GM Dak - RotRL AE (Group 1) (Inactive)

Game Master Dakcenturi

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AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Maybe the DM could provide us with free teamwork feats if we behave properly? :D

**wink wink nudge nudge**


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

That would entail us behaving so probably not likely :)


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 2/3 I Channel Positive Energy: 7/day, 3d6, DC16

The dice roller is ensuring Ethan's reputation as the worst Erastil-worshipping archer of the entire Inner Sea. Arrrgh!


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Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

It might have to become a character trait pretty soon.

Ethan, blessed of Erastil, despised by Desna. As a child he grew up on a small farm where he learned the lessons taught by his father and family. Hard work, community and care for your fellow man those were the pillars of a good life. "Leave nothing to chance." his father always told him and so Ethan never did. Forethought and planning marked all his ventures and brought him much contentment.

Eventually his exclusively reliable lifestyle caught the notice of the goddess of luck. At first she was amused by this mortal thinking he could live his life avoiding her auspices and she began placing potential opportunities before him. Each time though, despite the possible rewards, Ethan chose the assured path. "A bird in the hand is worth two in the bush." he would say to himself in a mental voice that sounded much like the elders of his village. Finally Desna had had enough however and turned from the cleric of Erastil.

At first the affect was easily overlooked, a dropped item might bounce in an unfortunate direction, rain might fall on a planned picnic, but eventually his ill-luck became quite noticeable. In the end he set out from his village as Desnas ill-will seemed to be spreading to those close to him. Through all of this Erastil continued to favor the man so dedicated to his own ideals but he could do little to influence the fickle nature of fortune.

To this day every shaft Ethan launches must pass a dozen unfriendly currents before it has a chance to strike its target and to this day Chance continues to laugh.

I feel for the rough rolls but must say I'm glad you maxed the channel :)


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Hahahaha awesome story Runk, I feel it completely captures the reason Ethan's arrows have a tendency to strike at helpless trees and barren rocks xD

Kesten ain't doing much better though. Good thing the big stick apparently scares the goblins :p


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

I can't find if "Run" needs to be in a straight line like "charge" does, so I'm thinking it doesn't.


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%

It does from what I could tell. I was thinking about doing it, too, but I didn't have a straight shot.


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

The best I could find was this:

Movement in Combat wrote:

Generally, you can move your speed in a round and still do something (take a move action and a standard action).

If you do nothing but move (that is, if you use both of your actions in a round to move your speed), you can move double your speed.

If you spend the entire round running, you can move quadruple your speed (or three times your speed in heavy armor). If you do something that requires a full round, you can only take a 5-foot step.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Has to be in a straight line. Rules are Here.


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Mhmmm that's strange, they left that out of the PFSRD.
Oh well, time to change the marker on the map then.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Did you run or double move? If it's a double move it doesn't have to be in a straight line.


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Ah right, I can move quite far with a double move..
...
...
Actually, since its diagonal (1 > 3 > 4 > 6) I will end up at the same spot, so I'll just double move.. Thanks Runk!


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

First off, way to nail the diplomacy Ethan :)

I think you'll need to drop a heal on him first though, pretty sure he's unconscious and bleeding out at the moment.


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 2/3 I Channel Positive Energy: 7/day, 3d6, DC16
Runk wrote:
First off, way to nail the diplomacy Ethan :)

Thanks! Sad thing is, even if I flubbed it, I have a trait that gives me a free re-roll on the check. All the same, it's nice to know that the dice roller doesn't completely hate me.

Runk wrote:
I think you'll need to drop a heal on him first though, pretty sure he's unconscious and bleeding out at the moment.

