GM Debug's PbP Gameday 6: PFS-RPG 08-99A The Solstice Scar (Inactive)

Game Master DebugAMP

Maps and Handouts

GM Copypasta:

Initiative:
[dice=Chak]1d20+6[/dice]
[dice=Hania]1d20+4[/dice]
[dice=Kaa]1d20+10[/dice]
[dice=Tess]1d20+3[/dice]
[dice=Jaysin]1d20+8[/dice]
[dice=Jezebel]1d20+7[/dice]

Clan Blessings:

Cleft Head - Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.

Steel Eaters - Each PC gains a +5 bonus on any Day Job checks performed at the end of this adventure.

Murdered Child - At the start of an encounter, each PC can choose to gain the Precise Strike feat (Pathfinder RPG Advanced Player’s Guide167) for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.

Bloodied Gauntlet: Each PC can use martial flexibility as a 1st-level brawler (Pathfinder RPG Advanced Class Guide23) once before the end of the adventure; if a PC already has the martial flexibility class feature, she gains 1 additional use per day for the rest of the adventure.


301 to 350 of 542 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Grand Lodge

GM

Jezebel approaches the paralyzed champion and takes a quick shot at him, but his paralysis wears off quickly and he stands his ground against the approaching paladin.

The comedy festival continues on the altar. Excluding Blue and Yellow from initiative order since they are currently locked in a slapfest between mooks.

Yellow's Attacks: 1d20 + 12 ⇒ (7) + 12 = 191d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d12 + 9 ⇒ (1) + 9 = 10

Blue's Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm?: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Round 3:
Jezebel
Tess
Chak
Jaysin

Blue Mugek (-20, Confused until round 9)
Kaa
Red Champion Gutrattle (-27)
Hania
Yellow Wrath Priest (-9, Confused until round 9)

Current Buffs:
Kaa's shield - 2.2 minutes
Hania's Enlarge Person - 4.3 minutes
Everyone's Bless - 5.2 minutes
Everyone but Tess's Haste - 4 rounds

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Hmm, I swore he was somewhere else, maybe I looked at the wrong color token when on the map. I'd have gone the other way, obviously. With Haste I have plenty of movement to make it wherever I would have needed to go.

Jaysin grunts, clearly angry at his performance thus far in this battle. He loads up five more arrows and tries again!

Bow: 1d20 + 15 ⇒ (7) + 15 = 22 for Manyshot: 2d8 + 26 ⇒ (5, 1) + 26 = 32
Bow: 1d20 + 15 ⇒ (18) + 15 = 33 for Rapid Shot: 1d8 + 13 ⇒ (3) + 13 = 16
Bow: 1d20 + 15 ⇒ (14) + 15 = 29 for Haste: 1d8 + 13 ⇒ (7) + 13 = 20
Bow: 1d20 + 10 ⇒ (14) + 10 = 24 for Iteritive: 1d8 + 13 ⇒ (5) + 13 = 18

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Chak uses the flank to his advantage to strike at the now active orc.

Attack Modifiers: +2 flank, +2 studied target, +1 bless, +1 haste, -3 power attack

Nodachi Haste: 1d20 + 13 + 2 + 2 + 1 + 1 - 3 ⇒ (6) + 13 + 2 + 2 + 1 + 1 - 3 = 22
Damage: 1d10 + 7 + 2 + 9 + 2d6 ⇒ (1) + 7 + 2 + 9 + (2, 1) = 22

Nodachi Primary: 1d20 + 13 + 2 + 2 + 1 + 1 - 3 ⇒ (10) + 13 + 2 + 2 + 1 + 1 - 3 = 26
Damage: 1d10 + 7 + 2 + 9 + 2d6 ⇒ (1) + 7 + 2 + 9 + (4, 4) = 27

Nodachi Iterative: 1d20 + 8 + 2 + 2 + 1 + 1 - 3 ⇒ (4) + 8 + 2 + 2 + 1 + 1 - 3 = 15
Damage: 1d10 + 7 + 2 + 9 + 2d6 ⇒ (8) + 7 + 2 + 9 + (5, 1) = 32

Bite: 1d20 + 7 + 2 + 2 + 1 + 1 - 3 ⇒ (14) + 7 + 2 + 2 + 1 + 1 - 3 = 24
Damage: 1d3 + 2 + 2 + 3 + 2d6 ⇒ (1) + 2 + 2 + 3 + (5, 4) = 17

