GM Debug's PbP Gameday 6: PFS-RPG 08-99A The Solstice Scar (Inactive)

Game Master DebugAMP

Maps and Handouts

GM Copypasta:

Initiative:
[dice=Chak]1d20+6[/dice]
[dice=Hania]1d20+4[/dice]
[dice=Kaa]1d20+10[/dice]
[dice=Tess]1d20+3[/dice]
[dice=Jaysin]1d20+8[/dice]
[dice=Jezebel]1d20+7[/dice]

Clan Blessings:

Cleft Head - Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.

Steel Eaters - Each PC gains a +5 bonus on any Day Job checks performed at the end of this adventure.

Murdered Child - At the start of an encounter, each PC can choose to gain the Precise Strike feat (Pathfinder RPG Advanced Player’s Guide167) for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.

Bloodied Gauntlet: Each PC can use martial flexibility as a 1st-level brawler (Pathfinder RPG Advanced Class Guide23) once before the end of the adventure; if a PC already has the martial flexibility class feature, she gains 1 additional use per day for the rest of the adventure.


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Liberty's Edge

Female Garuda-Blooded Aasimar Gunslinger (Pistolero) 8 | HP: 71/71| AC: 22 (17 Tch, 15 Fl) | CMB: +8 CMD:25 | F: +9, R: +12, W: +7 | Init: +7 | Perc: +20, SM: +8 | Speed 30ft Grit 1/4|Active conditions: None.

Jezabel chuckles, taking a step forth before taking shots at the orange gothruk.

+1 Horachalcum Pistol vs Orange (Hitting touch (Grit), Rapid Shot, Deadly Aim, Point Blank): 1d20 + 15 - 2 - 3 + 1 ⇒ (7) + 15 - 2 - 3 + 1 = 18
Damage: 1d8 + 5 + 1 + 6 ⇒ (6) + 5 + 1 + 6 = 18
+1 Horachalcum Pistol vs Orange (Hitting touch (Grit), Rapid Shot, Deadly Aim, Point Blank): 1d20 + 15 - 2 - 3 + 1 ⇒ (14) + 15 - 2 - 3 + 1 = 25
Damage: 1d8 + 5 + 1 + 6 ⇒ (5) + 5 + 1 + 6 = 17
+1 Horachalcum Pistol vs Orange (Hitting touch (Grit), Rapid Shot, Deadly Aim, Point Blank): 1d20 + 10 - 2 - 3 + 1 ⇒ (8) + 10 - 2 - 3 + 1 = 14
Damage: 1d8 + 5 + 1 + 4 ⇒ (5) + 5 + 1 + 4 = 15

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess moves 15' due left to complete her turn.

Grand Lodge

GM

Looks right except I think you left out Bless, but that doesn't make a difference here. As a matter of fact, I think everyone forgot bless. Was that at the mount or the rider? I recorded it for the rider but if that's not what you meant, let me know before the end of the round. There's probably some cover penalty for shooting past a large ally, but it's hard to miss a Gorthuk's touch AC.

Round 2:
Chak
Jaysin
Kaa

Jezebel
Tessara
Hania
Yellow Rider
Orange Gorthuk and Rider (Rider -48, Mount -50)
Red Warlord (-45)
Green Warlord (-13)

Buffs:
Kaa - Shield
Hania - Enlarged
Everyone - Bless

Liberty's Edge

Female Garuda-Blooded Aasimar Gunslinger (Pistolero) 8 | HP: 71/71| AC: 22 (17 Tch, 15 Fl) | CMB: +8 CMD:25 | F: +9, R: +12, W: +7 | Init: +7 | Perc: +20, SM: +8 | Speed 30ft Grit 1/4|Active conditions: None.

It was for the mount. Jezabel doesn't like anything that is mounted.

Grand Lodge

GM

Sorry, meant that question for Hania. Your post was clear. You want that Gorthuk dead.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin will continue to try and take out the beast, taking a quick step forward before his launches more arrows! We're close enough for PBS now.

Bow: 1d20 + 15 ⇒ (3) + 15 = 18 for Manyshot: 2d8 + 28 ⇒ (5, 1) + 28 = 34
Bow: 1d20 + 15 ⇒ (10) + 15 = 25 for Arrow: 1d8 + 14 ⇒ (4) + 14 = 18
Bow: 1d20 + 10 ⇒ (14) + 10 = 24 for Arrow: 1d8 + 14 ⇒ (8) + 14 = 22

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

Kaa moves and strikes at the Gorthuk.

Power Attack, Bless: 1d20 + 10 - 2 + 1 ⇒ (17) + 10 - 2 + 1 = 26
1d8 + 14 ⇒ (3) + 14 = 17

Grand Lodge

GM

Adjusting targets a bit...

Jaysin lets off a flurry of shots, the first of which bounces harmlessly off of the Gorthuk's thick hide, but the second fells it.

Ride: 1d20 + 6 ⇒ (12) + 6 = 18

The rider skids off of the Gorthuk, landing on his feet but is quickly met by another arrow, leaving him reeling. Kaa moves up and finishes the job, cutting him down with his ectoplasmic blade.

The last rider moves forward, drawing another javelin, and ineffectually hurls it at the enlarged Hania.

Attack: 1d20 + 7 ⇒ (1) + 7 = 8

The two warlords move forward and take a precarious position on the grease.

Acrobatics: 1d20 + 2 ⇒ (17) + 2 = 191d20 + 2 ⇒ (10) + 2 = 12

They both cautiously move into position, and strike at the front line. Red provokes an AoO from Hania

Red vs Hania: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23 Hits due to enlarge
Damage: 2d4 + 10 ⇒ (1, 4) + 10 = 15

Green vs Kaa: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28 Barely hits through shield
Damage: 2d4 + 10 ⇒ (1, 2) + 10 = 13

Round 3:
Chak
Jaysin
Kaa (-13)
Jezebel
Tessara
Hania (-29, May take AoO on red)

Yellow Rider
Red Warlord (-45)
Green Warlord (-13)

Buffs:
Kaa - Shield
Hania - Enlarged
Everyone - Bless

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

I also get an AOO since I have reach.

AOO on Green: 1d20 + 9 ⇒ (18) + 9 = 27
1d8 + 14 ⇒ (5) + 14 = 19

Kaa steps back and strikes at Green again.

1d20 + 9 ⇒ (3) + 9 = 12
1d8 + 14 ⇒ (4) + 14 = 18

Grand Lodge

GM

With some quick footwork, Kaa strikes at the orc on his approach, then slides back and thrusts in again. His second strike is weak and a bit wild, but the orc is clearly off balance within the grease, and a bit overly exerted due to his rage and the blow manages to leave a rather gristly mark.

Round 3:
Chak
Jaysin

Kaa (-13)
Jezebel
Tessara
Hania (-29, May take AoO on red)

Yellow Rider
Red Warlord (-45)
Green Warlord (-50)

Buffs:
Kaa - Shield
Hania - Enlarged
Everyone - Bless

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Chak drops his bow and moves up to the orc he shot while drawing his nodachi.

Attack: 1d20 + 13 + 2 + 1 - 3 ⇒ (2) + 13 + 2 + 1 - 3 = 15
Damage: 1d10 + 7 + 2 + 9 + 2d6 ⇒ (8) + 7 + 2 + 9 + (1, 6) = 33

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin steps another 5' forward and tries to eliminate the injured warlords! Starting with red, then green.

Bow: 1d20 + 15 ⇒ (9) + 15 = 24 for Manyshot: 2d8 + 28 ⇒ (2, 3) + 28 = 33
Bow: 1d20 + 15 ⇒ (17) + 15 = 32 for Arrow: 1d8 + 14 ⇒ (2) + 14 = 16
Bow: 1d20 + 10 ⇒ (15) + 10 = 25 for Arrow: 1d8 + 14 ⇒ (4) + 14 = 18

Silver Crusade

Paladin of Shelyn 17

Hania's AoO on red: 1d20 + 19 ⇒ (5) + 19 = 24
AoO damage: 2d6 + 12 + 1 ⇒ (6, 3) + 12 + 1 = 22

Hania attacks red or green, whoever is left standing.
attack 1: 1d20 + 19 ⇒ (17) + 19 = 36
AoO damage: 2d6 + 12 + 1 ⇒ (6, 4) + 12 + 1 = 23
attack 2: 1d20 + 14 ⇒ (4) + 14 = 18
AoO damage: 2d6 + 12 + 1 ⇒ (4, 6) + 12 + 1 = 23

Grand Lodge

GM

The off-kilter orcs take quite a beating... Chak slashes at his mark and Hania takes an opportunistic strike at hers, but both of them keep on their feet. Jaysin unloads a quartet of arrows into the orc attacking Hania and it takes the full volley to finally end him. Hania carves twice at Chak's sparring partner, dropping him on the last swing as well.

Those barbarians can sure take a hit...

