GM Dak - RotRL AE (Group 1) (Inactive)

Game Master Dakcenturi

ROLL20 LINK


451 to 500 of 814 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Male half-orc AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex) hp 16 (1d8) Fort +0, Ref +2, Will +3 Defensive Abilities orc ferocity (1/day) Summoner 1 Melee Falchion +2 (2d4+1/18-20/x2) and . . Mammoth lance +1 (2d8+1/x2) Ranged Light crossbow +3 (1d8/19-20/x2)[

25ft up. Not fair I say come down here where Boo can bite at you.


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

No worries, I think I have a plan to bring it down to earth..we will see if it works.


Male half-orc AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex) hp 16 (1d8) Fort +0, Ref +2, Will +3 Defensive Abilities orc ferocity (1/day) Summoner 1 Melee Falchion +2 (2d4+1/18-20/x2) and . . Mammoth lance +1 (2d8+1/x2) Ranged Light crossbow +3 (1d8/19-20/x2)[

could a 12 foot creature jumping up hit the flying creature?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

@Gorhan Ha, erm it would be close I would say for sure with a reach weapon but a normal weapon only gives you an extra 5 ft and I doubt you would be able to jump more than 5 ft up which would put you at 22 ft. In any case, in a different game I play in I was told you can't actually jump and attack. IE you make a move action to jump and then once the jump completes you make a standard action to attack.

This seems a little off to me, but wasn't sure if there was any reference, one way or the other. It was basically quoted you would need Spring Attack to jump and attack at the same time.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

The rule don't really cover it directly and there seems to be lots of room to discuss. That said consensus seems to be that you should be able to jump and attack things (though perhaps only as a charge since it combines movement/attack)

Discussion

More discussion

Semi-official item about charge-jumping


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Nice Blake :)


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

i just hope it's enough...I only get one shot at it.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Anyone have K:Planes to identify the critter? I think we're going to need to get creative to take him out.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Where are everyone's back up ranged weapons :P


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Ranged is part of it but, if he's what I think he is, his resists/DR are going to be a bigger problem (ranged anyway). Actually what we need now is a nice tanglefoot bag or two (Runk is sadly lacking in alchemical items at the moment :(

We'll get him though :)

As a side note, how much higher is the raised section vs the lower area?


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Kesten shot him good, and it's a ranged magical weapon! :D

Why didn't you take it Runk? Just curious.
I could imagine us tagteaming, passing the xbow to and fro ;)


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Sorry I should have included something in the post with Runks action. I figured it wouldn't save us any actions (move action to pass, then have to reload with the standard) so I'd nab his CI daggers back so he'd be ready for whatever is about to show up or if the creature comes down. Also I think I'd be eating a penalty to hit due to it being the wrong size.

It was a good shot though, Tam would be proud :)


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Makes sense, size and all..
I thought passing was a free action?

--
Maybe you should get more daggers? :-D


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%

I imagine Runk may have his eye on this thing's returning dagger, if it's not tiny (or whatever is smaller than small).


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

He was drooling over that little toy but Ziz is right it's probably going to be tiny. Runk does have a pair of daggers remaining but need to keep something around to stab with :)...also not CI.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

She is tiny sadly :( That why her dagger is even more of a paper cut than a normal dagger ... 1d2 damage.


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

DM before I make my next action i think I need you to rule on how it might work.

Essentially I want to run and leap off the dais and try to hook the creature with the ranseur and drag it down to the ground. I am less interested in doing damage and more interested in trying to catch it's clothing or wing or leg and forcing it down to the pool or floor below. I figure I need to use acrobatics to jump AND avoid getting hurt (at least to bad) and some kind of grapple (?) to catch it with the fork and pull it down with me.

If I choose to do this how would you want to handle it mechanically?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

So... I think from a rules perspective unless you had spring attack this wouldn't be possible but I'm always more in favor of letting players try creative solutions to problems.

So for me it would basically play out as you noted. Acrobatics check for the jump and basically a CM to either bull rush (to basically move it down with you but not keep a hold of it) or grapple (to bring it with you and keep a hold of it) it. I mean you are two size categories bigger than it is. Keep in mind though it is likely going to try and eat your face off if you connect :P.


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

That's why I suggested Boo throwing Runk.
Nimble halfling is nimble. :-)

Per rules: you can jump+attack (aka charge) but can't make a CM at the end of a charge. Thank God we have a nice GM :D


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

Thanks for allowing creative thinking! One if the issues d20 has is the mechanics can sometimes prevent the role-play/creative ideas in favor of the "rules." I looked over the rules for both Bull Rush and Grapple and the issue is that neither really fits. A bull rush you only move them a distance by the amount you succeed the CMD but I am trying to hook it on the weapon and drag it down with gravity. Grapple tangles us up together and allows for moving in the following rounds if the condition is maintained with following rounds, if in following rounds you maintain then you an move, again we would be moving down due to gravity. Again I am not trying to grasp it as much as just hook it on the weapon and let my momentum carry it down with me.

How a bout this. I make a Acrobatics Role to jump close enough to target it+ Attack Roll w/ the Ranseur to hook it (no damage but on a successful hit I snag it) then if I hit it we both fall to the ground and take falling damage w/acrobatics rolls to avoid the first 10 feet. At the bottom I then have the prone condition from the fall and it would have the grappled condition from the hook. It gets the AoO of course (does the ranseur's reach help me here?) I can also see the Attack Roll having a -4 untrained penalty to reflect the non usual way the attack is being made.

