GM Debug's PbP Gameday 7: PFS-RPG 08-99C The Solstice Scar (Inactive)

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Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Chak takes a moment to study the drake flying in the air before moving to meet it.

He then takes a swipe at the beast with his nodachi.

+1 Keen Adamantine Nodachi: 1d20 + 20 ⇒ (18) + 20 = 38 Damage: 1d10 + 22 ⇒ (7) + 22 = 29
Confirm: 1d20 + 20 ⇒ (3) + 20 = 23 Damage: 1d10 + 22 ⇒ (10) + 22 = 32

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

reflex: 1d20 + 19 ⇒ (14) + 19 = 33

Fandral takes only some of the damage. He shakes it off and heads in with Laara, but due to the icy terrain can not get much farther.

He shouts out to the Dryad, Hey buddy, you wanna give us a hand here

diplomacy: 1d20 + 12 ⇒ (6) + 12 = 18

if attacked by medium or small:

parry #1: 1d20 + 19 ⇒ (9) + 19 = 28
riposte, if parried: 1d20 + 19 ⇒ (15) + 19 = 34
riposte damage: 1d6 + 7 + 6 ⇒ (3) + 7 + 6 = 16
parry #2: 1d20 + 19 ⇒ (8) + 19 = 27
parry #3: 1d20 + 19 ⇒ (18) + 19 = 37
parry #4: 1d20 + 19 ⇒ (17) + 19 = 36
parry #5: 1d20 + 19 ⇒ (18) + 19 = 37

Grand Lodge

GM

Chak flies into the air and tears a frightening gash in the airborne drake. Any anger it had toward Yami is now quite clearly focused on Chak.

The Dryad looks at Fandral with a bit of confusion and keeps a defensive posture... although does not seem to be aggressive towards the pathfinders... just wary.

As a move action, you can attempt to get her to help out. She speaks Sylvan, and addressing her in Sylvan grants a significant bonus.

Anyone who has a bot action for Exi go ahead and declare it. Not quite sure what the plan is as he is currently invisible.

Round 2:
Holly
Laara
Chak
Fandral
Exi
Kobolds (Red -22)
Drakes (Dark Blue -82, Light Blue underground)
Dryad
Yami

Dark Archive

Male CG Samsaran Shaman of the Dark Tapestry 9 | HP 66+16/66 | AC 19 T 9 FF 19 | CMB +6, CMD 13 | F: +7, R: +4, W: +13 | Init: -1 | Perc: +18, SM: +9 | Speed 30ft | Flight Hex: 5/9 | Active conditions: False Life, Haste, Invisible, Merge with Familiar

Divine utterances and magical emanations come from behind Chak,Fendral, and Laara as the invisible shaman begins casting Summon Monster V.

Dark Archive

CG Azata (Lyrakien) familar | HP 33+14/33 | AC 20 T 15 FF 17 | F: +2, R: +5, W: +7 | Perc: +15, SM: +1 | Fly 80ft perfect | Constant: Detect Evil, Detect Magic, Freedom of Movement | Active: False Life, Haste, merged with Exi

The tiny butterfly-winged woman flies forward retrieves scroll of Bone Fists from one of her two criss crossed bandoliers.

Grand Lodge

GM

As though a practiced hunting maneuver, the kobold pair sprout wings and leap forward at their prey just as the frost drake bursts out of the snowbank behind them!

Red Greatsword vs Holly: 1d1 + 16 ⇒ (1) + 16 = 17
Green Greatsword vs Holly: 1d1 + 16 ⇒ (1) + 16 = 17

Lt Blue Bite vs Fandral: 1d20 + 13 - 3 ⇒ (16) + 13 - 3 = 26

Well... that was something.

Their fantastic flank proves... clumsy at best.

Drk Blue Bite vs Chak: 1d20 + 13 - 3 ⇒ (16) + 13 - 3 = 26
Damage + Cold: 2d6 + 12 + 1d6 ⇒ (6, 2) + 12 + (5) = 25

Drk Blue Tail vs Chak: 1d20 + 8 - 3 ⇒ (10) + 8 - 3 = 15

Chak's combatant attempts to devour the daring tengu, and manages to deal a wound. It's follow-on however fails to gain purchase and the brave bird prepares his counterattack...

Round 2/3:
Holly
Laara
Chak (-25)
Fandral (-10)

Exi
Kobolds (Red -22)
Drakes (Dark Blue -82, Light Blue underground)
Dryad
Yami

Sovereign Court

Female Human Bard (Dawnflower Dervish) 12 l HP 86/86 l AC 24/T 18/FF 17 l CMB +11 l CMD 29 l Fort +8/Ref +17/Will +11 l Perc +16 l Init +13 l Speed 30 ft. l BP 33/33

Holly begins to dance forth towards one the drakes (Light Blue) and slashes at it with her scimitar.

