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Seeing the construct is steady on its feet, San Xiao tries to simply burn it to cinders.
FWIW, I think I had flown high enough to be out of range of Haste, but I'll use my Boots of Speed on this. Targeting Red.
Fire Bomb: 1d20 + 15 ⇒ (19) + 15 = 34
Fire Damage: 6d6 + 7 ⇒ (6, 1, 4, 6, 6, 4) + 7 = 34
Fire Bomb: 1d20 + 15 ⇒ (3) + 15 = 18
Fire Damage: 6d6 + 7 ⇒ (2, 5, 4, 2, 5, 6) + 7 = 31
Fire Bomb: 1d20 + 10 ⇒ (18) + 10 = 28
Fire Damage: 6d6 + 7 ⇒ (4, 1, 1, 5, 4, 3) + 7 = 25

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[OOC] Spend 1 grit, to make all attack vs touch AC [ooc]
With a mighty Booming sound the Double Barrel Musket resound both barrels firing at once, with rapid precision he reloads them and fires until it seems the barrles themselves heat up.
First Attack: 1d20 + 12 ⇒ (5) + 12 = 17
First Attack Second Barrle: 1d20 + 12 ⇒ (13) + 12 = 25
Rapid Shot: 1d20 + 12 ⇒ (3) + 12 = 15
1st Iterative: 1d20 + 7 ⇒ (5) + 7 = 12
All attacks vs touch ac
Damage is totaled THEN DR applied because of clustershots
Damage First Attack: 1d12 + 17 ⇒ (11) + 17 = 28
Damage First attack second barrel: 1d12 + 17 ⇒ (6) + 17 = 23
Damage Rapid Shot: 1d12 + 17 ⇒ (11) + 17 = 28
Damage 1st itterative shot: 1d12 + 17 ⇒ (4) + 17 = 21

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Ishmael, I think you may have missed a rather important errata from about a year ago on double-barreled weapons.
Musket, Double-Barreled: This musket has two parallel barrels; each barrel can be shot independently as separate attacks, or both can be fired at once as a standard action (the attack action). If both barrels are fired at once, they must both target the same creature or object, and the gun becomes wildly inaccurate, taking a –4 penalty on each shot. Each barrel of a double-barreled musket uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition.
The double-barreled shot is a standard action to fire both at once, like vital strike. You can't fire both barrels and full attack.
So you should have First attack, Rapid Shot, Haste attack, 1st Iterative. Considering landing a touch attack is roughly as difficult as hitting the broad side of a barn, all of those hit no matter what penalties or bonuses are applied short of a misfire, and since you left off the haste attack, the number of damage rolls is correct. Since you didn't specify a target, I'll assume the closest foe.
A huge blast nearly deafens all of you as Ishmael's musket begins to tear pockmarks into the guardian, grinding up its joints and shredding its armored plating.
Adsal conjures up a companion to help bring down this massive statues, and no sooner does the ringing from Ishmaels gun fade, than the blast from San Xiao's barrage of bombs fills the air.
As the explosions clear, the first guardian trembles and then crashes to the ground.
Round 2:
Baldryn (-17)
Adsal (Hasted, summoned Azata)
San Xiao (Hasted, strafing run)
Yellow Guardian (-72, Hasted)
Ishmael (Hasted)
Omrax (Hasted)
Blue Guardian (Hasted)

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Baaldryn casts Holy Smite in between the two remaining foes...
DMG: 5d8 ⇒ (1, 8, 6, 4, 5) = 24
WILL save DC 18 for 1/2 damage and negate blindness.
and he takes a 5 ft closer...

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Will Yellow, Blue: 1d20 + 4 ⇒ (20) + 4 = 241d20 + 4 ⇒ (19) + 4 = 23
The now hasted guardian begins its attempt to remove the heathen Omrax from this (un)holy site.
Attacks: 1d20 + 21 ⇒ (5) + 21 = 261d20 + 21 ⇒ (9) + 21 = 301d20 + 16 ⇒ (3) + 16 = 19 One hit
It begins to carve arcs in the air with it's dagger, but Omrax's faith gives him the strength to endure. One of the slashes still manages to leave a mark however.
Damage: 1d8 + 12 ⇒ (8) + 12 = 20
Round 2:
Baldryn (-17)
Adsal (Hasted, summoned Azata)
San Xiao (Hasted, strafing run)
Yellow Guardian (-84, Hasted)
Ishmael (Hasted)
Omrax (-20, Hasted)
Blue Guardian (-12, Hasted)

