Trinia Sabor

Holly Day's page

256 posts. Organized Play character for Big Joe.

Full Name

Lady Holly Day al-Hadir


Human Bard (Dawnflower Dervish) 11 l HP 54/79 l AC 24/T 18/FF 17 l CMB +10 l CMD 28 l Fort +7/Ref +16/Will +10 l Perc +15 l Init +13 l Speed 30 ft. l BP 20/30








Neutral Good






Abyssal, Ancient Osiriani, Common, Gnome, Halfling, Infernal, Kelish, Osiriani, Skald, Terran, Thassilonian, Tien, Varisian


Noble escort.

Strength 14
Dexterity 22
Constitution 12
Intelligence 12
Wisdom 10
Charisma 17

About Holly Day

Lady Holly Day al-Hadir
Female human (Taldan) bard (dawnflower dervish) 11 (Pathfinder Campaign Setting: Inner Sea Magic 34)
NG Medium humanoid (human)
Init +13; Senses Perception +15
AC 24, touch 18, flat-footed 17 (+5 armor, +1 deflection, +6 Dex, +1 dodge, +1 natural)
hp 79 (11d8+21)
Fort +7, Ref +16, Will +10; +4 vs. bardic performance, language-dependent, and sonic
Speed 30 ft.
Melee +1 holy adamantine scimitar +15/+10 (1d6+7/18-20 plus 2d6 vs. evil) or
. . mithral scimitar +15/+10 (1d6+6/18-20) or
. . unarmed strike +10/+5 (1d3+2 nonlethal)
Ranged composite shortbow +14/+9 (1d6/×3)
Special Attacks bardic performance 30 rounds/day (move action; countersong, distraction, fascinate [DC 18], inspire competence +4, inspire courage +3, inspire greatness, suggestion [DC 18]), battle dance: inspire courage, battle dance: inspire greatness
Bard (Dawnflower Dervish) Spells Known (CL 11th; concentration +14)
. . 4th (2/day)—dance of a hundred cuts[UM], dimension door, greater invisibility
. . 3rd (5/day)—beacon of luck, dispel magic, good hope, haste
. . 2nd (5/day)—bladed dash, blur, gallant inspiration[APG] (DC 15), glitterdust (DC 15), suppress charms and compulsions
. . 1st (6/day)—cure light wounds, expeditious retreat, grease, heightened awareness[ACG], saving finale[APG] (DC 14), timely inspiration[APG] (DC 14)
. . 0 (at will)—detect magic, light, prestidigitation, read magic, resistance, sift[APG]
Str 14, Dex 22, Con 12, Int 12, Wis 10, Cha 17
Base Atk +8; CMB +10; CMD 28
Feats Arcane Strike, Dervish Dance[ISWG], Dimensional Agility[UC], Dodge, Improved Initiative, Magical Aptitude, Prodigy[UM], Skill Focus (Perform [dance])
Traits maestro of the society, reactionary
Skills Bluff +11, Diplomacy +24, Disable Device +10, Disguise +6, Escape Artist +11, Handle Animal +6, Intimidate +6, Knowledge (arcana) +6, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +5, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +5, Linguistics +15, Perception +15, Perform (dance) +30, Perform (oratory) +24, Perform (sing) +11, Perform (wind instruments) +6, Sense Motive +24, Spellcraft +19, Survival +0 (+2 to avoid becoming lost), Use Magic Device +24
Languages Abyssal, Ancient Osiriani, Common, Gnome, Halfling, Infernal, Kelish, Osiriani, Skald, Terran, Thassilonian, Tien, Varisian
SQ battle dance, jack-of-all-trades, masterpieces (the dance of 23 steps[UM]), mediative whirl, spinning spellcaster, versatile performances (dance, oratory, sing)
Combat Gear potion of barkskin +2, potion of blur, potion of fly (3), potion of invisibility, potion of resist cold 20, scroll of breath of life, scroll of invisibility, scroll of see invisibility, wand of cure light wounds, wand of cure moderate wounds, wand of enlarge person, wand of magic missile; Other Gear +1 mithral chain shirt, +1 holy adamantine scimitar, arrows (20), composite shortbow, mithral scimitar, amulet of natural armor +1, belt of incredible dexterity +4, circlet of persuasion, cloak of resistance +3, cracked dark blue rhomboid ioun stone, cracked dusty rose prism ioun stone, cracked magenta prism ioun stone, daredevil boots[ARG], first aid gloves, headband of mental prowess +2 (Wis, Cha), ring of protection +1, sleeves of many garments[UE], swarmbane clasp[UE], wayfinder[ISWG], backpack, bedroll, belt pouch, flint and steel, Flute, hemp rope (50 ft.), ink, inkpen, journal[UE], masterwork thieves' tools, mess kit[UE], mirror, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, necklace (worth 25 gp), 1 gp
Tracked Resources
Arrows - 0/20
Bardic Performance (move action, 30 rounds/day) - 0/30
Battle Dance (swift action) - 0/0
Breath of Life (2) - 1/2
Cure Critical Wounds (1) - 0/1
Cure Light Wounds (5) - 0/5
Cure Light Wounds, Mass (1) - 0/1
Cure Moderate Wounds (2) - 0/2
Cure Serious Wounds (1) - 0/1
Daredevil boots (10 rounds/day) - 0/10
First aid gloves (10 charges) - 5/10
Guidance (At will) - 0/0
Light (At will) - 0/0
Mediative Whirl (2/day) (Ex) - 0/2
Potion of barkskin +2 - 0/1
Potion of blur - 0/1
Potion of fly - 0/3
Potion of invisibility - 0/1
Potion of resist cold 20 - 0/1
Torch - 0/10
Trail rations - 0/5
Wand of cure light wounds - 11/50
Wand of cure moderate wounds - 0/50
Wand of enlarge person - 5/50
Wand of magic missile - 2/50
Special Abilities
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (move action, 30 rounds/day) Your performances can create magical effects.
Battle Dance (swift action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but th
Battle Dance: Inspire Courage +6 (Su) Morale bonus on some saving throws, attack and damage rolls.
Battle Dance: Inspire Greatness (Su) Grants self 4 bonus hit dice, +4 to attacks and +2 to Fort saves.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Dimensional Agility May take any additional actions remaining after using dimension door or abundant step
Jack-of-all-trades (use any skill) (Ex) You may use all skills untrained.
Mediative Whirl (2/day) (Ex) Quicken a cure spell as a move action.
Prodigy (Perform [dance], Perform [oratory]) Gain a +2 bonus on two Craft, Perform, or Profession skills.
Spinning Spellcaster (Ex) +4 bonus on concentration checks to cast spells defensively.
The Dance of 23 Steps This complex dance makes you difficult to strike.
Versatile Performance (Dance) +30 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Performance (Oratory) +24 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Versatile Performance (Singing) +11 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks