Cleft Head - Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.
Steel Eaters - Each PC gains a +5 bonus on any Day Job checks performed at the end of this adventure.
Murdered Child - At the start of an encounter, each PC can choose to gain the Precise Strike feat (Pathfinder RPG Advanced Player’s Guide167) for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.
Bloodied Gauntlet: Each PC can use martial flexibility as a 1st-level brawler (Pathfinder RPG Advanced Class Guide23) once before the end of the adventure; if a PC already has the martial flexibility class feature, she gains 1 additional use per day for the rest of the adventure.