Oops! That's kind of an important detail! I went back and edited my post.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Blake nice job first thinking about Ameikos reaction to her fathers death and then working through it. :)

It's nice having a group where the RP is as fun or more so then the combats* :)

*(Note that this is not to imply that Runk doesn't enjoy stabbing things)

RPG Superstar 2008 Top 16

Runk wrote:

Blake nice job first thinking about Ameikos reaction to her fathers death and then working through it. :)

It's nice having a group where the RP is as fun or more so then the combats* :)

*(Note that this is not to imply that Runk doesn't enjoy stabbing things)

I think it's the pastor in me :) One of the things I am thinking about doing with Blake is multi classing Paladin or Cleric.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Dak did Runk already look through the rooms on the first floor? I wasn't sure if he just checked the room the party was in or the whole place.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Yeah he checked all the upstairs.


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Everyone is multi-classing. :D
*shuffing shuffling*


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

I'm not sure I will, it was just a thought when I came up with the character concept. However my stats are lowest in Ch and W so it isn't the best idea crunch wise. I just kind of like the idea of him Smiting his foes with arcane and holy power. Paladin would be my first choice, but more that likely he is going to stay a magus full on. I guess it will depend on the role-play and how the events unfold.


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Feel you, might want to multiclass Kesten but it's not easy to do it without compromisig the crunch or the story of your character.

--
@Runk:

"When they emerge from the basement and find Tsuto is still alive Runk shakes his head and gives Kesten a sour look."
>> Awesome! xD


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Just a note to everyone I have added a Con section to my profile. So if you are planning on going to any conventions this year and want to try and meet up check out my profile for which Cons I will be at and which ones I might be GMing some PFS! :)

I'll update it once I know for sure what I am GMing.


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

FYI Over the week I will be researching and completing an extensive exam as part of my Ordination process. That and with my full time work and family obligations may keep me away from the boards until next week. Please DM NPC as needed and I will be back soon. I will try to pop on and post at least once or twice. Thanks.


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 2/3 I Channel Positive Energy: 7/day, 3d6, DC16

Let me know how you all feel about division of loot.

Do you prefer a party banker, or would you prefer that everything that is not a magic item be liquidated and divided evenly?

Since there are six of us, I could do the liquidation thing, then give each person a tenth of the total loot, then keep the remaining 40% in a party fund for overhead (food, horses, tents, etc - the stuff people don't like to spend their hard earned adventuring cash on).

Just a few suggestions.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

If it helps, the spreadsheet I linked basically allows people to claim items from the loot, then at the bottom splits the loot by 6 and any loot that is claimed would be subtracted from that party members money. Then if they had a neg balance you would have to split that neg balance between everyone else in the Carry over row.

If you wanted to keep track of party funds you could always add another column and split things 7 ways or something similar.

In any case, this is what I use for the Reign of Winter game I play in over VTT.


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 2/3 I Channel Positive Energy: 7/day, 3d6, DC16

Cool, so if everyone copies the link into their character profiles, we're good to go.

Nice!


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Which one? I missed it I think.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

As far as loot goes I'm pretty flexible. I suppose we can divide into shares and I'm certainly for a "party" share that goes to things for the parties benefit.

In regard to our next destination were we going to head to the tunnel under the glass works or the tunnel near the goblin fort? If we're heading to the goblin fort I'd say lets travel most of the way there and then camp. If we're hitting the one under the glassworks let's go now, It didn't sound like they were going to use it yet so it's probably still just a smuggling route.


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%

The tunnel under the Glassworks today. Zizou just mentioned the goblins fort because he's wondering if it goes as far as the fort.


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Glassworks, check!


Male half-orc AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex) hp 16 (1d8) Fort +0, Ref +2, Will +3 Defensive Abilities orc ferocity (1/day) Summoner 1 Melee Falchion +2 (2d4+1/18-20/x2) and . . Mammoth lance +1 (2d8+1/x2) Ranged Light crossbow +3 (1d8/19-20/x2)[

how long was the trip back into town?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

From the tunnels? Since you already knew where you were coming from and not taking your time *exploring* probably only 5 minutes or so. IE the ruins are very much under the town of sandpoint.