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Omrax will slash at the statue beating on him.
By the Inheritor, stand down ye unholy creature!
Omrax adm Greatsword, pa, , haste: 1d20 + 16 - 3 + 1 ⇒ (19) + 16 - 3 + 1 = 33
for damage : 2d6 + 6 + 9 + 2 + 1 ⇒ (3, 4) + 6 + 9 + 2 + 1 = 25
Omrax adm Greatsword, pa, , haste: 1d20 + 16 - 3 + 1 ⇒ (8) + 16 - 3 + 1 = 22
for damage : 2d6 + 6 + 9 + 2 + 1 ⇒ (4, 5) + 6 + 9 + 2 + 1 = 27
Omrax adm Greatsword, pa, , haste: 1d20 + 11 - 3 + 1 ⇒ (6) + 11 - 3 + 1 = 15
for damage : 2d6 + 6 + 9 + 2 + 1 ⇒ (2, 5) + 6 + 9 + 2 + 1 = 25
Omrax adm Greatsword, pa, , haste: 1d20 + 6 - 3 + 1 ⇒ (20) + 6 - 3 + 1 = 24
for damage : 2d6 + 6 + 9 + 2 + 1 ⇒ (1, 4) + 6 + 9 + 2 + 1 = 23
Omrax confirm #1: 1d20 + 16 - 3 + 1 ⇒ (2) + 16 - 3 + 1 = 16
for damage : 2d6 + 6 + 9 + 2 + 1 ⇒ (6, 2) + 6 + 9 + 2 + 1 = 26
Omrax confirm #2: 1d20 + 6 - 3 + 1 ⇒ (12) + 6 - 3 + 1 = 16
for damage : 2d6 + 6 + 9 + 2 + 1 ⇒ (5, 2) + 6 + 9 + 2 + 1 = 25
He will swiftly lay hands on the dagger wound to staunch the loss of blood.
I believe I have this one, Sir Ishmael. Can you take down the far one?
hands+mercy: 5d6 + 1d6 ⇒ (4, 4, 4, 4, 3) + (6) = 25

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Omrax's adamandine blade makes quick work of the towering guardian, and boulders from it's limbs come crashing to the ground, then lose their form leaving a large pile of gravel.
The last standing guardian lurches forward, descending from the alter, and driving it's knife down hard on Baaldryn.
Attack: 1d20 + 21 ⇒ (17) + 21 = 38
Confirm?: 1d20 + 21 ⇒ (6) + 21 = 27 Does not confirm
Damage: 1d8 + 12 ⇒ (3) + 12 = 15 Assuming Ishmael's barrage doesn't kill him.
Everyone can act

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A strong surge of Pathfinders have overtaken the Zoological Gardens. In doing so, they have found their way to the Slave Pens!
The Zoological Gardens are now claimed, the Slave Pens are now discovered. This is reflected in the updated map.

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Sir Baaldryn, how do you fare?
Omrax will step over and slash at the remaining guardian.
Assuming the others do not finish it first. Heading to work so posting now...
Omrax adm Greatsword, pa, haste: 1d20 + 16 - 3 + 1 ⇒ (8) + 16 - 3 + 1 = 22
for damage : 2d6 + 6 + 9 + 1 ⇒ (3, 5) + 6 + 9 + 1 = 24
Omrax adm Greatsword, pa, haste: 1d20 + 16 - 3 + 1 ⇒ (8) + 16 - 3 + 1 = 22
for damage : 2d6 + 6 + 9 + 1 ⇒ (2, 4) + 6 + 9 + 1 = 22
Omrax adm Greatsword, pa, haste: 1d20 + 11 - 3 + 1 ⇒ (17) + 11 - 3 + 1 = 26
for damage : 2d6 + 6 + 9 + 1 ⇒ (2, 5) + 6 + 9 + 1 = 23
Omrax adm Greatsword, pa, haste: 1d20 + 6 - 3 + 1 ⇒ (7) + 6 - 3 + 1 = 11
for damage : 2d6 + 6 + 9 + 1 ⇒ (4, 6) + 6 + 9 + 1 = 26

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Adm BSword1+2hPA+FF: 1d20 + 16 ⇒ (7) + 16 = 23 ...DMG+Holy: 1d10 + 17 + 1d6 ⇒ (1) + 17 + (3) = 21
Baaldryn rushes forward and swings at the foe...
"I will be better when this blasted foe is put down!"

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Flying a bit closer, San Xiao unleashes a pair of bombs on the last guardian.
Using Boots of Haste again, but not taking my iterative.
Bomb: 1d20 + 15 ⇒ (17) + 15 = 32
Fire Damage: 6d6 + 6 + 1 ⇒ (6, 2, 1, 6, 5, 1) + 6 + 1 = 28
Bomb: 1d20 + 15 ⇒ (10) + 15 = 25
Fire Damage: 6d6 + 6 + 1 ⇒ (2, 6, 1, 6, 1, 1) + 6 + 1 = 24

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As Baldryn pushes forward, the guardian maneuvers his blade to intercept...
AoO: 1d20 + 21 ⇒ (10) + 21 = 31
...but Baldryn powers through, relying on his armor and faith to protect him. His sword carves deep into the guardian, and in a flash of fire, shrapnel, and holy light, the guardian is slain.
The serpentfolk artifice is unique to this time, and information on the structures here would be invaluable to the society.
Give me an Appraise, Craft (Sculpture or Stonemasonry), Disable Device, Knowledge (Arcana or Engineering), Perception, Profession (Architect, Engineer, or Miner), Spellcraft, or Use Magic Device. Let me know who is making the check and who is aiding on it.

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I have +25 Disable Device, or +24 Perception, which more people can aid on.

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On second thought... lets move forward a bit since San Xiao, and Adsal can make that DC on a roll of natural 1...
Adsal's incredible experience in arcane research makes it a trivial task to sketch a few notes on the subject. To nearly everyone else the shorthand is incomprehensible, but you're pretty sure that the Master of Scrolls will have no problem figuring it out. Or the Master of Spel-.. oh wait...
This massive stone plaza stretches out before a stepped pyramid at its far end. Buildings and stalls line either side, and heavily inscribed stone columns stand throughout the area, forming a spiral pattern. Banners and tarps hang between the columns, creating distinct areas of light and darkness. Smoldering coals surround the bases of large, heated ceramic cylinders, which glow softly. They’re warm enough to be felt from a distance, but not hot enough to ignite the blankets draped over them or
the banners dangling around and above.
It looks as though preparations are being made for a festival of sorts... the likes the pathfinders have no recordings of. Unfortunately, many Serpentfolk and other scaled denizens of this place are regrouping and beginning to harry not just you but many of the other pathfinder groups below. While you aren't under direct assault, occasionally debris is hurled at the group, or a few spell-casters take the opportunity for a pot-shot before descending into the slave pits below.
Everyone, choose one of the following options, or describe what you wish to do here:
Document the plaza's contents: Craft (Calligraphy or painting), Knowledge (Engineering, History, Nature, or Nobility), Profession (Architect, Librarian, or Scribe)
Defend against the Serpentfolk: Intimidate, Perception, Ranged Attack
Additionally, regardless of what you're doing, you can also attempt a Disguise or Stealth check to avoid being noticed by the Serpentfolk.
Once everyone has made a choice and a roll, I'll let you know a little more about what's going on here.

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Fun fact, Adsal is an illuminator, one of those guys that paints the little pictures in high end books. I guess that count´s as either or?
Craft illuminate: 1d20 + 27 ⇒ (4) + 27 = 31

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Adsal: I think you included your Crafter's Fortune and Shop bonuses in that roll. I don't think your shop applies outside of day jobs, but if you are using Crafter's Fortune make sure to mark it off. Also, your buffs active in your spell list, were those cast at the beginning of the scenario?
Research roles so far:
Adsal: Recording information on the books (Craft 31?)
Baaldryn: Standing watch? (Perception d20+15)
Omrax: ?
San Xiao: ?
Ishmael: ?

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Stealth: 1d20 + 19 ⇒ (4) + 19 = 23
Nature: 1d20 + 18 ⇒ (12) + 18 = 30
Nature: 1d20 + 18 ⇒ (19) + 18 = 37
San Xiao leaves his allies to handle the riff-raff, and focuses on studying the area.
Using Investigative Mind
-Posted with Wayfinder

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Omrax will keep an eye out for the riff-raff, not being the bookish sort.
Cease with the needless attacks lest we are forced to impose justice upon you for your insurrections.!
intimidate: 1d20 + 9 ⇒ (15) + 9 = 24