Acrobatics check to avoid AoO: 1d20 + 34 ⇒ (10) + 34 = 44

Attack: +1 Holy Adamantine Scimitar, Battle Dance (inspire courage, Haste, Good Hope, Flanking: 1d20 + 26 ⇒ (1) + 26 = 27 (+1 if I avoided the AoO)

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Maybe you should have rolled more than a 1d1 for the kobolds' attacks.

Despite the wound, Chak slices at the great beast in the air.

+1 Keen Adamantine Nodachi: 1d20 + 20 ⇒ (3) + 20 = 23 Damage: 1d10 + 22 ⇒ (8) + 22 = 30
+1 Keen Adamantine Nodachi: 1d20 + 20 ⇒ (11) + 20 = 31 Damage: 1d10 + 22 ⇒ (10) + 22 = 32
+1 Keen Adamantine Nodachi: 1d20 + 15 ⇒ (20) + 15 = 35 Damage: 1d10 + 22 ⇒ (8) + 22 = 30
Bite (Secondary): 1d20 + 14 ⇒ (18) + 14 = 32 Damage: 1d3 + 12 ⇒ (1) + 12 = 13

Confirm (attack 3): 1d20 + 15 ⇒ (4) + 15 = 19 Damage: 1d10 + 22 ⇒ (8) + 22 = 30

If the drake goes down after the first attack, Chak will move to engage the kobolds. (Study red.)

Liberty's Edge

Half-Elf Female Half-elf Rogue/brawler HP 92/92 | AC: 33* | T:20 | FF:24* | Fortification (25%) |CMD:26 | Fort:+15* | Ref:+22* (Evasion)| Will:+8* (+2 vs enchantment) | Init:+9 | Perc:+11**

Question: is the square directly north of Laara (right next to Red) difficult terrain from the drake's ice? Or was that ice spit too far away. If it is clear terrain, Laara will five foot-step north before the below, and her AC and damage per strike this round will increase by 2 (Outslug Style)

{Draconic} Oh, a bit sore about that? Laara taunts as the kobolds close. Here, let me help then.

First punch will be a Knockout punch on Red. If it hits, he needs a DC 20 Fort save or is knocked out and unconscious for 1d4 ⇒ 2 rounds. In which case, Laara will focus the rest of her attacks on Green (and also will if Red drops before the third kick.

Kick on red, nonlethal, knockout: 1d20 + 20 + 2 ⇒ (16) + 20 + 2 = 38 for damage: 1d8 + 7 + 2 + 2 ⇒ (3) + 7 + 2 + 2 = 14
Intimidate to shaken (if hit): 1d20 + 20 + 2 ⇒ (7) + 20 + 2 = 29

Headbutt on red, nonlethal: 1d20 + 20 + 2 ⇒ (14) + 20 + 2 = 36 for damage: 1d8 + 7 + 2 + 2 ⇒ (4) + 7 + 2 + 2 = 15

Another kick on red, nonlethal, flurry: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33 for damage: 1d8 + 7 + 2 + 2 ⇒ (8) + 7 + 2 + 2 = 19

If the intimidate makes Red shaken:
If the intimidate check worked (and that Kobold can be shaken, then he is shaken for 14 rounds. If my second strike then hit, he's also flat-footed to me for a round (Shatter defenses). Then, if the third also hit, Sneak Attack would have triggered if I hit him with the last attack, adding 1d6 ⇒ 6 damage, with me giving up one dice to make him Sickened for a round (Thug), and making him disoriented (URogue): -2 on all attacks this round, -4 if he's attacking me.

Any questions, let me know!
Also Chak's right: I only got attacked by the fearsome 1s1. Feel free to re-roll those

Dark Archive

Male Wayang Wizard (Sin Specialist) 11 [HP 48+16/48][AC 17][Init +2][F+5/R+7/W+9][Perc +18]
Buffs:
False Life (+20 HP), Mage Armor (+4 Armor), Mirror Image (5 images), Fly, Prot v. Evil

Seeing the combat turning rather well in their favor, Yami strides forward a bit to take in the melee before him. He unleashes a tirade of threats and insults towards the Drake in front of Holly in Draconic, in an attempt to unsettle it and lower its guard.

