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Lark Greenwood's page

1,001 posts. Alias of thermopyle.


Full Name

Lark Greenwood

Race

Human Rogue 8 [HP 64/84 AC 20 T 13 FF 15 | CMD 19 | Fort+5, Ref+9, Will+6 | Init+8 Perc/sight+12/+8]

About Lark Greenwood

Prosperity ‘Lark’ Greenwood, Rogue - Unchained Rogue
<< EDITING FOR LEVEL 8 >>
Alignment NG, Deity Besmara
Languages - Common, Elven, Gnome
Gender M, Size M, Age 19
Ability Scores Str 12 Dex 16+2 Con 11+2(12) Int 14 Wis 13 Cha 16
Initiative +8, Speed: 40' (30') land, 10' swim
Attack +5 bab, +4 dex (light weapons and ranged) + 1 magic
Dmg [+4 (dex w/ short sword) -OR- +1 (str w/dagger)] +1 magic
Dmg off hand [+2 (dex w/ ss) -OR- +0 (str w/dagger)] + 1 magic
AC 20, touch 15, flat-footed 14
CMB +6 CMD 20
Fort +4 Ref: +10 Will +6
Hero Points 3
HP 68

Feats - Dodge +1 AC, Improved Initiative +4 Initiative, Weapons Finesse (Unchained Rogue), Finesse Training (UC Rogue), Two Weapon Fighting, Iron Will, Combat Expertise

Other - Sneak Attack +4d6, Trapfinding, Evasion, Danger Sense +1, Uncanny Dodge, Debilitating Injury
Rogue Talents - Resiliency, Expert Leaper, Follow Clues
Rogue’s Edge skill unlock - Swim, swim speed of 10' in water with DC <= 15

Traits - Ship’s Surgeon +1 Craft Carpentry +1 Heal (Heal is class skill), Resilient +1 Fortitude save

Skills - Acrobatics/jump +13/25, Appraise +6, Bluff +13, Climb +9, Craft Carpentry +3, Diplomacy +9, Disable Device +11, Disguise +7, Escape Artist +7, Heal +8, Intimidate +10, Know - Local +6, Know - Dungeon +6, Perception +7/+11, Percep Trapfinding +13, Profession Sailor +13, Sense Motive +10, Sleight of Hand +9, Stealth +11, Swim +12, Use Magic Device +7

TMI:

POSSESSIONS
350 GP 91 SP 7 CP
2 disks of mother of pearl--undersea currency worth 20 gp each
Cloak of Resistance +1
+1 mithril chain shirt, +1 Cold Iron Short Sword, +1 Short Sword, mwk dagger x2, mwk silver dagger
+1 keen adamantine dagger
mighty composite shortbow (+1 Strength modifier), horn quiver with 13 arrows
masterwork hand cross bow, 18 bolts
Kukri (for use as machete)
Amulet of Natural Armor +1
Pink ioun stone (+2 CON)
Besmara's Tricorne (+2 swimming, profession sailor)
Monkey Belt (+2 DEX, reduced climbing penalty, becomes tail 1/day 5 mins)
Boots of Striding and Springing (+10 feet land speed, +5 jumping)
Steadfast Grapple
Stubborn Nail
Plague mask, +1 circumstance bonus vs Fortitude saves vs inhaled disease.
1 potion of cure moderate wounds (CL 3)
2 potion of CMW
2 potion of CLW
potion of remove fear (CL 1)
potion of purify food and drink (CL 1)
protection from chaos (1), locate object (2)
2 tanglefoot bag
1 thunderstone
Cheap lock pick, sewn into trouser cuff
mwk thieves tools (x2)
watertight capsule with 1 tindertwigs
Healer's Kit 3/10 uses
Besmara token (wooden disk), bit of moonstone
Opera Clothes from Hell Harbor (equivalent to Courtier Outfit)
Torches (5)
+1 Studded Leather Armor

Pirate's kit
Padded Armor, a waxed sailor’s coat that has deep pockets and is reinforced in key areas around the shoulders and torso. It weighs 5 lbs.
A change of clothing (a “Pirate’s Outfit” - 2 lb note the weight only counts if you’re not wearing it);
A dagger with sheath (1 lbs)
A dagger (no sheath)
A brass knife with sheath (0.5 lbs) - same stats as a dagger but with the “fragile” feature;
Air bladder (0.5 lbs)
Belt Pouch (0.5 lbs)
Blanket (3 lbs)
Gear Maintenance Kit (2 lbs) - Everything you need to keep the rest of the contents of the kit in tip-top shape, e.g., sewing kit, wax, whetstone, etc.
Grooming Kit (2 lbs)
Hip flask (0.5 lbs) unfortunately this is filled with Shackles rum
Journal, plus ink and inkpen (and blotter, etc.) in a small case (1 lb for all)
Compass (0.5 lb)
Mess kit (1 lb)
Twine (50 ft.)
Waterskin (when full, 4 lbs)
2 candlerods (1 lb each)
Total weight (bag included): @ 29

Background

Lark comes from a large family of Iomedaen missionaries. His parents brought them to the Shackles in a misguided (he feels) attempt to save the souls of the pirates and their victims alike. Growing up on the islands (he was born during the ocean crossing) Lark has always felt at home on the water and never tires of traveling from one port to the next. Where he never felt comfortable is within the strictures of religion as practiced by his family.

Avoiding punishments for impiety and greed first taught Lark the joys of hiding contraband. When his teenage rebellion hit hard he took those skills to the sea and sought to make his fortune from the illicit cargoes that flow endlessly through the Shackles.

Lark enjoyed the positive attitude encouraged by Golly Fleetfoot on the Aurora’s Kiss and there he found a taste for adventure as well profit. As much as Lark repudiates his family’s teachings their morals still linger. He has learned to enjoy a good fight, but has no heart for cruelty or needless slaughter.

On the Aurora’s Kiss Lark worked with the ship’s carpenter and the cargo master. He was happy to learn all he could about keeping valuable goods safe, unbroken and hidden when needed. He imagines much of his future wealth will come from moving goods through the Shackles and past local authorities. Lark also sought to become one of the crew’s go-to sources for special items. Extra grog and unspoiled food were a forte. He is not yet sufficiently skilled in reading value to turn much profit from small luxury items.

Lark is young and looks even younger. Almost gawky, he doesn’t appear to have finished growing yet. He isn’t as charming as he thinks, but his large, hazel eyes help with his much-practiced “innocent look.” He is deeply tanned from a life outdoors, and the sun has bleached blond highlights into his longish hair. It’s often worn in a bun or topknot.