asher swears seeing the room turn into chaos. Trying to do what he can to save civilians, he turns his gun on the maw-thing.
"EVERYONE AWAY FROM IT!" he shouts, reloading and fires upon it.
point blank, touch ac, deadly aim
attack: 1d20 + 10 + 1 - 2 ⇒ (17) + 10 + 1 - 2 = 26
damage: 1d12 + 10 ⇒ (7) + 10 = 17

GMEDWIN |

Asher hits the blob but since the beast isn't fully there it does less than normal damage.
Grimsly tries to tear the implanter out of his ear 1d20 + 2 ⇒ (4) + 2 = 6 fail
Earworm 1 takes down a civilian.
Earworm 2 maintains grapple, touch, Morgrym 1d20 + 8 ⇒ (6) + 8 = 14
Will Save DC14 1d20 + 4 ⇒ (11) + 4 = 15 pass
Earworm 3 takes down another civilian.
Earworm 4 maintains touch grapple against Johnathan 1d20 + 8 ⇒ (7) + 8 = 15 fail, Will DC 14 1d20 + 5 ⇒ (20) + 5 = 25 pass
Earworm 6 maintains grapple on Thames 1d20 + 8 ⇒ (4) + 8 = 12 yes, Will DC 14 1d20 + 4 ⇒ (8) + 4 = 12 fail, Thames starts to scream wildly trying to pull his hair out.
The implanter then psychically explodes in Grimesly's ear causing 1d6 ⇒ 6 to him, Cretien and Asher DC12 Reflex for 1/2 Grimesly 1d20 + 1 ⇒ (15) + 1 = 16 pass, Cretien 1d20 + 5 ⇒ (19) + 5 = 24 pass, and Asher 1d20 + 8 ⇒ (12) + 8 = 20 pass... all three taking 3 pts of damage.
Earworm 7 maintain grapple Angus 1d20 + 8 ⇒ (8) + 8 = 16 yes, DC 14 will 1d20 + 3 ⇒ (6) + 3 = 9 fail... You feel compelled to throw your shield against the wall and are afraid that it is cursed. (You have distance sickness)
The implanter then psychically explodes in Angus' ear causing 1d6 ⇒ 2 to him, DC12 Reflex for 1/2 1d20 + 2 ⇒ (11) + 2 = 13 taking only 1 pt of damage.
Earworm 8 floats to take down another civilian
Earworm 9 -13 take down civilians
Angus

Angus McCormick |

Angus Will trow down his shield
you are not going to truck me Ghidm créature. See how i deal with the Curse you place on my shield ?? he shouts at it as he does.
move action
And attack the créature grappling him
magic PA longsword: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 91d8 + 7 ⇒ (3) + 7 = 10 but the psychic blast trow his tempo off
Current AC 22

GMEDWIN |

Johnathan DC24 Concentration check 1d20 + 5 + 4 ⇒ (19) + 5 + 4 = 28 success
Morgrym DC22 Concentration check 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18 fail, and he loses a spell.
Angus thinks he destroyed the implanter although it had already exploded.
Worm maw floats over to Asher and attacks with two of its tentacles 1 1d20 + 4 ⇒ (11) + 4 = 15 miss
2 1d20 + 4 ⇒ (14) + 4 = 18 miss
The other two after Grimesly 1d20 + 4 ⇒ (15) + 4 = 19 success 1d6 + 2 ⇒ (3) + 2 = 5
1d20 + 4 ⇒ (7) + 4 = 11 fail
Grab 1d20 + 11 ⇒ (14) + 11 = 25 Grimesly is grapples
Cretien

Cretien Dufrene |

who are those two individuals near me with the top hats? if they are enemies i will 5ft step away from them.
also, what kind of damage was that explosion?
Cretien attacks the big blob with his towering intellect.
INT DC 10: 1d20 + 4 ⇒ (13) + 4 = 17 vs fort

GMEDWIN |

They are civilians and the damage was psychological damage
Fort save 1d20 + 3 ⇒ (17) + 3 = 20 pass
The civilian make their way to the exits as fast as they can.
Round 4
With a puff of smoke and a flash of light, something happens to Xambria. Xambria drops her weapon, falls to her knees, and screams. She yanks and tears off one of her leather sleeves, revealing three human eyes poking out of her skin. All these eyes twitch and look in every direction, then stare straight back at Xambria. She reels in horror for a moment, then shakes her head.
“That is bloody strange.”
She looks away from her mutated limb at the madness in the gala, as if seeing it
for the first time. Then she looks to you and leans forward, desperate.
“Don’t kill me! I’m fighting it back. I can stop it. But cuff me, just in case. Lock me
up somewhere it can’t escape. I know things it knew, and that you need to know!”
There are plenty of monsters
Falko

Falko Escheus |
What a pain she is!!! thinks Falko as he considers how his life would be simpler if they would just kill her and begone with her and her invader.
But he shrugs the thought away, steeling himself for what's next. Eyeing Asher struggling with the beast, but knowing better than to just walk in from the few times he almost dies doing so, he casts a protective incantation first.
Cast Mirror Image 1d4 + 1 ⇒ (1) + 1 = 2 images.

LeMond Asher |

"Someone make this thing solid for me so I can kill the wretched beast! I can't focus on that, and reloading at the same time. This is tricky work, loading this thing quickly!"
Asher growls, mid-reload.