Intimidate: 1d20 + 15 ⇒ (17) + 15 = 32

Grand Lodge

GM

Lara: It is difficult terrain. Looks like the circle I put on the map never made it. Will fix.

2d20 ⇒ (3, 4) = 7 Kobolds still do just as terrible. Now we shall never speak of this again.

Chak swings his blade and and immediately begins to descend through a shower of blood towards his next target. Drake was at 2. Now is at very very dead.

Holly dances and spins as she approaches the kobolds, then quickly demonstrates her abilities as a lumberjack before spending a moment to pry the blade loose from a frozen tree.

Fort: 1d20 + 14 ⇒ (5) + 14 = 19 KO'd
Lara hops up and delivers a swift roundhouse kick to the temple of the first kobold, dropping it to the ground.

Yami slowly approaches and meets the drake's gaze with his dark eyes. Between the utter lack of fear in his gaze, and the rain of blood from it's ally above, the Drake is not looking to sure of it's position anymore.

Round 3:
Holly
Laara
Chak (-25)
Fandral (-10)
Exi and Summon

Kobolds (Red -36, KO'd; Green -34)
Drakes (Dark Blue -82, Light Blue underground)
Dryad
Yami

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral dodges the dragons bite and returns with four quick strikes.

Active bonuses; Good Hope, Haste, Flank, Inspire courage +3, flank
attack #1: 1d20 + 27 ⇒ (7) + 27 = 34
damage+precision: 1d6 + 12 + 6 ⇒ (4) + 12 + 6 = 22

attack #2: 1d20 + 27 ⇒ (9) + 27 = 36
damage+precision: 1d6 + 12 + 6 ⇒ (4) + 12 + 6 = 22

attack #3: 1d20 + 22 ⇒ (19) + 22 = 41
damage+precision: 1d6 + 12 + 6 ⇒ (6) + 12 + 6 = 24
confirming critical: 1d20 + 22 + 1 ⇒ (4) + 22 + 1 = 27
extra damage: 1d6 + 12 ⇒ (2) + 12 = 14

attack #1: 1d20 + 17 ⇒ (6) + 17 = 23
damage+precision: 1d6 + 12 + 6 ⇒ (5) + 12 + 6 = 23

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Drat. I totally forgot about the inspire courage.

Grand Lodge

GM

With a quick flurry of cuts, the second drake is now fit to be armor material.

Round 3:
Holly
Laara
Chak (-25)
Fandral (-10)
Exi and Summon
Kobolds (Red -36, KO'd; Green -34)
Dryad
Yami

Dark Archive

Male CG Samsaran Shaman of the Dark Tapestry 9 | HP 66+16/66 | AC 19 T 9 FF 19 | CMB +6, CMD 13 | F: +7, R: +4, W: +13 | Init: -1 | Perc: +18, SM: +9 | Speed 30ft | Flight Hex: 5/9 | Active conditions: False Life, Haste, Invisible, Merge with Familiar

As the blue shaman’s summoning spell finishes, a creature with the body of a seductive, winged elven woman from the waist up and that of a snake from the waist down appears near the Pathfinders, opposite the remaining standing foe. She nods to Starlight, a fellow Azata, then lays into the kobold while calmly saying, ”When the threat is neutralized I can heal some of you while I’m here.”

Advanced Lillend Azata

+1 Longsword: flanking, inspire courage+3: 1d20 + 16 + 2 + 3 ⇒ (15) + 16 + 2 + 3 = 36
damage: 2d6 + 14 + 3 ⇒ (2, 6) + 14 + 3 = 25
+1 Longsword: flanking, inspire courage+3: 1d20 + 11 + 2 + 3 ⇒ (8) + 11 + 2 + 3 = 24
damage: 2d6 + 14 + 3 ⇒ (1, 1) + 14 + 3 = 19
Tail slap: flanking, inspire courage+3: 1d20 + 10 + 2 + 3 ⇒ (16) + 10 + 2 + 3 = 31
damage: 2d6 + 4 + 3 ⇒ (5, 5) + 4 + 3 = 17
grab: 1d20 + 32 + 2 + 3 ⇒ (4) + 32 + 2 + 3 = 41
constrict: 2d6 + 9 + 3 ⇒ (3, 6) + 9 + 3 = 21

Exi and Starlight themselves will delay

Grand Lodge

GM

The kobold takes the first 2 cuts in strike. The tail slap knocks it off kilter and with a tight squeeze it goes limp.

With the foes dispatched, the dryad slowly approaches, addressing the party in sylvan and then again in common.

"I thank you for your assistance... the kobolds have become much more bold as of late. And you are?"

