GM Debug's PbP Gameday 5: PFS-RPG 07-00 The Sky Key Solution (Inactive)

Game Master DebugAMP

Map | Overseer Page

GM Batch Roll:

Initiative:
[dice=Adsal]1d20+3[/dice]
[dice=Baaldryn]1d20+7[/dice]
[dice=Omrax]1d20+3[/dice]
[dice=San Xiao]1d20+11[/dice]

Perception:
[dice=Adsal]1d20+20[/dice]
[dice=Baaldryn]1d20+15[/dice]
[dice=Omrax]1d20+10[/dice]
[dice=San Xiao]1d20+25[/dice]


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Grand Lodge

GM

Great things await...

Silver Crusade

Male
Tracked:
Blessings:11/11 | Fervor: 14/14 | Armor: 16/16 |Weapon: 2/2
Half Orc Warpriest 16 (HP:163/163)(AC:36 FF: 33 T: 19 [19])(F:+21R:+15W:+21)(Init:+14)(Perception:+15)

.

Grand Lodge

AC 22 T 15 FF 18 | HP 80+11/80 | F +15 R +20 W +12 (+1 vs. psn, disease; Immune evil mind control) | Init +11 | Perc +25 (30 vs. traps) (Dark 60) | SM +8 | Bomb 5/19 | Wing 8/11 | Boot 5/10 | HeightAware, InvMind (6), Heroism, DexMut

Dot

Silver Crusade

Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

A young man, using a glaive as a walking staff enters the room, dressed in white beautiful embroyded robes in the form of prayers to shelyn. A golden holy symbol of his goddess is hanging around his neck. A little Azata is sitting on his shoulder smiling happily.
Nodding he speaks up.
"Are you my companions for this task? Well met. I am looking forward to this!"

The Exchange

Male Human,Hellknight Armenger, AC26, Touch 22, FF14 Gungslinger 10, Fort 9, Reflex 16, Will 6, Protions from evil

Hearing other walk into the room he enters, his heavy Double Musket slung over his shoulder, he wears the regalia of a Hellknight, and wears ribbons as well as metals of service on on the uniform under his duster, "I do so hope that we are not all there is, especially if its going to be this quiet the entire time."

Grand Lodge

AC 22 T 15 FF 18 | HP 80+11/80 | F +15 R +20 W +12 (+1 vs. psn, disease; Immune evil mind control) | Init +11 | Perc +25 (30 vs. traps) (Dark 60) | SM +8 | Bomb 5/19 | Wing 8/11 | Boot 5/10 | HeightAware, InvMind (6), Heroism, DexMut

San Xiao sniffs haughtily at the Hellknight's remark, and regards him and his choice of weapon coolly. "I prefer the quiet, but it seems I'll have little chance to enjoy it among such colleagues."

Grand Lodge

GM

As you approach the lodge, you find yourselves joining up with dozens of similar groups all gathered to witness the activation of the Sky Key!

Has anyone played these characters in one of the following scenarios? 6-00: Legacy of the Stonelords, 6-16: Scions of the Sky Key Part 3, 6-19: Test of Tar Kuata, 6-20: Returned to the Sky, or 6-21: Tapestry's Toil?

Also, please read over the Overseer Page for information about table interaction and the overall flow of this special.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Looking around and noticing old friends and comrades from other assignments Adsal works in keeping friendships tight. Congratulating one to his marriage, speaking his condolences to others with friends and familys lost, and shaking hands here and there, he returns to the others with a dreamy smile!

Silver Crusade

Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

Omrax has played some of those...Returned to Sky.
"Hail and well met. Omrax, devoted warrior of the Inheritor, at your service ." said with a deep bow.

Omrax appears as a tall, fair haired knight of with obvious elven heritage. He removes his winged helm as he enters the room.

Under his red cloak, he wears a new suit of polished fullplate along with a shield bearing the crest of Iomedae on his arm.
His longsword is well kept and shows signs of recent battles.
Strapped to his back is a longbow and greatsword.

Silver Crusade

Male
Tracked:
Blessings:11/11 | Fervor: 14/14 | Armor: 16/16 |Weapon: 2/2
Half Orc Warpriest 16 (HP:163/163)(AC:36 FF: 33 T: 19 [19])(F:+21R:+15W:+21)(Init:+14)(Perception:+15)

"Well met Omrax. I am Baaldryn Ozemson, in service to the Celestial Hound Ragathiel. Honored to serve at your side."

