GM Debug's PbP Gameday 7: PFS-RPG 08-99C The Solstice Scar (Inactive)

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Maps


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Liberty's Edge

Half-Elf Female Half-elf Rogue/brawler HP 92/92 | AC: 33* | T:20 | FF:24* | Fortification (25%) |CMD:26 | Fort:+15* | Ref:+22* (Evasion)| Will:+8* (+2 vs enchantment) | Init:+9 | Perc:+11**

Laara chugs the rest of the mug. Eh, frell it. she says, wiping her mouth. Beats the company.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

It is difficult to tell how much time has passed through the smothering canopy as Medda addresses the regrouped Pathfinder and Twinhorn forces. “The ancient battlefield is just beyond those trees. There, Ivvora and her comrades scattered an undead army, but the necromantic taint never left this land. Instead, the plants and animals have gradually absorbed the evil, encouraged by someone calling herself Mother Bloodleaf.

“We must strike as one, simultaneously attacking the corruption’s heart as well as the seedpods spread out around the swamp. Their destruction will unleash harmful energies, so we of the Twinhorn following shall head toward the center to ritually disperse that energy to keep it from festering anew! Each team should follow its Twinhorn mystic to an intended target, and from there, three blasts of a horn shall signal our attack. May Vildeis bless us as she did Ivvora before us!”

Medda, the Twinhorns, and the Pathfinders spread out and make their way through the woods to their striking positions. Even though much of the forest withers from some evil curse, eager faces flow from tree to tree as the friendly, whispering spirits encourage their would-be saviors onward.

Three blasts of a war-horn echo across the heavily forested battleground. As the Pathfinders rush toward their targets, startled figures with purple glowing eyes hurry toward the seedpods and the enormous dark flower at the heart of the swamp. A shriek carries over the battleground. “What treachery is this? My minions have fallen without so much as warning me? No matter, I shall rip out any trespassers’ souls and feed them to the blight!”

Table GMs, the Unaware Guardians and Helpful Spirits effects are in effect (see the Guardians and Spirits sidebar on page 39), and the way to area Q is now open. Please move to that encounter area quickly.

Grand Lodge

GM

The "satyr" leaps up and starts running. "This way! I think everyone is here who needs to be!"

You follow him for several minutes winding through horrid vines and undergrowth, with encouraging spirits marking the path. Suddenly, the path opens up into a clearing where on a forking path, a trio of monsterous brambles hurry to intercept you... lead by an old orcish hag. The spirits all whisper a name... "Bloodleaf..."

The ancient battleground has turned into a fetid swamp that fills the air with the scent of death and decay. Rusted weapons jut out from the patches of solid land. Here and there, skeletal remains and grimacing skulls clad in ruined iron peek out from the glowing mire. A seedpod pulsing with purplish energy grows on an islet across the swamp.

The calm spirit appears before you... "Guide us and the trees shall open paths to you that our foes shall not be able to navigate."

Pick any 2 trees on the map with 60 ft of each other. A portal will appear between those 2 trees that only you can pass through. Spell effects do not pass through the portal, however it does not cost additional movement to make the leap, nor does it end your movement. If you succeed at a DC 33 Knowledge (Nature) or Spellcraft check (no action, part of initiative), the trees can instead be 120 ft apart. Only 1 of you can attempt this check, nobody can aid. I'll post initiative tonight, but you can also attempt knowledge checks to ID the monsters.

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Looks like Yami's Spellcraft of +20 is our best shot.

Was there any time to prep with some longer buffs?

Dark Archive

Male Wayang Wizard (Sin Specialist) 11 [HP 48+16/48][AC 17][Init +2][F+5/R+7/W+9][Perc +18]
Buffs:
False Life (+20 HP), Mage Armor (+4 Armor), Mirror Image (5 images), Fly, Prot v. Evil
Chak wrote:
Looks like Yami's Spellcraft of +20 is our best shot.

Ask, and ye shall receive. Also, Yami will re-up his mage armor prior to arriving. Spellcraft: 1d20 + 20 ⇒ (18) + 20 = 38

Liberty's Edge

Half-Elf Female Half-elf Rogue/brawler HP 92/92 | AC: 33* | T:20 | FF:24* | Fortification (25%) |CMD:26 | Fort:+15* | Ref:+22* (Evasion)| Will:+8* (+2 vs enchantment) | Init:+9 | Perc:+11**

Laara ain't IDing any of these. But if Yami's taking advice, I'd make the tree cloest to us 'port to the tree about 10 feet from the 'Black Lotus'

Grand Lodge

GM

I'd say any buff with a duration of an hour or more you would have had time to prep. After that, you were led on 10-20 minute hike and suddenly happened upon the scene you see now.

