Race |
┃Init +3 | Perc +9┃speed 30 ft┃Acro +9, Alchemy +5, Disable Device +9, Dipl +13, Hist +18, Kn (all other) +7, Ling +7, Perf (oratory) +19, Scribe +7, Spllcrft +8, Stealth +14, UMD +10 |
Classes/Levels |
┃Oracle Spells 2nd—3/5, 1st—1/9┃Bard Spells 1st—3/3┃Bardic Perf 10/10┃Grit 4/6┃Adaptable Luck 1/3┃Focused Trance 4/6┃lucky horseshoe 1/1┃reroll 0/1┃conditions: resist fire 10, tongues, prayer, bless, PfE |
Gender |
NG Male halfling multiclass 8┃hp (–2)/54┃AC 17, T 17, FF 13┃CMD 13┃F +8, R +16, W +10; +2 vs fear |
Deity |
Bes |
Languages |
Common, Halfling, Elven, Thassilonian, Ancient Osiriani |
About Professor Cosmo Berrythwaite
Male halfling lore oracle 4, archivist bard 1, mysterious stranger gunslinger 1, pathfinder field agent 1, unchained rogue (technic scavenger) 1
NG Small humanoid (halfling)
Init +3; Senses Perception +9; clouded vision 60 ft., darkvision 60 ft.
Languages Common, Halfling, Elven, Thassilonian, Ancient Osiriani
Exp 21; Prestige Points 24; Fame 36
Faction Scarab Sages; Deity Bes
▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁
DEFENSE
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 54
Fort +6, Ref +13, Will +8 (+2 bonus vs. fear); lucky horseshoe 1/day
▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁
OFFENSE
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Speed 30 ft.
Melee mwk whip +9 (1d2–3, nonlethal, 15 ft.), or
Gamin the misforged +1 (1d6–2, can give +1 enhancement bonus to any ally, guidance at will)
Ranged focused deadly aim +1 pistol +7 (1d6+10/x4, 20 ft.)
focused deadly aim timeworn zero pistol +7 (1d6+9, 50 ft.)
Ammo
★ bullets (move action, misfire 1) [20] x
★ alchemical paper cartridge bullets (free action, misfire 1-2) [20] xx
Grit 6/6
Oracle Spells Known (CL 5th, concentration +11)
2nd (5/day)—
hold person, cleromancy, tongues
1st (9/day)—
divine favor, bless, cure light wounds, doom, identify, protection from evil
0th—
stabilize, purify food and drink, guidance, create water, mending
Bard Spells Known (CL 1st, concentration +7)
1st (3/day)—
timely inspiration, comprehend languages
0th—
daze, read magic, detect magic, know direction
Special Abilities
Bardic Performance (Su or Ex) 10 rounds/day, Countersong (Su), Distraction (Su), Fascinate (Su), Naturalist (Ex)
Adaptable Luck (Ex) Gain a +3 luck bonus on an ability check, attack roll, saving throw, or skill check; or a +2 luck bonus if chosen after the roll is made (3/day).
Think on It (Ex) Reattempt a failed knowledge check with a +10 competence bonus. (1/day)
Focused Trance (Ex) You can enter a deep meditation, blocking out visual and auditory stimuli and allowing you to concentrate on a single problem, philosophical issue, or memory. This trance lasts 1d6 rounds, during which time you can only take move actions. During this period, you gain a bonus equal to your level on all saves against sonic effects and gaze attacks. When you come out of your trance, you may make a single Intelligence-based skill check with a +20 circumstance bonus. (6/day)
▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁
STATISTICS
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Abilities Str 5, Dex 16, Con 12, Int 12, Wis 8, Cha 22
Base Atk +4;
CMB +0;
CMD 13
SQ Lore Keeper, sneak attack +1d6, finesse training (whip)
Cosmo also has a combat-trained riding gecko named Sticky.