Sovereign Court

Female Human Bard (Dawnflower Dervish) 12 l HP 86/86 l AC 24/T 18/FF 17 l CMB +11 l CMD 29 l Fort +8/Ref +17/Will +11 l Perc +16 l Init +13 l Speed 30 ft. l BP 33/33

Holly steps forward and speaks for the group. "We are members of an organization known as the Pathfinder Society. How should we address you?" Holly waits patiently for the dryad to provide a name before continuing her introduction.

Grand Lodge

GM

"I am Enzial. If you ... pathfinders intend to venture further you should beware. The white dragons from the mountains have hatched a new clutch of wyrmlings, and the kobolds have been hunting a staggering number of animals for meat. We did not mind their hunting before, however their predation threatens to wipe out several prey species in the area entirely."

Dark Archive

CG Azata (Lyrakien) familar | HP 33+14/33 | AC 20 T 15 FF 17 | F: +2, R: +5, W: +7 | Perc: +15, SM: +1 | Fly 80ft perfect | Constant: Detect Evil, Detect Magic, Freedom of Movement | Active: False Life, Haste, merged with Exi

The Lillend Azata is around for 8 more rounds and can cast 2 x Cure Serious Wounds and 6x Cure Light Wounds; might as well use the free healing while she’s here. I’ll roll them and y’all can divvy it up as you please.

free heals:
CSW: 3d8 + 7 ⇒ (4, 1, 1) + 7 = 13
CSW: 3d8 + 7 ⇒ (2, 4, 1) + 7 = 14
CLW: 1d8 + 5 ⇒ (3) + 5 = 8
CLW: 1d8 + 5 ⇒ (6) + 5 = 11
CLW: 1d8 + 5 ⇒ (1) + 5 = 6
CLW: 1d8 + 5 ⇒ (4) + 5 = 9
CLW: 1d8 + 5 ⇒ (2) + 5 = 7
CLW: 1d8 + 5 ⇒ (6) + 5 = 11

Dark Archive

CG Azata (Lyrakien) familar | HP 33+14/33 | AC 20 T 15 FF 17 | F: +2, R: +5, W: +7 | Perc: +15, SM: +1 | Fly 80ft perfect | Constant: Detect Evil, Detect Magic, Freedom of Movement | Active: False Life, Haste, merged with Exi

”So you might say they’ve become “ko-BOLD-er lately?” Starlight says with a smile as she looks around at everyone assembled.

”Really though, that’s definitely concerning. Are you hurt?”

If Enzial is wounded Starlight asks the Lillend to give her some of the healing magic.

Liberty's Edge

Half-Elf Female Half-elf Rogue/brawler HP 92/92 | AC: 33* | T:20 | FF:24* | Fortification (25%) |CMD:26 | Fort:+15* | Ref:+22* (Evasion)| Will:+8* (+2 vs enchantment) | Init:+9 | Perc:+11**

Any idea what’s riled them all up? Laara asks as she scans the forest around. Beyond just having a good breeding year?

Not seeing any imminent ambush, she relaxes, somewhat. Look, we’re not the only ones out here. If you are any of your friends need to lay low for a while, keep an eye out for plenty of people with this symbol she pulls out her wayfinder and shows the Glyph of the Open Road to Enzial, or a lady with a half-Ghost following her: they’ll treat you right.

Grand Lodge

GM

I'm content to say that after that, the party and Enziel are now fully healed.

"I'm unsure what got them... riled up as you put it. A great wyrm... Grathatonhakis... terrorized this region for centuries before dying unexpectedly nearly a millennium ago. The white dragons were too fearful to return in force until the last century..."

Laara can clearly see the passage the kobolds came from due to the red-tinged trails left by the reindeer carcasses they've dragged back.

Dark Archive

Male Wayang Wizard (Sin Specialist) 11 [HP 48+16/48][AC 17][Init +2][F+5/R+7/W+9][Perc +18]
Buffs:
False Life (+20 HP), Mage Armor (+4 Armor), Mirror Image (5 images), Fly, Prot v. Evil

Yami will recall his magic missile using a pearl of power, and will stand off to the side whilst the conversation with the dryad occurs.

GM:
This character has an...interesting...relationship with fey creatures; mostly secondary to him tossing the decapitated head of a certain evil fey queen at the feet of a fey court in a particularly blasphemous fasion during Realm of the Fellnight Queen. He will pointedly keep his mouth very firmly shut during this interaction.