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

Kaa takes a step and charges his ectoblade with a chilling blue energy as he slashes at the champion again.
Psychic Spell Combat and Spellstrike with Chill Touch
Bless, Power Attack, Haste: 1d20 + 10 ⇒ (8) + 10 = 18
1d8 + 12 ⇒ (8) + 12 = 20
Negative Energy Damage: 1d6 ⇒ 3 And 1 point of Str damage unless he makes a DC16 Fort Save
Bless, Power Attack, Haste: 1d20 + 10 ⇒ (16) + 10 = 26
1d8 + 12 ⇒ (2) + 12 = 14
Bless, Power Attack, Haste: 1d20 + 10 ⇒ (1) + 10 = 11
1d8 + 12 ⇒ (8) + 12 = 20

Grand Lodge

GM

Jaysin's first pair of arrows are deflected by the champion's shield. The second arrow is snatched out of the air by his free hand, but the third shot sinks into his flesh. He has a hard time guiding the 4th shot between Hania and the ruins. Chak manages to carve into him with 1 cut from his blade and catches him off guard as he pierces his flesh with his beak. Kaa manages to land one of his three attacks, corrupting him with negative energy.

Fort: 1d20 + 10 ⇒ (15) + 10 = 25 Saves

The orc remains standing... but clearly not for long. There is little to no life left in him but what his fury provides.

Round 3:
Jezebel
Tess

Chak
Jaysin
Blue Mugek (-20, Confused until round 9)
Kaa
Red Champion Gutrattle (-108)
Hania
Yellow Wrath Priest (-9, Confused until round 9)

Current Buffs:
Kaa's shield - 2.2 minutes
Hania's Enlarge Person - 4.3 minutes
Everyone's Bless - 5.2 minutes
Everyone but Tess's Haste - 4 rounds

Liberty's Edge

Female Garuda-Blooded Aasimar Gunslinger (Pistolero) 8 | HP: 71/71| AC: 22 (17 Tch, 15 Fl) | CMB: +8 CMD:25 | F: +9, R: +12, W: +7 | Init: +7 | Perc: +20, SM: +8 | Speed 30ft Grit 1/4|Active conditions: None.

+1 Horachalcum Pistol vs Champion (Hitting touch, Rapid Shot, Deadly Aim, Point Blank): 1d20 + 15 - 2 - 3 + 1 + 1 + 1 ⇒ (6) + 15 - 2 - 3 + 1 + 1 + 1 = 19
Damage: 1d8 + 5 + 1 + 6 ⇒ (3) + 5 + 1 + 6 = 15
+1 Horachalcum Pistol vs Champion (Hitting touch, Rapid Shot, Deadly Aim, Point Blank): 1d20 + 15 - 2 - 3 + 1 + 1 + 1 ⇒ (4) + 15 - 2 - 3 + 1 + 1 + 1 = 17
Damage: 1d8 + 5 + 1 + 6 ⇒ (6) + 5 + 1 + 6 = 18
+1 Horachalcum Pistol vs Champion (Hitting touch, Rapid Shot, Deadly Aim, Point Blank): 1d20 + 10 - 2 - 3 + 1 + 1 + 1 ⇒ (15) + 10 - 2 - 3 + 1 + 1 + 1 = 23
Damage: 1d8 + 5 + 1 + 4 ⇒ (1) + 5 + 1 + 4 = 11
+1 Horachalcum Pistol vs Champion (Hasted) (Hitting touch, Rapid Shot, Deadly Aim, Point Blank): 1d20 + 15 - 2 - 3 + 1 + 1 + 1 ⇒ (6) + 15 - 2 - 3 + 1 + 1 + 1 = 19
Damage: 1d8 + 5 + 1 + 6 ⇒ (3) + 5 + 1 + 6 = 15

Jezabel steps up, in her left hand a half-dozen paper cartridges. "When ya git ta the Abyss. Tell 'em Ah send ya there."

And with that pronouncement, she fires once, twice, three times... Until the beast stops moving. Maybe that'll git me some noter-rye-a-tee. I'll show ya Jeb.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess held her action, seeing the party finally had the upper hand on the orcs.

Grand Lodge

GM

With the first shot from her pistol, the champion collapses to the ground, blood spewing from his mouth.

Awwe... nobody wanted to be on the receiving end of his 5 strike flurry of blows for 1d10+8+1d6 per hit? And yes Jezebel, he quite certainly meets all of the requirements for regaining grit.