Any square with green is difficult terrain. The log is ~5 ft in diameter and must be climbed or jumped over. Trees provide cover.

Initiative:

Chak: 1d20 + 7 ⇒ (9) + 7 = 16
Exi: 1d20 - 1 ⇒ (4) - 1 = 3
Fandral: 1d20 + 11 ⇒ (16) + 11 = 27
Holly: 1d20 + 13 ⇒ (2) + 13 = 15
Laara: 1d20 + 9 ⇒ (19) + 9 = 28
Yami: 1d20 + 2 ⇒ (20) + 2 = 22
Shamblers: 1d20 + 0 ⇒ (14) + 0 = 14
Witch: 1d20 + 2 ⇒ (12) + 2 = 14
Lotus: 1d20 + 4 ⇒ (20) + 4 = 24

Round 1:
Laara
Fandral

Baddies
Yami
Chak
Holly
More Baddies
Exi

Laara and Fandral, After your movement, Perception DC 30:

If you moved near the giant flower, open the next spoiler.
Spoiler:
The dark flower with the seed pods thriving beneath is a dangerous sentient plant, and appears to be the heart of the blight!
Destroy it!

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

"You guys go handle the pod thing. A few of will deal with these rapscallions."

Fandral moves ahead and ducks behind a tree, waiting for one to approach.
perception: 1d20 + 10 ⇒ (3) + 10 = 13

readied action, when enemy is adjacent:

attack: 1d20 + 19 ⇒ (3) + 19 = 22
damage+precision: 1d6 + 7 + 1d6 ⇒ (6) + 7 + (6) = 19

Grand Lodge

GM

Also important! That drink you got from the Satyr? Ok... so he wasn't actually a Satyr... but a Seilenos! And he gave you good luck! Once this encounter after you roll a d20 and see the result but before learning the outcome, you may reroll the die and keep the new result.

Liberty's Edge

Half-Elf Female Half-elf Rogue/brawler HP 92/92 | AC: 33* | T:20 | FF:24* | Fortification (25%) |CMD:26 | Fort:+15* | Ref:+22* (Evasion)| Will:+8* (+2 vs enchantment) | Init:+9 | Perc:+11**

Got it Laara says. With a deep breath don't screw us on this tree-men she Steps into the tree beside her...

...and emerges in the muck right by the giant plant.

Perception: 1d20 + 10 ⇒ (10) + 10 = 20

The brawler immediately strikes out, hoping to destroy the weird pod quickly so that she can rejoin the others.

Attack 1: 1d20 + 18 ⇒ (5) + 18 = 23 for damage: 1d8 + 9 + 2 ⇒ (6) + 9 + 2 = 17 and Sneak Attack: 2d6 ⇒ (4, 5) = 9
Attack 2: 1d20 + 13 ⇒ (8) + 13 = 21 for damage: 1d8 + 9 + 2 ⇒ (7) + 9 + 2 = 18 and Sneak Attack: 2d6 ⇒ (2, 5) = 7
Flurry Attack : 1d20 + 18 ⇒ (7) + 18 = 25 for damage: 1d8 + 9 + 2 ⇒ (8) + 9 + 2 = 19 and Sneak Attack: 2d6 ⇒ (3, 5) = 8

Am not sure if the seedpod thing can be sneak attacked ie if its just a object or a creature, but if so (and Laara hit), she'll Belwider it to lower any counterattacks.

Grand Lodge

GM

Laara attempts to pummel it, but finds the stalks and branches incredibly tough. Finally, one punch causes a break in a root, but not particularly major. Only the last attack hit. Some DR applied.
And yes it can be sneak attacked.
As she finishes her barrage she quickly determines that this plant has been holding still very carefully... waiting for a victim. And it appears as though the victim is Laara! Vines whip up from the ground and begin to grab at her!

Attack, PA, Grab: 1d20 + 22 - 4 ⇒ (14) + 22 - 4 = 321d20 + 26 ⇒ (5) + 26 = 31 Hit and Grab
Damage: 1d8 + 12 + 6 ⇒ (6) + 12 + 6 = 24
Constrict: 1d8 + 12 ⇒ (7) + 12 = 19

Attack, PA: 1d20 + 22 - 4 ⇒ (15) + 22 - 4 = 33
Damage: 1d8 + 12 + 6 ⇒ (1) + 12 + 6 = 19

Attack, PA: 1d20 + 22 - 4 ⇒ (1) + 22 - 4 = 19 Miss

Attack, PA: 1d20 + 22 - 4 ⇒ (12) + 22 - 4 = 30
Damage: 1d8 + 12 + 6 ⇒ (5) + 12 + 6 = 23

Round 1:
Laara (-85, Grappled, Unconcious, Dying)
Fandral
Black Lotus (-17, -2 AC)
Yami
Chak
Holly

Witch and the Swamp Things
Exi

The Black Lotus: Knowledge (Nature) DC 23:
The strange flower that just began to tear up Laara is a Corpse lotus, a huge plant creature. They are known for their tendency to camoflage as a perfectly normal plant... then pop up and swallow their prey whole!

