Tenzekil Braybittle (Bleachling)

Yami Kurokage's page

167 posts. Organized Play character for Irish202.

Full Name

Yami Kurokage




Wizard (Sin Specialist) 11 [HP 48+16/48][AC 17][Init +2][F+5/R+7/W+9][Perc +18]

False Life (+20 HP), Mage Armor (+4 Armor), Mirror Image (5 images), Fly, Prot v. Evil








Lawful Neutral

Strength 7
Dexterity 14
Constitution 11
Intelligence 24
Wisdom 10
Charisma 12

About Yami Kurokage

Yami Kurokage
HP: 48/48

Race: Wayang
Alignment: LN
Class: Wizard (Sin Specialist)


STR 7 (-2)
DEX 14 (+2)
CON 11 (+0)
INT 24 (+7)
WIS 10 (+0)
CHA 12 (+1)


Initiative: +2
AC: 13 (Touch 13, FF 11)
CMD: 14 (FF 12)
Fort: +5
Ref: +7
Will: +9


BAB+5, CMB+2
Crook of Cilhurdeen +3, 1d6-2 bludgeoning
Light Crossbow +7 (19-20/x2), 1d6 piercing
Ranged Touch +7 (varies)


Appraise +12
Craft (Shadow Puppets) +18
Craft (Alchemy) +11
Escape Artist +13
Fly +6
Heal +8
Intimidate +16
Arcana +21
Dungeoneering +12
Engineering +12
Geography +11
History +12
Local +12
Nature +12
Nobility +11
Planes +12
Religion +21
Linguistics +21
Perception +18
Perform (Shadow Puppets) +4
Spellcraft +21
Stealth +9

Conditional: +2 Knowledge checks vs Constructs/Devils/Demons/Fey, +2 Knowledge checks in Pillars of the Sun/Grand Lodge, +2 Survival in Pillars of Sun, +2 Intimidate vs. Fey/Goblins or +1 vs. Troglodytes, +3 Knowledge 1x/scenario

Racial Traits:
Shadow Resistance (+2 ST vs. Shadow effects), Lurker (+2 Perception/Stealth), Darkvision 60 feet, Light & Dark (Swift action to be treated as undead for 1 minute for purposes of negative/positive energy), Dissolution's Child (Invisiblity for 1 round/level 1/day)

Greater Adept of the Society (+1 Cantrip preparation), Omen (+1 to Intimidate, may swift action to intimidate 1/day)

Common, Tien, Wayang, Abyssal, Infernal, Draconic, Goblin, Tengu, Shadowtongue, Necril, Aklo, Terran, Ignan, Auran, Aquan, Sylvan, Elven, Undercommmon, Thassilonian, Azlanti


Spell Focus (Necromancy, Bonus Feat)
Skeletal Summoner (Add Human Skeleton and Skeletal Champion to SM list, may add skeletal template to a summoned monster 1/day)
Antagonize (May use Diplomacy or Intimidate to provoke hostility. See Link for detailed information)
Greater Spell Focus Necromancy
Quicken Spell (Bonus Feat)
Mage's Tattoo (+1 CL of Necromancy Spells, Touch of Fatigue 3x/day)
Planned Spontaneity (Designate 3 spell slots, may prepare 2 spells in each one and cast either)
Time Stutter (Bonus Feat/Arcane Discovery; May use Time Stop with a 1 round duration 1/day)
Bouncing Spell (+1 to Spell Level, can redirect a spell that targets a creature with no effect on save to another in range)

Class Features:

Sin Specialist (Gluttony, cannot use Abjuration or Enchantment spells, can prepare 2 specialized school slots per level)
Arcane School (Necromancy/Undead Subschool)
Command Undead (As per feat, 3+INT/day)
Grave Touch (Touch creature to make Shaken for 1/2 level rounds; repeat to fright x 1 rnd if <HD than level. 3+INT/day)
Lifesense (Blindsense 10 feet for 10 rounds/day, can only detect
living and undead creatures)
Arcane Bond (Amulet of Spell Mastery)

Nonmagical Inventory:

Silk Rope 50 feet
Ink, pen, paper
Mess Kit
Masterwork Puppeteer's Kit
Adventurer's Sash (*indicates item in Sash)

Magical Inventory:

Handy Haversack
Headband of Vast Intellect +2
Buffering Cap
Amulet of Spell Mastery
Heavy Load Belt
Spellguard Bracers
Ring of Mind-Shielding
Jaunt Boots
Eyes of the Eagle
Wand of Burning Hands (CL 3, 4 charges)
Wand of Repair Undead (49 charges)
Wand of Magic Missile (43 charges)
Wand of Mage Armor (37 charges)
Wand of Infernal Healing (50 charges)
Potion of Endure Elements (#2)
Pearl of Power (Level 1, #2 pearls
Lesser Metamagic Rod of Reach (2/3 uses per day remaining)
Crook of Cilhurdeen (Magic staff with 7/10 charges, Major Image (1 charge), Shadow Conjuration (2 charges), Shadow Evocation (3 charges). Can expend charges to add +10%/charge to the shadow spells reality up to +50%, does not increase casting time)
Black Crystal (Magic Jar Foci)
Onyx Gems (Component for Animate Dead, #2 gems worth 225GP/9HD, #1 gem worth 275 GP/11 HD, #1 gem worth 350 GP/14 HD, #1 gem worth 550/22 HD)
Journeyman Book of Rul Thaven (With Preparation Ritual, ^ indicates spell from this book for preparation ritual)

Spell Prepared:

Level 0:Detect Magic, Detect Poison, Acid Splash, Message, Prestidigitation

Level 1: True Strike^, Vanish, Grease, Magic Missile x2, Shocking Grasp, Protection from Evil^, (Chill Touch)x2

Level 2: Summon Monster II^, Scorching Ray, False Life, Flaming Sphere^, Glitterdust, Mirror Image, (Command Undead)x1

Level 3: Summon Monster III, Lightning Bolt, Haste, Fly, [Vampiric Touch or Fireball], (Halt Undead)x2

Level 4: Greater Invisibility, Dimension Door, Dragon's Breath, Telekinetic Charge, (Boneshatter x 2)

Level 5: Icy Prison, Shadow Evocation, Teleport, [Quickened True Strike or Possess Object], (Ghoul Army)x2

Level 6: Bouncing Magic Jar, [Boneshatter or Quickened Spectral Hand], (Quickened Command Undead x 2)

Spells Known:

Level 0:All except Abjuration/Enchantment cantrips

Level 1: Animate Rope, Burning Hands, Cause Fear, Chill Touch, Color Spray, Comprehend Languages^, Corrosive Touch, Detect Secret Doors^, Detect Undead^, Disguise Self, Enlarge Person, Expeditious Retreat, Frostbite, Grease, Identify^, Illusion of Calm, Mage Armor, Magic Missile, Obscuring Mist, Protection against Evil^, Protection against Law^, Ray of Enfeeblement, Reduce Person, True Strike^, Shocking Grasp, Silent Image, Summon Monster I, Unseen Servant, Vanish

Level 2: Acid Arrow, Blindness/Deafness, Brow Gasher, Bull's Strength, Command Undead, Create Pit, Detect Thoughts^, False Life, Flaming Sphere^, Frigid Touch, Glitterdust, Locate Object^, Mirror Image, Scorching Ray, Shadow Anchor, Spectral Hand, See Invisibility^, Stricken Heart, Summon Monster II^, Twilight Haze, Web

Level 3: Arcane Sight^, Blink, Clairaudience/Clairvoyance^, Excruciating Deformation, Fly, Fireball, Force Punch, Halt Undead, Haste, Heart of Metal, Keen Edge, Lesser Animate Dead, Lightning Bolt, Marionette Possession, Secret Page^, Shadow Enchantment, Stinking Cloud, Summon Monster III, Tongues, Vampiric Touch, Wind Wall

Level 4: Animate Dead, Black Tentacles, Boneshatter, Detect Scrying^, Dimension Door, Dragon Breath, Enervate, Fear, Greater Invisbility, Locate Creature^, Masochistic Shadow Remove Curse^, Scrying^, Shadow Step, Summon Monster IV, Telekinetic Charge, Wall of Bones, Wall of Fire

Level 5: Ghoul Army, Icy Prison, Magic Jar, Possess Object, Shadow Evocation, Summon Monster V, Teleport

Level 6: Create Undead, Decapitate, Greater Shadow Enchantment, Sirroco

Solstice Scar C, Solstice Scar B, Solstice Scar A, What Sleeps In Stone, The Flesh Collector, Emerald Spire: Tomb of Yarrix, Emerald Spire: Magma Vaults, Emerald Spire: Spire Axis, Fortress of the Nail, Realm of the Fellnight Queen, Beacon Below, The Paths We Choose, Emerald Spire: Clockwork Maze, Day of the Demon, Emerald Spire: Godhome, Emerald Spire: Splinterden, Emerald Spire: The Cellars, Emerald Spire: Tower Ruins, The Confirmation