Baaldryn then greets Adsal in Celestial.

Grand Lodge

GM
Overseer wrote:

Gatherings of Pathfinders always bring great excitement and great anticipation. They also usually take place in more interesting places than a mildly muddy field outside of Absalom.

Master of Scrolls Kreighton Shane observes the Pathfinder agents arriving into the field and calls out "Yes, Pathfinders. A lot of you, certainly. Lovely! Well, find your places in an orderly fashion. We’ve got some truly exciting news today and I can’t wait to get started!”

The sun beats down across this muddy plain, a scant five miles from the walls of Absalom. Fellow Pathfinders gather on all sides, including well-traveled field agents and more permanent staff from the Grand Lodge itself. In the center of the field stands a wooden platform, raised some ten feet off the ground. The excited chatter drowns out the buzz of summer insects as the gathered adventurers speculate on what’s to come.

A few of you may have heard some rumors about the Society's latest activities...
Diplomacy (Gather Information)

DC 12+:
Something has been abuzz around the Grand Lodge the past several weeks, keeping many Society scholars and casters busy and away from the public eye. This follows a recent conflict at the Grand Lodge that

DC 17+:
Supposedly the Society has reassembled the Sky Key, a dwarven relic it started piecing back together a year ago. The Society has been “secretly” buying up large quantities of sky metal whenever it appears in the market. The Pathfinders have also been recruiting dozens of arcane spellcasters, especially evokers.

DC 22+:
The Grand Lodge has been importing all kinds of experts on Dwarven artifice, which seems reasonable—but also experts on Numerian science, conjurers, mathematicians, and even historians who
specialize in Absalom’s earliest history.

DC 27+:
Apparently today is about a “big test,” and it sounds like the Decemvirate needs a large number of assistants to handle whatever happens next.

A few of you may have noticed the interesting markings on the field...
Knowledge (Arcana)

DC 10+:
The field has been marked out with a series of circles, which are unusual for social gatherings but standard for arcane rituals.

DC 15+:
The assemblage of circles suggests a conjuration ritual, but there are enough variations that even this seems unlikely.

DC 20+:
The markings across the field don’t align correctly for any sort of magical ritual. It seems to be something completely new.

A few of you may already know a bit about the area...
Knowledge (History)

DC 12+:
Locals call this field the Bloodwatered Meadow. Many of the invading armies that tried to conquer Absalom assembled here before being defeated.

DC 17+:
One of the most famous conflicts here did not even involve Absalom’s army. The Linnorm King Yardvun Skolson clashed with the Thuvian warlord Attagesha hundreds of years ago as both attempted to besiege the city at the same time but refused to share the glory with
each. They crippled each other’s forces and were forced to retreat without ever attacking Absalom.

DC 22+:
An archeological excavation led by the Pathfinder Society uncovered truly ancient sites in the Bloodwatered Meadow. The exact age is unknown, but several building foundations and pieces of pottery seemed reminiscent of old Azlanti designs.

Merchants wander the area, selling any last minute supplies you may find yourselves in need of.

Of the scenarios I listed in the prior post, let me know how many you completed. Your 'thank you' care package is being prepared as we speak.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Taking out his notebook and confering with his familiar Adsal makes a few aahs and understand.
GI: 1d20 + 8 + 2 + 2 ⇒ (7) + 8 + 2 + 2 = 19
KA: 1d20 + 21 + 2 + 2 ⇒ (12) + 21 + 2 + 2 = 37
Kh: 1d20 + 13 + 2 + 2 ⇒ (10) + 13 + 2 + 2 = 27
Adsal will offer any information found under the spoilers up to his knowledge if asked.

Silver Crusade

Male
Tracked:
Blessings:11/11 | Fervor: 14/14 | Armor: 16/16 |Weapon: 2/2
Half Orc Warpriest 16 (HP:163/163)(AC:36 FF: 33 T: 19 [19])(F:+21R:+15W:+21)(Init:+14)(Perception:+15)

"Many thanks for all the information Adsal. You have proven to be quite useful now."