The Swamp Things: Knowledge (Nature) DC 16:
These are Shambling Mounds. Large plant creatures known like many for grabbing and crushing their victims.

Liberty's Edge

Half-Elf Female Half-elf Rogue/brawler HP 92/92 | AC: 33* | T:20 | FF:24* | Fortification (25%) |CMD:26 | Fort:+15* | Ref:+22* (Evasion)| Will:+8* (+2 vs enchantment) | Init:+9 | Perc:+11**

Well, that went worse than expected. Maldris may be getting a note to call in some favors soon....

Dark Archive

Male Wayang Wizard (Sin Specialist) 11 [HP 48+16/48][AC 17][Init +2][F+5/R+7/W+9][Perc +18]
Buffs:
False Life (+20 HP), Mage Armor (+4 Armor), Mirror Image (5 images), Fly, Prot v. Evil

Yami sees Laara zip off through a tree portal...and painfully ensnared by the plant creature. He quickly steps through the tree portal to appear adjacent to Laara, and attempts to teleport her back to his allies.

Yami enters tree portal and attempts to cast dimension door on himself and Laara defensively. If successful, he will teleport Laara and himself back to his previous location next to Holly.

Concentration Check DC 23: 1d20 + 17 ⇒ (14) + 17 = 31

Sovereign Court

Female Human Bard (Dawnflower Dervish) 12 l HP 86/86 l AC 24/T 18/FF 17 l CMB +11 l CMD 29 l Fort +8/Ref +17/Will +11 l Perc +16 l Init +13 l Speed 30 ft. l BP 33/33

Holly moves up next to Fandral. She strikes a running man pose and clearly states "Festinate!"

Holly casts Haste. It affects everyone but Laara.

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Seeing the big lotus try to squeeze the life out of Laara, Chak decides to first do something about that. He reads a scroll which covers his body in a layer of grease.

Grand Lodge

GM

Yami quickly hops through the portal and retrieve's Laara before she becomes fertilizer. Holly and Chak prepare for what appears to be a tough fight ahead.

The hulking mounds of vines slowly lumber forward, but they seem to have been caught off guard by the party's sudden arrival and don't make much headway.

Mother bloodleaf on the other hand, while out of breath, has a clear idea on how to handle the interlopers, and brings forth all of the corruption and blight in this land from the ground into a stinking green cloud.

Cloudkill, DC 17. At the beginning of each of your turns, if you are in the cloud you take 1d4 con damage, fort save for half. The cloud also obscured vision and spreads like a fog cloud. Laara, feel free to wait for Exi's action before you make said rolls.

Round 1/2:
Laara (-85, Unconcious, Dying)
Fandral

Black Lotus (-17, -2 AC)
Yami
Chak
Holly
Witch and the Swamp Things
Exi

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

fort+charmed life: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
con damage: 1d4 ⇒ 4

Fandral takes the full effect of the cloud. He quickly moves out and heads across the way.

"That was nasty...guys move"

He then opens his hands and concentrates, pointing at red"Hopefully this works."

scorching ray, CL 7, ray #1 vs touch: 1d20 + 17 ⇒ (14) + 17 = 31
fire damage: 4d6 ⇒ (6, 2, 3, 3) = 14

scorching ray, CL 7, ray #2 vs touch: 1d20 + 17 ⇒ (11) + 17 = 28
fire damage: 4d6 ⇒ (3, 5, 1, 2) = 11

GM using Efreeti Arcana boon here

Grand Lodge

GM

Fandral's blast is mostly resisted by the creatures, but some of the fire manages to pierce the rotted damp exterior.

Round 1/2:
Laara (-85, Unconcious, Dying)
Fandral
Black Lotus (-17, -2 AC)
Yami
Chak
Holly
Witch
Swamp Things (Red -5)
Exi

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Ah, should have figured....swamp, oh well.

