GM Chyro |
That sounds like just the long term care to me, near where the prisoners are.
That means 2 points of ability score restored to each but Shonne, along with 6 HP.
Passing the corridors on your way to area 9, where the other prisoners are, you notice signs of a shaft to your right.
The black square.
Maybe it's worth a closer examination later.
GM Chyro |
Route. 1 West 2 North: 1d2 ⇒ 1
Oh, btw, Joseph might want to pay close attention here.
As the prisoners are up and moving, they will now also be considered optional targets, relying on you to keep them safe.
The team's destination the exit, you head west through the torture labs.
Although, that is the main intention.
As you enter the corridor, the sound of many many voices come to you.
Before you, a mass of mites and derros are reveling with flasks and goblets, in utter stupor.
Ala'Ihys: 1d20 + 3 ⇒ (4) + 3 = 7
Brallenera: 1d20 + 1 - 3 ⇒ (6) + 1 - 3 = 4
Joseph: 1d20 + 3 - 1 ⇒ (6) + 3 - 1 = 8
Shonne: 1d20 + 2 ⇒ (18) + 2 = 20
Perception drugged Derros: 1d20 - 5 ⇒ (11) - 5 = 6
Perception drugged Mites: 1d20 - 5 ⇒ (13) - 5 = 8
Shonne is the most quiet of the group, unfortunately the other 3 of you not so much. A few of the drugged crowd look your way, going "Oh..oh?", before they resume their reveling.
"Oi...fremden...mit den gefangene?"
"Oi, strangers...with the prisoners?"
Stealth them: 1d20 + 18 ⇒ (17) + 18 = 35
She: 1d20 + 9 ⇒ (12) + 9 = 21
Can i get perception checks please. No taking 10 here, sorry.
Shonne |
perception (must... hold... eyelids... open...): 1d20 + 6 ⇒ (13) + 6 = 19
GM Chyro |
Hopefully Joseph can hit at least that DC 21.
GM Chyro |
Oh, i forgot his penalty. Pity.
Whatever went on in the crowd of drugged derros and mites, if at all, eludes the party. Though just a few noticed you, they have ignored you afterwards.
It might be risky, but passing this room of drugged creatures is the fastest route to the exit.
Decision time. Go through or not?
GM Chyro |
Into the fray it is then.
Like your gamble, the drugged crowd completely ignores you.
Yet, as the four of you enter the room, a pulse of evil energy flows forth, followed by several darts flying at you. The crowd disperses.
Only Shonne evades hers, but the others end up nasty.
There's several mites in ambush positions. Ala'Ihys & Joseph now see an elf, or..is it? She looks creepy, eyes black and empty as the abyss and wearing a silken white garment, no normal elf.
Contrasting on the dress, you notice a blackened (un)holy symbol.
"Well, well, what tasty little morsels have entered my domain?"
The symbol of Lamashtu, mother of monsters.
