GMDQ's Skull and Shackles (Inactive)

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A small band of mariners find themselves press-ganged into service on the Wormwood, led by the fearsome Barnabas Harrigan. Will they turn their misfortune to glory on the high seas, or will folly lead them to an ignominious watery death?


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Male Half-Elf Cleric of Keltheald 6/Horizon Walker 1 | HP: 79/79 | AC/T/FF: 19/12/18 | F+9 R+4 W+8 (+2 v. enchant) | CMD 19 (23 v. overrun/trip) | Channel: 4/4 | Agile Feet 5/5 | ToC 5/5

I'm down with that.


Lee's only great buff is 7 rounds of Haste.
Do we want to cast that once the fight is underway? If so we will need to pay some attention to where we are on the map.


Female Elf Bard (scholar of legends) 20

Probably best to do it that way, yes. If you want to conserve the spell slot, Thren can cast the haste spell instead, that's no problem.


So, like this?

1. Thren - long running buffs
2. All - start walking
3. Lee - Invisibility on Emberar & Himself
4. Thren and Lark - Stealth, start moving at half speed
5. Thren - Haste for faster Stealth?
5. Pause in sight of targets (look for magic, etc.)
6. Thren - Haste (other buffs?), Emberar - buffs
7. Pile on the spear wielding cyclops. Maybe Lark has to try and draw him out?

I'm sure the initial attack will depend a lot on what we find when we get back to the clearing...


Female Elf Bard (scholar of legends) 20

That should cover it.


Male Half-Elf Cleric of Keltheald 6/Horizon Walker 1 | HP: 79/79 | AC/T/FF: 19/12/18 | F+9 R+4 W+8 (+2 v. enchant) | CMD 19 (23 v. overrun/trip) | Channel: 4/4 | Agile Feet 5/5 | ToC 5/5

Agreed!


Sounds fine.
If we get split up, Lee can try to use Message to coordinate. It's whisper-level quiet communication.
If we get Silence dropped on us again, Lee will have to get out of the spell radius to cast, but once he's able he'll keep piling on spells.
Remember to stay close if you all want Lee's opening Haste to have any effect on you.


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Female Elf Bard (scholar of legends) 20

We have our plan then. Let's make it happen so we can actually get back in the house! LOL


Female Elf Bard (scholar of legends) 20

Side-note: I forgot to pick a 3rd level spell when I leveled up. I'm open to suggestions.


Thundering Drums looks interesting b/c of the and prone part of it.
Fear is powerful.
Displacement.
Blink.
There's a lot of good choices. Tough to go wrong.

RPG Superstar 2015 Top 8

The next time you get a 2nd level spell, as a pirate you should take this one. ;)

Speaking as a recent player of a few bards (archeologist and arcane duelist (the latter ongoing)), my thoughts as a Pathfinder player:

Displacement - very handy buff for yourself or others, useful throughout gameplay in my experience
Gaseous Form - I've honestly not ever taken this one, but could be a useful escape or spying option
Good Hope - Sort of a mass heroism, but has good duration and also counters despair effects. My archeologist (who otherwise was not much of a buffer bard) got a lot of use out of it even at very high levels because it's an easy buff to put on everyone at once.
Invisibility Sphere - Given how stealth based this party tends to be
Major Image - Illusions are always very circumstantial for usefulness, but could have some creative uses on the high seas when trying to pursue ships, among other situations
Remove Curse - I think Emberar should have on his spell list, but this is a pirate campaign and you guys have been hit by curses before
See Invisibility - Because invisible characters are annoying, and glitterdust only works if you have a good sense of what square they're in.
Summon Monster 3 - Never hurts to have some backup, and IIRC when the druid was in the party, her nature's ally spells were very helpful.
Thundering Drums - Ironically this is the one I throw in as very iffy. What's good about it is, like several other unique bard spells, it does sonic damage which few enemies have resistance to. It doesn't do MUCH damage though (maxes out at 5d8) and everytime I've cast this or a similar spell, the target has ALWAYS saved versus the negative effect. If you were optimized toward high saves/that spell school, maybe, but as our primary buffing caster I don't expect you to be.
Tongues, Communal - Can be handy for unusual diplomacy situations.


Female Elf Bard (scholar of legends) 20

That spell should be allowed as a bonus spell known in all pirate campaigns, though ironically Thren's gone almost to teetotaler after Lilywhite!