The last standing orc screams for backup as he charges Hania with his lance "The horde rides to WAR!"

Challenge and Attack!: 1d20 + 12 + 2 + 2 ⇒ (3) + 12 + 2 + 2 = 19 Miss

The orc's movements are awkward and the strike with the lance, without the aid of the Gorthuk's momentum, is unable to punch through Hania's plate.

Cavalier is AC 17, 64 HP + 14 Con and ferocity. Once someone does 78 damage to him feel free to take some time to heal up, although keep an eye on slow healing effects if you want to keep your buffs going.

Round 4... FINISH HIM!:
Chak
Jaysin
Kaa (-13)
Jezebel
Tessara
Hania (-29)

Yellow Rider

Buffs:
Kaa - Shield
Hania - Enlarged
Everyone - Bless

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

Kaa moves forward and slashes at the orc.

Bless, Power Attack: 1d20 + 9 ⇒ (4) + 9 = 13
1d8 + 14 ⇒ (8) + 14 = 22

Grand Lodge

GM

Note: You are squeezing from that square, although that doesn't really affect the result of the attack.

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

Fixed.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess uses her Misfortune hex against the lone opponent.

will DC 20 to Resist the hex.

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Chak will move around (this will provoke, but not much he can do about that) and attack with a swift study.

Attack: 1d20 + 13 + 2 + 2 + 1 - 3 ⇒ (9) + 13 + 2 + 2 + 1 - 3 = 24
Damage: 1d10 + 7 + 2 + 9 + 2d6 ⇒ (4) + 7 + 2 + 9 + (6, 2) = 30

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin moves on to his next target.

Bow: 1d20 + 15 ⇒ (5) + 15 = 20 for Manyshot: 2d8 + 28 ⇒ (1, 4) + 28 = 33
Bow: 1d20 + 15 ⇒ (1) + 15 = 16 for Arrow: 1d8 + 14 ⇒ (3) + 14 = 17
Bow: 1d20 + 10 ⇒ (19) + 10 = 29 for Arrow: 1d8 + 14 ⇒ (6) + 14 = 20

Confirm #3?: 1d20 + 10 ⇒ (14) + 10 = 24 for Arrow: 2d8 + 28 ⇒ (7, 3) + 28 = 38

Jaysin smirks as the last enemy goes down. While the others recover from the fight the archer will collect his arrows.

Grand Lodge

GM

Chak: Looks like Kaa is offering to take the AoO for you.

AoO vs Kaa: 1d20 + 12 ⇒ (8) + 12 = 20 Miss

Will: 1d20 + 2 ⇒ (14) + 2 = 16 Fail

Ninja'd by archer

The Rider collapses to a heap, hexed by Tess, righteously ruined by Hania, chopped by Chak, and finally perforated by Jaysin.

Grand Lodge

GM

The vanguard on your side of the ambush has been broken, but the artillery is continuing to rain down on the soldiers in the field, and waves of orcs trickle through to assault the caravan. In addition however, with the break in their main force you have a clear path to take on the most dangerous of the orcish foes... their leaders.

Go ahead and patch up while you decide on your next move:
Take down the archers
Defend the caravan
Take the attack to their leaders

I'll move forward this evening or as soon as I see a clear decision. I'll give an estimate on remaining buff time for minutes/level buffs depending on where you go. Kaa's shield has 5.6 minutes remaining, Enlarge Person has 7.7 minutes remaining, Bless has 8.6 minutes remaining. Expect a few minutes to pass as you push forward towards your next goal plus whatever time you use to heal up.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

I guess this is as good a time to go for the glory as any. Let's take on the leaders!

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

I don't think we are the right group for going after the archers. I'm fine with taking on the leaders as well.

Liberty's Edge

Female Garuda-Blooded Aasimar Gunslinger (Pistolero) 8 | HP: 71/71| AC: 22 (17 Tch, 15 Fl) | CMB: +8 CMD:25 | F: +9, R: +12, W: +7 | Init: +7 | Perc: +20, SM: +8 | Speed 30ft Grit 1/4|Active conditions: None.

Let's go after the leaders. Also, GM would you mind letting me know when I kill someone? I'm a little low on grit.

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

Leader time!

Silver Crusade

Paladin of Shelyn 17

I agree, let's go after the leaders.

Grand Lodge

GM

any healing first or straight in?

