
![]() |

The dragon's eyes return to their usual hue.
Yami's CL Check vs SR 24: 1d20 + 11 ⇒ (14) + 11 = 25
Will Save: 1d20 + 13 ⇒ (20) + 13 = 33
Yami attempts to possess the mighty dragon. Despite his superior casting skills managing to pierce the dragon's magical resistances, Horralydax is too stubborn to succumb.
The last standing kobold screeches and hacks and slashes at Laara.
Sword/Sword/Bite, PA, FF: 1d20 + 16 ⇒ (3) + 16 = 191d20 + 11 - 3 ⇒ (1) + 11 - 3 = 91d20 + 5 - 3 ⇒ (2) + 5 - 3 = 4
Lara doesn't even need to bother putting in any effort to avoid the wild swings. It is clear that the Kobold is getting reckless in its desperation.
Round 2:
Holly
Yami (In a jar)
Chak (Greater Invisible)
Kobolds (Green -69)
Fandral (At -10 and dying)
Laara
Exi (Starlight is Panicked for 15 rounds)
The Mighty Horralydax, Descendent of Grathatonhakis, Master of the Tusk Mountains, Lord of the Brood, God of the Kobolds, Keeper of the Frozen Throne

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stabilization, DC 10: 1d20 + 2 - 10 ⇒ (11) + 2 - 10 = 3
For the record, it may or may not help. Fandral has a scroll of breath of life in his coat.

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Laara steps around the kobold and begins pummeling him with a flurry of strikes.
Swift action enter Outslug style
Attack 1: 1d20 + 18 + 1 + 2 ⇒ (2) + 18 + 1 + 2 = 23 for nonlethal damage: 1d8 + 9 + 2 + 2 ⇒ (6) + 9 + 2 + 2 = 19
Intimidate: 1d20 + 20 ⇒ (10) + 20 = 30
Attack 2: 1d20 + 13 + 1 + 2 ⇒ (11) + 13 + 1 + 2 = 27 for nonlethal damage: 1d8 + 9 + 2 + 2 ⇒ (2) + 9 + 2 + 2 = 15
Flurry attack: 1d20 + 18 + 1 + 2 ⇒ (5) + 18 + 1 + 2 = 26 for nonlethal damage: 1d8 + 9 + 2 + 2 ⇒ (3) + 9 + 2 + 2 = 16
Haste Attack: 1d20 + 18 + 1 + 2 ⇒ (9) + 18 + 1 + 2 = 30 for nonlethal damage: 1d8 + 9 + 2 + 2 ⇒ (8) + 9 + 2 + 2 = 21

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Fandral's limp body slowly drains of color as Laara goes for a quick pair of jabs, a hook, and an uppercut. The whole combo lands and the kobold falls backward, sprawling out on the ground next to Fandral.
Round 3:
Holly
Yami (In a jar)
Chak (Greater Invisible)
Fandral (At -11 and dying)
Laara
Exi (Starlight is Shakened)
The Mighty Horralydax, Descendent of Grathatonhakis, Master of the Tusk Mountains, Lord of the Brood, God of the Kobolds, Keeper of the Frozen Throne, Blackboard Monitor

