| Gorhan Foundling |
25ft up. Not fair I say come down here where Boo can bite at you.
| Gorhan Foundling |
could a 12 foot creature jumping up hit the flying creature?
| GM Dak |
@Gorhan Ha, erm it would be close I would say for sure with a reach weapon but a normal weapon only gives you an extra 5 ft and I doubt you would be able to jump more than 5 ft up which would put you at 22 ft. In any case, in a different game I play in I was told you can't actually jump and attack. IE you make a move action to jump and then once the jump completes you make a standard action to attack.
This seems a little off to me, but wasn't sure if there was any reference, one way or the other. It was basically quoted you would need Spring Attack to jump and attack at the same time.
| Runk |
The rule don't really cover it directly and there seems to be lots of room to discuss. That said consensus seems to be that you should be able to jump and attack things (though perhaps only as a charge since it combines movement/attack)
| Runk |
Ranged is part of it but, if he's what I think he is, his resists/DR are going to be a bigger problem (ranged anyway). Actually what we need now is a nice tanglefoot bag or two (Runk is sadly lacking in alchemical items at the moment :(
We'll get him though :)
As a side note, how much higher is the raised section vs the lower area?
| Runk |
Sorry I should have included something in the post with Runks action. I figured it wouldn't save us any actions (move action to pass, then have to reload with the standard) so I'd nab his CI daggers back so he'd be ready for whatever is about to show up or if the creature comes down. Also I think I'd be eating a penalty to hit due to it being the wrong size.
It was a good shot though, Tam would be proud :)
| Runk |
He was drooling over that little toy but Ziz is right it's probably going to be tiny. Runk does have a pair of daggers remaining but need to keep something around to stab with :)...also not CI.
| Blake Deverin |
DM before I make my next action i think I need you to rule on how it might work.
Essentially I want to run and leap off the dais and try to hook the creature with the ranseur and drag it down to the ground. I am less interested in doing damage and more interested in trying to catch it's clothing or wing or leg and forcing it down to the pool or floor below. I figure I need to use acrobatics to jump AND avoid getting hurt (at least to bad) and some kind of grapple (?) to catch it with the fork and pull it down with me.
If I choose to do this how would you want to handle it mechanically?
| GM Dak |
So... I think from a rules perspective unless you had spring attack this wouldn't be possible but I'm always more in favor of letting players try creative solutions to problems.
So for me it would basically play out as you noted. Acrobatics check for the jump and basically a CM to either bull rush (to basically move it down with you but not keep a hold of it) or grapple (to bring it with you and keep a hold of it) it. I mean you are two size categories bigger than it is. Keep in mind though it is likely going to try and eat your face off if you connect :P.
| Blake Deverin |
Thanks for allowing creative thinking! One if the issues d20 has is the mechanics can sometimes prevent the role-play/creative ideas in favor of the "rules." I looked over the rules for both Bull Rush and Grapple and the issue is that neither really fits. A bull rush you only move them a distance by the amount you succeed the CMD but I am trying to hook it on the weapon and drag it down with gravity. Grapple tangles us up together and allows for moving in the following rounds if the condition is maintained with following rounds, if in following rounds you maintain then you an move, again we would be moving down due to gravity. Again I am not trying to grasp it as much as just hook it on the weapon and let my momentum carry it down with me.
How a bout this. I make a Acrobatics Role to jump close enough to target it+ Attack Roll w/ the Ranseur to hook it (no damage but on a successful hit I snag it) then if I hit it we both fall to the ground and take falling damage w/acrobatics rolls to avoid the first 10 feet. At the bottom I then have the prone condition from the fall and it would have the grappled condition from the hook. It gets the AoO of course (does the ranseur's reach help me here?) I can also see the Attack Roll having a -4 untrained penalty to reflect the non usual way the attack is being made.
If I miss it on the attack roll, I just take the falling damage and gain the prone condition.
I just suggest this as an option, what every you come back with will be the final ruling and I will either use it or select a different action. Which I might do anyway pending what other characters do be my action.
| Zizouket |
I would think it's something like a trip or disarm attempt. If you imagine how that must work with one of these weapons, you're effectively hooking their legs or their weapon with yours and pulling, which seems like the same intent here, except that you're trying to hook her over her shoulder, maybe.
| GM Dak |
So...
I was reading up on flying and aparently if you are just hovering you need to make a fly check. Now she can *almost* auto succeed these but there is a chance that she would have failed (basically if she rolled a 1 or 2) so I am going to go back and retcon those rolls as it could have potentially made a big difference.
| Zizouket |
It doesn't sound like any characters have made a strong case to stay in the quasit's room, or suggested a means to lock him in (Zizou's about my only character that doesn't have a reason to carry pytons). So I guess we follow Runk to keep exploring?
| Ethan Sower |
Just so you know, Ethan is out of spells and channels for the day.
I have no objection to moving on, but the only use you will get from Ethan in a combat situation is his oh-so-accurate shooting. ;-)
| GM Dak |
Unless someone else has an opportunity I will work on putting together a loot sheet this weekend as I have some time.
I do want to give everyone a heads up as you might have already noticed there may be slight delays in my regular 1-2 posts per day as my company is in the midst of preparing for two Kickstarter campaigns. One for a new board game and one for our first digital game I am heading up. Just wanted to give you all a heads up if in the event I don't get to post one day or another.
| Ethan Sower |
Did we learn enough about the quasit to know that cold iron affects it? If so, does Sandpoint have any stock of cold iron weapons, or anyone capable of forging it?
| Blake Deverin |
Sorry for my delay. My wife is currently 15 week pregnant and we had a scare and she spent a night in the hospital. She and baby boy are doing well now, and we entertained family from out of town over the weekend. This time of year gets busy for my vocation, extra services for Lent and Easter so this has been an unusually busy week for me with lots of distractions. I will get caught up today.
| Blake Deverin |
Before spitting up for the night, Blake would also let everyone know that fire, cold, and acid are not going to be very effective weapons and poisons and electricity won't effect it at all. Cold Iron is useful and so are Good items.
| Ethan Sower |
No one claimed the potion, it appears.
Ethan doesn't need it, as he can (usually) heal himself.
Someone else should carry it for dire emergencies.
| Blake Deverin |
There are two potions, I think it was suggested that Ethan carry them and dish them out as needed. Perhaps we are thinking you are the party medic :) If Ethan doesn't want that responsibility I think we should divvy them up with the front liners. There is a CLW and a CMW. I'd like to ask if Blake can take the CMW and suggest that either Runk or Gorham take the CLW.
| Ethan Sower |
I have no problem being the medic. It's part of the cleric gig. I was just thinking that having someone else carry at least one of the potions would be a good idea. If I drop in a fight, I can't heal anyone, including myself. I'll need someone to.pour a potion down my throat. :-)
| Runk |
Sorry for my slower than usual posting, things and stuff you know :)
Do we have a feel for how much loot we actually have? I'll go back through the tread and try and get a list together tomorrow if not. My thought is a CLW wand would really help us out.
That said I'll try and pickup the pace :)
| Blake Deverin |
Here is the LINK TO THE LOOT that our DM shared with us a ways back. I think it is accurate, for what we have found but it hasn't be adjusted to show who claimed what yet. It doesn't look like we are able to edit it as of now.