1d6 ⇒ 1
Not bothering for this. :)
STG: 1d20 + 18 ⇒ (14) + 18 = 32
STP: 1d20 + 18 ⇒ (5) + 18 = 23
STR: 1d20 + 18 ⇒ (15) + 18 = 33
Dart vs Brallenera, hatred, PBS: 1d20 + 6 + 1 + 1 ⇒ (9) + 6 + 1 + 1 = 17Sting, PBS, SA: 1d3 + 1 + 1 + 2d6 ⇒ (1) + 1 + 1 + (4, 6) = 13
Dart vs Shonne, PBS: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9Sting, PBS, SA: 1d3 + 1 + 2d6 ⇒ (3) + 1 + (4, 1) = 9
Dart vs Ala'Ihys, PBS: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25Sting, PBS, SA: 1d3 + 1 + 1 + 2d6 ⇒ (1) + 1 + 1 + (1, 5) = 9
Dart vs Joseph, PBS: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22Sting, PBS, SA: 1d3 + 1 + 1 + 2d6 ⇒ (2) + 1 + 1 + (4, 2) = 10
Ala'Ihys: 1d20 + 4 ⇒ (1) + 4 = 5
Brallenera: 1d20 + 1 ⇒ (5) + 1 = 6
Joseph: 1d20 + 3 ⇒ (16) + 3 = 19
Shonne: 1d20 + 6 ⇒ (8) + 6 = 14
Lady Morilaeth: 1d20 + 6 ⇒ (9) + 6 = 15
Blue: 1d20 + 3 ⇒ (17) + 3 = 20
Green: 1d20 + 3 ⇒ (12) + 3 = 15
Purple: 1d20 + 3 ⇒ (12) + 3 = 15
Red: 1d20 + 3 ⇒ (6) + 3 = 9
A rave with an ambush, round 1
Blue:
Dart vs Brallenera, hatred, PBS: 1d20 + 6 + 1 + 1 ⇒ (20) + 6 + 1 + 1 = 28Dmg: 1d3 + 1 + 1 + 2d6 ⇒ (1) + 1 + 1 + (3, 1) = 7
Crit?: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25Sting, SA: 1d3 + 1 ⇒ (1) + 1 = 2
The mite moves back into the lab.
--------
Joseph
--------
Lady Morilaeth
Green & Purple
--------
Shonne
--------
Red
--------
Ala'Ihys & Brallenera
Lord Joseph Wraitheart |
As before, Joseph's posture is still strange and it remains even-more so with this weird voice coming out of his mouth.
"Ahh, Greetings, fellow woreshipper of my great mother." and bows very deeply before slowly producing a symbol. "This may be as strange to you, as it is to me, but I am one of the mother's many daughters, controlling this vassal for my own ends. As much as I would love to join in your dining, I need these people alive. Their life is tied to his and if he dies I lose my grip on the material plane."
diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25
"Of course if they attack I will not aid them. I believe you will be very valuable to the society if we keep you alive." this voice coming from Joseph mentions before looking back to the group "So, do not struggle. I don't believe your friends will help so much."
The Vessal will not act this round, unless she forces his hand. It's not likely she'd co-operate and sadly as this isn't home-brew, it's not likely she'll play to the tune my character is hoping.
Ala’Ihys the Archer |
As before, Joseph's posture is still strange and it remains even-more so with this weird voice coming out of his mouth.
"Ahh, Greetings, fellow woreshipper of my great mother." and bows very deeply before slowly producing a symbol. "This may be as strange to you, as it is to me, but I am one of the mother's many daughters, controlling this vassal for my own ends. As much as I would love to join in your dining, I need these people alive. Their life is tied to his and if he dies I lose my grip on the material plane."[dice=diplomacy]1d20+7
"Of course if they attack I will not aid them. I believe you will be very valuable to the society if we keep you alive." this voice coming from Joseph mentions before looking back to the group "So, do not struggle. I don't believe your friends will help so much."
** spoiler omitted **
The Vessal will not act this round, unless she forces his hand. It's not likely she'd co-operate and sadly as this isn't home-brew, it's not likely she'll play to the tune my character is hoping.
'I knew Joseph was bat-crap crazy but he is going to get us all killed'
GM Chyro |
First off, great roll, but a bit short coming as the DC is 28.
25 + hostile NPC's CHA modifier.
Secondly, i've been looking forward to this from the start of the mission.
Lady Morilaeth smiles, her eerie jet black eyes focused on Joseph.
"Oh? A fellow faithful of The Mother? An unexpected twist."
She has the tip of her index finger sideways between her teeth, playfully considering what to do with Joseph.
She looks at the others, seeing the looks of 'wth is going on?'
Her voice with a hint of a whispering echo:
"A scrumptious vessal, but not in the position to deny The Mother's faithful establishing a place of her worship. I have claimed this domain in her name. You are welcome to stay and play.
But as is, many of my charges lie dead, and only these other three with you, if you hadn't joined in it, are capable of that.