If I miss it on the attack roll, I just take the falling damage and gain the prone condition.

I just suggest this as an option, what every you come back with will be the final ruling and I will either use it or select a different action. Which I might do anyway pending what other characters do be my action.


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Seconding the following:

-4 attack
no AOO since it's a reach weapon
allow IT to make a fly check with a penalty (heavy weight)
Blake can make acro but it can't (not making a deliberate jump)


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%

I would think it's something like a trip or disarm attempt. If you imagine how that must work with one of these weapons, you're effectively hooking their legs or their weapon with yours and pulling, which seems like the same intent here, except that you're trying to hook her over her shoulder, maybe.


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

I am doing another funeral this week, I will post as I am able.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

So...

I was reading up on flying and aparently if you are just hovering you need to make a fly check. Now she can *almost* auto succeed these but there is a chance that she would have failed (basically if she rolled a 1 or 2) so I am going to go back and retcon those rolls as it could have potentially made a big difference.


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%

It doesn't sound like any characters have made a strong case to stay in the quasit's room, or suggested a means to lock him in (Zizou's about my only character that doesn't have a reason to carry pytons). So I guess we follow Runk to keep exploring?


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Runk votes to continue in the tunnels.


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 1/3 I Channel Positive Energy: 7/day, 3d6, DC16

Just so you know, Ethan is out of spells and channels for the day.

I have no objection to moving on, but the only use you will get from Ethan in a combat situation is his oh-so-accurate shooting. ;-)


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Same with Kesten, he's totally out. Damned +1 spell did not what I had anticipated in concert with the DR :(


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Unless someone else has an opportunity I will work on putting together a loot sheet this weekend as I have some time.

I do want to give everyone a heads up as you might have already noticed there may be slight delays in my regular 1-2 posts per day as my company is in the midst of preparing for two Kickstarter campaigns. One for a new board game and one for our first digital game I am heading up. Just wanted to give you all a heads up if in the event I don't get to post one day or another.


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 1/3 I Channel Positive Energy: 7/day, 3d6, DC16

Did we learn enough about the quasit to know that cold iron affects it? If so, does Sandpoint have any stock of cold iron weapons, or anyone capable of forging it?


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

Yes Blake knows cold iron will hurt it.


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

Sorry for my delay. My wife is currently 15 week pregnant and we had a scare and she spent a night in the hospital. She and baby boy are doing well now, and we entertained family from out of town over the weekend. This time of year gets busy for my vocation, extra services for Lent and Easter so this has been an unusually busy week for me with lots of distractions. I will get caught up today.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

There may be some cold iron weapons if you go to the right place.


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

Before spitting up for the night, Blake would also let everyone know that fire, cold, and acid are not going to be very effective weapons and poisons and electricity won't effect it at all. Cold Iron is useful and so are Good items.


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

Did we every decide who is carrying the magic ring, or the potions?


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Runk has the ring, the potions are Ethan's I believe?

Poke the ones who know where to buy cold iron weapons. Kesten is getting angry at that flying tur...nip! :)


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 1/3 I Channel Positive Energy: 7/day, 3d6, DC16

No one claimed the potion, it appears.

Ethan doesn't need it, as he can (usually) heal himself.

Someone else should carry it for dire emergencies.


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

There are two potions, I think it was suggested that Ethan carry them and dish them out as needed. Perhaps we are thinking you are the party medic :) If Ethan doesn't want that responsibility I think we should divvy them up with the front liners. There is a CLW and a CMW. I'd like to ask if Blake can take the CMW and suggest that either Runk or Gorham take the CLW.


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 1/3 I Channel Positive Energy: 7/day, 3d6, DC16

I have no problem being the medic. It's part of the cleric gig. I was just thinking that having someone else carry at least one of the potions would be a good idea. If I drop in a fight, I can't heal anyone, including myself. I'll need someone to.pour a potion down my throat. :-)


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Don't forget Kesten is here too. One if the reasons I chose spear was so I could walk back out of combat to heal people standing behind him :-)


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

I would say let Blake have the CMW and Ziz can handle the CLW. That way Blake can self heal if necessary and Ziz can get Ethan or Kesten up if needed.


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 1/3 I Channel Positive Energy: 7/day, 3d6, DC16

Everyone okay out there?


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Kesten here, waiting for things to happen :)


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%

Runk's player seems to have disappeared this week. I'm okay waiting for him, since he's in three of my games, and I do have other games to tide me over.

RPG Superstar 2008 Top 16

Just waiting.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Sorry for my slower than usual posting, things and stuff you know :)

Do we have a feel for how much loot we actually have? I'll go back through the tread and try and get a list together tomorrow if not. My thought is a CLW wand would really help us out.

That said I'll try and pickup the pace :)


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

We're waiting for the dm i believe :-)


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%

There was a spreadsheet for loot, but I wasn't able to edit it when I tried to test it.


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

Here is the LINK TO THE LOOT that our DM shared with us a ways back. I think it is accurate, for what we have found but it hasn't be adjusted to show who claimed what yet. It doesn't look like we are able to edit it as of now.


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Claim the flute! :D

451 to 500 of 814 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Dak - RotRL AE (Group 1) Discussion All Messageboards

Want to post a reply? Sign in.