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As Exi’s summoning spell finishes, an ankylosaurus appears behind the pathfinders. Exi, still invisible, then casts another spell and the ankylosaurus doubles in size!
The monstrous mockery of an ankylosaurus roars at the evil dragon and lumbers forward, striking with its massive tail, ignoring the Pathfinders beneath its massive frame.
A big creature can move through a square occupied by a creature three size categories smaller than it is.
Starlight merges into her invisible master. Exi then flies back behind the gargantuan Ankylosaurus.
modifiers: augment summoning, advanced creature, animal growth, swift action smite evil
tail slap: 1d20 + 19 ⇒ (19) + 19 = 38
bludgeoning damage: 4d6 + 42 ⇒ (1, 4, 4, 4) + 42 = 55
DC31 WILL save or be dazed 1 round
--------------------
SMV Ankylosaurus (dinosaur) CR 8
XP 4,800
Male celestial advanced ankylosaurus (Pathfinder RPG Bestiary, 83)
N Gargantuan animal
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +16
--------------------
Defense
--------------------
AC 24, touch 5, flat-footed 23 (+1 Dex, +19 natural, -4 size, -2 untyped penalty)
hp 135 (10d8+90)
Fort +18, Ref +8, Will +6
DR 5/evil; Resist acid 10, cold 10, electricity 10; SR 13
--------------------
Offense
--------------------
Speed 30 ft.
Melee tail slap +21 (4d6+42)
Space 20 ft.; Reach 20 ft.
Special Attacks smite evil
--------------------
Statistics
--------------------
Str 43, Dex 12, Con 29, Int 2, Wis 17, Cha 12
Base Atk +7; CMB +28 (+32 bull rush, +30 overrun); CMD 36 (38 vs. bull rush, 38 vs. overrun)
Feats Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail slap)
Skills Perception +16
SQ stun
--------------------
Ecology
--------------------
Environment warm forests and plains
Organization solitary, pair, or herd (3-12)
Treasure none
--------------------
Special Abilities
--------------------
Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Smite Evil (1/day) (Su) +1 to hit, +10 to damage when used.
Spell Resistance (13) You have Spell Resistance.
Stun (DC 31) (Ex) The ankylosaurus's tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The s
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

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The ankylosaurus rushes forward, then slows down as it hits the white fog. It feels nearly solid... and the ground is incredibly slippery, impeding it's movement tremendously.
Acrobatics: 1d20 + 1 ⇒ (11) + 1 = 12 Vs Grease-like effect.
Cold Damage: 2d6 ⇒ (1, 6) = 7 Resisted
Nonetheless it pushes forward to within range of the mighty dragon and swings with its tail. Loses charge bonus, still hits. But now you know what the fog does!
The tail connects soundly and the dragon whips its head around to size up the new contender. "A snack you send at me?"
Tail slap daze effect is a fort save.
Fort: 1d20 + 16 ⇒ (16) + 16 = 32 Pass
Bite: 1d20 + 25 - 5 ⇒ (18) + 25 - 5 = 38
Damage: 2d8 + 13 + 15 ⇒ (2, 1) + 13 + 15 = 31
Claws: 1d20 + 24 - 5 ⇒ (5) + 24 - 5 = 241d20 + 24 - 5 ⇒ (5) + 24 - 5 = 24
Damage: 2d6 + 9 + 10 ⇒ (3, 2) + 9 + 10 = 24
Damage: 2d6 + 9 + 10 ⇒ (1, 4) + 9 + 10 = 24
Tail Slap: 1d20 + 19 - 5 ⇒ (6) + 19 - 5 = 20
Wings: 1d20 + 19 - 5 ⇒ (16) + 19 - 5 = 301d20 + 19 - 5 ⇒ (10) + 19 - 5 = 24
Damage: 1d8 + 4 + 5 ⇒ (8) + 4 + 5 = 17
Damage: 1d8 + 4 + 5 ⇒ (8) + 4 + 5 = 17
The dragon tears into the dinosaur, nearly disemboweling it with a single flurry.
Round 4:
Holly
Yami (In a jar)
Chak (Greater Invisible)
Fandral (At -11 and dying)
Laara
Exi (Starlight is Shakened, Dino -88)
The Mighty Sir Horralydax, Descendent of Grathatonhakis, Master of the Tusk Mountains, Lord of the Brood, God of the Kobolds, Keeper of the Frozen Throne, Blackboard Monitor (-55)

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Chak sheathes his nodachi, then activating the spring-loaded wrist sheath, pulls out and then reads one of his emergency healing scrolls. The tengu steps forward and touches Fandral.
Cure Serious Wounds: 3d8 + 5 ⇒ (8, 7, 1) + 5 = 21

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His possession attempt failed, Yami will return to his body to dismiss the magic jar effect as a standard action; then when he awakes will grab his staff as a move action.