Dark Archive

CG Azata (Lyrakien) familar | HP 33+14/33 | AC 20 T 15 FF 17 | F: +2, R: +5, W: +7 | Perc: +15, SM: +1 | Fly 80ft perfect | Constant: Detect Evil, Detect Magic, Freedom of Movement | Active: False Life, Haste, merged with Exi

FORT DC17: 1d20 + 4 ⇒ (3) + 4 = 7
CON: 1d4 ⇒ 1
Starlight retrieves another scroll from one of her two criss crossed bandoliers and attempts to activate it on Exi.
UMD scroll of Invisibility DC23: 1d20 + 17 ⇒ (13) + 17 = 30
DC23 knowledge nature Starlight: 1d20 + 12 ⇒ (14) + 12 = 26
DC16 knowledge nature Starlight: 1d20 + 12 ⇒ (13) + 12 = 25

Dark Archive

Male CG Samsaran Shaman of the Dark Tapestry 9 | HP 66+16/66 | AC 19 T 9 FF 19 | CMB +6, CMD 13 | F: +7, R: +4, W: +13 | Init: -1 | Perc: +18, SM: +9 | Speed 30ft | Flight Hex: 5/9 | Active conditions: False Life, Haste, Invisible, Merge with Familiar

FORT DC17: 1d20 + 7 ⇒ (15) + 7 = 22 +4 if it’s a spell
CON: 1d4 ⇒ 1
Exi activates his flight hex (standard) then merges Starlight into himself (move) and finally takes a 5' step up and out of the cloud.
DC23 knowledge nature Exi: 1d20 + 13 ⇒ (6) + 13 = 19
DC16 knowledge nature Exi: 1d20 + 13 ⇒ (4) + 13 = 17
Exi and Starlight share with the party whatever info they recall about the foes.

Liberty's Edge

Half-Elf Female Half-elf Rogue/brawler HP 92/92 | AC: 33* | T:20 | FF:24* | Fortification (25%) |CMD:26 | Fort:+15* | Ref:+22* (Evasion)| Will:+8* (+2 vs enchantment) | Init:+9 | Perc:+11**

Fort: 1d20 + 13 ⇒ (2) + 13 = 15
Fey drink re-roll: 1d20 + 13 ⇒ (15) + 13 = 28
Con: 1d4 ⇒ 2
Stabilize, DC 12: 1d20 + 2 ⇒ (16) + 2 = 18

Laura groans and sinks into the muck. Her body rejects the worst of the witch’s cloud, for now.

Maldris...shoulda let them kill you. Is this...karma...

Grand Lodge

GM

The corpse lotus (now identified by Starlight) moves a bit away from the portal and pulls its vines in to protect the seeds. A light haze appears around it, leaving a faint white glow of spores within 30 ft of it. It does not obstruct vision, however with your current knowledge checks you do not what it does.

Round 2:
Laara (-85, -1 Con Unconcious, Dying)
Fandral (-4 Con)
Heart of the Blight (-17, Defense)
Yami
Chak
Holly

Witch Doctor
Shambling Mounds (Red -5)
Exi (-1 Con, Starlight -1 Con)

Sovereign Court

Female Human Bard (Dawnflower Dervish) 12 l HP 86/86 l AC 24/T 18/FF 17 l CMB +11 l CMD 29 l Fort +8/Ref +17/Will +11 l Perc +16 l Init +13 l Speed 30 ft. l BP 33/33

Knowledge Nature: 1d20 + 7 ⇒ (5) + 7 = 12

DC 17 Fortitude Save: 1d20 + 7 ⇒ (9) + 7 = 16
Constitution Damage: 1d4 ⇒ 1

Holly hacks and coughs a bit from the noxious fumes and then begins to dance. Using her innate knowledge of magic she hones the edge of her scimitar and then suddenly streaks forward leaving multi-hued trail behind her.

Starting Battle Dance (inspire courage) as a move action, Arcane strike as a swift action, and casting Bladed Dash as a standard action.

As Holly streaks towards the creature she activates her Daredevil Boots to avoid any strike the creature might make against her. She strikes with her blade hoping to slash it open.

Acrobatics to avoid AoO from RED: 1d20 + 32 ⇒ (3) + 32 = 35

Attack vs. RED: +1 Holy Adamantine Scimitar, Haste, Battle Dance (inspire courage), Bladed Dash, Daredevil Boots: 1d20 + 25 ⇒ (14) + 25 = 39
Damage: Magic, Good, Adamantine, P/S, Battle Dance (inspire courage), Arcane Strike: 1d6 + 16 + 2d6 ⇒ (1) + 16 + (1, 4) = 22

Dark Archive

Male Wayang Wizard (Sin Specialist) 11 [HP 48+16/48][AC 17][Init +2][F+5/R+7/W+9][Perc +18]
Buffs:
False Life (+20 HP), Mage Armor (+4 Armor), Mirror Image (5 images), Fly, Prot v. Evil

Fort Save: 1d20 + 5 ⇒ (3) + 5 = 8
Fort Save Fey Re-Roll: 1d20 + 5 ⇒ (17) + 5 = 22
Con Damage: 1d4 ⇒ 1

Yami is enveloped by the nasty cloud and also coughs. The wayang moves out of the cloud to the north and utters a blasphemy so terrible that time itself seems to stand still for the wizard.

