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About ZizouketZizouket
Skills Appraise (Int) +6, Bluff (Cha) +8, Fly (Dex)* (untrained), Knowledge (arcana) (Int) +5, Knowledge (dungeoneering) (Int) (untrained), Knowledge (geography) (Int) +5, Knowledge (nature) (Int) +5, Knowledge (planes) (Int) (untrained), Perception (Wis) +7, Profession: Gambler (Wis) +8, Spellcraft (Int) +5, Stealth (Dex)* +9, Survival (Wis) +4, Swim (Str)* -2, Use Magic Device (Cha) +10; ACP (already included) -1 Languages Common, Gnome, Sylvan, Giant
To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
Background:
Zizouket grew up in Sandpoint. His father had been a goblin-hunter, but he was killed in a hunt when Zizouket was very young. His widowed mother makes a meager living taking in laundry, cleaning it with prestidigitation and mending torn garments with a cantrip. She had never developed her sorcery skills any further.
When he got older, Zizouket helped her dutifully during the day, but his mother could not control him in the evenings. He worked on his inherited sorcery skills on his own, and he sought out traditional gnome combat training from an older gnome in town. Though his mother pegged it on adolescent restlessness, the traditional training made him feel closer to the father he barely remembered. He still has an incommensurate respect for goblins, since they finally killed his father. He'd often sit on Junker's Edge and study them digging through Sandpoint's trash heaps. He probably didn't learn too much about them as enemies, but he made a game of trying to predict which pieces of junk they'd pick out, and he got rather good at that (campaign trait, Goblin Watcher). His main love, however, is card games that he'd encounter at taverns while picking up laundry for his mother. He'd often deliver the clean laundry to one of the taverns last on his rounds, and then stick around to help them prepare for the evening before it got too busy. The generous (unpaid) help earned him enough goodwill from the barkeep to let him hang out to watch the games (from a distance, of course). He'd make notes about the game on scraps of paper to ask the barkeep later. That's how he learned the basics, but then he had to study the games and his notes himself to learn more complex strategies. (obsessive: profession gambler & obsession log)Soon, Zizouket was setting up his own games with the other teenagers, starting with betting peanuts or candies, and then to coppers. He started making his own forays down to the trash heap to recover and sell pieces to save enough gold for his first stake. He began playing in the real games in the Sandpoint taverns, and has never looked back. (Though he does still help his mother collect and deliver the laundry during the day.) Skill ranks:
lvl1: 4 = 2 +1 int +1 fav class lvl2: 7 = 6 +1 int lvl3: 4 = 2 +1 int +1 fav class Appraise (Int) 1 Bluff (Cha) 1 Climb (Str) Fly (Dex) Handle Animal (Cha) Heal (Wis) Knowledge (arcana) (Int) 1 Knowledge (dungeoneering) (Int) Knowledge (geography) (Int) 1 Knowledge (nature) (Int) 1 Perception (Wis) 1 Profession: Gambler (Wis) 3 Ride (Dex) Spellcraft (Int) 1 Stealth (Dex) 1 Survival (Wis) 1 Swim (Str) Use Magic Device (Cha) 3 Possible feats:
lvls 1, 3, 3*, 6, 9, 9*, 12, 15, 15*, 18 = 10 #* = denotes ranger or sor bonus feat * = denotes definitely take @ = maybe take - = maybe don't take -PBS -Precise shot (3*) -Arcane armor mastery *Heighten spell *Quicken spell *Empower spell (15*) -Intensified spell Dazing spell Piercing spell -Reach spell *Spell penetration *Greater spell penetration @Weapon focus (ray) *Improved initiative (9*) *Perfect spell (18?) -Spell focus (necro?) -Gr. spell focus Possible spell progression:
Spells: lvl1 0-acid splash (conjure, 25+5ft/2lvls, 1d3, no save, no sr) 0-prestidigitation 0-light 0-detect magic 1-color spray (illusion, 15ft cone, up to 4 HD, will neg, sr) 1-charm person (enchant, 25+5ft/2lvls, will neg, sr) lvl2 0-read magic lvl3 1-grease (conjure, 25+5ft/2lvls, 10ft sq, reflex save, no sr) *1-burning hands (evo, 15ft cone, 1d4-5d4, reflex half, sr) lvl4 0-message 2-blindness/deafness (necro, 100+10ft/lvl, fort neg, sr) *retrain color spray to vanish (illusion) lvl5 1-ray of sickening (necro, 25+5/2lvls, fort neg, sr) 2-glitterdust (conjure, 100ft+10/lvl, will neg blinding, no sr) *2-scorching ray (evo, ray, 4d6-12d6, no save, sr) lvl6 0-Ghost sound (illusion, will disbelief, no sr) 3-Haste (transmut, 1 rnd/lvl, 1 creature/lvl) lvl7 1-Enlarge person (transmut, 1min/lvl, 25ft+5ft/2lvls) 2-Hideous Laughter (enchant, 25+5ft/2lvls, will neg, sr) 3-slow (transmut, 1 rnd/lvl, 1 creature/lvl, will neg, sr) *3-prot/energy (10min/lvl) lvl8 0-mage hand 4-black tentacles (conjure, no save, no sr) lvl9 2-Gust of wind (evo, fort neg, sr) 3-fly (transmut, 1 min/lvl) 4-dimension door *4-elem body I (1min/lvl) lvl10 0-Bleed (necro, will neg, sr) 5-Hold monster (enchant, will neg, sr) lvl11 2-Rope trick 3-fireball (evo, reflex half, sr) 4-Greater invisibility 5-cloudkill *5-elem body II (1min/lvl) lvl12 6- lvl13 4- 5- 6- *6-elem body III (1min/lvl) lvl14 7- lvl15 5- 6- 7- *7-elem body IV (1min/lvl) lvl16 8- lvl17 7- 8- *8-summon monster VIII (elementals only) lvl18 9- Touch spells:
1-shocking grasp (evo, 1d6-5d6, no save, sr) 2-touch of idiocy (enchant, 1d6 penalty to wis, int, cha; no save, sr) 2-ghoul touch (necro, paralyze 1d6+2 rounds, fort neg, sr) 3-vampiric touch (necro, take 1d6/two caster lvls of hp from enemy, no save, sr) 4-Bestow curse (necro, -4 to attack & saves or -6 to attributes, will negates, sr) Verbal components:
to Basque, through Google translate Acid splash "azido harrerako" Fire splash "su-harrerako" Detect magic "magia agerian" Prestidigitation "trikimailu" Light "argia" Shocking touch "hunkigarriak ukitu" Shocking reach "hunkigarriak eskura" Fiery touch "atsegina ukitu" Fiery reach "surezko eskura" Charm person "errespetatzen giza" Level 2 level-up:
Sor2 +6 hp +1 BAB +1 Will +cantrip read magic +1 lvl-1 per day or UrbRgr1
or Rgr1
Level 3 level-up:
Sor2 +6 hp +1 BAB +1 Will +cantrip read magic +1 lvl-1 per day +4 skill points Knowledge (arcana) (Int) +1 Knowledge (geography) (Int) +1 Profession: Gambler (Wis) +1 Use Magic Device (Cha) +1 +1 feat (Spell penetration) NPCs:
Runar: friend of father's, ranger trainer |