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Defend Against serpent folk
The serpent folk move around and you can see the hellknight taking aim and unloaking his firearm as fast as he is physically able to, for as long as the others need to gather what information they can.
4, 5, 6, 7. Tell me how much longer all of you have to do this, I can use supressing fire for quite some time. 8, 9, 10.
First Attack: 1d20 + 17 ⇒ (9) + 17 = 26
Haste Attack: 1d20 + 17 ⇒ (5) + 17 = 22
Rapid Shot: 1d20 + 17 ⇒ (3) + 17 = 20
1st Iterative: 1d20 + 12 ⇒ (13) + 12 = 25
All attacks vs touch ac
Damage is totaled THEN DR applied because of clustershots
Damage First Attack: 1d12 + 17 ⇒ (5) + 17 = 22
Damage Haste: 1d12 + 17 ⇒ (1) + 17 = 18
Damage Rapid Shot: 1d12 + 17 ⇒ (10) + 17 = 27
Damage 1st itterative shot: 1d12 + 17 ⇒ (11) + 17 = 28
I can also take 10 with perception for a 25 if need be, how long am I air walking for, if possible I would like to get up to a good spot to cover the groups movements and snipe as best as I can.Can I take 10 on the stealth, cause I am in fact Firing full bore for as long as needed to keep the Snake-folk's heads down?

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Baldryn's Perception: 1d20 + 15 ⇒ (16) + 15 = 31
The group spends 5 minutes (so far) and is able to take quick notes of this festival's preparations. This holiday is known as the day of Spent Coils. It appears to in some ways be a celebration of the more chaotic aspects of their god, Ydersius. While Ydersius is a deity in the modern golarion pantheon, the worship of this god is significantly different. In this age, Ydersius has not yet been beheaded and his evil aspects not are not revered as in your modern time. There is much more info to be gathered here however, and more time would certainly be merited.
Several serpentfolk begin to approach during this time, but a quick shot fired off by Ishmael with devastating accuracy leaves many running for cover. Within a minute, Baldryn spots another group approaching, but they quickly scamper off, not willing to take another of Ishmael's bullets.
To continue researching, the same set of skills as before, however for those who are taking notes, you must use a different skill than you did before. So Adsal cannot use Craft (Illuminate) and San Xiao cannot use Knowledge (Nature). The defenders may use the same skills. Since Ishmael made multiple attacks, I'll use those rolls for this next 'round.' With your current defense lineup, it doesn't seem to matter that the serpent-folk know where you are.
@Ishmael: I'll let you know when you feel that your air walk is starting to wear thin. It won't be a sudden surprise.

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San Xiao continues his study.
Stealth: 1d20 + 19 ⇒ (17) + 19 = 36
Engineering: 1d20 + 17 ⇒ (1) + 17 = 18
Engineering: 1d20 + 17 ⇒ (4) + 17 = 21
-Posted with Wayfinder

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Adsal: I think you included your Crafter's Fortune and Shop bonuses in that roll. I don't think your shop applies outside of day jobs, but if you are using Crafter's Fortune make sure to mark it off. Also, your buffs active in your spell list, were those cast at the beginning of the scenario?
I just copied it from my character sheet, sometimes a bit difficult from my smart phone. I used the inspiration from crafters fortune. By the way was there an errata to the spell? I will recast it next opportunity. I did cast the other spells in the beginning and marked them as used in my sheet. The *
Research roles so far:
Adsal: Recording information on the books (Craft 31?) --> 30
Baaldryn: Standing watch? (Perception d20+15)
Omrax: ?
San Xiao: ?
Ishmael: ?

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The Man Behind the Curtain wrote:Adsal: I think you included your Crafter's Fortune and Shop bonuses in that roll. I don't think your shop applies outside of day jobs, but if you are using Crafter's Fortune make sure to mark it off. Also, your buffs active in your spell list, were those cast at the beginning of the scenario?
I just copied it from my character sheet, sometimes a bit difficult from my smart phone. I used the inspiration from crafters fortune. By the way was there an errata to the spell? I will recast it next opportunity. I did cast the other spells in the beginning and marked them as used in my sheet. The *
Research roles so far:
Adsal: Recording information on the books (Craft 31?) --> 30
Baaldryn: Standing watch? (Perception d20+15)
Omrax: ?
San Xiao: ?
Ishmael: Defensive roll, hes ever little bit firing off a salvo, not sure if that matters here or not

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Baaldryn uses a blessing of Ragathiel to enchant his sword as Holy and casts Shield of Faith to boost his AC to 35.
Shield of Faith will last for 11 minutes