I think that given all this advice (and everyone's conclusions more or less match my own), I'm going to pick up displacement. Miss chances are useful throughout all levels of the game. I'll pick up some of these others as time goes by. Sorry about that, I just decided it was a good weekend to audit my character and realized I'd forgotten to pick my second spell known for the level.


Good choice.


Forces of Nature Battlemap

Sorry folks, I had the fight all set up and then apparently forgot to save the file with the updates noted.


I've moved Lark on the map to where he intends to go, presuming Emberar steps forward (and west) so they can flank. I'll hold off on posting the action until I'm sure we're on the same page.

Also - I failed to update my stat line after Emberar did more healing on the beach. Lark is at full HP to start this fight. I'm sorry I'm making your job harder, GMDQ!


Forces of Nature Battlemap
Emberar wrote:
... hotbed points...

Okay, Jason Buhlman has got to stop trying to solve every game mechanics problem with a point pool. ;)

(I assume autocorrect was having fun.)

Sorry about the hit point miscalculation... I think I added the bonus HP for only one of your hit dice rather than all of them.

Lark, you're up! You'll need an Acrobatics check to avoid AOO.


Male Half-Elf Cleric of Keltheald 6/Horizon Walker 1 | HP: 79/79 | AC/T/FF: 19/12/18 | F+9 R+4 W+8 (+2 v. enchant) | CMD 19 (23 v. overrun/trip) | Channel: 4/4 | Agile Feet 5/5 | ToC 5/5

Oh no. "Hotbed points!" Gotta figure out a use for that now. Yeah, I post from my phone pretty often. :P

RPG Superstar 2015 Top 8

BTW this is how I am mediating "bull rush into web" -- bull rush is nebulously worded that you cannot bull rush someone into a solid object "or obstacle." Obstacle is entirely undefined, but based on what appears to be the intent of the rule, this seems to be any solid mass that would prevent MOVEMENT into the square. I am ruling that if you can step into a square (even if difficult terrain), you can bull rush something into it.

However, I am also ruling that since difficult terrain (like web) you need a success of the target's CMD+5 to move the target 5 feet, and +15 to move them another 5 feet, etc. This seems to be how many adjudicate it.

And yes, I am being creative with it, but that means you can too.

(Honestly I think that you can't bull rush someone into a solid object is stupid, but that's a balance conversation for later.)


That sounds like a reasonable interpretation.


Female Elf Bard (scholar of legends) 20

Makes sense to me.


GMDQ - with his boots of striding and springing Lark's movement is 40'. I counted two diagonal tiles and one straight tile to get to the edge of cave. If I'm counting right that's four steps, which is half of his movement.

Also, Haste grants extra movement. Does that factor in calculating stealthy moves?


Forces of Nature Battlemap

I thought you had moved about 6 squares, but I didn't remember exactly where you had started.

You're right, with haste and the boots you should be fine. I'd forgotten you had the boots.


We need to start thinking about how we'll refresh Haste.
We need to gather 'round just a bit...


I think we could all step over by the entrance, if we're left alone that long...


Male Half-Elf Cleric of Keltheald 6/Horizon Walker 1 | HP: 79/79 | AC/T/FF: 19/12/18 | F+9 R+4 W+8 (+2 v. enchant) | CMD 19 (23 v. overrun/trip) | Channel: 4/4 | Agile Feet 5/5 | ToC 5/5

Apologies for my absence; was getting over an unexpected illness!


My "arise and post" scheme failed to go off as planned this morning.
Look for something this evening, probably after trick or treating is done.


Forces of Nature Battlemap

Glad you feel better, Sunstruck. I've been getting over a cold myself.

I'll await posts later.


I made those attacks and then realized I don't know the AC of the corgi! If it's <=19 then the damage is 2d4 + 6 (dagger x2) and 1d6 + 3 (short sword).


Female Elf Bard (scholar of legends) 20

Corgis have a miss chance of 20% due to cuteness LOL


Good one! That also reminds me of the 20% miss chance due to low light in the cave. Maybe fire creatures are bright enough to negate that?


Forces of Nature Battlemap

You know I had forgotten about that, too, to be honest. But I'll say yes, if you're adjacent to the elemental (or 10 feet away with low light vision), they are bright enough to negate the dim light effects. Which conveniently means you guys don't need to reroll. :)

Their AC is 16 so they are gone. A bummer for me perhaps, but this combat has to end sometime. :)


Female Elf Bard (scholar of legends) 20

At the rate we're going, this fight will last till either the PCs, their players, or the monster dies of old age. Not taking bets on which goes first :)


Human Rogue 8 [HP 64/84 AC 20 T 13 FF 15 | CMD 19 | Fort+5, Ref+9, Will+6 | Init+8 Perc/sight+12/+8]

Do we age faster while we're Hasted?


