GM Dak - RotRL AE (Group 1) (Inactive)

Game Master Dakcenturi

ROLL20 LINK


301 to 350 of 814 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 2/3 I Channel Positive Energy: 7/day, 3d6, DC16

Figures! Now I get the rolls. Where was that 20 when I needed it most?

*eye-roll*


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

That's ok we had a lot of rough rolls, Ethans healing kept us going though. Now shoot that dang cat! :)


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 2/3 I Channel Positive Energy: 7/day, 3d6, DC16

And so it goes...sigh.


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Poor Ethan, he really needs to go ranger in his next levels.
Coz you know, they always roll 20's in my campaigns, those bastards!

As far as the panther goes: thank god those rolls were not attacks. As much as Kesten hates panthers from now on, his player is very glad he's gone :D


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Help us Fofin McDwarven, your our only hope....

That said, though Runk might disagree, I think we probably want to actually talk to the goblin druid. Killing his animal companion might not help that cause much :)


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%

What's the CR of this dice roller, anyway? We may be able to skip straight to 3rd level if we can beat it.


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Djeesh! Those dice rolls, ey?
I'm with Ziz, can we attack the dice roller? I mean, in all fairness, *IT* is killing *US* :P

Also: DM: Did Kesten and Fofin get an AOO when the panther ran away?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

No AoO it make an acrobatics to avoid.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Sounds like we're about ready to head to the fort. Do we want to rest first? How do we stand for healing?

Runk has a CMW potion available for someone but then he's out. HP wise he's fine though.

Additionally should we level at this point and how do you want to handle it Dak? (probably the biggest questions would be around adding our new HP, spells and daily use type abilities.)


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%

Why don't we suggest meeting Gogmurt in two or three days to go to the fort?

Can rest to level up, and use a day or two for the healers to get us up to full health.

Also, may need to find another player or two. Is Blake missing now, too?


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Perhaps camp the overnight (not sure of the exact time but we're at least past midday I would expect) but I don't think we'd want to wait too long. Since our mysterious strangers have what they wanted their plans may be moving along. Plus we've already been on the warpath and so don't want to let the fort realize something is up.


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

OOC:
Blake and Fofin are both gone, yes. I believe our DM said something about meshing both groups together, though I'm not sure if that was just something he said or if it's something he's really planning on doing.

If we're falling back on us three, I might level differently, so as to keep a frontliner who can swing.
Everyone just going +1 (sorc, cleric, rogue) or any MC'ers between the lot of us?

IC:
Resting up will be necessary, I'm completely tapped out. Maybe agree to see him in 24 hours at this point again?


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%

Four. Ethan's still with us. But I prefer a party of 5 or 6. Less pressure to optimize.


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

I thought Ethan was gone?


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%

No, posted Monday.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Ethans with us (thankfully as I think we'd all be dead otherwise :). Though Blake hadn't posted lately I didn't know he was officially out (last I knew he was off on vacation but maybe I'm forgetting something).

If we are short I have a person or two I could ask from prior/other runs if needed.


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%

He was on vacation, but I think he was supposed to be back after 9/30.


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 2/3 I Channel Positive Energy: 7/day, 3d6, DC16

I'm still here, and still very interested in the campaign.


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Oh, you mean Nathan! :D
No, you're right, the cleric is still with us, and thank Erastil for that!

We lost the magus (Blake) and the fighter (Fofin).
Same as Runk, I have an awesome guy I can ask to join us here. I know him irl, been playing Kingmaker with him for four and a half years. Just throwing it out there you know?


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%
Runk wrote:
Perhaps camp the overnight (not sure of the exact time but we're at least past midday I would expect) but I don't think we'd want to wait too long. Since our mysterious strangers have what they wanted their plans may be moving along. Plus we've already been on the warpath and so don't want to let the fort realize something is up.

That makes sense, but tomorrow morning, the healers are going to use all their spells in the first 5 minutes getting us all up to health, then we're going to march into a full fort of gobbos with nothing but a sorcerer who was too dumb to take any AoE spells at level 1.

So I think meet in 2 days: gives us time to get back to town, take 1 day to heal and find that Blake and a guilt-ridden Fofin ran off together following a lead that Gorham left for Magnimar, and give the sheriff or mayor a chance to introduce us to a couple or so other townsfolk or travellers who want to help Sandpoint.

Then on the 2nd day we come back and get TPK'd by the ambush that Gogmurt has had 36 hours to plan. :)


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Mhmmm how about this for a plan?
Today we go back, rest up and use a good night's rest to give us 2x level (4hp) worth of healing.