Silver Crusade

Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

Omrax will ask around on the additional information on Society activities.

diplomacy: 1d20 + 19 ⇒ (7) + 19 = 26

Information I have received indicates the Grand Lodge has been importing all kinds of experts on Dwarven artifice.
Strangly also soliciting experts on Numerian science, conjurers, mathematicians, and even historians who specialize in Absalom’s earliest history."

The paladin shares the above to the information Adsal provides and ponders the meaning.

I am not certain how to connect the pieces to this puzzle, but I am certain we shall see the light soon.

Grand Lodge

GM

One of the requisition officers looks around at the large number of pathfinders, then lights up as he sees Ishmael. "Well met! You've been key in helping us get this far. Your contributions to finding the lost pieces of the Sky Key have not gone unnoticed! I'm not sure what sort of things we'll find on the other side, but I trust that either you, or those under your leadership will be best equipped to record their findings."

He hands you a Potion of Tongues (CL 5), and an Elixir that grants the imbiber the benefit of comprehend languages for 1 hour. He also places upon Ishmael a blessing to attune him to the ceremony that is about to take place.

Grand Lodge

GM

Map link is at the top of the page. Make sure you can move your minis. The maps are rather large, so I'm using drawings rather than slides. If anyone needs me to move their character for them while on mobile, just give a brief path description.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Shrugging Adsal politely declines booth.
"What kind of languages are to be expected? Maybe I speak it?

The Exchange

Male Human,Hellknight Armenger, AC26, Touch 22, FF14 Gungslinger 10, Fort 9, Reflex 16, Will 6, Protions from evil

Ishmael comes to a full salute when spoken too, his duster adorened with medals one he inside leather armor stylized as the hellknights of the order of the god claw. However on the outside there are awards, and stolen medals of the Apis Consortium, gifted to him by his mentor Baron Dark Mask, Vicarious of the Blasted Citadel. All of the Consortium know of him, and fear those under his direct Command.

"My Vicarious has given me much work to do, I have been entrusted with this set of missions while he was dealing Directly with the Consortium Leadership, seems that they have all met thier 'Just' rewards. Please if you would deliver my Commanders apologies to the master of scrolls that he wasn't able to be here , I am to be his eyes and iron fist here.
He accepts the potions, and places them in his Duster while looks towards the rest of the pathfinders. There is a smile over his face, and any knowledge local can get that there are highest ranking consortium badges and other battle trophies about him.

Sovereign Court

Kreighton Shaine, the Pathfinder Society’s Master of Scrolls and de facto Master of Spells in the wake of Aram Zey’s untimely assassination, steps forward. A broad smile graces his youthful, elven features, and his golden hair shines in the sunlight.

You can find the rest of this message at the overseer thread.

The Exchange

Male Human,Hellknight Armenger, AC26, Touch 22, FF14 Gungslinger 10, Fort 9, Reflex 16, Will 6, Protions from evil

Thank Asmodius, if he wasn't assassinated soon I was going to kill that smug, stupid, arrogant waste of soul stuff! says the hellknight marksman into the silence so that there was no moment of silence for the man.

Grand Lodge

AC 22 T 15 FF 18 | HP 80+11/80 | F +15 R +20 W +12 (+1 vs. psn, disease; Immune evil mind control) | Init +11 | Perc +25 (30 vs. traps) (Dark 60) | SM +8 | Bomb 5/19 | Wing 8/11 | Boot 5/10 | HeightAware, InvMind (6), Heroism, DexMut

"Hmph. Stick with me, and try not to touch anything before I have a chance to look at it."

Ishmael, I'll give you an extract of Shield to use as you see fit. It looks like the other warriors have shields of their own.

Drinking False Life, Heightened Awareness, Investigative Mind, and Darkvision extracts before we go.

False Life: 1d10 + 10 ⇒ (5) + 10 = 15

Silver Crusade

Male
Tracked:
Blessings:11/11 | Fervor: 14/14 | Armor: 16/16 |Weapon: 2/2
Half Orc Warpriest 16 (HP:163/163)(AC:36 FF: 33 T: 19 [19])(F:+21R:+15W:+21)(Init:+14)(Perception:+15)

Baaldryn shakes his head when the human mentions the God of Tyranny. He grabs his gear and waits for the others.

Silver Crusade

Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

Omrax listens to the story of Kreighton Shaine with interest.

