AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2
About Kesten
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Kesten
Male human oracle 3 (Pathfinder RPG Advanced Player's Guide 42)
N Medium humanoid (human)
Init +2; Senses Perception +2
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +2 Dex, +1 dodge)
hp 27 (3d8+9)
Fort +3, Ref +3, Will +3
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Offense
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Speed 30 ft.
Melee longspear +4 (1d8+3/×3 plus 1d6 electricity)
Ranged light crossbow +4 (1d8/19-20 plus 1d6 electricity)
Oracle Spells Known (CL 3rd; concentration +6)
. . 1st (6/day)—alter winds[APG] (DC 14), comprehend languages, cure light wounds, magic weapon, shield of faith
. . 0 (at will)—detect magic, detect poison, ghost sound (DC 13), light, mage hand, purify food and drink (DC 13), spark[APG] (DC 13)
. . Mystery Wind
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Statistics
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Str 14, Dex 14, Con 12, Int 13, Wis 10, Cha 16
Base Atk +2; CMB +4; CMD 17
Feats Dodge, Extra Revelation[APG], Toughness
Traits family ties, resilient
Skills Acrobatics +7, Diplomacy +8, Escape Artist +6, Heal +4, Knowledge (history) +5, Knowledge (local) +6, Linguistics +3, Perception +2, Sense Motive +5, Spellcraft +5, Stealth +5
Languages Common, Dwarven, Gnome, Halfling
SQ oracle's curse (haunted), revelations (invisibility, lightning breath, touch of electricity)
Other Gear studded leather, light crossbow, longspear, moneybag, light horse, 143 gp
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Special Abilities
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Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Invisibility (3 minutes/day) (Su) Invisibility
Lightning Breath (3d4 electricity damage, 30 feet line, 1/day, DC 14) (Su) As a standard action, deal electricity dam in 30 ft line (Ref half).
Touch of Electricity (1d6+1 electricity damage, 6/day) (Su) As a standard action, melee touch deals electricity damage.
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Background:
Initial ideas:
As far as a reason to be in Sandpoint, I reckoned I could be in town visiting old relatives (and of course arriving in time for the Swallowtail Festival). I have a sister who came to live here with my grandmother and her daughter. I was in town when the attacks occured, and have done my best to aid the guards, and protect my family.
I have been here some years ago aswell, when the villain known as Chopper was found and killed. I left three days before the local chapel burned down. Sherif Belor Hemlock might remember me, but I'm not sure. I am easily forgotten, they say, except for the path of small destruction I leave behind me: mirrors, glasses, shutters in front of old windows...
As always, I have been staying at the Hagfish tavern, as Jargie Quinn once lost a bet and has yet to prove his cooking to be better than my late wife. It's more a way for two old(er) men to get together and swap tales than to cook, but they both enjoy their annual cursing towards eachother as the kettle boils over once again.