Blasphemy:
"You know...Zarta Dralneen's parties really aren't all what they are cracked up to be."

As the flow of time struggles to recover its aplomb, Yami uses this stutter in time to complete a full casting of a spell; summoning forth a rather ditzy-looking angelic creature with wind-tossed hair. The wayang looks like he swallowed a lemon, and the creature looks like it would prefer to shovel manure than listen to this creepy necromancer. "There is an unconscious woman in that cloud over there," Yami tells the celestial. "Go do something useful and heal her." Looking relieved to leave his presence, the creature moves into the cloud and casts healing magic upon Laara. The wayang shouts into the cloud at Chak, "Drag Laara out of there! The cloud will move away from that witch, come out in this direction!"

Yami has zero useful healing abilities, so this will require a bit of shenanigans. He will use his time stutter arcane discovery to gain a round of time stop; during which he will summon a bralani azata using his arcane bond to cast summon monster V. The azata appears immediately upon the expiration of the time stutter and is able to act, casting cure serious wounds on Laara. Yami defaults the spellcraft roll to know the mechanics of cloudkill.

Cure Serious Wounds: 3d8 + 6 ⇒ (2, 2, 1) + 6 = 11
Bralani Fort Save: 1d20 + 9 ⇒ (19) + 9 = 28

Grand Lodge

GM

Con Damage for Bralani: 1d4 ⇒ 1 None

Holly leaps forward and slashes at one of the shambling mounds, but she finds her weapon's holy blessing has no effect on them. The blight seems to be more of a disease or malady, and the creatures themselves have no infernal nor abyssal blessings of their own (they are Neutral, so no damage from the holy enhancement). Mother Bloodleaf on the other hand... her soul's status is quite clear.

The Azata bestowes his curative magics on Laara, but Yami is fairly certain he's going to pay a price for this blasphemy later. Laara regains consciousness, but is certainly not... out of the woods yet... heh... heh...

Round 2:
Laara (-74, -1 Con Prone)
Fandral (-4 Con)
Heart of the Blight (-17, Defense)
Yami
Bralani
Chak
Holly
Witch Doctor
Shambling Mounds (Red -22)
Exi (-1 Con, Starlight -1 Con)

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Map updated assuming Laara is ok being moved closer to the battle.

FORTITUDE: 1d20 + 11 ⇒ (3) + 11 = 14

Chak starts to cough and sputter but remembers that drink he had...

FORTITUDE: 1d20 + 11 ⇒ (6) + 11 = 17

Con: 1d4 ⇒ 3

He drags Laara out of the cloud and places her at his feet.

Grand Lodge

GM

The shambling mounds close in on the frontline as Chak drags Laara to safety.

Red vs Holly, PA: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 141d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15 Both miss

Green vs Holly, PA cover: 1d20 + 11 - 4 - 2 ⇒ (19) + 11 - 4 - 2 = 24
Damage: 2d6 + 5 + 4 ⇒ (4, 4) + 5 + 4 = 17

Green Grab vs Holly: 1d20 + 16 - 2 ⇒ (8) + 16 - 2 = 22 Fail

Blue vs Fandral, PA cover: 1d20 + 11 - 4 - 2 ⇒ (10) + 11 - 4 - 2 = 15 Miss

The witch cast fly and lifts off of the ground, positioning herself 30 ft above the battlefield.

Laara and Fandral act before the Heart of the Blight, but because it moves so slowly I'm going to go ahead and post its action now so the rest of you can also act.

As Laara regains her composure and Fandral leaps to action, the heart of the blight begins to slowly make its way down the path towards the party.

Laara, if you would have preferred to be away from the fight you can move yourself and chak, however I suspect the Azata will continue healing you for a bit longer.

Round 2/3:
Laara (-74, -1 Con Prone)
Fandral (-4 Con)
Heart of the Blight (-17, Moving)
Yami
Bralani
Chak (-1 Con)
Holly (-17)

Witch Doctor
Shambling Mounds (Red -22)
Exi (-1 Con, Starlight -1 Con)

Grand Lodge

GM

Ack! An environmental note I appear to have not pasted in... The green sections of the map are swamp. Any section containing green is difficult terrain, and any section that is entirely green is considered a shallow bog. It looks... rather nasty looking as well.

Dark Archive

Male Wayang Wizard (Sin Specialist) 11 [HP 48+16/48][AC 17][Init +2][F+5/R+7/W+9][Perc +18]
Buffs:
False Life (+20 HP), Mage Armor (+4 Armor), Mirror Image (5 images), Fly, Prot v. Evil

Bralani Fort Save: 1d20 + 9 ⇒ (16) + 9 = 25
Con Damage: 1d4 ⇒ 2

The Man Behind the Curtain wrote:
Any section containing green is difficult terrain, and any section that is entirely green is considered a shallow bog.