-Posted with Wayfinder

Silver Crusade

Paladin of Shelyn 17

LoH, Kaa, standard action, greater mercy: 5d6 ⇒ (4, 4, 1, 4, 4) = 17
LoH, self, swift action, greater mercy: 5d6 ⇒ (5, 4, 4, 6, 3) = 22

So in only one round, everyone else up to full, Hania close enough to full to move on.

Grand Lodge

GM

Time Passes: 6d10 ⇒ (9, 8, 2, 8, 3, 1) = 31

Initiative:

Chak: 1d20 + 6 ⇒ (10) + 6 = 16
Hania: 1d20 + 4 ⇒ (1) + 4 = 5
Kaa: 1d20 + 10 ⇒ (1) + 10 = 11
Tess: 1d20 + 3 ⇒ (15) + 3 = 18
Jaysin: 1d20 + 8 ⇒ (6) + 8 = 14
Jezebel: 1d20 + 7 ⇒ (16) + 7 = 23
Wrath Priest: 1d20 + 0 ⇒ (4) + 0 = 4
Mugek: 1d20 + 1 ⇒ (11) + 1 = 12
Champion: 1d20 + 2 ⇒ (8) + 2 = 10

The stony remains of a ruined edifice provide shelter from the hot winds. Rocks on a stone table hold down a crude map of the valley.

"For the glory of Gutrattle! Death to the pinkskins!"

Round 1:
Jezebel
Tess
Chak
Jaysin

Mugek
Kaa
Champion Gutrattle
Hania
Wrath Priest

Buffs:
Kaa's shield - 2.4 minutes
Hania's Enlarge Person - 4.5 minutes
Everyone's Bless - 5.4 minutes

Liberty's Edge

Female Garuda-Blooded Aasimar Gunslinger (Pistolero) 8 | HP: 71/71| AC: 22 (17 Tch, 15 Fl) | CMB: +8 CMD:25 | F: +9, R: +12, W: +7 | Init: +7 | Perc: +20, SM: +8 | Speed 30ft Grit 1/4|Active conditions: None.

Jezabel moves up and readies herself to shoot the first creature to get within 20 feet of her.

Move and ready my standard.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin moves in behind Jezabel and takes a shot at the red orc! I should have a shot from that position.

Bow: 1d20 + 16 ⇒ (3) + 16 = 19 for Arrow: 1d8 + 13 ⇒ (1) + 13 = 14

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess casts Confusion, catching all three enemies. She then moves 5 squares to the left, and one square north, stopping just north of the raised wall.

Would someone please move me? Thanks.

DC 20 Will to resist.

Grand Lodge

GM

Jaysin: You have a shot, they definitely have cover though.

GM Screen:

Will Saves:
Blue: 1d20 + 4 ⇒ (11) + 4 = 15
Red: 1d20 + 6 ⇒ (15) + 6 = 21
Yellow: 1d20 + 8 ⇒ (1) + 8 = 9

Jaysin and Jezebel step forward, and Jaysin lets loose an arrow. His shot narrowly weaves the gap between the ruins, but fails to punch through the Orc's armor. Tessara moves around the northern ruin and addles the minds of 2 out of the 3 orcs.

Round 1:
Jezebel
Tess
Chak
Jaysin
Mugek (Confused)
Kaa
Champion Gutrattle
Hania
Wrath Priest (Confused)

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Chak steps to the side, and studies the closest enemy (red) but instead of attacking right away, Chak pulls out a scroll and attempts to read it.

Linguistics: 1d20 + 22 ⇒ (13) + 22 = 35 vs DC 25

Chak has no problem reciting all the complex arcane syllables and soon most of the party is moving faster!

Haste on everyone except Tess for 5 rounds.

Grand Lodge

GM

Confused?: 1d100 ⇒ 89
Attack: 1d20 + 7 ⇒ (4) + 7 = 11 Miss

One of the confused orcs makes his way up the steps to attack the priest, although he seems not the most competent fighter around...

Hania and Kaa can both act, I'll splash Red's action in where appropriate. Since Hania's player isn't feeling well, if she hasn't posted after a while feel free to give suggested actions for her.
I'll use those if it comes time to bot.

Round 1:
Jezebel
Tess
Chak
Jaysin
Blue Mugek (Confused)
Kaa
Red Champion Gutrattle
Hania

Yellow Wrath Priest (Confused)

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

Kaa is almost offended when he is called a pinkskin. He will cast Bless!

Grand Lodge

GM

Everyone is still blessed from Hania's casting last combat.

The largest, strongest of the bunch leaps off of the altar and adopts a defensive position as he assesses the battlefield.