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Oops, I copy/pasted stuff from before that I should have updated because it was incorrect: FORT save on the daze, and the old stat block included charging (I didn’t intend/state charging because of the difficult terrain). So AC should have been 26. My mistake.
--------------------
SMV Ankylosaurus (dinosaur) CR 8
XP 4,800
Male celestial advanced ankylosaurus (Pathfinder RPG Bestiary, 83)
N Gargantuan animal
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +16
--------------------
Defense
--------------------
AC 26, touch 7, flat-footed 25 (+1 Dex, +19 natural, -4 size)
hp 135 (10d8+90) (currently 104)
Fort +18, Ref +8, Will +6
DR 5/evil; Resist acid 10, cold 10, electricity 10; SR 13
--------------------
Offense
--------------------
Speed 30 ft.
Melee tail slap +19 (4d6+42)
Space 20 ft.; Reach 20 ft.
Special Attacks smite evil
--------------------
Statistics
--------------------
Str 43, Dex 12, Con 29, Int 2, Wis 17, Cha 12
Base Atk +7; CMB +26 (+28 bull rush, +28 overrun); CMD 38 (40 vs. bull rush, 40 vs. overrun)
Feats Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail slap)
Skills Perception +16
SQ stun
--------------------
Ecology
--------------------
Environment warm forests and plains
Organization solitary, pair, or herd (3-12)
Treasure none
--------------------
Special Abilities
--------------------
Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Smite Evil (1/day) (Su) +1 to hit, +10 to damage when used.
Spell Resistance (13) You have Spell Resistance.
Stun (DC 31) (Ex) The ankylosaurus's tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The s
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

![]() |

I believe the Natural Armor should be 14 (Base) +2 (Advanced) +2 (Animal Growth) = 18
Dex is correct at +1, Size at -4, so I believe it should be AC 25, FF 24, T 7
Given Strength of 43, that should be a modifier of +16, so by my math...
The attack bonus should be 7 (BAB) +16 (Str mod) -4 (Size) +1 (Weapon Focus) = +20
The attack damage should be 4d6 + 24 (Str Mod of 16 * 1.5)
Smiting Power Attack should be a +1 (Smite) -2 (Power Attack) to the attack bonus and +10 (Smite) +6 (1.5x Power Attack bonus) = +16
Total Smite/Power Attack should should be +19 Tail Slap (4d6+40)
Not entirely sure how the Stun DC is calculated, but given the +16 strength from Augmented Summons, Alien Summons, and Animal Growth, the 31 seems correct. Hit points appear correct as well.
Also, we have an aid token... with a boosted healing burst! Fandral... any thoughts on what to do with it?

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You shouldn't have bit our friend. Laara says as she takes advantage of the dragon's assault on the dinosaur to step closer. Lunging out, she adds But hey: say his to your ancestor for us.
Five-foot step, Then Lunge
Attack 1: 1d20 + 18 + 1 ⇒ (1) + 18 + 1 = 20 for nonlethal damage: 1d8 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Intimidiate (on this or the first hit): 1d20 + 20 - 4 ⇒ (1) + 20 - 4 = 17
Attack 2: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20 for nonlethal damage: 1d8 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Flurry Attack: 1d20 + 18 + 1 ⇒ (11) + 18 + 1 = 30 for nonlethal damage: 1d8 + 9 + 2 ⇒ (5) + 9 + 2 = 16 plus (if shaken from the Intimidate and then struck from another punch)Sneak attack: 2d6 ⇒ (3, 3) = 6
If sneak attack hits, will Bewilder to give it -2AC for a round (-4 v me)
Haste Attack: 1d20 + 18 + 1 ⇒ (16) + 18 + 1 = 35 for nonlethal damage: 1d8 + 9 + 2 ⇒ (1) + 9 + 2 = 12 plus (if shaken from the Intimidate and then struck from another punch)Sneak attack: 2d6 ⇒ (5, 3) = 8
AC is 31 this round, (28+1 from haste+2 from Outslug)