The next day Kesten or Nathan (:P) can use one healing on Zizouket, which should on average get him back to full (1 +4 +1d8+2= 8 hp) and we can go from there. Kesten, Runk and Ethan should all be full when we have rested 8 hours with some heal skill action!
THis also gives Fofin and Blake the way out, as they might receive different orders as Zizouket says.
On the same day we leave to come back here. Should take less time as we know the way, and give us a chance to maybe trade in some pieces of scrap metal (goblin weaponry) for a vial or two of alchemical items?
We will be prepared, arrive when we want to arrive, and be (relatively) safe from surprise nighttime actions?

Maybe good to hear from Blake if he wants to add some new guys to the mix. As said before, I know a guy, and so does Runkel! :)


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

SO Sorry to have been MIA. We just recently moved to Nebraska for my wife to start a job as a pastor of a church in town. After being here for a few months I have just started as a pastor serving three churches outside of town, and I am still trying to figure out how to balance the schedules of serving three congregations with a spouse serving a different one, and blend that to the activities of the kids and family. I had hoped to get back to regular posting once I got back from vacation but I have been playing a lot of catch up here. We have a major church event happening in early November that is requiring a lot of extra admin time from me. Should ease up after that, but it is ministry and you never know what might come around the corner.

I will leave it up to the DM, I would like to come back but if it is easier or better that I step away I am cool with that.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

I vote you stay. Blakes a great character and I don't mind things take a bit longer to have excellent players in the group. Much of what I said when Fofin mentioned similar issues still applies. I'd say stick with us if you retain the interest and let's see how it goes. If it doesn't work out with your schedule in the long run then we can adjust at that point.

Now for the real question, how was vacation :)


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Could say they did a different quest, Fofin and Blake, so we can meet up after this Gogmurt ggoblin longshanks castle?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

All,

Sorry for any delay, some things came up in my personal life rather unexpectedly which has pulled me away from the PC for the last several days. Should be back to normal posting sometime next week, hopefully Monday.


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

No problem dude, don't worry about it. Real life is higher initiative than roleplaying life. ;)

Looking forward to getting it back on track though **finger tap**


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

I'd like to continue on, I enjoy the character and the group...but RL is hectic so if the DM requests I pull out for inconsistency I understand with no hard feelings. He has a game to run smoothly and I don't want to get in the way of that.


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

In catching up on the thread, I realized I have never updated to level 2. Went ahead and did that to be ready if the DM says it's okay for me to return.

d8 hp + Favored Class + CON Bonus: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%
Kesten wrote:

Mhmmm how about this for a plan?

Today we go back, rest up and use a good night's rest to give us 2x level (4hp) worth of healing.

The next day Kesten or Nathan (:P) can use one healing on Zizouket, which should on average get him back to full (1 +4 +1d8+2= 8 hp) and we can go from there. Kesten, Runk and Ethan should all be full when we have rested 8 hours with some heal skill action!
THis also gives Fofin and Blake the way out, as they might receive different orders as Zizouket says.
On the same day we leave to come back here. Should take less time as we know the way, and give us a chance to maybe trade in some pieces of scrap metal (goblin weaponry) for a vial or two of alchemical items?
We will be prepared, arrive when we want to arrive, and be (relatively) safe from surprise nighttime actions?

Maybe good to hear from Blake if he wants to add some new guys to the mix. As said before, I know a guy, and so does Runkel! :)

Not sure if we'll be considered 2nd level before we rest or after we rest, so there may be a different result on the natural healing than you're counting on.

And aren't more people injured than Zizouket? I thought Runk would be pretty low. I think he was revived by Ethan's last channel, too, so he should be no more than 4/10. You could be right. I thought more people were missing more hit points.

But we're still formulating a plan in which we waltz into the middle of a village of goblins and hope they don't jump in when we fight up to 4 longshanks, a goblin chief, two or more goblin guards (Gogmurt did say "guards", plural) and this "Bruthazmus" unless he's one of the guards (or longshanks).

We just got our butts kicked by a goblin druid and his panther.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Hey that panther had rogue, barbarian and a few mythic levels I'm pretty sure :)

Runk downed a potion so he's back to tip top shape at the moment. I believe most of the rest of the party is pretty banged up though. Runk does have a CMW potion that could get someone back up (assuming a decent roll) in addition to whatever magic healing we have.

My thought is that we'd probably be ok after a nights rest. Ethan can channel heal us up (probably won't want to use them in combat). Which should leave our CLW healing in good condition. It's not idea but I think a nice balance between going in in a flurry and taking a few days off. Hopefully our diplomatic efforts will avoid some random combat and our leveling essentially doubles our HP and gives us a nice bump in combat ability.

I'm thinking it will be easier to hit them before they know they're being assaulted rather than come back to find the fort locked up with archers on all the walls. Of course even a nights rest might give them time to figure out we've been taking out goblins. If they're as cloistered off as we've heard however it may be they won't notice for a bit.