Liberty's Edge

Half-Elf Female Half-elf Rogue/brawler HP 92/92 | AC: 33* | T:20 | FF:24* | Fortification (25%) |CMD:26 | Fort:+15* | Ref:+22* (Evasion)| Will:+8* (+2 vs enchantment) | Init:+9 | Perc:+11**

So you’re saying some dragons and their posse have chosen now to come back to the mountain after a hundred years of flying scared? Laara turns to the others and shrugs. Gotta love that Pathfinder luck, eh?

Enziel, say we had a need of getting closer to the mountain, or even into it. There any paths the kobolds and drakes may not’ve overrun?

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

How far does the trail go? I have some preparations I could take depending on how far we'll have to travel.

Kobolds are pesky, nettlesome and vexing with all the traps they tend to lay. Perhaps I should move to the front and keep my keen eyes, peeled, open and alert for such dangers.

Sovereign Court

Female Human Bard (Dawnflower Dervish) 12 l HP 86/86 l AC 24/T 18/FF 17 l CMB +11 l CMD 29 l Fort +8/Ref +17/Will +11 l Perc +16 l Init +13 l Speed 30 ft. l BP 33/33

"Greetings Enziel. It is a pleasure to make your acquaintance. I am Lady Holly Day al-Hadir. Is there perhaps someone here within these woods who might have greater knowledge of the threat these dragons and their kobold minions pose? Also would you be willing to aid us in what is sure to be the battle to come when we face these dragons?"

Grand Lodge

GM

Enziel contemplates this. "If you seek access to the dragon's lair, there are 2 ways in that I know of. The path ahead leads to the main entrance... likely well guarded by kobolds. There also is a lesser-travelled route to a small entrance at the side of the mountain... although it is much higher up in elevation and has many narrow passages. I can lead you either way... although if you seek aid you should consider speaking with Vallahk and Quiselle... protectors of this forest. They are difficult to convince of anything, but should you find yourself able to convince the two of them to agree on this course of action, their assistance would certainly be a boon. I myself have little to offer other than guidance, but if you wish to speak with them, I can offer an introduction."

So, front entrance, side entrance, or Fey court? Once I get 2 responses in agreement I'll move forward.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

"I'd say we head towards the belly of the beast. This will not be the first dragon that I have taken down" Fandral says has he wipes the previous dragons blood from his blade.

Front Entrance. And thanks for the healing

Sovereign Court

Female Human Bard (Dawnflower Dervish) 12 l HP 86/86 l AC 24/T 18/FF 17 l CMB +11 l CMD 29 l Fort +8/Ref +17/Will +11 l Perc +16 l Init +13 l Speed 30 ft. l BP 33/33

"Well, if you feel that is best than so be it. Let's go skin us an actual dragon or two." Holly smirks at Fandral. "Besides I think you would look rather dashing in a dragon scale overcoat."

Holly turns towards Enziel. "Please, if you would, lead the way." Holly then falls in line and moves with the group towards the front entrance into the cave.

Grand Lodge

GM

A rather bored and well behaved Yami spots some potentially useful items on the slain Kobolds.

Gear on dead kobolds:

2x Potion of Cure Serious Wounds
2x +2 Dragonhide Breastplate armor (for small characters)
2x small +1 Greatswords
8x small poison-covered Darts
2x Belt of Giant Strength (one size fits all)
2x Cloak of Resistance (Small or Shazam sized)

Chak: The trail's end is within sight for keen eyes. Likely 5-10 minutes walk.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral's only response to Holly is a wink and a smile.

Grand Lodge

GM

The forst path leads northeast where dense evergreens give way to steep, rocky foothills. Several intersecting trails lead up to the cave system's main entrance partway up the Tusk Mountains. The raised outcroppings in this area are about 10 ft fall. A trio of kobolds have taken up devensive positions on the rocks, and a furious Mastadon struggles against chains anchored firmly to boulders.

GM Screen:

Initiative
Chak: 1d20 + 7 ⇒ (5) + 7 = 12
Exi: 1d20 - 1 ⇒ (3) - 1 = 2
Fandral: 1d20 + 11 ⇒ (19) + 11 = 30
Holly: 1d20 + 13 ⇒ (7) + 13 = 20
Laara: 1d20 + 9 ⇒ (4) + 9 = 13
Yami: 1d20 + 2 ⇒ (2) + 2 = 4

Guilecasters: 1d20 + 2 ⇒ (18) + 2 = 20
Chieftans: 1d20 + 4 ⇒ (14) + 4 = 18
Mastadon: 1d20 + 3 ⇒ (1) + 3 = 4