Thus, their lives are marked. Those three cripples will also be punished for their attempt to flee. If any of them live through the fight, they will make fine play things. Even in their sleep they will not be free of my wrath."
------------
Lyrehawk and the dwarf feel their heart skip a beat.
"No mercy for the six of them, harm not the boy."
Lady Merlaeth holds out her arms, as a black glow circles around her.
"No mercy to trespassers."
Everybody within 60ft radius, DC 14 will save or be shaken as long as you remain within 60 feet of her.
Will mite rogues, each +3 bonus: 4d20 ⇒ (13, 11, 7, 15) = 46
Will friendlies: 3d20 ⇒ (16, 16, 16) = 48 All pass, wow.
Green 1 Brallenera 2 Shonne: 1d2 ⇒ 1Dart, PBS, hatred: 1d20 + 6 + 1 + 1 ⇒ (9) + 6 + 1 + 1 = 17Dmg, PBS, SA: 1d3 + 1 + 1 + 2d6 ⇒ (1) + 1 + 1 + (4, 4) = 11
Green's dart lands sharply in Brallenera's shoulder.
Purple Dart vs Ala'Ihys, PBS, shaken: 1d20 + 6 + 1 - 2 ⇒ (20) + 6 + 1 - 2 = 25Dmg, PBS, SA: 1d3 + 1 + 1 + 2d6 ⇒ (3) + 1 + 1 + (2, 3) = 10
Crit..?: 1d20 + 6 + 1 - 2 ⇒ (17) + 6 + 1 - 2 = 22Dmg, PBS: 1d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Purple's dart flies mean, hitting Ala'Ihys near his neck, making him pass out.
--------------
Shonne
--------------
Red
--------------
Ala'Ihys (-6/0)
What's your con score?
To stabilize you'll need to roll DC 10.
1d20+con modifier - negative hitpoints.
Brallenera
Shonne |
spellcraft (that old black (glow) magic?): 1d20 + 8 ⇒ (16) + 8 = 24
Will save (+2 if enchantment): 1d20 + 3 ⇒ (18) + 3 = 21
GM Chyro |
The effect is not magical in nature.
Given her unusual features, it even be an inborn supernatural thing.
You can have heard mention of nightmarish creatures.
They are rare in appearance, yet wield terrible powers over the dreams of others.
Their very presence can undermine even the most courageous of hearts.
Shonne |
Meanwhile.... magic missile
Magical light lances outward in two streams from Shonne's fist arcing about the room and homing in upon their prey.
"I know not what you are other than foe! But that is enough!" Shonne points her sword at the elfin woman moves forward.
vs red: 1d4 + 1 ⇒ (3) + 1 = 4 Here's hoping they're standard mites!
vs purple: 1d4 + 1 ⇒ (1) + 1 = 2
Draws cold iron sword and moves up to threaten purple (assuming he's not down).
GM Chyro |
If only that were so. These are the variant of Tifer, from earlier.
Shonne shoots two arcane projectiles at the mites, hitting them both of course. It doesn't seem to bother them, though.
----------
Red, now with nothing in hand, circles into flanking position opposite of purple.
Short sword, flank: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26Dmg, SA: 1d4 + 1 + 2d6 ⇒ (3) + 1 + (6, 3) = 13
Crit?: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13Dmg: 1d4 + 1 ⇒ (3) + 1 = 4
The evil critter slashes Shonne across the back.
----------
Ala'Ihys (stabilize roll)
Brallenera
Shonne |
Well thank god I'm dead then. ;) I don't even want to know who Tifer is.
GM Chyro |
There's still time, assuming Joseph/Alter ego can roll dc 15 heal, or magic healing. He had a wand too right? Or was that the only wand the team had?
Brallenera
GM Chyro |
Brallenera rolled for that on herself and shonne, in discussion.
7 charges used.
Shonne |
So, just mostly dead at 7 hp. Good to know. ;)
Brallenera Thalkham |
Sorry, hard days at work.. my coworker is ill, so I got double dose of workload..