And for some odd reason, Yami abruptly finds himself waist deep in swamp muck. "Well, go do whatever it is that you...good...things do," the wayang curses at the Azata as he extricates himself back onto the path; who gives a flippant hair toss while coughing slightly from the fog. She zips through the cloud to follow Chak and Laara, and administers another healing spell upon the brawler.

Cure Serious Wounds: 3d8 + 6 ⇒ (3, 2, 2) + 6 = 13
Knowledge (Nature) on the Mounds: 1d20 + 12 ⇒ (14) + 12 = 26

As Yami advances to rejoin the group, he looks up at Mother Bloodleaf with disdain. "That was extremely inconvenient. I will enjoy doing artistic experiments with your remains," the wayang curses at the witch.

Swift action 1/day Intimidate Roll. 1d20 + 15 ⇒ (15) + 15 = 30
Yami readies his standard action to throw a fireball (DC 20) at the witch if he sees her start to cast a spell of any kind, in an attempt to disrupt her magic.

Dark Archive

Male CG Samsaran Shaman of the Dark Tapestry 9 | HP 66+16/66 | AC 19 T 9 FF 19 | CMB +6, CMD 13 | F: +7, R: +4, W: +13 | Init: -1 | Perc: +18, SM: +9 | Speed 30ft | Flight Hex: 5/9 | Active conditions: False Life, Haste, Invisible, Merge with Familiar

Exi unmerges with Starlight, flies forward + up 5 feet (5’ step), and starts casting Summon Monster V.

Dark Archive

CG Azata (Lyrakien) familar | HP 33+14/33 | AC 20 T 15 FF 17 | F: +2, R: +5, W: +7 | Perc: +15, SM: +1 | Fly 80ft perfect | Constant: Detect Evil, Detect Magic, Freedom of Movement | Active: False Life, Haste, merged with Exi

Starlight retrieves a scroll of Fly from her bandolier and attempts to activate it.
UMD scroll of Fly DC25: 1d20 + 19 ⇒ (9) + 19 = 28
Her tiny hand glows with magical emanations as she holds the spell, awaiting Exi's summon.

Grand Lodge

GM

Yami, your square was not entirely green, so I'm declaring that the swamp's edge. Mostly because I forgot to note it earlier. Being IN the swamp is a bit nastier. Unfortunately, intimidate to demoralize has a range of 30 ft. I will say though, fireball to the face is best counterspell.

Yami recognizes the mounds as Shambling Mounds. They are immune to electricity and resist fire, along with having the usual set of immunities that plants do. Other than that there is little special about them.

Round 2/3:
Laara (-61, -1 Con Prone)
Fandral (-4 Con)

Heart of the Blight (-17, Moving)
Yami (Readied to fireball)
Bralani
Chak (-1 Con)
Holly (-17)

Witch Doctor
Shambling Mounds (Red -22)
Exi (-1 Con, Starlight -1 Con)

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Chak pulls out a scroll and prepares to take to the air.

fly

Liberty's Edge

Half-Elf Female Half-elf Rogue/brawler HP 92/92 | AC: 33* | T:20 | FF:24* | Fortification (25%) |CMD:26 | Fort:+15* | Ref:+22* (Evasion)| Will:+8* (+2 vs enchantment) | Init:+9 | Perc:+11**

Laara gasps with a start as she sees an angelic figure hovering over her. Blinking, she looks confused. Wha...but no way I made it up to you guys...

As the world comes into focus, Laara realizes she's still in this world. And the fight's not over. Wincing, the half-elf clicks her heels together, and tries to take to the air, drawing out her longbow as she does. All right, gives the fists a rest for a bit. You've been getting a bit too cocky girl.

Can I activate the Winged Boots from prone, then begin flying up? Or will I need to stand first? If the second, Laara'll stand and move to the same space, but on the ground.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral will move forward towards blue.

Sooo, this whole time Fandral has had spring attack and I have forgotten about it.

Fandral moves in and strikes blue before retreating advancing to the rear.

attack vs blue: 1d20 + 20 ⇒ (15) + 20 = 35
damage+precision: 1d6 + 7 + 6 ⇒ (2) + 7 + 6 = 15
crit threat: 1d20 + 20 + 1 ⇒ (1) + 20 + 1 = 22
crit damage: 1d6 + 7 ⇒ (3) + 7 = 10

Grand Lodge

GM

Hmm... I see nothing to help me decide one way or the other regarding flying from prone... so why not? Pick yourself up by your bootstraps.