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Kesten received those healing pulses and used his last CLW on himself :-)

Today will not be the best time to assault, but in my humble opinion tomorrow would be perfect. Ethan's input could be decisive here :-p

Hopefully we will be able to kill things easier now at level 2 :-D
Otherwise i might go level into fighter or something :-)


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%
Runk wrote:
Of course even a nights rest might give them time to figure out we've been taking out goblins.

I kinda took it that the other gobs we killed were part of Gogmurt's contingent. That's why Zizouket was hesitant to bring them up.

"See, we spared your pet! Now come out and help us! What's that? Oh, your followers in the other room.... hah, yeah... funny thing about them... it seems someone, not us, uh... came in and killed them all. Not us, of course... um, yeah."


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Back!

One thing to note you do remember early in the fight Gogmurt sent a mess anger pigeon in the direction of the fort.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Ah and Blake, I am fine with you coming back if you think you'll be around a big more. Fofin is definitely going to be leaving though. As an aside, I might be combining some of the groups I am just trying to figure out the best way to do it or if I should wait until the next chapter.

All three of the groups are at very different places.


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Perhaps that's exactly the solution?
You could have us all return from 'different' missions, with different bits of information. That way we have a bond, and we'll have to rely on eachother to continue with the protection of Sandpoint etc?

"Maybe a bizarre question, but I'm thinking about going fighter in the next level. If something fatal were to happen to Fofin, Kesten could perhaps have a reason to pick up his weapon, and continue on that way?
Ofc this is assuming Fofin won't come back, and nobody minds a little PG 18+ in the roleplay :-)


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Sadly the only group that is down still has 3 people and this group still has at least 4, 5 if Blake continues on. In either case that makes the party a little bit big for one group.


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

True true. We'll have to kill some more people from the other group then :-D


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

I'd like to be involved, but if you need me to step away to make it easier on combining the groups I understand. I will wait to post in the thread until I hear a for sure from you.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

My vote is either camp in the thistles or in the woods not far away.


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 2/3 I Channel Positive Energy: 7/day, 3d6, DC16

The thistles may be safe, since there are limited entry ways.

...unless Gogmurt double-crosses us...


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%

Zizouket's vote would be the town - we're in no shape to fight off an ambush.


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Kesten: town.. Like ziz said, no way can we fight off an ambush..
It was far?


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Well it didn't take too long to get to the woods with the horses but then wandering in the woods took most of the day. Assuming we could get right back here perhaps it's half a day? Not exactly sure.

Someone with K:Geography or decent Survival might be able to get us some info in that regard.

I guess we also have to consider how long it will take to get back to town. Dak what time is it now? I'd imagine if we don't do better than we did on the way in it might take half the night just to get back (horses return to town two hours before sunset IIRC)


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%

And we need to decide if exploring that tunnel is even an option without water breathing.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

The tunnel north (towards the fort) is dry, just need to swim to it. The other tunnel is underwater (heads SW I think).


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%

I guess I was wondering if there's access to the cave aside from the roof and the two tunnels Runk saw. Does it open to the ocean (we could row a boat inside) or is it enclosed? I was picturing it enclosed, and thinking that might mean the water's rough, and might throw a swimmer against some sharp rocks if we dropped into the water. The other option would be to get even more rope and kinda make a zipline from the ceiling to the dry tunnel, if there's places on each end to tie off the rope. But if we wanted to come back the same way, we're leaving the roof-end open to getting cut by a gobbo while we're exploring the tunnel.


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%

I just thought of something. What if the underwater tunnel opens up at low tide? Maybe that's how the longshanks come and go through that tunnel? Would a knowledge: nature check give us a hint if that's the case? Zizou might take his second level in core ranger instead of urban ranger if that's the case.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Good thought. I was considering the opposite, if the dry tunnel floods at high tide. :)


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

All sorry for the delay. Some craziness going on in the real world has kept me away from the PC.

Not to go into too much detail but I got laid off from work and have been scrambling to get everything in order and look for a new job. In addition I got extremely sick and paid a visit to the ER. Today is the first day I'm starting to feel a bit back to normal.

I apologize for the delay and really want to continue things but for the foreseable future my posting may be a bit eradict until I get my life back in order. I will try my best to at least post every other day but I wanted to let you all know what is going on in case I go missing for a little bit longer. I hope everyone is willing to stick through the rough waters and again I'm sorry for slowing things down.

RPG Superstar 2008 Top 16

Sorry to hear the bad news, praying that you will find new employment and heal swiftly.

1 to 50 of 814 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Dak - RotRL AE (Group 1) Discussion All Messageboards

Want to post a reply? Sign in.