Priest's Attack: 1d20 + 12 ⇒ (5) + 12 = 171d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d12 + 7 ⇒ (2) + 7 = 9

Mugek's Attack: 1d20 + 7 ⇒ (1) + 7 = 8

Round 3:
Hania
Round 4:
Jezebel
Tess
Chak
Jaysin
Kaa

Blue Mugek (-29, Confused until round 9)
Yellow Wrath Priest (-9, Confused until round 9)

Current Buffs:
Kaa's shield - 2.1 minutes
Hania's Enlarge Person - 4.2 minutes
Everyone's Bless - 5.1 minutes
Everyone but Tess's Haste - 3 rounds

Liberty's Edge

Female Garuda-Blooded Aasimar Gunslinger (Pistolero) 8 | HP: 71/71| AC: 22 (17 Tch, 15 Fl) | CMB: +8 CMD:25 | F: +9, R: +12, W: +7 | Init: +7 | Perc: +20, SM: +8 | Speed 30ft Grit 1/4|Active conditions: None.

So should we leave them to hitting each other for the next 6 rounds?

Silver Crusade

Paladin of Shelyn 17

Hania moves forward and then slices at yellow.

attack, enlarge, celestial spirit: 1d20 + 19 + 1 ⇒ (14) + 19 + 1 = 34
damage: 2d6 + 12 + 2 + 1d6 ⇒ (4, 3) + 12 + 2 + (1) = 22
last 1d6 is cold damage from frost

"Stop your evil, and we will let you live!"

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess was quite enjoying the show. She decided to wait just a bit longer, and conserve the remainder of her magic.

Silver Crusade

Paladin of Shelyn 17

Sorry, Jezabel, I posted before I saw your post.

Liberty's Edge

Female Garuda-Blooded Aasimar Gunslinger (Pistolero) 8 | HP: 71/71| AC: 22 (17 Tch, 15 Fl) | CMB: +8 CMD:25 | F: +9, R: +12, W: +7 | Init: +7 | Perc: +20, SM: +8 | Speed 30ft Grit 1/4|Active conditions: None.

Jezabel raises an eyebrow as the paladin rushes on in. "Ah guess that's a mercy t'give." And without further comment she slips up to the side and shoots!

+1 Horachalcum Pistol vs Yellow (Hitting touch, Deadly Aim, Point Blank): 1d20 + 15 - 3 + 1 ⇒ (12) + 15 - 3 + 1 = 25
Damage: 1d8 + 5 + 1 + 6 ⇒ (8) + 5 + 1 + 6 = 20

Grand Lodge

GM

Round 3:
Hania
Round 4:
Jezebel
Tess
Chak
Jaysin
Kaa

Blue Mugek (-29, Confused until round 9)
Yellow Wrath Priest (-51, Confused until round 9)

Current Buffs:
Kaa's shield - 2.1 minutes
Hania's Enlarge Person - 4.2 minutes
Everyone's Bless - 5.1 minutes
Everyone but Tess's Haste - 3 rounds

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

Kaa moves and takes a swing at yellow.

Bless, Haste, Power Attack: 1d20 + 10 ⇒ (9) + 10 = 19
1d8 + 12 ⇒ (2) + 12 = 14

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin steps closer and decides to join in on the yellow foe.

Bow: 1d20 + 15 ⇒ (13) + 15 = 28 for Manyshot: 2d8 + 26 ⇒ (7, 6) + 26 = 39
Bow: 1d20 + 15 ⇒ (3) + 15 = 18 for Arrow: 1d8 + 13 ⇒ (1) + 13 = 14
Bow: 1d20 + 15 ⇒ (7) + 15 = 22 for Arrow: 1d8 + 13 ⇒ (1) + 13 = 14
Bow: 1d20 + 10 ⇒ (14) + 10 = 24 for Arrow: 1d8 + 13 ⇒ (5) + 13 = 18

Grand Lodge

GM

The confused wrath priest evades Kaa's strike, but falls to the ground dead after Jaysin's first shot. The second shot drops the bard to the ground.

Combat over!

Silver Crusade

Paladin of Shelyn 17

"Is everyone OK? Does anyone need healing before we continue on?"

By the way, in keeping track of buffs that you were tracking time for, you lost Hania's celestial spirit (9 minutes)

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

"I am fine. We should hurry."