Attack,Msw axe: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
dmg: 1d10 + 1 ⇒ (1) + 1 = 2
Brallenera moves into the fray, attacking the nearest Violet mite
GM Chyro |
Not that it mattered in this instance, but you still need to roll will save vs Morilaeth's fear aura.
Brallenera joins Shonne in attacking purple/violet, but the nimble
critter dodges the attack.
----------------------------
Lady Morilaeth, round 2.
Blue, seeing Brallenera's attempt, moves in and flanks with red, drawing 2 shortswords as he does.
Shortsword, flank, hatred: 1d20 + 5 + 2 + 1 ⇒ (20) + 5 + 2 + 1 = 28Dmg, SA: 1d4 + 1 + 2d6 ⇒ (1) + 1 + (4, 4) = 10
Crit?: 1d20 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12Dmg: 1d4 + 1 ⇒ (3) + 1 = 4
Brallenera's pretty hurt herself.
---------------
Joseph
---------------
Lady Morilaeth
Green & Purple
---------------
Shonne
---------------
Red
---------------
Ala'Ihys & Brallenera
GM Chyro |
May i note there is a thread over in off-topic, where you can blame Cosmo for all troubles? :3
Brallenera is shaken as long as she stays within a 60ft radius of lady Morilaeth.
Lord Joseph Wraitheart |
Joseph smirks at the statement, but gives a nod.
"My mother doesn't allow me to cause you harm, but I need to keep these people standing for my goal to succeed. he states simply before using his wand on the paladin infront of him.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
If he is dead, the character doesn't know but will attempt to heal him up.
GM Chyro |
On the side, Joseph is probably very much aware that Brallenera and Shonne can (definitely) hear all of this.
Plus, they can still roll for that DC 10 KN. religion spoiler from earlier.
Lady Morilaeth, round 2.
Blue, seeing Brallenera's attempt, moves in and flanks with red, drawing 2 shortswords as he does. Brallenera's pretty hurt herself.
---------------
Joseph heals Ala'Ihys to stable condition.
---------------
Lady Morilaeth, the dark aura still vibing off her:
"Your goal, what would that be? If you are of the faith, you know that the mother shares no mercy. You can always claim lost casualties of conflict." She holds her own action.
Green moves around, flanking Brallenera.
Short sword, hatred, flank: 1d20 + 5 + 1 + 2 ⇒ (17) + 5 + 1 + 2 = 25Dmg, SA: 1d4 + 1 + 2d6 ⇒ (2) + 1 + (1, 6) = 10
Brallenera faints. Con roll please.
Purple draws two short swords.
Slash @ Shonne, flank: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25Dmg: 1d4 + 1 + 2d6 ⇒ (2) + 1 + (2, 1) = 6
Shonne feels woozy, and is disabled.
---------------
Shonne
---------------
Red
---------------
Ala'Ihys (-6, stable)
Brallenera (-8, unstable)
Shonne |
cold iron longsword: 1d20 - 1 ⇒ (17) - 1 = 16 damage: 1d8 - 4 ⇒ (4) - 4 = 0
Hallucinating Shonne gives a muddled battle cry. "Told... them... we... should... have... just... spent... the... points...." And then hopefully topples into blissful oblivion.
next round's Con check: 1d20 + 1 - 1 ⇒ (16) + 1 - 1 = 16
GM Chyro |
And with her defiant last stand, Shonne passes out.
Much to the content of lady Morilaeth.
Brallenera bleeds 1 at the start of the next turn.
-------------
"Now, what will we do now, fellow of the faith?
These 'normals' will not leave this place, that is my decree.
You have survived, that was your concern, was it not?"
And thus came relaxed talk about lamashtu.
Lord Joseph Wraitheart |
And with her defiant last stand, Shonne passes out.
Much to the content of lady Morilaeth.
Brallenera bleeds 1 at the start of the next turn.
-------------"Now, what will we do now, fellow of the faith?
These 'normals' will not leave this place, that is my decree.
You have survived, that was your concern, was it not?"And thus came relaxed talk about lamashtu.