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Glowing coals warm this shrine and cast an eerie under-lighting on the towering, snake-headed statue behind the altar. The reek of ammonia and rotting flesh fills the air and burns the eyes.
Within the temple, you find yourself face to face with a priest of sorts who seems to have been in the process of cleaning a ritual sacrifice table of human remains. The priest and it's pet... a giant serpent of sorts, make their hostile intent very obvious as the priest fires of a spell at Baaldryn.
Adsal: 1d20 + 3 ⇒ (12) + 3 = 15
Baaldryn: 1d20 + 7 ⇒ (6) + 7 = 13
Omrax: 1d20 + 3 ⇒ (6) + 3 = 9
San Xiao: 1d20 + 5 ⇒ (1) + 5 = 6
Ishmael: 1d20 + 13 ⇒ (5) + 13 = 18
Prophet: 1d20 + 8 ⇒ (11) + 8 = 19
Snake: 1d20 + 6 ⇒ (3) + 6 = 9
Round 1:
Prophet (Cast a spell)
Ishmael
Adsal
Baaldryn (Targeted by spell)
Snake
Omrax
San Xiao

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Adsal prepares magic missles if the priest casts again. mm: 5d4 + 5 ⇒ (2, 4, 3, 4, 2) + 5 = 20 [ooc]autosucced spellcraft[/]Beware, Baaldryn might be bewitched to attack us. One round

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Omrax and San Xiao can take their actions as well, I'll splice in the humongous snake's action in where appropriate.

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Omrax calls out.
Sir Baaldryn is made of more stout substance than this snake cultist can met out, I am certain!
Omrax considers rushing the priest, but the reach of the snake deters him without the benefit of his spent Grace spell.
Sirs Ishmael and San Xiao, that serpent should present a large target for your artillery I warrant.
Omrax will cast blessing of Fervor on the group and move up. Allowing the ranged shots to soften the targets.
Chooses +2 Blessing for himself. AC30

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Omrax's Blessing of Fervor will benefit San Xiao this round, and everyone else next round.
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.

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WIL vs DC 16: 1d20 + 16 ⇒ (11) + 16 = 27
Baaldryn shakes his head and yells "You wont take my mind so easily foul beast!"
He takes a step closer and sends forth a spear of pure white holy energy at the foe... Spear of Purity- 5d8 damage or 10d6 damage if evil outside plus blinded for 1 round. DC16 WIL save negates blindness and reduces damage taken to half
Ranged Touch: 1d20 + 11 ⇒ (12) + 11 = 23
5d8 DMG: 5d8 ⇒ (7, 8, 2, 5, 2) = 24
10d6 DMG: 10d6 ⇒ (1, 1, 1, 4, 1, 6, 4, 4, 3, 2) = 27

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Will: 1d20 + 16 ⇒ (7) + 16 = 23
The light burns the prophet, but his strength of conviction helps him to resist the heat. He doesn't appear to understand what you've yelled at him, however he seems to get the idea that it's insulting by the tone. It utters something, sounding like a curse in another tongue...
The enormous serpent slithers past the prophet and the columns of the temple and winds its way forward, striking incredibly quickly for a beast of such size.
Provokes an AoO from Baaldryn
Bite: 1d20 + 19 ⇒ (19) + 19 = 38
Confirm?: 1d20 + 19 ⇒ (15) + 19 = 34 Does not confirm
Damage: 4d6 + 19 ⇒ (4, 2, 6, 6) + 19 = 37
Grab: 1d20 + 30 ⇒ (6) + 30 = 36
Constrict Damage: 4d6 + 19 ⇒ (5, 6, 6, 3) + 19 = 39
Round 1:
Prophet (-12)
Ishmael
Adsal (Readied to disrupt the prophet with magic missile)
Baaldryn (-76, Grappled, may take AoO on snake)
Snake (Grappling Baaldryn)
Omrax (Cast Fervor)
San Xiao

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Wanting to conserve his bombs, San Xiao takes advantage of the snake's distraction, and flies around behind it to attack the prophet with his bow.
Taking the speed bonus.
Focused Shot: 1d20 + 13 + 1 - 3 ⇒ (17) + 13 + 1 - 3 = 28
Damage: 1d8 + 2 + 1 + 6 + 6 ⇒ (3) + 2 + 1 + 6 + 6 = 18

