Orisons (4/day):
Light: touch, shines like torch, 10min
Guidance: touch, +1 on next d20 roll
Stabilize: 25 ft range
Resistance: touch, +1 saves, 1min
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Special Abilities Claw Attack Glide: DC 15 fly & DC 15 to move 5ft/20ft fall
Channel Luck (Su): 30ft, +3d6/2 +2 luck/channel on 1d20 x 1rd (Will DC10+1/2L+Cha)
Dazing Strike (Sp)*: touch or swift unarmed (HD≤L), dazed (no actions) x 1 rd
Chaos Strike (Sp)**: touch or swift unarmed, lesser of two d20 rolls x 1 rd
Daredevil Boots: +5 Acrobatics through threatened squares, +1 attack, 10x/d
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Abilities Str +0 (11), Dex +6 (22), Con +1 (12), Int -2 (7), Wis +4 (18), Cha +0 (10)
Feats:
“Improved Unarmed Strike” (full Str bonus, lethal or NL), Revelry & Charm Domain Strike (swift, use with unarmed attacks), Weapon Finesse (Dex instead of Str), Improved Initiative (+4), Dodge
Traits:
Bullied (+1 unarmed attack of opportunity), Reactionary (+2 Initiative)