Perception (vs Stealth 28 + Distance)
Chak: 1d20 + 28 ⇒ (9) + 28 = 37
Exi: 1d20 + 20 ⇒ (6) + 20 = 26
Fandral: 1d20 + 12 ⇒ (8) + 12 = 20
Holly: 1d20 + 15 ⇒ (14) + 15 = 29
Laara: 1d20 + 10 ⇒ (19) + 10 = 29
Yami: 1d20 + 17 ⇒ (10) + 17 = 27
Starlight: 1d20 + 15 ⇒ (1) + 15 = 16

Minutes to new destination: 2d6 ⇒ (2, 3) = 5

Round 1:
Fandral
Holly

Kobolds
Laara
Chak
Mastadon
Yami
Exi

Trees are difficult terrain and cover, squares with objects are difficult. Scaling rocks requires a DC 12 climb check, and snow imparts a -2 penalty to Acrobatics.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

"Is anyone here an elephant whisperer?" Fandral says as he looks at the mastodon and back at his cutlass.

Fandral double moves up into the trees hoping, that they lose sight of him behind the thicket.

Sovereign Court

Female Human Bard (Dawnflower Dervish) 12 l HP 86/86 l AC 24/T 18/FF 17 l CMB +11 l CMD 29 l Fort +8/Ref +17/Will +11 l Perc +16 l Init +13 l Speed 30 ft. l BP 33/33

Holly shrugs at Frandral and moves forward drawing her scimitar as she moves. She casts Good Hope. "Don't worry we can handle this. I have faith in your skill Fandral."

_______________________________________
REMINDER

GOOD HOPE is in effect for everyone.

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Chak will use a scroll of barkskin on the way up the mountain.

Grand Lodge

GM

GM Screen:
Top: Study Exi 1
Bottom: Study Yami 1

One kobold rushes forward around the rocks and tugs on a chain. The bindings holding the Mastadon clatter to the ground, and with a quick poke in the rear the enormous creature begins to lumber forward, ready to trample the incoming pathfinders! [ooc](When it comes up in initiative that is.)

The Kobolds up on the rocks pepper the party with magic missiles, hoping to soften them up for their 'pet' while the last one moves forward to get a better vantage.

Magic Missile vs Fandral: 3d4 + 3 ⇒ (1, 2, 1) + 3 = 7
Magic Missile vs Holly: 3d4 + 3 ⇒ (4, 4, 3) + 3 = 14

Round 1:
Fandral (-7)
Holly (-14)
Kobolds
Laara
Chak

Mastadon (Freedom!)
Yami
Exi

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Chak reads a scroll and suddenly find hismelf less hindered by the trees, which he steps into in order to try to stay out of the mastadon's way.

Draw a scroll of feather step, read it, then 5-foot step into the trees.

Dark Archive

Male CG Samsaran Shaman of the Dark Tapestry 9 | HP 66+16/66 | AC 19 T 9 FF 19 | CMB +6, CMD 13 | F: +7, R: +4, W: +13 | Init: -1 | Perc: +18, SM: +9 | Speed 30ft | Flight Hex: 5/9 | Active conditions: False Life, Haste, Invisible, Merge with Familiar

@GM just FYI if that big thing tries to trample me I’m gonna immediate-action cast Emergency Force Sphere

Grand Lodge

GM

Exi: I'll keep that in mind, however in the event that it somehow manages to trample you this turn, you won't be able to respond as you currently flat-footed.

Dark Archive

Male Wayang Wizard (Sin Specialist) 11 [HP 48+16/48][AC 17][Init +2][F+5/R+7/W+9][Perc +18]
Buffs:
False Life (+20 HP), Mage Armor (+4 Armor), Mirror Image (5 images), Fly, Prot v. Evil

*Sees impending mammoth trample*...*Checks Map*...*Directly in trample lane and completely flat-footed*...BRING IT!

Liberty's Edge

Half-Elf Female Half-elf Rogue/brawler HP 92/92 | AC: 33* | T:20 | FF:24* | Fortification (25%) |CMD:26 | Fort:+15* | Ref:+22* (Evasion)| Will:+8* (+2 vs enchantment) | Init:+9 | Perc:+11**

...ooooh, that could hurt. Laara mutters as she sees the mastodon being prodded towards them. She temporarily weighs how cool it would be if she dodged the beast versus how bad it will be if she doesn't, then atypically decides to not take the risk.

The half-elf clicks her boots together once, and the leaps into the air, her footwear carrying her aloft.

Activating my Winged Boots and flying up and higher. Swift action enter Outslug style.