Laara takes to the air as Chak prepares to follow suit.

Fandral ducks in and out, hacking away bit by bit at one of the shambling mounds.

Round 2/3:
Laara (-61, -1 Con Prone)
Fandral (-4 Con)
Heart of the Blight (-17, Moving)
Yami (Readied to fireball)
Bralani
Chak (-1 Con)
Holly (-17)
Witch Doctor
Shambling Mounds (Red -22, Blue -15)
Exi (-1 Con, Starlight -1 Con)

Sovereign Court

Female Human Bard (Dawnflower Dervish) 12 l HP 86/86 l AC 24/T 18/FF 17 l CMB +11 l CMD 29 l Fort +8/Ref +17/Will +11 l Perc +16 l Init +13 l Speed 30 ft. l BP 33/33

Holly continues to dance and keeps her blades edge magically sharp. She presses her attack and then takes a quick step back from the stacked attackers.

"Give up! You can't win!

Attack #1 vs. RED: +1 Holy Adamantine Scimitar, Battle Dance (inspire courage), Haste: 1d20 + 22 ⇒ (14) + 22 = 36
Damage #1: Magice, Good, Adamantine, P/S, Battle Dance (inspire courage), Arcane Strike: 1d6 + 16 ⇒ (3) + 16 = 19

Attack #2 vs. RED: +1 Holy Adamantine Scimitar, Battle Dance (inspire courage), Haste: 1d20 + 17 ⇒ (18) + 17 = 35
Damage #2: Magice, Good, Adamantine, P/S, Battle Dance (inspire courage), Arcane Strike: 1d6 + 16 ⇒ (2) + 16 = 18

Critical Hit Confirmation Roll for Attack #2: 1d20 + 17 ⇒ (16) + 17 = 33
Critical Hit Damage: 1d6 + 16 ⇒ (5) + 16 = 21

Grand Lodge

GM

Holly cuts down the first of the shambling mounds. Bloodleaf drifts slowly around as she aims a beam of negative ener- *FWOOSH*

Reflex: 1d20 + 6 ⇒ (7) + 6 = 13
Fireball: 10d6 ⇒ (3, 1, 2, 1, 4, 1, 4, 5, 1, 2) = 24
Concentration: 1d20 + 10 ⇒ (5) + 10 = 15

"You will pay for that... you will pay dearly! KILL HIM!!!"

She orders the shambling mounds to converge on Yami... however it appears that even though she has control of the blight, she has little control over plants.

Green vs Holly: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 141d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
Damage: 2d6 + 5 + 4 ⇒ (3, 5) + 5 + 4 = 17

Grab vs Holly: 1d20 + 16 - 2 ⇒ (8) + 16 - 2 = 22 Fail

Blue vs Chak: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
Confirm?: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
Damage: 2d6 + 5 + 2 ⇒ (5, 4) + 5 + 2 = 16

Grab vs Chak: 1d20 + 16 - 2 ⇒ (20) + 16 - 2 = 34
Constrict: 2d6 + 7 ⇒ (5, 6) + 7 = 18

One lashes twice at holly, and the other wrangles Chak in with its long vines.

Round 3/4:
Laara (-61, -1 Con Prone)
Fandral (-4 Con)
Heart of the Blight (-17, Defense)
Yami
Bralani
Chak (-16, Grappled, -1 Con)
Holly (-34)

Witch Doctor (-24)
Shambling Mounds (Blue -15)
Exi (-1 Con, Starlight -1 Con)

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Chak slashes at the creature holding him with beak and claw.

Claw: 1d20 + 17 ⇒ (7) + 17 = 24 Damage: 1d3 + 15 ⇒ (1) + 15 = 16
Claw: 1d20 + 17 ⇒ (12) + 17 = 29 Damage: 1d3 + 15 ⇒ (2) + 15 = 17
Bite: 1d20 + 17 ⇒ (8) + 17 = 25 Damage: 1d3 + 15 ⇒ (3) + 15 = 18
Bite: 1d20 + 17 ⇒ (2) + 17 = 19 Damage: 1d3 + 15 ⇒ (2) + 15 = 17

Liberty's Edge

Half-Elf Female Half-elf Rogue/brawler HP 92/92 | AC: 33* | T:20 | FF:24* | Fortification (25%) |CMD:26 | Fort:+15* | Ref:+22* (Evasion)| Will:+8* (+2 vs enchantment) | Init:+9 | Perc:+11**

Cocking her bow, Laara lines up a shot at the fuming half-orc. She closes her eyes, remembering all the times Oloch infuriated her at the lodge, then fires twice.

