
GM Crellan |

This game operation is for select vetted players by invitation only. If you've been invited, lets start coming up with character ideas!
What adventure path? Well... you don't know!
This game will be based upon a party that comes together for an unrelated purpose and ends up in an adventure path - without knowing what they will be facing ahead of time. The game will be going for an old-school feeling with classic themes.
The party will have been hired to track down an heiress that ran away from her upcoming nuptials, ostensibly to follow her heart. The minor noble sending you on the mission has uncovered some evidence that the suitor she ran away with is a grifter who is hoping for a pay-off... this theme is not central to the adventure path but will be the reason that this band of adventures has assembled to begin their adventuring career. Then the Adventure Path begins...
Core Rules: The game will use the Pathfinder Core Rules, with only parts of the APG, ARG, UC, and UM as detailed in Character Creation.
Roll20: This will be a PbP on this forum, however maps and handouts will be available through www.roll20.net. All players will have to have an active Roll20 account. Dice rolling and interactions will occur within the PbP system here, but maps and handouts will be through Roll20.
Core Races and Classes only. No eastern weapons/classes (including monk). No guns. No exceptions.
Archtypes, feats, traits (including racial) and spells from the APG, ARG, UC ,and UM are available but additional classes and races are not. Supporting rules for those feats, traits, and spells are also incorporated.
Paizo published rules including cultural and geographically based traits specific to the city of Magnimar and surrounding regions may be allowed if they strongly fit the background/personality of the character.
15 point buy.
Maximum starting gold.
Alignments allowed: LG, LN, NG, N, CG.
Application should include a developed crunch with the above rules and a strong background and personality profile as outlined below:
All characters should be from Magnimar, if not born there then having spent a significant (and recent) portion of their lives there. However, you should not necessarily plan on spending a significant amount of time in the city.
Backgrounds should favor classic RPG archetypes with a gritty, old-school feel. Think Dragonlance/Greyhawk type characters. While the birth circumstances and history of the character adds flavor, a clear picture of the personality of the character and what social dynamic they might fill within a party will be key.
The party will be comprised of between 5-7 characters. In selecting the party I will be looking strongly at personality and background synchronicity. Essentially I will be asking myself "does it make sense that this party would have come together and continue to wish to spend time together as adventurers?" To this end, I may take one or two of the most impressive character submissions and give them "early entry" and allow them to suggest which companions are most suitable to join them in the adventure path. Final decisions will be mine.
Once we have the characters selected, I will be asking the group to work together to tweak backgrounds to intertwine and establish why you got together and decided to form a party of adventurers.
The successful applicants will likely have a strong theme. By this, I mean that race, class, ability scores, skills, feats, traits, background, and personality make sense together from thematic standpoint rather than an optimization standpoint.

Tilnar |

Was also thinking bard, to be honest.
Maybe I'll go paladin... Or ranged fighter.
Thought about Druid, but effective wildshape is a huge challenge on 15 points -- especially since I don't really love dumping stats.

GM Crellan |

Hey all,
While I thought the idea of a mystery AP was intriguing it looks like it isn't garnering as much interest as I hoped. I don't think I have enough to run two campaigns. That said, I really want to have all of you involved.
How would you feel about heading over to the other thread and you guys can select what other players from the application pool play with you. We could do it with either 5 or 6 characters depending on what you think.
It would mean that I need your submissions up a little sooner than later, but hopefully we can pick the best of the bunch and still have a solid, solid party to move forward.
Thoughts?

Tilnar |

Ok, so if Tribute goes elf wizard -- GM Blood and I go different bard (magician [him]) and court bard (me) siblings -- that could be cool (and having a magician in a party with other arcane casters is very useful).
Then we'd need a divine caster, a meat shield, a trapfinder (urban ranger might be best, since we'd have two bards)

Tilnar |

OK, Court Bard. With 15 points, went halfling.. Crunch mostly done, have narrative in head to dump out. Thinking most likely he's fleeing Korvosa where he went too far taunting a Chelish noble... Probably for having "indentured servants".
Debuff/Finesse build. Grease and CLW.
Imagine tonight will be about handing kind candy, but should be able to finish over the weekend. (Nice to take a break from the Warpriest where I'm still stifling with the final details)

Tilnar |

Sorry -- I actually hurled myself at the warpriest to get her done -- still need to build my halfling's fluff.
Not sure how much time I'll have the rest of today to build that up -- but worst case, I'll finish writing it up over lunch at work tomorrow and then copy-paste post it tomorrow after work.
(As I said, I have most of a narrative in mind of a mouthy little guy who's fled Korvosa after making some pointed comments about indentured servant halflings and heading to Magnimar [where better? rivalry and all that])

Tilnar |

I'll review and make suggestions.
I originally had Ravin reacting to the King's death, but then stopped in case it ends up being Crimson Throne. :)
I might have suggested the paladin to further supplement healing, but she seems to be a 22 point build, near as I can tell.
Similarly, I might have suggested the Urban Ranger (since neither bard gets trapfinding) but the build confused me.. Especially taking finesse when your strength and dex are equal.
My suggestions:
- Lucky Finn (full divine)
- Radavek (assuming he does go rogue, traps dealt with... Plus, yay, meat-shield)
At this point, with Radavek's roguish plans, we need a primary melee, but the best two both dropped out .. Leaving us to have to pick from the 2 cheeseburger characters I already (basically) rejected.
I'm wondering if it's worth asking those two to fix their builds, or maybe better to post that you'll wait for Blood's app but notice with the drops there's a lack of melee martial prowess... See if maybe someone can their a fighter, hard-cire ranger or dedicated barb at us?