Grand Lodge

GM

GM Screen:

Round 2 Perception (vs Stealth 28 + Distance)
Chak: 1d20 + 28 ⇒ (10) + 28 = 38
Exi: 1d20 + 20 ⇒ (18) + 20 = 38
Fandral: 1d20 + 12 ⇒ (12) + 12 = 24
Holly: 1d20 + 15 ⇒ (20) + 15 = 35
Laara: 1d20 + 10 ⇒ (6) + 10 = 16
Yami: 1d20 + 17 ⇒ (12) + 17 = 29
Starlight: 1d20 + 15 ⇒ (20) + 15 = 35

Sadly the difficult terrain will prevent it from playing pathfinder bowling.

The mastadon lumbers forward, swinging its massive tusks side to side as it shoves branches and nearly whole trees to the side. The foliage slows its approach, but as it breaks through the natural barriers it swings its head upward, aiming to catch Fandral.

Gore + Power Attack: 1d20 + 23 - 3 ⇒ (18) + 23 - 3 = 38
Damage: 2d8 + 14 + 6 ⇒ (2, 4) + 14 + 6 = 26

A tusk catches Fandral by his tunic and the upward thrust drives the point hard into his stomach, leaving him coughing blood and bile.

His momentary aerial view does however alert him to the presence of another kobold in the trees... watching Yami intently with his rapier at the ready... studying his every move.

Fandral points out green kobold on his turn. Yami and Exi are unaware of its presence on their turns.

Round 1/2:
Fandral (-33)
Holly (-14)

Kobolds
Laara
Chak
Mastadon
Yami
Exi

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

"Hey yami, heads up"

Deciding to grin in the face of the giant beast. He clicks his boots together granting him haste and steps toward it.

good hope, haste and fighting defensively.swift action for first attack to double precision damage
attack #1: 1d20 + 18 ⇒ (5) + 18 = 23
damage: 1d6 + 9 + 12 ⇒ (6) + 9 + 12 = 27

attack #2: 1d20 + 18 ⇒ (16) + 18 = 34 potential
damage: 1d6 + 9 + 6 ⇒ (1) + 9 + 6 = 16
confirmation: 1d20 + 18 + 1 ⇒ (16) + 18 + 1 = 35
damage: 1d6 + 9 ⇒ (6) + 9 = 15

attack #3: 1d20 + 13 ⇒ (4) + 13 = 17
damage: 1d6 + 9 + 6 ⇒ (2) + 9 + 6 = 17

attack #4: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d6 + 9 + 6 ⇒ (6) + 9 + 6 = 21

AC for this round is 32/23/20

Dark Archive

Male CG Samsaran Shaman of the Dark Tapestry 9 | HP 66+16/66 | AC 19 T 9 FF 19 | CMB +6, CMD 13 | F: +7, R: +4, W: +13 | Init: -1 | Perc: +18, SM: +9 | Speed 30ft | Flight Hex: 5/9 | Active conditions: False Life, Haste, Invisible, Merge with Familiar

”Starlight, let’s get out of the way of that beast. And would you please make me invisible?” the pale blue man asks his familiar. He then raises his hands to the sky as his feet leave the cold ground and flies forward.

Standard action: Flight Hex. Move: fly forward, 30' in the air.

Dark Archive

CG Azata (Lyrakien) familar | HP 33+14/33 | AC 20 T 15 FF 17 | F: +2, R: +5, W: +7 | Perc: +15, SM: +1 | Fly 80ft perfect | Constant: Detect Evil, Detect Magic, Freedom of Movement | Active: False Life, Haste, merged with Exi

The tiny butterfly-winged woman retrieves a scroll of Invisibility from one of her two crisscrossed bandoliers, then flies forward and upward with Exi.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

A sudden gust of wind rushes through the area, riming the trees and rocks with frost that resembles faces of the region’s fey monarchs. “Your Society has requested our aid, and we have agreed to support your endeavors. Carry our token, call upon us in your time of need, and ensure the dragons prey upon this region no more.” With that, the icy faces melt away, and each of you find a tiny crown of pine needles nearby.

Table GMs, the Fey Allies condition on page 18 is in effect.

Grand Lodge

GM

Fandral has a difficult time piercing the Mastadon's thick hide, but when he does manage to land a blow he certainly makes it count. The crit confirms, the rest missed.