Looking over the bodies, Joseph bows to her.
"Very well done, faithful to my mother. I am certain she would be more than happy to have seen her pristess so successful today. the name I give is Julia, though I have not given my true name out, even to my host. True names are a powerful thing in the pit, I hope you understand." she smirks as she makes way slowly towards "Of course, if I were to oppose you, I doubt my host has the strength or power to defy you and your minions. Nor do I wish to steal power from my mother by killing you or any of her faithful. I am only here to establish more hidden shrines and temples in the homes of the butchers of our kin. Destroy them from the inside." Julia stops by Brallenera and draws the wand "I hope you do not mind, but I will need to keep them alive and I am certain a group of highly-trained and dangerous members may come to reclaim us and put you to the sword. These mortals will still be useful."weather she agrees or not, I'm healing Brallenera
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
If she wakes up, Julia will place a boot on her to keep her down until she calms for the moment.
"I have a hidden temple in the heart of Taldor. You see, this sad wretch that you see before you is a noble and after I...assisted in some much-needed vengence he is now the soul heir of his estate where we currently have a few members and only able to commit a sacrifice once a month to try and not bring suspecions on the house. With enough work and help, the society may supply me with caravans to subtly transport slaves and faithful between the city. If you were to join me, you will have great Gnolls and beasts to serve and even breed with unlike these useful, but frail creatures." Julia waits to hear what the pristess suggests.
diplomacy if needed: 1d20 + 7 ⇒ (17) + 7 = 24
the caravan is a RP version of one of the boons you can get if you spend PP to use Bluff for you dayjob to help with exporting illegal goods. Instead of goods it'd be faithful to establish new unholy shrines and temples across the map. Still not had the PP to afford it yet...
GM Chyro |
Don't worry, Brallenera was at -8, she won't wake up.
Though the part of substituting, they really have to be what is mentioned on the card.
"Aha, my dear. A delightfully evil offer.
Yet i would not stoop so low as to breed with them, that is what slave girls are for."
Her eyes seem to show a slight eerie purple sparkle.
"There is no place within a city for me. These *poor souls* can't stomach what i do to them."
* = Pouting in mocking evil way.
She considers the words of warning about potential other invaders.
"I'll have to make some preparations, of course. Yet as we are in such a remote location, it will take them time, yes?"
She directs the mites to tie and put near each other the other three pathfinders. Joseph sees her fade, 1d3 ⇒ 1 and Ala'Ihys' face becomes very troubled.
I could let creativity fly, but i'll spare you. :)
During his dreams, and the others after him, they are tormented by their worst fears in their dreams.
Chases, inescapable mazes, monsters ten times their size about to eat them. All with Morilaeth's own sadistic chuckling.
During these haunting dreams, you each suffer 1d4 ⇒ 3 CHA dmg.
1d3 ⇒ 3
All three prisoners die in their sleep, from terror and heart stopping fears.
Nightmarish creatures can kill in others' dreams.
At some point, Morilaeth bids Joseph goodbye.
This is soon followed by the sound of the mites 'guarding him' dying, as they are put to the sword and arrow of a team of veteran pathfinder agents.
Somewhere in the back, a loud bang is heard.
4d8 ⇒ (6, 6, 3, 5) = 20
One of their numbers takes a heavy hit from some form of magic.
Eventually, when you finally get back to the civilized world, it is time to report back.
The VC isn't happy with the result, yet remarks you are lucky to have survived, though your own ordeals left you unable to comfortably go to sleep for a time.
Can you all mention your current amount of PP, for the chronicles' filling in. You do get gold and items as far as you found them, so it's not financially entirely a downer.
GM Chyro |
Welcome to: The Infernal Vault....
Venture-Captain Drandle Dreng’s pinched face is hard to see from behind the stack of books that divide the front of his office from the space behind his desk.
A shockingly old man with white hair and slightly milky eyes, he is surprised by the appearance of outsiders in his office, and looks up, half startled and half relieved.