For reference (even though you haven't explored the full amount as of yet - so no metagaming on the rest of the dungeon :P)

Map of sandpoint with tunnels underneath


Male half-orc AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex) hp 16 (1d8) Fort +0, Ref +2, Will +3 Defensive Abilities orc ferocity (1/day) Summoner 1 Melee Falchion +2 (2d4+1/18-20/x2) and . . Mammoth lance +1 (2d8+1/x2) Ranged Light crossbow +3 (1d8/19-20/x2)[

no just Boo's mage armor lasts for an hour so wanted to know if it was still intact.


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%

I was imagining we probably left the Rusty Dragon for the Glassworks at dawn, and then were heading back to the Glassworks after all the errands by about noon. Every stop would have required some interaction, I'd have guessed (explaining at the jail who this half-elf is, and why he should be locked up; telling the halfling at the Rusty Dragon what happened to Ameiko and having a drink to settle our nerves; showing the diary to the Mayor; setting up accounts and shopping at the armory; etc).


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Shouldn't the mage armor last 2 hours?

But i'm with ziz, they'll probably have passed already :-)


Male half-orc AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex) hp 16 (1d8) Fort +0, Ref +2, Will +3 Defensive Abilities orc ferocity (1/day) Summoner 1 Melee Falchion +2 (2d4+1/18-20/x2) and . . Mammoth lance +1 (2d8+1/x2) Ranged Light crossbow +3 (1d8/19-20/x2)[

yes it should forgot level LOl

k all gone.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

I believe Runk avoids the AOO (assuming Boo didn't take it before hand). Runk started in a threatened spot but once Boo got in front of him it gave him cover vs the reach weapon (so no AOO there). From there he moves inside the creatures reach and circles him.

If he's got a natural weapon to threaten adjacent squares then the intrepid rogue would be provoking :)


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Seconding the thing Runk just said. Creatures with cover cannot be AOO, a rule I forget a lot of time :)


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Blake would you like to be our door opener or should Runk do it?


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

Since Blake took the ranseur I think Runk should open the doors, with Blake right behind him ready to poke things over his head. I can swift action the arcane and have a magic weapon ready to poke anything that might be on the other side.

Also, need to give you all a quick notice. I am performing a funeral tomorrow, and another of my church members passed away this afternoon and the funeral will be either the end of this week or early next so I may be absent from the boards a few days as I prepare and perform the services as well as the regular Sunday worship. Use me as needed until I get back.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Sorry for your congregations loss Blake. Take whatever time is needed. Runk will handle the door in the meantime :)


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

As far as I know you can flank a flyer but just need to consider the three dimensional space involved.


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%

So if someone's on the ground in front, the other has to be in the air (or otherwise elevated) above and behind?


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I would think two people with reach weapons could flank a flyer if they were both in range since you threaten any square you can reach with a melee attack.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

It would depend on how high up the flyer is. If they're at "standard" height (let's say between ground level and 10') then two people on the ground can flank (just like a normal opponent who fills that space). If they fly upwards so they're 10-20' in the air then the flanker would have to be elevated as well.

The flanking rule says :

Quote:
When in doubt about whether two characters flank an opponent in the middle, trace an imaginary line between the two attackers' centers. If the line passes through opposite borders of the opponent's space (including corners of those borders), then the opponent is flanked.

So as far as flying goes I think it plays out the same just in three dimensions instead of two (basically you add two more "borders" and a lot more angles. So if you were directly below a flier you threatened above you, you would flank with someone flying above them that threatened.

If any of that makes sense :)


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Yes. Kesten got the reach weapon, and who knows where crazy Runk will end up. He might get the sinspawn instead of the crazy flyigng turkey.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Is the depth of the outer pool obvious? I'm wondering if Runk would see it as shallow enough to walk through/stand in.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

The outer area is about a foot deep while the center is closer to 3 ft. IN either case it acts as difficult terrain.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Did Boo drop the Sinspawn or is it still up?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Sinspawn is down.

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