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d'oh, I still had on an adjustment from Bone Fists causing the armor and damage discrepancies. I turned that off and now my hero lab block now aligns with what you posted. Thanks!
--------------------
SMV Ankylosaurus (dinosaur) CR 8
XP 4,800
Male celestial advanced ankylosaurus (Pathfinder RPG Bestiary, 83)
N Gargantuan animal
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +16
--------------------
Defense
--------------------
AC 25, touch 7, flat-footed 24 (+1 Dex, +18 natural, -4 size)
hp 135 (10d8+90) (currently 104)
Fort +18, Ref +8, Will +6
DR 5/evil; Resist acid 10, cold 10, electricity 10; SR 13
--------------------
Offense
--------------------
Speed 30 ft.
Melee tail slap +19 (4d6+40)
Space 20 ft.; Reach 20 ft.
Special Attacks smite evil
--------------------
Statistics
--------------------
Str 43, Dex 12, Con 29, Int 2, Wis 17, Cha 12
Base Atk +7; CMB +26 (+28 bull rush, +28 overrun); CMD 38 (40 vs. bull rush, 40 vs. overrun)
Feats Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail slap)
Skills Perception +16
SQ stun
--------------------
Ecology
--------------------
Environment warm forests and plains
Organization solitary, pair, or herd (3-12)
Treasure none
--------------------
Special Abilities
--------------------
Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Smite Evil (1/day) (Su) +1 to hit, +10 to damage when used.
Spell Resistance (13) You have Spell Resistance.
Stun (DC 31) (Ex) The ankylosaurus's tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The s
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

![]() |

Laara lunges forward to deliver a harsh series of kicks and punches. One by one, they strike against magically reinforced and toughened scales. Horralydax looks down at her and grins. "Ah... were you trying to get my atten-UMPH"
Laara finishes the combo with a back spinning kick to the dragon's chin, causing him to bite his tongue.
The last attack hit... the rest missed.
Her flurry finishes with a frightening flourish, but the dragon seems not to show any concern. Fails to scare him.
Round 4:
Holly
Yami
Chak (Greater Invisible)
Fandral (At 10, Prone, Conscious)
Laara
Exi (Starlight is Shakened, Dino -88)
The Mighty Sir Horralydax, Descendent of the Great Grathatonhakis, Master of the Tusk Mountains, Lord of the Brood, God of the Kobolds, Keeper of the Frozen Throne, Blackboard Monitor (-65)

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Starlight emerges from Exi (using Exi’s move action), pulls out a scroll of Bone Fists, and attempts to activate it on the dino.
UMD DC23 (shaken): 1d20 + 19 - 2 ⇒ (15) + 19 - 2 = 32
The bones of the creature’s joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, knees, and the bony club on its tail grows sharper. Starlight then flies back 5 feet.

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Exi casts Haste on the dino, Chak, Fandral, Laara, himself, and Starlight. He then flies back 5 feet with his familiar.

Advanced Celestial Ankylosaurus |

The hastened dino lays into the dragon with all its might.
tail slap: 1d20 + 20 ⇒ (1) + 20 = 21
damage: 4d6 + 42 ⇒ (3, 1, 3, 6) + 42 = 55
DC31 FORT or dazed 1 round
haste tail slap: 1d20 + 20 ⇒ (3) + 20 = 23
damage: 4d6 + 42 ⇒ (3, 5, 2, 6) + 42 = 58
DC31 FORT or dazed 1 round
It must have slipped on the ice because its efforts were not very mighty.