Uncovering history could greatly expand our knowledge. But because we can do such experiments does not always mean we should do such.
Do we risk disturbing evils from prior times that should not be uncovered?
My few experiences with the Numerian artifacts have shown they cannot be trusted.
Alas, we have a mission to complete, and you have my oath, it shall be done.

Omrax nods he is ready with the others.

Grand Lodge

GM

Ishmael, you also have a CL5 potion of Haste in your package.

You find yourselves hundreds of feet below the base of a temple, apparently of the serpentfolk city Sessegishoss. You hear sounds of battle coming from within the city. Before you lay what appear to be Gardens, and up above you can see architecture that looks as though it is the entrance to a great serpentfolk temple.

As the ritual completes, Ishmael finds himself able to walk, unconstrained by the ground below him. You are under the effects of air walk.

Do you wish to go into the gardens, or does the party wish to find a way to fly up to the temple?

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

False life: 1d10 + 9 ⇒ (10) + 9 = 19
"Temple?"

Grand Lodge

GM

How do you intend to get everyone up? So far Ishmael can get himself up but it's a few hundred feet up.

Silver Crusade

Male
Tracked:
Blessings:11/11 | Fervor: 14/14 | Armor: 16/16 |Weapon: 2/2
Half Orc Warpriest 16 (HP:163/163)(AC:36 FF: 33 T: 19 [19])(F:+21R:+15W:+21)(Init:+14)(Perception:+15)

"I have no fly spell so it appears we walk...?" Baaldryn says to the others.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal will sit down and mem fly.

Grand Lodge

AC 22 T 15 FF 18 | HP 80+11/80 | F +15 R +20 W +12 (+1 vs. psn, disease; Immune evil mind control) | Init +11 | Perc +25 (30 vs. traps) (Dark 60) | SM +8 | Bomb 5/19 | Wing 8/11 | Boot 5/10 | HeightAware, InvMind (6), Heroism, DexMut

San Xiao has wings to fly. Anyone else?

Silver Crusade

Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

Omrax reluctantly starts digging for his potion of fly.

For as many of these I have had to drink, one would think the Inheritor would have granted me wings by now.

Will use potion unless other means for getting the party up become evident

He stops for a short meditation.

• I will learn the weight of my sword. Without my heart
to guide it, it is worthless—my strength is not in my
sword, but in my heart. If I lose my sword, I have lost a
tool. If I betray my heart, I have died.

• I will have faith in the Inheritor. I will channel her
strength through my body. I will shine in her legion,
and I will not tarnish her glory through base actions.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

And of course casts fly to get up.

Grand Lodge

GM

Adsal, are you casting one on Baaldryn as well? Otherwise I'll assume that Omrax can carry him with a bit of difficulty.

Grand Lodge

GM

Assuming that the strongest of the group is carrying Baldryn up. If you have any other resources or preferred way to get him up let me know and I'll adjust accordingly. You are all on the rightmost map, just beyond the ledge of the temple courtyard.

GM Screen:

Initiative:
Adsal: 1d20 + 3 ⇒ (20) + 3 = 23
Omrax: 1d20 + 3 ⇒ (4) + 3 = 7
SXJJB: 1d20 + 11 ⇒ (14) + 11 = 25
Baldryn: 1d20 + 7 ⇒ (19) + 7 = 26
Ishmael: 1d20 + 13 ⇒ (2) + 13 = 15
Guardians: 3d20 ⇒ (19, 13, 6) = 38

As you ascend to the temple level, you see a pair of statues, each bearing serpent-like features, standing guard over the temple grounds. One additional statue stands guard over the altar. As you near the ledge, all 3 of the statues lurch to life and advance, preparing to send you back from where you came!

Knowledge (Arcana) DC 19:
This is a graven guardian, a massive construct created to guard over the temple grounds. Choose a factoid below, to read, plus one additional for every 5 you exceeded the DC by.

Attacks:
All weapons these creatures wield become attuned to the deity that they were constructed to serve. In this case, they all have evil-aligned weapons. Additionally, any weapon wielded by them become Keen and have their enhancement boosted.

Martial Defenses:
The construction of these creatures grants them extreme toughness. Only adamantine weapons are capable of doing full damage to them. Just about all of their defenses are from their armor, and they are not very agile.

