
GMEDWIN |

Asher hits the earworm but it isn't fully there.
Thames is still a bit groggy and says,"What is going on here?"
Earworm 3 grapples Xambria 1d20 + 4 ⇒ (5) + 4 = 9 fail
Earworm flies to grapple Angus 1d20 + 4 ⇒ (8) + 4 = 12 pass An ovipositor get put into his ear.
The remaining 4 guard the exits.
Morgrym, john, Angus, Cretien

Morgrym Black |

Morgrym continues to rant damn you peasants didn't you hear your king, I said kill these damn jesters for being offensive. You sit in silence as if you were struck in awe... must be in awe of my kingly presence
move action to make the one attacking angus appear: 1d20 + 2 ⇒ (9) + 2 = 11

Angus McCormick |

Move action to one the one who is engaging me to materialize
Materialization: 1d20 + 2 ⇒ (7) + 2 = 9
And the Attack it using my weapon with one hand because of the grapple
PA Magic Longsword: 1d20 + 9 - 1 + 3 ⇒ (17) + 9 - 1 + 3 = 281d8 + 4 + 3 + 2 ⇒ (1) + 4 + 3 + 2 = 10

GMEDWIN |

Reflex save DC16 vs. John's spell 1d20 + 3 ⇒ (12) + 3 = 15 fail
Figuring you don't want to get Angus burned, you target the one that you have a line of sight on at the exit.
DC16 1d20 + 3 ⇒ (9) + 3 = 12 fail
Killing the earworm attacking Xambria.
Morgrym You are too far to affect the one on Angus you need to be within 30ft. So I will just move you.
Angus' attack hits but does less damage than normal.
Cretien

Cretien Dufrene |

repeating my last move against any enemies i can reach
INT: 1d20 + 4 ⇒ (12) + 4 = 16 vs fort
turret atk: 1d20 + 7 ⇒ (3) + 7 = 10
dmg: 1d8 + 4 ⇒ (2) + 4 = 6

LeMond Asher |

Asher takes a five foot step toward Angus while reloading, aiming his musket. "That one now!"
READIED ACTION for when it becomes corporeal. Point blank, deadly aim, touch AC
Attack: 1d20 + 10 - 2 + 1 ⇒ (17) + 10 - 2 + 1 = 26
Damage: 1d12 + 5 + 4 + 1 ⇒ (5) + 5 + 4 + 1 = 15

GMEDWIN |

Thames follows Rock.
Earworm maintains grapple on Angus 1d20 + 8 ⇒ (12) + 8 = 20
Will DC 14 1d20 + 3 - 2 ⇒ (12) + 3 - 2 = 13 fail
Type disease, varies; Save Will DC 14
Onset 1 day; Frequency 1/day
Effect –2 penalty on all future Will saves after the first failed save. Random
insanity following the second failed save (See the Pathfinder® Roleplaying
Game GameMastery Guide™ for Sanity and Madness rules). All subsequent
failed saves increase the will save penalty in increments of –2. If you fail your Will save, if you are creative in roleplaying the ailment, there are bonuses called "Insane Insight"
Sanity ailment table 1d100 ⇒ 12 Mania/Phobia 1=Mania/2=Phobia1d2 ⇒ 2
Will DC 14 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7
Angus
The implanter explodes in Angus' ear 1d6 ⇒ 4 psychological damage Reflex DC12 for 1/2 1d20 + 2 ⇒ (19) + 2 = 21 pass only taking 2 points of damage.
The remaining 4 earworms remain on their exits.
Morgrym, John, Angus, Cretien

Johnathan Eli Holbrook |

didnt realize the thought-attack was a move action, woops.
Targeting the one Asher is aiming at.
Thought Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Johnathan also continues spraying fire at the critters.
Burning Arc: 5d6 ⇒ (3, 2, 1, 6, 4) = 16 19 DC 16 Reflex for half
Burning Arc: 2d6 ⇒ (6, 1) = 7 DC 14 Reflex for half

Angus McCormick |

Charge the one that is close and is guarding a door
Taking his longsword again in two hands angus will strike the otherworldly creature
PA Magic Longsword: 1d20 + 9 - 1 + 3 + 2 ⇒ (20) + 9 - 1 + 3 + 2 = 331d8 + 6 + 3 + 3 ⇒ (1) + 6 + 3 + 3 = 13
Crit Conf PA Magic Longsword: 1d20 + 9 - 1 + 3 + 2 ⇒ (10) + 9 - 1 + 3 + 2 = 231d8 + 6 + 3 + 3 ⇒ (4) + 6 + 3 + 3 = 16
Current AC 20