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The dinosaur swings hard, sending ice slivers into the air as it misses the dragon altogether. It attempts a recovery swipe, which is lazily hopped over by the mighty beast.
"So this is your champion? You lend your might to this lesser creature?"
Round 4:
Holly
Yami
Chak (Greater Invisible)
Fandral (At 10, Prone, Conscious, Probably interested in activating that aid token for some healing...)
Laara
Exi (Starlight is Shakened, Dino -88)
The Mighty Sir Horralydax, Descendent of the Great Grathatonhakis, Master of the Tusk Mountains, Lord of the Brood, God of the Kobolds, Keeper of the Frozen Throne, Blackboard Monitor (-65)

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Holly quickly moves, makes a running man pose, and loudly and clearly states "Festinate!"
Casting Haste defensively. It will affect Yami, Laara, the dino, and Fandral.
DC 21 Cast Defensively: 1d20 + 18 ⇒ (7) + 18 = 25

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Fandral will definitly use the healing token that has been boosted.
channel positive like effect, boosted: 7d6 ⇒ (4, 2, 4, 1, 2, 2, 6) = 21
Fandral will then stand, while still hiding under the dino. He will put away the cutlass and quick draw his pistol.

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Horralydax appears rather angry. "You may hide from my claws but the cloaked hands that guide your champion and raise your dead WILL FREEZE!"
He rears back and begins to cough. The room begins to chill as he breathes in... then a white freezing blast engulfs most of the party as he exhales.
Cold Aura: 1d6 ⇒ 5 Affects Holly, Fandral, Laara, and (ineffectually) the Dino
50 ft cone, hits Fandral, Laara, Chak, the Dinosaur, Exi, and Starlight
Cold Breath: 16d4 ⇒ (1, 4, 3, 3, 1, 4, 3, 2, 3, 3, 2, 3, 2, 4, 2, 3) = 43 Reflex DC 24 half
Note: All of this is cold damage so you have some protection. Keep track of your total cold damage prevented. I'll do a search and double check it later.
Round 4:
Holly
Yami
Chak (Greater Invisible)
Fandral (31/92)
Laara
Exi (Starlight is Shakened, Dino 47/135)
The Mighty Sir Horralydax, Descendent of the Great and Powerful Grathatonhakis, Master of the Tusk Mountains, Lord of the Brood, God of the Kobolds, Keeper of the Frozen Throne, Blackboard Monitor (-65)

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REFLEX: 1d20 + 15 ⇒ (1) + 15 = 16
Chak was too busy tending to Fandral to notice the breath. Thankfully his spell protected him and his gear from harm.
41/84 cold immunity remaining.

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Reflex: 1d20 + 20 + 1 + 2 ⇒ (18) + 20 + 1 + 2 = 41
Laara dodges, ducks, dips, dives, and dodge the dragon's icy breath. Recovering, she unleashes another flurry at Horralydax and then takes a short step back. Lunge flurry, then 5-foot back
Attack 1: 1d20 + 18 + 1 + 2 ⇒ (8) + 18 + 1 + 2 = 29 for nonlethal damage: 1d8 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Intimidate try, take 2 on first hit (DC is 5 higher): 1d20 + 20 - 4 + 2 ⇒ (7) + 20 - 4 + 2 = 25
Attack 2: 1d20 + 13 + 1 + 2 ⇒ (8) + 13 + 1 + 2 = 24 for nonlethal damage: 1d8 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Flurry Attack: 1d20 + 18 + 1 + 2 ⇒ (11) + 18 + 1 + 2 = 32 for nonlethal damage: 1d8 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Haste Attack: 1d20 + 18 + 1 + 2 ⇒ (10) + 18 + 1 + 2 = 31 for nonlethal damage: 1d8 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Same as before, if manage to hit, will try to Initmidate. If successful and I hit again, its flat-footed to me, if further hits after that, will Bewilder (-2 AC to all, -4 for me) and have 2d6 Sneak attack on the latter hits.
79/84 cold res left
AC is 31 this round, (28+1 from haste+2 from Outslug)

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I'm waiting to see if the big dino manages to daze it rather than risk the AoO.