Magical Defenses:
These creatures have spell resistance. Additionally they are unable to attack anyone openly wearing the unholy symbol of the faith they were crafted to defend unless that creature first attacks them.

Round 1:
Baldryn (Carried by Omrax)
Adsal
SXJJB

Red Guardian
Ishmael
Yellow Guardian
Omrax (Carrying Baldryn)
Blue Guardian

Grand Lodge

AC 22 T 15 FF 18 | HP 80+11/80 | F +15 R +20 W +12 (+1 vs. psn, disease; Immune evil mind control) | Init +11 | Perc +25 (30 vs. traps) (Dark 60) | SM +8 | Bomb 5/19 | Wing 8/11 | Boot 5/10 | HeightAware, InvMind (6), Heroism, DexMut

Using Investigative Mind on the Knowledge check

Arcana: 1d20 + 20 ⇒ (12) + 20 = 32
Arcana: 1d20 + 20 ⇒ (20) + 20 = 40

"Graven Guardians! Use adamantium, and beware their weapons."

I'm assuming there's no ceiling to worry about, and that I can get above the ruins of the walls.

San Xiao flies up and out of the reach of the constructs, tossing a bomb to try to trip up the red-tinted one.

Force Bomb: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
Damage: 6d4 + 6 + 1 ⇒ (2, 1, 4, 1, 3, 1) + 6 + 1 = 19 force damage
DC 21 Reflex save or knocked prone

Grand Lodge

GM

All bolded players can act. SXJJB = San Xiao Ji Jia Ben. I'll fix that on the next post, was a copy/paste from my GM entry.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

KnowArc: 1d20 + 21 + 2 + 2 ⇒ (17) + 21 + 2 + 2 = 42
Adsal casts haste and mentions the spell resistance. Does he know wich deity they belong too?

Grand Lodge

GM

The deity is not one that you've dealt with before...

Knowledge (Religion) DC 20:
The graven guardians are carved depictions of an avatar of Ydersius. However, this is not the same writhing, bestial, half-dead Ydersius in the Darklands that exists in your time. They seem to revere the god at the height of his power, before his beheading. The unholy symbol of the Ydersius of this time would not be the same as that of your time.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

knowRel: 1d20 + 11 ⇒ (8) + 11 = 19

Grand Lodge

GM

Reflex: 1d20 + 3 ⇒ (20) + 3 = 23

The blast from San Xiao's bomb ripples through the stonework of the Serpentine statue, but it manages to keep it's footing and brace for the inbound assailants. Nonetheless, the damage from the waves of force is quite apparent in cracks chips visible on the construct's armor.

Adsal's magic boosts everyone's speed and combat effectiveness as he attempts to discern all he can of the construct's creators. While nothing comes to mind under the stressful conditions of imminent physical harm, perhaps studying them after the threat is neutralized may yield more interesting information about this time period...

Also of note, due to the insanely high knowledge check I saw. These creatures are able to mend themselves very quickly (Fast healing). Additionally, any weapon they throw will return to them.

Round 1:
Baldryn (Carried by Omrax)
Adsal (Cast Haste)
San Xiao (Bombs away!)
Red Guardian (-19)
Ishmael
Yellow Guardian
Omrax (Carrying Baldryn)
Blue Guardian

Silver Crusade

Male
Tracked:
Blessings:11/11 | Fervor: 14/14 | Armor: 16/16 |Weapon: 2/2
Half Orc Warpriest 16 (HP:163/163)(AC:36 FF: 33 T: 19 [19])(F:+21R:+15W:+21)(Init:+14)(Perception:+15)

Baaldryn spends a swift action enchanting his armor to give it Light Fortification and as a free action he enchants his sword to make it holy. Baaldryn then uses his standard action to cast shield of faith upon himself and advances towards the Red construct.

25% to negate critical hits vs him and AC=35

Religion: 1d20 + 8 ⇒ (6) + 8 = 14

Grand Lodge

GM

DC 5 Acrobatics to leap the last 5 ft and stick the landing on the ledge, otherwise you'll have to pull yourself up next turn.
Baaldryn's Acrobatics: 1d20 + 3 ⇒ (2) + 3 = 5

Baldryn lands hard on the ledge (superhero landing!) and draws the immediate attention of the guardian, which stabs down hard with what appears to be a dagger, despite it bearing more resemblance to a long-sword from your perspective.