GMEDWIN |

Morgrym attempts a Thought attack 1d20 + 2 ⇒ (2) + 2 = 4
"Why can't these strange peasants follow my command, hmmm, maybe that is what it means to be king of Risur."
Anybody a fan of Gogol? :)
Through the combined arms of Johnathan's spell, Angus' sword, Asher's musket and Cretien's turret two of the Earworms are destroyed.
Round 9
Xambria attacks the earworm near her 1d20 + 5 ⇒ (16) + 5 = 21 hit doing 1d6 + 1 ⇒ (6) + 1 = 7
Falko

LeMond Asher |

"You, and you!" Asher says, pointing out Johnathan and Morgrym while reloading his weapon. "Assist Constable Escheus!"
He listens for more sounds of conflict in others directions. "Constables McCormick and Dufrene, let's secure the rest of the building. You make them material for us, Dufrene, and McCormick and I can take them out!"
Perception: 1d20 + 9 ⇒ (7) + 9 = 16
If he hears more commotion, he gestures to the others where and begins moving in that direction.

Johnathan Eli Holbrook |

Johnathan's eyes widen at Asher's order, and he quickly tries to translate for Morgrym. "Your servant humbly begs for your help...uhm..over here," Johnathan tries coax Morgyrm over to assist Falko.

Morgrym Black |

Morgrym looks down his nose at Johnathan and says it is about time that I am recognized. I shall assist my vassal. Morgrym will move over and attempt to grab Dr Meredith
a crazy fool grabs a possessed chick: 1d20 + 8 ⇒ (8) + 8 = 16

Cretien Dufrene |

repeating my last move against any enemies i can reach
INT: 1d20 + 4 ⇒ (5) + 4 = 9 to make them material
turret atk: 1d20 + 7 ⇒ (9) + 7 = 16
dmg: 1d8 + 4 ⇒ (7) + 4 = 11
sorry guys, s&%!ty rolls this combat

Cretien Dufrene |

alrighty.

LeMond Asher |

Asher takes a five foot step directly behind Angus as he looks down the hall to see the creature guarding the door. With his gun already loaded, he decides to try and spend some focus on trying to make the creature material himself.
Int check, right?
Int check: 1d20 + 2 ⇒ (15) + 2 = 17
He then fires (Or readies to fire once one of his allies makes it material).
point blank, touch AC, deadly aim.
Attack: 1d20 + 10 - 2 + 1 ⇒ (13) + 10 - 2 + 1 = 22
Damage: 1d12 + 5 + 1 + 4 ⇒ (3) + 5 + 1 + 4 = 13

Johnathan Eli Holbrook |

Johnathan focuses on the earworm that's got Falko.
Cha: 1d20 + 4 ⇒ (2) + 4 = 6
Magic Missle: 3d4 + 3 ⇒ (1, 1, 1) + 3 = 6
Wow those are some s@&! rolls.
"Are the artifacts secure?" He shouts over the fray.

GMEDWIN |

Morgrym moves and grapples Xambria.
John hits the earworm with his missiles.
Cretien and Angus, Just to speed this up a smidge I will double move you both towards the action because you don't have line of sight on the earworm. I hope you don't mind too much.
Cretien and Angus double move.
Round 11
Xambria says, "I have already given up for King Aodhen's sake already."
Falko

Cretien Dufrene |

i double moved 2 turns in a row? Just wondering. Map didnt seem that big

Cretien Dufrene |

repeating my last move against any enemies i can reach
INT: 1d20 + 4 ⇒ (9) + 4 = 13 to make them material
turret atk: 1d20 + 7 ⇒ (15) + 7 = 22
dmg: 1d8 + 4 ⇒ (8) + 4 = 12
not really sure who is who on the map, but i go after the closest enemy

GMEDWIN |

There is only one monster left on the map only one enemy. Cretien is not in sight of the monster and there is a couple walls in the way. Dr. Meredith is the redheaded woman next to the monster. I hate to stifle player creativity but Rock likes Falko, John and Asher and really doesn't like Angus. He doesn't know you at all.
Cretien moves and makes a mental attack Fort DC 16 1d20 + 2 ⇒ (2) + 2 = 4 fail
The creature is corporeal.
john

GMEDWIN |

John lights up the earworm on Falko decimating it and it explodes its incorporeal goo on Falko.
Combat Over
Dr. Meredith says, "If you don't trust me, fine, put me in Mage Cuffs, I really don't care. Just get me away from decent people. I am afraid Sijhen will come back, please!"
She then starts to convulse and vomits on herself.

Cretien Dufrene |

"With all haste." the Professor adds, pointlessly.