Liberty's Edge

Female Garuda-Blooded Aasimar Gunslinger (Pistolero) 8 | HP: 71/71| AC: 22 (17 Tch, 15 Fl) | CMB: +8 CMD:25 | F: +9, R: +12, W: +7 | Init: +7 | Perc: +20, SM: +8 | Speed 30ft Grit 1/4|Active conditions: None.

"Y'all wanna deal with them archers or protect the rear?"

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

"Our skills are better for defending the caravan."

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin will collect his arrows while the party determines the next course of action. Caravan is fine, sure.

Grand Lodge

GM

They also appear to have some gear worth looting, but that will take buff time as well. Up to you on how to proceed. I'll begin the caravan defense this evening.

Grand Lodge

GM

Time passes: 9d10 ⇒ (9, 2, 4, 4, 2, 3, 9, 3, 6) = 42

Current Buffs:
Everyone's Bless - 9 rounds
Hania's Celestial Spirit - 5.5 minutes

The party retraces it's steps through the remains of the vanguard and catches up with the caravan. The most vulnerable part of the caravan travels near the base of a cliff where the sounds of ever-louder chanting echo from a shadowy cave. A dull rumble begins to shake the ground beneath you as the shouts of several orcs can be heard giving orders. "Get the food! Get the water! Quickly and let's get outta here!"

GM Screen:

Initiative:
Chak: 1d20 + 6 ⇒ (2) + 6 = 8
Hania: 1d20 + 4 ⇒ (14) + 4 = 18
Kaa: 1d20 + 10 ⇒ (18) + 10 = 28
Tess: 1d20 + 3 ⇒ (7) + 3 = 10
Jaysin: 1d20 + 8 ⇒ (11) + 8 = 19
Jezebel: 1d20 + 7 ⇒ (6) + 7 = 13
Scouts: 1d20 + 3 ⇒ (14) + 3 = 17
SHARK!: 1d20 + 6 ⇒ (20) + 6 = 26

Round 1:
Kaa
???
Jaysin
Hania
Scouts
Jezebel
???
Tess
Chak

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

Kaa sees the orcs and quickly casts a spell on himself. Shield for 6 minutes.

Grand Lodge

GM

Suddenly from under the ground bursts a huge creature resembling a shark... but that burrows under earth? It leaps out of the ground, into the air, and then down on Kaa and Chak, chomping with it's vicious claws.

Knowledge (arcana) DC 17:
The creature is a bulette magical beast. This armor-plated creature's toothy maw gapes wide as a fin-like dorsal plate rises between its shoulders.
For every 5 that you beat the DC, you may ask for one piece of information from this list.

Acrobatics: 1d20 + 17 ⇒ (7) + 17 = 24

Claws vs Chak: 1d20 + 12 ⇒ (11) + 12 = 231d20 + 12 ⇒ (2) + 12 = 14 1 hit
Damage: 2d6 + 6 ⇒ (5, 1) + 6 = 12

Claws vs Kaa: 1d20 + 12 ⇒ (2) + 12 = 141d20 + 12 ⇒ (3) + 12 = 15 Both miss...somehow

Round 1:
Kaa
SHAAARK
Jaysin
Hania

Scouts
Jezebel
???
Tess
Chak

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Know. Arcana 1d20 + 17 + 1 ⇒ (6) + 17 + 1 = 24

Resistances, pleased.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Keep it off of me and I'll bring it down! Lost Haste but still have Bless, using all the tricks as well. Sticking with the durable adamantine arrows.

Bow: 1d20 + 15 ⇒ (11) + 15 = 26 for Manyshot: 1d8 + 14 ⇒ (5) + 14 = 19
Bow: 1d20 + 15 ⇒ (18) + 15 = 33 for Arrow: 1d8 + 14 ⇒ (7) + 14 = 21
Bow: 1d20 + 10 ⇒ (5) + 10 = 15 for Arrow: 1d8 + 14 ⇒ (4) + 14 = 18

Silver Crusade

Paladin of Shelyn 17

Hania moves around the wagon and smacks at the thing with her sword.

attack: 1d20 + 19 + 1 + 1 ⇒ (17) + 19 + 1 + 1 = 38
damage: 1d8 + 12 + 1 + 1d6 ⇒ (5) + 12 + 1 + (4) = 22
last d6 is cold damage

Grand Lodge

GM

They have no special resistances, however they are incredibly beefy creatures and have rather good fortitude. They are also surprisingly speedy for their size.

Jaysin: The wagon will provide cover to the Bulette from your position.

