Jemet Winderbole

Professor Cosmo Berrythwaite's page

143 posts. Organized Play character for The Fox.


Race

┃Init +3 | Perc +9┃speed 30 ft┃Acro +9, Alchemy +5, Disable Device +9, Dipl +13, Hist +18, Kn (all other) +7, Ling +7, Perf (oratory) +19, Scribe +7, Spllcrft +8, Stealth +14, UMD +10

Classes/Levels

┃Oracle Spells 2nd—3/5, 1st—1/9┃Bard Spells 1st—3/3┃Bardic Perf 10/10┃Grit 4/6┃Adaptable Luck 1/3┃Focused Trance 4/6┃lucky horseshoe 1/1┃reroll 0/1┃conditions: resist fire 10, tongues, prayer, bless, PfE

Gender

NG Male halfling multiclass 8┃hp (–2)/54┃AC 17, T 17, FF 13┃CMD 13┃F +8, R +16, W +10; +2 vs fear

Deity

Bes

Languages

Common, Halfling, Elven, Thassilonian, Ancient Osiriani

About Professor Cosmo Berrythwaite

Male halfling lore oracle 4, archivist bard 1, mysterious stranger gunslinger 1, pathfinder field agent 1, unchained rogue (technic scavenger) 1
NG Small humanoid (halfling)
Init +3; Senses Perception +9; clouded vision 60 ft., darkvision 60 ft.
Languages Common, Halfling, Elven, Thassilonian, Ancient Osiriani
Exp 21; Prestige Points 24; Fame 36
Faction Scarab Sages; Deity Bes
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DEFENSE
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AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 54
Fort +6, Ref +13, Will +8 (+2 bonus vs. fear); lucky horseshoe 1/day
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OFFENSE
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Speed 30 ft.
Melee mwk whip +9 (1d2–3, nonlethal, 15 ft.), or
Gamin the misforged +1 (1d6–2, can give +1 enhancement bonus to any ally, guidance at will)
Ranged focused deadly aim +1 pistol +7 (1d6+10/x4, 20 ft.)
focused deadly aim timeworn zero pistol +7 (1d6+9, 50 ft.)
Ammo
★ bullets (move action, misfire 1) [20] x
★ alchemical paper cartridge bullets (free action, misfire 1-2) [20] xx
Grit 6/6

Gunslinger Deeds:
Deadeye
Gunslinger's Dodge
Focused Shot

Oracle Spells Known (CL 5th, concentration +11)
2nd (5/day)—hold person, cleromancy, tongues
1st (9/day)—divine favor, bless, cure light wounds, doom, identify, protection from evil
0th—stabilize, purify food and drink, guidance, create water, mending
Bard Spells Known (CL 1st, concentration +7)
1st (3/day)—timely inspiration, comprehend languages
0th—daze, read magic, detect magic, know direction
Special Abilities
Bardic Performance (Su or Ex) 10 rounds/day, Countersong (Su), Distraction (Su), Fascinate (Su), Naturalist (Ex)
Adaptable Luck (Ex) Gain a +3 luck bonus on an ability check, attack roll, saving throw, or skill check; or a +2 luck bonus if chosen after the roll is made (3/day).
Think on It (Ex) Reattempt a failed knowledge check with a +10 competence bonus. (1/day)
Focused Trance (Ex) You can enter a deep meditation, blocking out visual and auditory stimuli and allowing you to concentrate on a single problem, philosophical issue, or memory. This trance lasts 1d6 rounds, during which time you can only take move actions. During this period, you gain a bonus equal to your level on all saves against sonic effects and gaze attacks. When you come out of your trance, you may make a single Intelligence-based skill check with a +20 circumstance bonus. (6/day)
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STATISTICS
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Abilities Str 5, Dex 16, Con 12, Int 12, Wis 8, Cha 22
Base Atk +4; CMB +0; CMD 13
Feats:
Rapid Reload
Deadly Aim
Quick Draw
Skill Focus (Perform [oratory])
Technologist

Alternate Racial Traits:
Fleet of Foot
Adaptable Luck

Traits:
Helpful
Fate’s Favored

Skills:
Acrobatics +9
Craft (alchemy)+5
Disable Device +9
Diplomacy +13
Knowledge (history) +18
Knowledge (any other) +7
Linguistics +7
Perception +9
Perform (oratory) +19 (+21 day job)
Profession (scribe) +7
Spellcraft +8
Stealth +14
Use Magic Device +10

SQ Lore Keeper, sneak attack +1d6, finesse training (whip)

Combat Gear:
mwk whip
timeworn zero pistol [10]
+1 pistol
ammo (see above)
acid (2)
Gamin the Misforged (+1 broken mithral allying longsword, guidance at will)
wayfinder (1/day—daylight; at will—light)
whispering gloves
2 zero grenades xx
ring of feather falling
lucky horseshoe
timeworn flashlight [10]

Potions:
potion of touch of the sea

Scrolls:
scroll of invisibility purge (2)
scroll of breath of life

Wands:
wand of infernal healing [44] xxxxx xxxxx x
wand of lesser restoration [14]
wand of freedom of movement [7]
wand of break enchantment (CL 10th) [5]
wand of resist energy [10] xxxxx

Other Gear:
scholar's outfit
powder horn
backpack
ink
inkpen
journal
gunsmithing kit
waterskin
mwk thieves' tools
2 spring-loaded wrist sheaths (loaded with scrolls)

Scenario TEMP Gear:

Cosmo also has a combat-trained riding gecko named Sticky.