Swift action to learn Desidated Adversary: half-orc

attack: 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 25 for damage: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7
attack: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25 for damage: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5

Grand Lodge

GM

Chak tears the mound apart, throwing the grasping vines aside as it falls.

Dark Archive

Male CG Samsaran Shaman of the Dark Tapestry 9 | HP 66+16/66 | AC 19 T 9 FF 19 | CMB +6, CMD 13 | F: +7, R: +4, W: +13 | Init: -1 | Perc: +18, SM: +9 | Speed 30ft | Flight Hex: 5/9 | Active conditions: False Life, Haste, Invisible, Merge with Familiar

As Exi's summoning spell finishes a huge, distorted quadrupedal dinosaur appears, its body deformed and alien in nature. Exi then recites another incantation while making magical gestures with his hands. Suddenly the monstrous creature before him doubles in size! (Animal Growth)

Dark Archive

CG Azata (Lyrakien) familar | HP 33+14/33 | AC 20 T 15 FF 17 | F: +2, R: +5, W: +7 | Perc: +15, SM: +1 | Fly 80ft perfect | Constant: Detect Evil, Detect Magic, Freedom of Movement | Active: False Life, Haste, merged with Exi

Starlight touches the beast, giving it the Fly spell she was holding. She then takes out a scroll of Bone Fists.


| HP 79/135 | AC 27 T 8 FF 25; DR 5/evil; Resist acid 10, cold 10, electricity 10; SR 13 | CMB +27 (+29 Bull Rush, +29 Overrun), CMD 39 (41 Bull Rush & Overrun) | F: +18, R: +9, W: +6 | Speed 60', fly 60' | Active conditions: Advanced Creature, Animal Growth, Augment Summoning, Fly, Haste, Bone Fists, Strong Jaw

The beast swings its massive tail at the plant-monster.
tail slap: 1d20 + 18 ⇒ (8) + 18 = 26
bludgeoning damage: 4d6 + 30 ⇒ (4, 6, 6, 4) + 30 = 50
DC31 FORT save or be dazed 1 round

Grand Lodge

GM

Dino Save: 1d20 + 6 ⇒ (19) + 6 = 25
The dino finds that the corruption in the swamp sucks away at its life-force, but not too much to bear. 5 negative energy damage

Mound Save: 1d20 + 9 ⇒ (17) + 9 = 26

Round 3/4:
Laara (-61, -1 Con Prone)
Fandral (-4 Con)
Heart of the Blight (-17, Defense)
Yami
Bralani Azata

Chak (-16, Grappled, -1 Con)
Holly (-34)
Witch Doctor (-36)
Shambling Mounds (Green -50, Dazed)
Exi (-1 Con)
Starlight (-1 Con)
Dino (-5)

Note: Since we end tomorrow night, I'll be a bit more proactive about botting people today. If anyone has requested actions for players who haven't acted, let me know and I'll enact them. Likewise if you have an action you know you want to take when your turn comes back around, let me know in a spoiler tag.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral runs in once more and strike at green before escaping its reach.

haste, spring attack, point of panache to double precision
attack: 1d20 + 20 ⇒ (19) + 20 = 39
damage+double precision: 1d6 + 7 + 12 ⇒ (5) + 7 + 12 = 24
potential crit: 1d20 + 20 + 1 ⇒ (6) + 20 + 1 = 27
extra damage: 1d6 + 7 ⇒ (2) + 7 = 9

Grand Lodge

GM

9 HD monster, crit and kill. +2 Panache.

Fandral ducks away and doesn't even bother to look at the last shambling mound as it slowly teeters over and crashes to the ground.

Round 3/4:
Laara (-61, -1 Con)
Fandral (-4 Con)
Heart of the Blight (-17, Defense)
Yami
Bralani Azata

Chak (-16, Grappled, -1 Con)
Holly (-34)
Witch Doctor (-36)
Shambling Mounds (Green -50, Dazed)
Exi (-1 Con)
Starlight (-1 Con)
Dino (-5)

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Noted, about time, I think this is the only time I regained panache.

Dark Archive

Male Wayang Wizard (Sin Specialist) 11 [HP 48+16/48][AC 17][Init +2][F+5/R+7/W+9][Perc +18]
Buffs:
False Life (+20 HP), Mage Armor (+4 Armor), Mirror Image (5 images), Fly, Prot v. Evil

Yami and the bralani look at each other for a brief moment, nod with an unspoken agreement, and both simultaneously fire lightning bolts at the witch in the sky.

Yami Lightning Bolt (DC20): 10d6 ⇒ (3, 6, 5, 5, 4, 2, 4, 2, 1, 6) = 38
Bralani Lightning Bolt (DC 15): 6d6 ⇒ (3, 4, 6, 6, 2, 5) = 26

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