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Laara attempts another flurry, but to no avail. Tough dragonhide protects all of the more accessible targets, and a headshot is a little out of the question given her position. All miss
I'll go ahead and take the Dino's turn then.
Reflex: 1d20 + 11 ⇒ (1) + 11 = 12
Now at 14 HP
The dino swings its tail twice, it's supernatural speed helping to compensate for the cloying cold of the mists.
Attacks: 1d20 + 22 - 2 ⇒ (17) + 22 - 2 = 371d20 + 22 - 2 ⇒ (2) + 22 - 2 = 22 1 hit, 1 miss
Damage: 4d6 + 44 ⇒ (3, 5, 4, 6) + 44 = 62
Fort Save: 1d20 + 16 ⇒ (14) + 16 = 30 The dragon is unable to keep it's head forward after the pummeling, and adopts a more defensive posture instead. Dazed
Round 4:
Holly
Yami
Chak (Greater Invisible)
Fandral (31/92, Pending Ref Save)
Laara
Exi (Starlight is Shakened, Dino 14/135, Exi and Starlight pending Ref save, Dino has acted)
The Mighty Sir Horralydax, Descendent of the Great and Powerful Grathatonhakis, Master of the Tusk Mountains, Lord of the Brood, God of the Kobolds, Keeper of the Frozen Throne, Blackboard Monitor (-127, Dazed)

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reflex: 1d20 + 20 ⇒ (12) + 20 = 32
56 cold protection left
Fandral fires off two rounds in quick succession.
attack #1 vs touch: 1d20 + 20 ⇒ (9) + 20 = 29
damage: 1d8 + 8 ⇒ (5) + 8 = 13
attack #2 vs touch: 1d20 + 20 ⇒ (8) + 20 = 28
damage: 1d8 + 8 ⇒ (5) + 8 = 13

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Chak moves around the dazed dragon into a position where he is hopefully flanking with the dino. Drawing his weapon as he goes, he gives it a quick study...
The blue area is just difficult terrain, which Chak ignores due to feather step, correct? It's the white area that is more problematic.
+1 Keen Adamantine Nodachi: 1d20 + 22 ⇒ (12) + 22 = 34 Damage: 1d10 + 4d6 + 22 ⇒ (7) + (2, 4, 6, 1) + 22 = 42

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Fandral, do you have rapid reload? If not I'll use the second attack as your post-daze action.
Fandral fires a pair of shots which easily strike the dragon. Between the magical enhancement and the fact that the dragon is hard not to hit at this range, he draws blood!
Chak is still greaterly invisible I believe, and the dragon's See Invisibility was dispelled successfully, so while he has blindsense and isn't stupid, he is still sighted creature, giving that attack +2.
Chak slips past the dragon and takes advantage of the Nodachi's length to cut into the dragon's femoral artery. Or at least the dragon's equivalent thereof.
Dragon up to 197 damage after adding Chak's cut, Fandral's shots, and the dino's forgotten Good Hope bonus.
The dragon is reeling from the cut and doesn't appear to have much fight left in him.
Holly, Yami, Exi and Starlight... FINISH HIM!

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DC24 reflex Exi haste, good hope, cover: 1d20 + 4 + 1 + 2 + 2 ⇒ (9) + 4 + 1 + 2 + 2 = 18
DC24 reflex Starlight haste, good hope, cover: 1d20 + 7 + 1 + 2 + 2 ⇒ (13) + 7 + 1 + 2 + 2 = 25 (Improved Evasion for 0 damage)
Haha I have literally no direct damage spells. Since the dragon is dazed for its next turn and almost dead, I'm not too worried. Delay (me and Starlight both).

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No, but I have alchemical cartridges, which changes it from a standard to a move action to reload. So, fire as a standard, reload as a move, and then with haste to fire a second shot. Unless I got my action economy wrong or something else I missed, which is entirely possible.

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Haste doesn't give you an extra standard action. It give you an extra attack when you take the full attack action, which is a full round action. The only way to make full attacks with a ranged weapon is if you can load it as a free action.

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Ah, understood, I will remember that for next time. Thanks for the explanation. Then I will reload my pistol as a move then.