Jaysin leans around the wagon and peppers the creature with arrows. The initial shots sink deep into its flesh, but the last arrow ricochets off of its thick hide and scatters off.

Hania moves up around the wagon and then rushes the Bulette. It snaps at her as she approaches, but receives a nasty wound for its efforts.

Bite: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 2d8 + 9 ⇒ (7, 7) + 9 = 23

The scouts move forward and two of them begin to rain arrows down on the party.

Shortbow - Cover + FE vs Jezebel's Flat-Footed: 1d20 + 10 - 4 + 2 ⇒ (15) + 10 - 4 + 2 = 23
Damage: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Shortbow - Cover + vs Tess's Flat-Footed: 1d20 + 10 - 4 + 2 ⇒ (10) + 10 - 4 + 2 = 18
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Round 1:
Kaa
SHAAARK (-62)
Jaysin
Hania (-23)
Scouts
Jezebel (-9)
???
Tess (-9)
Chak (-12)

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

If there is actually room on/off the map I will have Jaysin 5' step to the NW and try to avoid the wagon.

Grand Lodge

GM

Doesn't change the result. Just wanted to let you know for future rounds

-Posted with Wayfinder

Liberty's Edge

Female Garuda-Blooded Aasimar Gunslinger (Pistolero) 8 | HP: 71/71| AC: 22 (17 Tch, 15 Fl) | CMB: +8 CMD:25 | F: +9, R: +12, W: +7 | Init: +7 | Perc: +20, SM: +8 | Speed 30ft Grit 1/4|Active conditions: None.

"Mornin' sunshine."

+1 Horachalcum Pistol vs Landshark (Hitting touch, Deadly Aim, Point Blank): 1d20 + 15 - 3 + 1 ⇒ (3) + 15 - 3 + 1 = 16
Damage: 1d8 + 5 + 1 + 6 ⇒ (6) + 5 + 1 + 6 = 18

The boom of the gunshot going off into the bullette's body punctuating Jezabel's comment.

Grand Lodge

GM

Jezabel sinks a bullet into the bulette (heh...heh...) causing it to roar with pain. From up above you hear the scouts yelling. "The food! Go for the food!"

All of a sudden, 2 barrels (marked on map) leap off the carts and begin to move up the path. As the dust clears it's quite apparent that they are being carried by invisible creatures of some sort.

Round 1:
Tess (-9)
Chak (-12)

Round 2:
Kaa
SHAAARK (-80)
Jaysin
Hania (-23)
Scouts
Jezebel (-9)
Invisible Thieves

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

Kaa is not surprised by the giant beast, but is quite annoyed at its presence.

He slashes at the beast, leaving himself open to attack. I provoke an AOO from him.

Power Attack: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
Confirming: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
2d8 + 24 ⇒ (1, 6) + 24 = 31

Grand Lodge

GM

AoO: 1d20 + 13 ⇒ (5) + 13 = 18 Miss

Kaa moves in on the huge beast, deflects a quick snap of it's jaws, then promptly crushes it's skull in with a well placed blow.

-Posted with Wayfinder

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Chak decides to slow down anyone trying to steal supplies. Stepping out to get a better view, Chak draws a scroll. When he finishes reading it, grasses further up the hill try to grab at anything in the area.

Scroll of entangle. Reflex DC 11, the area outlined in green is difficult terrain.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess casts Glitterdust at the four visible enemies.

If I cast at the square between yellow and orange, I think I can get all four of them. D.C. 18 Will to resist.

Grand Lodge

GM

Reflex: 1d20 + 8 ⇒ (6) + 8 = 141d20 + 8 ⇒ (2) + 8 = 101d20 + 8 ⇒ (5) + 8 = 131d20 + 8 ⇒ (6) + 8 = 14
Will: 1d20 + 3 ⇒ (1) + 3 = 41d20 + 3 ⇒ (3) + 3 = 61d20 + 3 ⇒ (7) + 3 = 101d20 + 3 ⇒ (2) + 3 = 5 ...that was effective

Round 1:
Tess (-9)
Chak (-12)
Round 2:
Kaa
Jaysin
Hania (-23)

Red Scout (Blind)
Orange Scout (Entangled, Blind)
Yellow Scout (Blind)
Green Scout (Blind)
Jezebel (-9)
Invisible Thieves

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin decides that the yellow bandit should make a fine target.