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Copying Ishmael's attack block from his sheet. Adsal, I'll leave control of Ishmael to you until he posts again.
Ishmael unloads on the enormous serpent.
First Attack: 1d20 + 18 ⇒ (17) + 18 = 35
Rapid Shot Attack: 1d20 + 18 ⇒ (9) + 18 = 27
Second Attack: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 3d12 + 18 + 18 + 18 ⇒ (9, 1, 1) + 18 + 18 + 18 = 65
The priest moves begins to speak another incantation when suddenly, Adsal leaps into action and barrages him with an array of force shards.
Concentration DC 10 + 20 + 3: 1d20 + 9 ⇒ (16) + 9 = 25
The priest chokes on his words and loses control of the powers he was attempting to command. He stares with fury at Adsal...
Round 2:
Adsal (Fervor)
Prophet (-50, Very angry at Adsal)
Ishmael (Fervor)
Baaldryn (-76, Grappled, Fervor)
Snake (Grappling Baaldryn)
Omrax (Fervor)
San Xiao (Fervor)

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Crud, I was thinking Omrax's litany of escape was an immediate action, but is only a swift. He will plan to use it on his turn if Baaldryn survives (and isn't swallowed or something).
For as many huge (and usually neutral) snakes as he has fought in his career, Omrax should have invested in a snake-bane sword over a year ago!

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Escape with Liberating Command and CMB: 1d20 + 20 + 11 ⇒ (17) + 20 + 11 = 48
Baaldryn burns a fervor to swiftly cast Liberating Command upon himself...
Concentration if needed: 1d20 + 15 ⇒ (13) + 15 = 28
if he escapes he will full withdrawal

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While you are battling you notice an elf walking towards you. He is followed by a floating disk, carrying two heavy-looking chests. He observes you for a few seconds. In a jaded tone he asks "Need assistance?"
You have an aid-token
GM, can you remove me from the list of players? That helps in keeping my campaigns as uncluttered as possible. Thanks!

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Liberating command is already a swift (immediate) action, so you don't need to burn fervor on it. Unfortunately, it only offers an escape artist check with bonus, not a CMB check. However, the concentration DC for casting while grappled is 10 + CMB + Spell Level, which you are a far cry from hitting, so...
Baaldryn begins to utter an incantation to help break himself free but is sharply cut off by the continuous squeeze of the serpent.
First Attack: 1d20 + 20 ⇒ (7) + 20 = 27
Rapid Shot Attack: 1d20 + 20 ⇒ (6) + 20 = 26
Second Attack: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 3d12 + 18 + 18 + 18 ⇒ (8, 5, 3) + 18 + 18 + 18 = 70
The serpent writhes and twitches, falling dead with multiple large bullet wounds, releasing Baaldryn.
Your party has received help from another table! The Aid token can be used at any time (free action), and it's effects are as follows:
Aid Another: +4 on a skill check as though receiving aid another
Allied Offensive: Increase one damage roll by 3d8. Additionally, anyone else attacking that target is considered to be flanking it for 1 round.
Burst of Healing: Heal all PCs for 5d6, or use as neutralize poison, remove curse, or remove disease at caster level 10.
Spellcasting Synergy: Increase the save DC of a spell by 1 and Caster Level by 2
Timely Inspiration: Gain 3 rounds of a bard's inspire courage (+3)
Once you use this bonus, it gets passed on to another table that does not currently have an aid token and that you have not previously passed one to. Don't horde them!
Round 2/3:
Adsal (Fervor)
Prophet (-50)
Baaldryn (-76, Fervor)
Ishmael (Fervor)
Omrax (Fervor)
San Xiao (Fervor)

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Omrax will simply charge the prophet (assuming the dead snake is not considered blocking terrain...if so, he will move around it with speed from Fervor).
Thou hath lost thy serpent, now prepare to meet thy judgement!
NoSmite Omrax +3 EO keen longsword,pa, divf, 2H chg: 1d20 + 16 + 2 - 3 + 2 + 2 ⇒ (18) + 16 + 2 - 3 + 2 + 2 = 37
for pa, 2H divf: 1d8 + 5 + 9 + 2 ⇒ (8) + 5 + 9 + 2 = 24
NoSmite Omrax confirm: 1d20 + 16 + 2 - 3 + 2 + 2 ⇒ (8) + 16 + 2 - 3 + 2 + 2 = 27
for pa, 2H divf: 1d8 + 5 + 9 + 2 ⇒ (1) + 5 + 9 + 2 = 17