"Thank you for coming on such short notice. I’d been meaning to give this assignment to you at a later date, and with less pressing time constraints, but it seems that time has conspired against us."
Dreng mumbles to himself as he passes out a stack of notes and maps from behind the wall of books. "These notes are from a recent Chronicle—it contains some interesting finds, but one of them is now the utmost priority to the Society."
Dreng lightly taps a bony finger on a map, on which can be seen a section of Absalom with a small corner townhouse circled in deep red.
"This townhouse is a façade for an underground vault. The vault belonged to an old noble family of Absalom that was expelled a decade ago—the Decklands.
The family was forced out when their patriarch—a man known as Orias—was discovered to have written documents detailing the city’s defenses, documents he intended to hand over to hostile forces loyal to Cheliax.
The Chronicle indicates that a copy of these documents exist within the vault. A Pathfinder looking into the Decklands and their Chronicle references in Cheliax was attacked and killed ten days ago.
The thugs made off with a copy of his notes—fortunately, he’d already sent us another. We have reason to believe it was the work of the Decklands’ oldest child, a young woman named Celeena, and she’s the reason this assignment is now urgent.
The fact that Celeena and her forces were willing to kill a Pathfinder for this information shows how desperate they are to retrieve the documents.
If she were able to get these documents and return them to Cheliax, it would undermine the defenses of the whole city, as well as cause the Society undue headaches.
Find Celeena, find the documents in her vault, and prevent this situation from turning into one big mess for the Society."
Shonne |
I thought we just left the infernal vault. Oh well at least it seems it was all a bad dream and that Patrick Duffy wasn't dead after all. ;)
Shonne notes the distinct lack of forests in Dreng's mission briefing.
GM Chyro |
No, that was Beggar's pearl, another vault. :)
Inkita Spiritfriend |
A fur clad Shoanti female sits in the room with an owl perched on her shoulder. She appears as if she just stepped out of the wild plains and contrasts with the city and urban feel of the room and lodge. She listens to the brief then asks...
"This Celeena, is she a human? She sounds dangerous, what is her calling in life?"
GM Chyro |
"Caleena is a young human woman. This is only my guess, but she could doing for a few reasons.
Restoring her family name, revenge on Absalom....maybe some i don't know of."
Lord Joseph Wraitheart |
"Caleena is a young human woman. This is only my guess, but she could doing for a few reasons.
Restoring her family name, revenge on Absalom....maybe some i don't know of."
Joseph, appearing to have had many restless nights with deep, dark marks around his eyes listens to this and nods as he looks over his rapier.
"Perhaps riches to restore her family's funds? Maybe all three?" he chimes in and for a moment freezes and stares into the corner of a room before looking back to the VC.
Inkita Spiritfriend |
"Anything we should know regarding this family- the Decklands?"
GM Chyro |
"Orias was a beloved Absalom nobleman until 10 years ago, when he was forced out of the city. Rumors have it that Cheliax agents threatened young Celeena’s life and Orias felt he know recourse but to betray the city’s defenses.
I can only imagine the hardship the man had to
endure for the safety of his family."
Brallenera Thalkham |
The blonde dwarfess seems even more grumpy than usual.
First Pointy-Ears goes, then Sarenaen...
She turns to the big woman with the owl
Awww, I don't know how to open a locked vault, if needed. Do you?
GM Chyro |
You're forgetting Kravg, poor bird. :)
Seeing there's no other questions, we'll move along.
---------------------------
You take off following directions.
Sitting on the corner of a quiet street, the red brick Deckland
townhouse melds in with the middle class buildings in this portion of Absalom.
A small, flickering candle can be seen through a barred window on the building’s west side and a single door can be seen on the building’s south face.
There is a partially open window, but it has metal bars in front of it.
DC 15 strength check to 'remove' the bars.
You can hear a few voices in a slight argument over an apparent game of cards.
If someone wishes to go through the door, perception roll please.
If you pass, make a DC 11 Disable Device check.