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There is 10 feet between the edge of the fog and the dragon, so it has complete concealment from Yami's perspective. If Holly will alert him that the dragon is nearby for Yami to attack, he will stand up as a move action, 5 foot over, then fire a lightning bolt (CL 10, DC 20 Reflex) down the tunnel opening at the dragon. If he is not aware of the dragon's location, he will delay to await clarification from his allies so that he doesn't accidentally shadow fireball them into crispiness.

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The blue is icy ground causing difficult terrain. The white is fog. You can see the dragon clearly.
Yami's CL vs SR: 1d20 + 10 ⇒ (18) + 10 = 28 Pass
Dragon's Reflex: 1d20 + 12 ⇒ (3) + 12 = 15 Fail
Electricity Damage: 10d6 ⇒ (4, 5, 2, 1, 4, 6, 4, 6, 1, 5) = 38
With a thunderclap, a bolt of lightning arcs from Yami's fingertips and straight through the midsection of the massive dragon. Sparks fly as his inherent protections against such arcane spells resist... then give... then shatter. With a snort, a mixture of smoke, steam, and water pours out of the dragons nose... The massive beast falls to the ground.
And after a few moments of staggered breaths, the dragon ceases all movement.
Thus dies the Mighty Horralydax, Descendent of Grathatonhakis, Master of the Tusk Mountains.

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Fandral, seeing the lightning display, moves over to clap the Wayang on the back. "Good show little buddy"

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"I must admit that was a rather impressive performance. Well done everyone." Holly brushes a few ice crystals off herself. "Shall we see what his hoard contains?"

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Reflex: 1d20 + 11 ⇒ (9) + 11 = 20
The wayang gets stumbles forward by the clap to his back by Fandral. "Ermm...yes. All part of the plan," Yami grumbles as he dusts himself off.
"Shall we see what his hoard contains?"
"Hoard? Yes, yes, treasure. You all go check that out, I must inspect this fine...creature." The wizard seems incredibly distracted by the dead dragon sprawled out before him.

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Fandral, you look like you could use some more healing.
Once Chak makes sure Fandral is tended to, Chak pulls out ink and paper and works on cataloguing the dragon's hoard. If there is any difficulty in identifying any magic items found therein, Chak will use his scrolls of identify to help.

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Exi starts healing up with his wand of Cure Light Wounds.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
"Does anyone else need healing?"

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Now that the danger has passed, Starlight will inspect the cavern with her constant Detect Magic, concentrating/identifying as appropriate.
Knowledge: Arcana +13, Spellcraft +18
@Yami: no scroll of Desecrate??

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The horde contains little in the way of magical trinkets, but piles and piles of gemstones, gold, and statuettes raided from who-knows-where. In the center of the room however, encircled with the bones of a long-dead dragon and encased in ice, is the body of a female dwarf wearing an array of magical equipment. Her body is torn and beaten, but was preserved in its dying moments.
The sounds of combat echo throughout the caves as other pathfinders continue their struggles against Horallydax's brood... some having more luck than others in their fights.

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A small group of pathfinders and members of the Twinhorn Following, checking room to room make their way into Horallydax's chamber. Seeing Yami knelt over the corpse of the great dragon, one of the pathfinders halts and turns to the Twinhorns. "These guys have things under control... move ahead... I'll catch up."
He slowly approaches Yami. "What the &$%@ do you think you're doing? Medda is a piece of work... going back and forth between Holier-than-thou crusader and dejected, defeatist, martyr in the making! If she or her allies see you marching around with..."
He looks back and forth then whispers. "Two caverns west and one to the north... several pathfinders are not faring well. Probably acceptable losses by the Decemvirate's standards but not by mine. Don't let me see that thing outside."
He flashes the insignia of the Shadow Lodge then rushes out to catch up with the Twinhorns.

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The pathfinder turns back and looks over at Laara and thinks for a moment. "Take up a position in front of the main passage to this cave. I'll fetch Medda... if what I saw in there is what I think it is our business should be done."
As the party assembles he elbows Yami and whispers.
A free success has been reported.
Preparing to transition to next part.