Gungslinger 10, Fort 9, Reflex 16, Will 6, Protions from evil
Gender
Male
Size
Medium
Age
27
Alignment
NN
Deity
Does gold count?
Languages
Common
Occupation
Marksman Instructor/ MurderHobo
Strength
7
Dexterity
28
Constitution
14
Intelligence
7
Wisdom
14
Charisma
7
About Ishmael Ha-Brak
Character Sheet:
Ik-ha-thrun
Human (Chelaxian) gunslinger (musket master) 10 (Pathfinder RPG Ultimate Combat 9, 50)
CN Medium humanoid (human)
Init +13; Senses Perception +16
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Defense
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AC 26, touch 22, flat-footed 14 (+4 armor, +9 Dex, +3 dodge)
hp 94 (10d10+30)
Fort +9, Ref +16, Will +6
Defensive Abilities nimble +3
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Offense
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Speed 30 ft.
Ranged +1 double-barreled musket +17/+17/+12 (1d12+18/×4)
Special Attacks deeds (dead shot, deadeye, fast musket, gunslinger initiative, pistol-whip, quick clear, startling shot, steady aim, targeting), grit (3)
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Statistics
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Str 7, Dex 28, Con 14, Int 7, Wis 16, Cha 7
Base Atk +10; CMB +8; CMD 30
Feats Clustered Shots[UC], Deadly Aim, Gunsmithing[UC], Improved Day Job, Point-Blank Shot, Precise Shot, Rapid Reload, Rapid Shot, Skill Focus (Sleight of Hand), Weapon Focus (double-barreled musket)
Traits reactionary, smuggler
Skills Fly +10, Perception +16, Sleight of Hand +28 (+31 to hide an object, +31 to Day Job checks), Stealth +18
Languages Common
SQ gunsmith, musket training
Other Gear +1 double-barreled musket[UC], belt of incredible dexterity +6, endless bandolier[UE], gunman's duster[UE], muleback cords[APG], wayfinder[ISWG], clear spindle inside wayfinder, 95 gp
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Special Abilities
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Clustered Shots Total damage from full-round ranged attacks before applying DR
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deeds Use Grit to perform special abilities with your firearms.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condit
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Improved Day Job (Sleight of Hand) +3 bonus to Day Job checks with chosen skill.
Musket Training (+10, misfire value -2) (Ex) Starting at 5th level, a musket master increases her skill with two-handed firearms. She gains a bonus on damage rolls equal to her Dexterity modifier, and when she misfires with a two-handed firearm, the misfire value increases by 2 instead of 4. Ev
Nimble +3 +3 (Ex) +3 AC while wearing light or no armor.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.