Bow: 1d20 + 14 ⇒ (7) + 14 = 21 for Manyshot: 2d8 + 26 ⇒ (1, 7) + 26 = 34
Bow: 1d20 + 14 ⇒ (11) + 14 = 25 for Arrow: 1d8 + 13 ⇒ (5) + 13 = 18
Bow: 1d20 + 9 ⇒ (6) + 9 = 15 for Arrow: 1d8 + 13 ⇒ (5) + 13 = 18

Good thing he's blind...

Silver Crusade

Paladin of Shelyn 17

Hania moves over near one of the moving barrels. "You there! Stop!"

Grand Lodge

GM

The ridge is rather high up, and you only really have a partial view of the scouts. A cover penalty will apply here, although you still land the first 2 attacks.

The yellow orc suffers a nasty barrage of arrows, although the final arrow glances on the cliff edge and misses the mark. Unable to see, it fishes around in it's pack for a potion.

The remaining 3 attempt to fall back, but one of them is caught in the ensnaring vines and merely trudges.

Saves: 1d20 + 3 ⇒ (1) + 3 = 41d20 + 3 ⇒ (16) + 3 = 191d20 + 3 ⇒ (16) + 3 = 191d20 + 3 ⇒ (15) + 3 = 18

Three of the four scouts begin to regain their vision and quickly begin giving orders. "Back to the cave with the food! Quick!"

The boulder that red is behind blocks line of sight The ledge is a sloped ridge, ~10 ft tall. A DC 15 climb check can ascend.

Round 1:
Tess (-9)
Chak (-12)
Round 2:
Kaa
Jaysin
Hania (-23)
Red Scout (Blind)
Orange Scout (Entangled)
Yellow Scout (-52)
Green Scout
Jezebel (-9)
Invisible Thieves

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

The clash of weapons and sounds of battle are all that remain after the war drums stop beating. The orcs and giants look around in a moment of panic. Where they once fought with cruel determination, they now fight with worried desperation.

@Table GMs: The Scattered Leaders condition on page 20 is in effect.

Liberty's Edge

Female Garuda-Blooded Aasimar Gunslinger (Pistolero) 8 | HP: 71/71| AC: 22 (17 Tch, 15 Fl) | CMB: +8 CMD:25 | F: +9, R: +12, W: +7 | Init: +7 | Perc: +20, SM: +8 | Speed 30ft Grit 1/4|Active conditions: None.

Jezabel attempts to climb up!

Climb: 1d20 ⇒ 17

Barely ascending, she steps up close to the nearest orc. "Mornin' sunshine. Brought ya breakfast. Eat it while it's hot.

+1 Horachalcum Pistol vs Yellow (Hitting touch, Deadly Aim, Point Blank): 1d20 + 15 - 3 + 1 ⇒ (16) + 15 - 3 + 1 = 29
Damage: 1d8 + 5 + 1 + 6 ⇒ (7) + 5 + 1 + 6 = 19

Grand Lodge

GM

Jezebel: +1 Grit

Jezabel quickly scales the ledge, raises her pistol, and swiftly finishes off one of the orcs.

Several more footsteps join the chorus of invisible thieves, and the two 'hovering barrels' slowly make their way up the hill.

GM Stuff: 7d20 ⇒ (18, 1, 6, 3, 10, 8, 17) = 63

Round 2:
Tess (-9)
Chak (-12)

Round 2:
Kaa
Jaysin
Hania (-23)

Red Scout (Blind)
Orange Scout (Entangled)
Green Scout
Jezebel (-9)
Invisible Thieves

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Chak takes another step forward and pulls out a scroll. He attempts to read it.

Linguistics: 1d20 + 22 ⇒ (9) + 22 = 31 vs DC 25

Suddenly there is a ripple of power around him.

Invisibility purge in a 25' radius (purple circle).

At the end of my turn, everyone in the green circle has to make a DC 11 Reflex save or become entangled.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Do I still have a shot at any of the enemies from where I am?

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

Climb: 1d20 + 8 ⇒ (17) + 8 = 25

Kaa also scales up the cliff. Double Move.

Grand Lodge

GM

Chaks spell reveals 2 more thieves just about to grab barrels!

-Posted with Wayfinder

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Kaa may want to reconsider his action for two reasons. First, he walking into the area of Chak's entangle spell and he doesn't have a good Reflex save. Second, Chak revealed some invisible baddies that were near him.

301 to 350 of 542 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Debug's PbP Gameday 6: PFS-RPG 08-99A The Solstice Scar All Messageboards

Want to post a reply? Sign in.