Round 1:
Jezebel
Tess
Chak
Jaysin
Blue Mugek (Confused)
Kaa (Delay?)
Red Champion Gutrattle
Hania
Yellow Wrath Priest (Confused)

Current Buffs:
Kaa's shield - 2.4 minutes
Hania's Enlarge Person - 4.5 minutes
Everyone's Bless - 5.4 minutes
Everyone but Tess's Haste - 5 rounds

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

Whoops. Kaa will just move then.

Silver Crusade

Paladin of Shelyn 17

Hania moves forward, towards the enemies. She also calls for her celestial spirit to come upon her sword. Single move, calling spirit is also a move action. +1 frost this time.

Grand Lodge

GM

The confused priest takes on the confused bard in an epic duel of the fates.

Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d12 + 9 ⇒ (1) + 9 = 10

Will splash in Mugek's action where appropriate

Round 2:
Jezebel
Tess
Chak
Jaysin
Blue Mugek (-10, Confused)
Kaa

Red Champion Gutrattle
Hania
Yellow Wrath Priest (Confused)

Current Buffs:
Kaa's shield - 2.4 minutes
Hania's Enlarge Person - 4.5 minutes
Everyone's Bless - 5.4 minutes
Everyone but Tess's Haste - 5 rounds

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin moves around near Tess and fires an arrow at the not-confused Gutrattle!

Bow: 1d20 + 17 ⇒ (1) + 17 = 18 for Arrow: 1d8 + 13 ⇒ (6) + 13 = 19

However, he stumbles a little as he moves around the witch and his timing is clearly thrown off. Stand still when I pass, witch! Jaysin clearly doesn't like to accept blame for any of his misfortune.

Nice roll, I'm doing so well.

Grand Lodge

GM

No shot from that position. Need to be a fair bit forward to see him.

-Posted with Wayfinder

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess smiles broadly, seeing her Confusion spell taking strong hold. She follows it up on the not confused defender, trying to prevent him from moving at all.

Cast Hold Person. DC 18 Will to Resist.

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

Kaa closes the distance with Gutrattle and slashes the orc champion.
Haste, Bless, Power Attack: 1d20 + 10 + 1 + 1 - 2 ⇒ (5) + 10 + 1 + 1 - 2 = 15
1d8 + 12 ⇒ (2) + 12 = 14

Grand Lodge

GM

Will: 1d20 + 6 ⇒ (6) + 6 = 12
Mugek's Attack: 1d20 + 7 ⇒ (2) + 7 = 9 Miss

The champion seizes up in place while the slap-fest continues on the altar. Despite that, Kaa's strike bounces off of his armor with a loud clang.

GM Screen, thing that happens before Hania's turn:
Will: 1d20 + 6 ⇒ (20) + 6 = 26

Hania can go ahead and act as well as the intervening actions won't change much.

Round 2:
Jezebel
Tess
Chak
Jaysin
Blue Mugek (-10, Confused)
Kaa
Red Champion Gutrattle (Hold person)
Hania
Yellow Wrath Priest (Confused)

Current Buffs:
Kaa's shield - 2.4 minutes
Hania's Enlarge Person - 4.5 minutes
Everyone's Bless - 5.4 minutes
Everyone but Tess's Haste - 5 rounds

Grand Lodge

GM

Apologies, I forgot to remove the dodge bonus from his AC, so Kaa's attack hits... barely. 14 damage applied to the champion.

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Chak double moves around the battlefield to get behind the champion, drawing his nodachi as he moves.

Liberty's Edge

Female Garuda-Blooded Aasimar Gunslinger (Pistolero) 8 | HP: 71/71| AC: 22 (17 Tch, 15 Fl) | CMB: +8 CMD:25 | F: +9, R: +12, W: +7 | Init: +7 | Perc: +20, SM: +8 | Speed 30ft Grit 1/4|Active conditions: None.

Grunting disappointedly, Jezabel nonetheless approaches the stiff-looking orc, pistol raised.

+1 Horachalcum Pistol vs Champion (Hitting touch, Deadly Aim, Point Blank): 1d20 + 15 - 3 + 1 ⇒ (16) + 15 - 3 + 1 = 29
Damage: 1d8 + 5 + 1 + 6 ⇒ (1) + 5 + 1 + 6 = 13

"C'me're ya green dope. Come git sum."

Silver Crusade

Paladin of Shelyn 17

Hania charges red and swings her sword.

attack: 1d20 + 19 + 1 + 2 ⇒ (1) + 19 + 1 + 2 = 23

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