Male Half-Elf Cleric of Keltheald 6/Horizon Walker 1 | HP: 79/79 | AC/T/FF: 19/12/18 | F+9 R+4 W+8 (+2 v. enchant) | CMD 19 (23 v. overrun/trip) | Channel: 4/4 | Agile Feet 5/5 | ToC 5/5

I always imagine it more like coffee.

So...yes? :P


Female Elf Bard (scholar of legends) 20

Only if we revert to D&D 1E, where every haste spell put a year on you.


Male Half-Elf Cleric of Keltheald 6/Horizon Walker 1 | HP: 79/79 | AC/T/FF: 19/12/18 | F+9 R+4 W+8 (+2 v. enchant) | CMD 19 (23 v. overrun/trip) | Channel: 4/4 | Agile Feet 5/5 | ToC 5/5

Wait, really? I didn't know that. :D


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Female Elf Bard (scholar of legends) 20

I've been playing since before the Red Box, young'un.

Stay awhile, and listen ;)


Forces of Nature Battlemap

Wow, nice hits, folks!

I have a vague memory of playing one of the Gold Box games and actually accidentally killing one of my characters of old age by casting haste too much.

I also remember playing AD&D 2e and killing my character by throwing 00s on the failure chance chart for casting teleport. We were fighting the tarrasque. She wasn't hit once by the monster, but died trying to teleport into a tree 20 feet away.

I do not miss the "good old days" at all. A lot of folks whine about how "nerfed" spells have become compared to old ed, but they often conveniently forget that sometimes the more powerful, older versions of spells came with ridiculously unfun consequences.


Female Elf Bard (scholar of legends) 20

Yeah, getting a 20 HD fireball from a death knight wasn't much fun in the old days for that matter....

RPG Superstar 2015 Top 8

Lathiira, I just heard a tornado went through your area the other night. Y'all okay?


Female Elf Bard (scholar of legends) 20

I'm fine. Here's how it went for me:

Heard some noises. Assumed it was the field mouse in the ceiling. Smacked ceiling. Realized it was just rain hitting the window. Shrugged. Then I heard a low-lying plane, realized planes don't get that low and what it was. Heard it for maybe a minute. The End.

The TJ Maxx, though, got taken out.

RPG Superstar 2015 Top 8

Glad you're alright!

Yeah, I saw the building's condemned.


Female Elf Bard (scholar of legends) 20

I didn't stop to see it this morning, but yes, I'm told it was definitely condemned. Not sure how the farm behind it did, nor the development over that way.


Yeesh. Tornadoes are not to be trifled with.

An another note, there has been some discussion about "Riverdale" on Netflix. Things like, "I don't think I need Dark Archie..." Which rapidly became "D'Archie". Anyway, I succumbed. It's pretty dark, but seems to be well-done and entertaining, especially if you enjoy "I'm crazier than you" one-upsmanship-style storytelling.

RPG Superstar 2015 Top 8

Where the hell were these die rolls when you were fighting Orsilir? That's how it should have gone...

Pretty amazing. She's down to 3 hp I believe.

(It was hard to choose whether to heal or attack, but with those rolls I don't think it would have mattered much if she had healed.)

As for Riverdale... just doesn't look like my thing but I'm glad to hear it's better than it looks. I've also heard very good things about the Chilling Adventures of Sabrina.

Daredevil S3 is good. Black Lightning S2 is really good.


I really liked Daredevil S3 but I heard viewership was down 50-some percent from S2. I guess people miss those feel-good Punisher moments.

I started looking at Riverdale as kind of a background for Sabrina.

Also, I'm posting from my phone and think Lee may have finished the fight.


I think that math checks out, but let me know if Lark still needs to take an action in combat.


Forces of Nature Battlemap

No, that's got her down, if not dead. I'll post tonight when I have access to my notes.


Male Half-Elf Cleric of Keltheald 6/Horizon Walker 1 | HP: 79/79 | AC/T/FF: 19/12/18 | F+9 R+4 W+8 (+2 v. enchant) | CMD 19 (23 v. overrun/trip) | Channel: 4/4 | Agile Feet 5/5 | ToC 5/5

Daredevil season 3 is good, huh? I have to admit, I didn't love s2 (thought it was ok), so I haven't checked it out yet.

RPG Superstar 2015 Top 8

It's much better than S2, IMO. I was only meh about S2.

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