Round 1/2:
Fandral (-33)
Holly (-14)
Kobolds
Laara
Chak
Mastadon (-31)
Yami
Exi

Dark Archive

Male Wayang Wizard (Sin Specialist) 11 [HP 48+16/48][AC 17][Init +2][F+5/R+7/W+9][Perc +18]
Buffs:
False Life (+20 HP), Mage Armor (+4 Armor), Mirror Image (5 images), Fly, Prot v. Evil

Yami will raise his staff while uttering several arcane words, causing an illusory army of copies mimicking his allies to spring up around the mammoth. He then adjusts slightly to move behind Chak in order to hopefully avoid any impending trampling.

Yami will use his crook of Cilhurdeen to cast major image to create an excessively large number of copies of Holly, Laara, Fandral, and Chak in the space surrounding the mammoth. He can get 14 ten-foot cubes worth of area with the casting (starting around the mammoth, then spreading out per GM discretion), and will fill whatever area he can with the spell to provide illusory cover for his allies in melee. Will Save is DC 20.

Sovereign Court

Female Human Bard (Dawnflower Dervish) 12 l HP 86/86 l AC 24/T 18/FF 17 l CMB +11 l CMD 29 l Fort +8/Ref +17/Will +11 l Perc +16 l Init +13 l Speed 30 ft. l BP 33/33

"If we bring the furry beast low then perhaps the kobolds will flee." Holly begins to dance and cast. Suddenly she dashes forward leaving a trail of multi-colored images in her wake. Her scimitar lashes out at the great beasts leg hoping to take it down before it causes further harm.

Attack: +1 Holy Adamantine Scimitar, Battle Dance (inspire courage) Good Hope, Bladed Dash: 1d20 + 26 ⇒ (19) + 26 = 45
Damage: Magic, Good, P/S, Battle Dance (inspire courage), Good Hope: 1d6 + 15 + 2d6 ⇒ (3) + 15 + (4, 4) = 26

Critical Threat Confirmation Roll: 1d20 + 26 ⇒ (16) + 26 = 42
Critical Damage: 1d6 + 15 ⇒ (6) + 15 = 21

Grand Lodge

GM

The Mastadon turns its head to impale Holly as she rushes forward, but the speed of her advance leaves it unable to take advantage of the opportunity. The position it ends up in leaves a straight shot for Holly to deliver a cut straight to its throat. The wound elicits a horrible roar and it looks about in confusion at the mass of assembled pathfinders around it...

The kobolds take advantage of the chaos and do their best to keep the pressure on the party despite the mounting odds. One rushes forward and attempts to force the crowd of (illusory) pathfinders back with a well targetted lightning bolt. Targetting no living targets.

Red Will: 1d20 + 4 ⇒ (18) + 4 = 22

The kobold shakes its head as it realizes that the foes reactions seemed... a touch off before yelling in draconic, "FAKE!! THEY'RE FAKE!"

His compatriots up on the rocks cock their heads and stare down at the illusory army. Spending move action to attempt to disbelieve.

Purple and Pink Will to Disbelieve: 1d20 + 4 + 4 ⇒ (4) + 4 + 4 = 121d20 + 4 + 4 ⇒ (7) + 4 + 4 = 15

They look back and forth before deciding instead to scattershot magic missiles at as many targets as they can.

Firing a total of 6 magic missiles between the 2 of them... lets say a 1% chance that a missile actually hits a real PC out of the mob of illusions.
6d100 ⇒ (39, 27, 18, 65, 67, 28) = 244

The kobold who had freed the Mastadon charges forward attempting to impale one of the illusions.

Blue Will: 1d20 + 2 + 4 ⇒ (15) + 2 + 4 = 21

He too snaps out of his bedazzlement, looking around angrily for a real target to kill. It yells at the Mastadon in draconic, trying to convince it that the extra pathfinders are in fact illusions, however the Mastadon is having none of that high pitched yapping nonsense and continues to turn side to side, trying to decide what to smash.

The recently spotted hiding kobold realizes that the jig is up and begins to stab at Fandral. And Fandral. And maybe also Fandral.

Green Will: 1d20 + 2 + 4 ⇒ (17) + 2 + 4 = 23

It looks about quickly, then slips through the foliage to flank the dashing swashbuckler.

Chak notices one more kobold in the trees carefully studying Holly... or at least trying to...

Yellow Will: 1d20 + 2 + 4 ⇒ (17) + 2 + 4 = 23

It successfully keeps its eye on Holly, however all of it's study is for naught as soon as the keen eyed party catches it in the act of setting up for its deadly attack.

Round 2:
Fandral (-33)
Holly (-14)
Kobold Guilecasters (Purple and Pink are bamboozled,)
Kobold Chieftens (Yellow has not interacted yet)
Laara
Chak

Mastadon (-78, Has not interacted yet)
Yami
Exi

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