
GM Cody |
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Let's try and remember the style guide for play by post,
Text like this is for anything out of character, like asking if an enemy is prone or not, or other questions that are meant to be from Player to Game master or vice versa This is the {ooc} text.
Italics are great for showing your character's inner thoughts, this is meant to be the Character's inner thoughts, not the player's inner thoughts.
Bold is for dialogue, if your character is talking to another character/npc/pet rock it should be in quotes and in bold so we all know.
Describing your character's actions is in 3rd person narrative. This means the only time an /I/ appears should be in inner thoughts or dialogue. Otherwise its:
Teddy howls at this enemies, feeling the fury rip through him as he draws his greataxe, ready to cleave any enemies that come near him.
Lastly we have our dice rolls, I don't mind if you spoiler your attack and damage rolls or not. I usually only spoiler them if I have more than 1 attack that round or if I am readying an attack.
For dice rolling, its common to go: Attack: 1d19 + 19 ⇒ (6) + 19 = 25 and then damage Damage: 1d19 + 19 ⇒ (2) + 19 = 21
It makes it longer but as a GM I perfer seeing the modifiers only because it allows me to make sure you as a player aren't forgetting a crucial buff, like bless, haste or flanking.
Attack(Longsword) - Power Attack + Bless + Flank: 1d19 - 2 + 1 + 2 ⇒ (1) - 2 + 1 + 2 = 2
Damage + Power Attack: 1d8 + 4 + 4 ⇒ (8) + 4 + 4 = 16
However if you do have multiple attacks, sometimes it is nice when its like:
Damage + Deadly Aim: 1d8 + 6 + 6 ⇒ (7) + 6 + 6 = 19
Damage + Deadly Aim: 1d8 + 6 + 6 ⇒ (7) + 6 + 6 = 19
Damage + Deadly Aim: 1d8 + 6 + 6 ⇒ (8) + 6 + 6 = 20

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The map is still View only.

GM Cody |
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Fixed that, didn't know that was on option, I don't share docs often :)

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So I think I'm still missing my damage from burning hands:
Burning hands (half) - 7
Punch - 15
Cosmo's zero grenade - 18
15 + 7 + 18 = 40

GM Cody |

Ah you're right, wouldn't want to shortchange ya, even if I am getting a little worried about ya. . .

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Hey guys, I'm really sorry about being so bad about keeping up with the game. We traveled today, and I have been fighting some bad depression over the past several days (or longer?). I will try to catch up in the morning.

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Yikes! Sorry guys. I totally blanked yesterday. I'm drafting up my actions this round as we speak.

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Cody - If you would allow it, Xiakai would have cast a few additional buffs just prior to walking into view of the castle.
Her Good Hope and Shield of Faith both last for 6 minutes (1min/L). With those in place my flat-footed AC would have been 19, thus the attack wouldn't have hit. (I've put the spells as +conditions & changed ACs in my header)
I'll wait on posting until I hear back as it would change my action.
Also, I believe that I'm starting 1hp down (not 2) from my max of 52.

GM Cody |

Yeah that's fine, I'll allow you guys if you want to cast some minute long buffs before the fight you may. You guys walked up the front gates with a small army, could have easily cast a spell during the walk up :)

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Awesome - thanks!

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That was 4 Prestige worth of Zero Grenades that I spent. :) Goes fast.

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You're correct - for the domain strikes I have to hit but don't have to do damage.

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@ Tiffany: Your roleplaying is awesome and really fun to read. I want to help you a bit with the mechanics of Play-by-Post some more.
Plain text is for description:
- Cosmo draws his sword.
The bold text should be for dialog only (and I like to use quotation marks also):
- "That's a great idea!" says Cosmo in agreement.
Italics is for your thoughts:
- I hope no one notices how scared I am right now.
Blue text is for out-of-character remarks and any meta-game notes:
- Woohoo! That was an awesome roll. ... I don't provoke attacks of opportunity because I have cover.
It is a lot to learn, but you're doing great. It is really fun to play in this format. :)

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Barbarian Lance Crit Threat. This will be fun.

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lol just wait till I can charge! :)

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@ Ranar: Here's something cool you can do with the [.dice] tag: If you want to take 10 (or in your case, use touch of law) you can just write the 10 in the tag instead of 1d20.
- [.dice=Stealth take 10]10+17[./dice]
If I do that, it does exactly what you want it to do:
Stealth take 10: 10 + 17 = 27
attack, touch of law: 11 + 6 = 17

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can someone remind me. If tika needs to pull out her cold iron lance she will only get one attack right?

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So, I just got a 3D printer recently (as some of you saw on Facebook), and while I'm still getting it up to full power, it's printing pretty well.
So, because you guys are my friends, if you want (and can provide the 3D models for) any custom minis, let me know. I'll print them up, and I'll ship them as a batch (probably to Bobby) and then you guys can distribute.

GM Cody |

This is a doozey of a fight, I feel for you guys that you are playing up. It could swing either direction!

GM Cody |

Okay guys, I need your:
Player Name:
Character Name:
PFS Number
Faction
Day job

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Sarah Olsen
Tika
38127
Dark Archive
Day Job: 1d20 + 15 ⇒ (15) + 15 = 30

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April Jaeger
Xiakai
82240-2
Silver Crusader
Day Job(Bartender): 1d20 + 8 ⇒ (16) + 8 = 24

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Bobby
Cosmo Berrythwaite
75958-8
Scarab Sages
Day Job = Adjunct Instructor—Perform (oratory): 1d20 + 21 ⇒ (9) + 21 = 30

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Max Magaña
Hlifkom Ingfrothi
112669-2
Silver Crusade
No Day Job

GM Cody |

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Thanks Cody! This was really fun. I might want to run some PFS through PbP in the future. If I do, I'll let you guys know.

GM Cody |

I'll be seeing Jeremy and Tiffany tonight, I'l get there information and report this game tonight or tomorrow morning!