Dagger/Dagger: 1d20 + 20 ⇒ (15) + 20 = 351d20 + 15 ⇒ (2) + 15 = 17

Damage: 1d8 + 12 + 1d6 ⇒ (1) + 12 + (4) = 17

The huge construct lands its first slice, albeit with great difficulty. The second slice however carves a nice chunk out of the ground below.

Yellow acts after Ishmael, but for the sake of moving things forward I'll post his action now since I don't think it really affects things one way or the other. I'll make sure to resolve effects in initiative order.

The second construct at the front gate stands tall, and channels the energies imbued upon him by the priests that built him.

Spellcraft DC 18:
Spell-like ability to cast Haste on himself only.

Round 1:
Baldryn (-17)
Adsal (Cast Haste)
San Xiao (Bombs away!)
Red Guardian (-17)
Ishmael
Yellow Guardian (using SLA on self)
Omrax

Blue Guardian

Silver Crusade

Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

Now free of carrying Baaldryn, Omrax, heeds the advice from his learned allies, and will quickly draw(free) his adamantine greatsword. He calls a quick spell of grace(swift) for his movement and charges the yellow hued statue.

By the Inheritor, you shall be destroyed, vile golem...creatures!

Omrax adm Greatsword, pa, charge, haste: 1d20 + 16 - 3 + 2 + 1 ⇒ (1) + 16 - 3 + 2 + 1 = 17
for damage: 2d6 + 6 + 9 ⇒ (4, 5) + 6 + 9 = 24 Doh! So it is going to be one of these tables.

As he nearly flies past the statue, spinning in flight.

Grand Lodge

AC 22 T 15 FF 18 | HP 80+11/80 | F +15 R +20 W +12 (+1 vs. psn, disease; Immune evil mind control) | Init +11 | Perc +25 (30 vs. traps) (Dark 60) | SM +8 | Bomb 5/19 | Wing 8/11 | Boot 5/10 | HeightAware, InvMind (6), Heroism, DexMut

Spellcraft: 1d20 + 15 ⇒ (18) + 15 = 33

"That one has Hastened himself. Beware!"

Grand Lodge

GM

The statue, being a tad quicker on the draw than Omrax, raises it's enormous sacrificial knife to intercept Omrax's charge.

AoO: 1d20 + 20 + 1 ⇒ (19) + 20 + 1 = 40
Confirm?: 1d20 + 20 + 1 ⇒ (20) + 20 + 1 = 41
Damage: 1d8 + 12 + 1d6 ⇒ (5) + 12 + (6) = 23

Spoilering additional crit damage in case you wish to use your Jingasa. You already have a rough idea how hard they hit after seeing Baldryn attacked. TBH of all things to be crit by, you could do far worse.

Crit Damage:
1d8 + 12 ⇒ (2) + 12 = 14

The statue's knife is hoisted cleanly at head level, and Omrax's raised sword obscures his vision for one vital moment... just enough for a precisely aligned thrust.

Round 1:
Baldryn (-17)
Adsal (Cast Haste)
San Xiao (Bombs away!)
Red Guardian (-17)
Ishmael
Yellow Guardian (using SLA on self, critting Omrax)
Omrax (Charging and missing Yellow Guardian)
Blue Guardian

Grand Lodge

GM

The final guardian performs the same ward as the second, and swiftly moves forward, standing atop the raised altar.

Round 1/2:
Baldryn (-17)
Adsal (Hasted)
San Xiao (Hasted)

Red Guardian (-17)
Ishmael (pending action, Hasted)
Yellow Guardian (Hasted)
Omrax (-23 + crit?, Hasted)
Blue Guardian (Hasted)

Silver Crusade

Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

Omrax cast grace so should not have provoked an AOO on his movement. Unless I missed something.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Using his arcane reservoir Adsal summons a Bralani Azata at his side.

Grand Lodge

GM

You missed the GM's supernatural ability to not read all of the posts. You're good Omrax.

Silver Crusade

Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

But you had your keen eyes on his sheet. :-) I had to remove jingasa from his equipment/abilities as I sold it when the outlawed them but somehow missed it in his gear. Although it would have been handy for that crit for sure!

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