About Baaldryn OzemsonBaaldryn Ozemson
Defense:
-------------------- AC 33, touch 15, flat-footed 30 (+12 armor, +3 Dex, +1 insight, +4 natural, +2 shield, +1 trait; +2 deflection vs. evil) hp 153 (15d8+75) Fort +19, Ref +14, Will +19; +2 resistance vs. evil Defensive Abilities sacred armor (+3, 15 minutes/day), sacred tattoo[APG] -------------------- Offense:
-------------------- Speed 40 ft. (30 ft. in armor) Melee +3* pitfall planar adamantine bastard sword +20/+12/+7 (2d6+23/17-20) or dagger +14/+9/+4 (1d4+12/19-20) or mwk cold iron morningstar +15/+10/+5 (1d8+12) Ranged +1 adaptive composite longbow +15/+10/+5 (1d8+7/×3) [dice=+3 Pitfall/Planar Adamantine Bastardsword+PA+FF]1d20+22[/dice] ...[dice=DMG]2d6+25[/dice] [dice=+3 Pitfall/Planar Adamantine Bastardsword +PA]1d20+14[/dice] ...[dice=DMG] 2d6+25 [/dice] [dice=+3 Pitfall/Planar Adamantine Bastardsword +PA]1d20+9[/dice] ...[dice=DMG] 2d6+25 [/dice] [dice=+3 Pitfall/Planar Adamantine Bastardsword +PA+FF+VS]1d20+22[/dice] ...[dice=DMG] 4d6+25 [/dice] SMITE [dice=+3 Pitfall/Planar Adamantine Bastardsword+PA+FF+SMITE]1d20+26[/dice] ...[dice=DMG]2d6+40[/dice] [dice=+3 Pitfall/Planar Adamantine Bastardsword +PA+SMITE]1d20+18[/dice] ...[dice=DMG] 2d6+40 [/dice] [dice=+3 Pitfall/Planar Adamantine Bastardsword +PA+SMITE]1d20+13[/dice] ...[dice=DMG] 2d6+40 [/dice] [dice=+3 Pitfall/Planar Adamantine Bastardsword +PA+FF+VS+SMITE]1d20+26[/dice] ...[dice=DMG] 4d6+40 [/dice] Special Attacks blessings 10/day (Destruction: destructive attacks, heart of carnage, Good: battle companion, holy strike), fervor 13/day (5d6), sacred weapon, smite evil 3/day (+4 attack and AC, +15 damage) * dagger +14/+9/+4 (1d4+12/19-20) or
-------------------- Statistics:
-------------------- Str 22, Dex 16, Con 18, Int 14, Wis 18, Cha 18 Base Atk +11; CMB +14; CMD 31 Languages Abyssal, Common, Draconic, Infernal, Necril, Orc -------------------- Feats:
-------------------- Feats Additional Traits, Endurance, Furious Focus[APG], Greater Weapon Focus (bastard sword), Greater Weapon Of The Chosen[ACG], Greater Weapon Specialization (bastard sword), Improved Critical (bastard sword), Improved Initiative, Improved Weapon Of The Chosen[ACG], Ironhide[APG], Power Attack, Toughness, Vital Strike, Weapon Focus (bastard sword), Weapon Of The Chosen[ACG], Weapon Specialization (bastard sword) -------------------- Traits and Drawbacks:
-------------------- defender of the society, fate's favored, mindlessly cruel, seeker FCB= 3/6 of a new combat feat -------------------- Warpriest (Champion of the Faith) Spells Prepared:
-------------------- (CL 15th; concentration +19) 5th—breath of life (DC 19), righteous might, smite abomination 4th—blessing of fervor[APG] (DC 18), divine power, holy smite (DC 18), greater magic weapon, restoration 3rd—archon's aura[UM] (2, DC 17), invisibility purge, magic vestment, prayer, wrathful mantle[APG] (DC 17) 2nd—remove paralysis, spear of purity[UM] (2, DC 16), suppress charms and compulsions, weapon of awe[APG] (2, DC 16) 1st—divine favor (2), liberating command[UC], protection from evil, shield of faith (2) 0 (at will)—create water, detect magic, enhanced diplomacy, purify food and drink (DC 14), virtue -------------------- Special Abilities:
-------------------- Blessings (10/day) (Su) Pool of power used to activate Blessing abilities. Darkvision (60 feet) You can see in the dark (black and white only). Detect Alignment (Sp) As a move action, focus on target in 60 ft to learn if has opposed alignment. Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue. Fervor (5d6, 13/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self. Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn. Greater Weapon of the Chosen When using deity's fav weapon to atk, roll 2 dice and use higher. Improved Weapon of the Chosen As swift act, deity's fav wep gains 1 align aspect of deity or cold iron and silver if neutral. Ironhide Your skin is thicker and more resilient than that of most of your people. Prerequisites: Con 13; dwarf, half-orc, or orc. Benefit: You gain a +1 natural armor bonus due to your unusually tough hide. Orc Blood Half-orcs count as both humans and orcs for any effect related to race. Power Attack -3/+6 You can subtract from your attack roll to add to your damage. Sacred Armor +3 (15 minutes/day) (Su) As a swift action, grant armor enhancement bonus or certain powers. Use 1 fervor as free action to also activate Sacred weapon. Sacred Tattoo +1 to all saves. Sacred Weapon (1/day) (Su) As a swift action, grant weapon holy for 1 min. Smite Evil (3/day) (Su) As a swift action, gain +4 att, +15 dam, and +4 to AC vs. evil foe in sight. Vital Strike Standard action: x2 weapon damage dice. Weapon of the Chosen As swift act, deity's fav wep counts as magic for next attack, may reroll conceal miss chance once. -------------------- Skills= 30:
-------------------- Acrobatics +18, Appraise +4, Bluff +6, Climb +10, Diplomacy +14, Disguise +6, Escape Artist +18, Fly +3, Heal +10, Intimidate +11, Knowledge (engineering) +8, Knowledge (religion) +11, Linguistics +6, Perception +14, Profession (soldier) +10, Ride +7, Sense Motive +14, Spellcraft +8, Stealth +3, Survival +10, Swim +10 -------------------- Gear:
-------------------- durable adamantine arrows (10), durable cold iron arrows (20), lesser extend metamagic rod, potion of fly (2), alchemist's fire (2), antiplague[APG] (2), antitoxin (2), holy water (2), vermin repellent[UE] (2); Other Gear +3* comfort restful stanching mithral Hellknight plate[ISWG], +1 adaptive composite longbow (+5 Str), +3* pitfall planar adamantine bastard sword, arrows (20), blunt arrows[APG] (10), dagger, mwk cold iron morningstar, amulet of natural armor +3, belt of physical perfection +4, boots of striding and springing, cloak of resistance +4, cracked dusty rose prism ioun stone, dusty rose prism ioun stone, handy haversack, headband of mental superiority +4, ring of force shield, stone of good luck (luckstone), vestments of war, backpack, bedroll, belt pouch, earplugs[APG], flint and steel, hemp rope (50 ft.), holy text (Ragathiel)[UE], mess kit[UE], pot, smoked goggles[APG], soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Ragathiel, 1,901 gp, 9 sp, 7 cp -------------------- Magical Items Placement:
--------------------- (Belt Slot) Belt of Physical Perfection +4 (Body Slot) vestments of war (Chest Slot) ------------------------ (Eyes Slot) ------------------------ (Feet Slot) boots of striding and springing (Hands Slot) ------------------------ (Head Slot) ------------------------ (Headband Slot) headband of mental superiority +4 (Neck Slot) Amulet of NA +3 (Shoulder Slot) Cloak of Resistance +4 (Wrist Slot) ------------------------ (Ring Slot 1) ring of force shield (Ring Slot 2) ------------------------ -------------------- Backstory:
-------------------- Baaldryn is of medium height but broad shouldered. He is a warpriest dedicated to Ragathiel. Baaldryn prefers to be thought of as a Paladin or Crusader and tends to act in that manner although he recognizes when bad things need killing. His divine magic is focused on buffing himself to make his defense and attack abilities better. He was abandoned by his parents near Jol, found by Ulfen commoners, taunted for his heritage and found acceptance in Lastwall when he fled Ulfen lands. Eventually he joined the the Silver Crusade faction as a holy warrior of Ragathiel. -------------------- Personality:
-------------------- Baaldryn believes himself to be a holy warrior and acts accordingly until something deserves to perish. He carries himself in an honorable manner but not gullible to the realities of the world like some Paladins and Clerics behave. He is a loyal friend and a determined opponent. -------------------- scenarios:
-------------------- stolen heir merchants wake frostfur captives we be goblins 1 scars of the third crusade city of strangers 2 *emerald spire 3 segang expadition perils of the pirate pact gm voice in the void gm cyphermage dilemma gm heresy of man 1 heresy of man 2 *emerald spire 7 in wraths shadow GM storming the diamond gate drow of the darklands pyramid *emerald spire 8 weapons in the rift fires of karamoss blood under absalom ironbound schism *Doom Comes to Dustown The Sky Key Solution Beacon Below *Wardens of Reborn Forge 1 *Wardens of Reborn Forge 2 *Wardens of Reborn Forge 3 Unleashing the Untouchable ----------------- Prestige Points /Spent:9:
----------------- *Caravan (5) *Silver Crusader: You may use the honorific "silver crusader" before you name, earning you a reputation as a soldier of the forces of good in the world. *You gain a +3 bonus on Intimidate checks against evil clerics and antipaladins. |