GM Chyro [PFS] Season 1 run. (Inactive)

Game Master Chyrone

Season 1 run with a few others mixed in.
Let's get it on, lvl 1 to lvl 12.


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Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

Round 23: (Move action) Find dwarf leg, (move action 2) pull. End up halfway out the door.

Round 24: (Move action) shove companions over to one side, (move action 2) move to far side of doorway. Done. Elapsed time: 12 seconds.

If nothing happens in the meantime.

Round 25: (Move action) Stealth in place, (move action 2) Listen carefully.

stealth: 1d20 + 7 ⇒ (5) + 7 = 12
perception: 1d20 + 7 ⇒ (14) + 7 = 21

Repeat.


Loot sheet No plunder, no pay Battle map--Misc info slides

Shonne finds round 24 to be uneventful.
The derro takes a full round action in 25.
Shonne listens yet hears nothing yet.
------------

ROUND 26

The derro moves south, then mutters undercommon and a new darkness emerges, filling the entire corridor.

Your room is still the same, for now.

Shonne

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

Wait for it. Wait for it.

stealth: 1d20 + 7 ⇒ (20) + 7 = 27
perception: 1d20 + 7 ⇒ (20) + 7 = 27


Loot sheet No plunder, no pay Battle map--Misc info slides

Despite the darkness, Shonne hears some footsteps in the corridor, and guesses they're not at the far wall.

Soft muttering..
"Wo bist du, fraulein? Kommst du bitte zum pappa derro, fraulein."

Undercommon:

"Where are you, lady? Come to daddy derro, lady."

ROUND 27

Ranged touch, AC 5: 1d20 + 5 ⇒ (8) + 5 = 13
The darkness quickly expands, as Shonne and the others are swallowed by pitch black, after the sound of something metal hits the floor.

New darkness.
Point of center, south of your square. I can't edit map from a mobile.
Graphics will have to wait for a few hours.

Shonne

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

Can I pinpoint a landing zone?


Loot sheet No plunder, no pay Battle map--Misc info slides

Well, it landed somewhere near you. The noise would give a decent sense of its direction. You want to search for it and pick it up?

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

spellcraft (ID the darkness): 1d20 + 8 ⇒ (11) + 8 = 19

Something like that. If he through it I'd be tempted to grab and close my fist around it since he might not be near enough or ready to sneak attack me. Otherwise, if just stepped out and dropped it, I might either throw my backpack at it as an improvised weapon and hope it smothers the darkness or just attack him instead.


Loot sheet No plunder, no pay Battle map--Misc info slides

For all Shonne can tell, this must be a darkness spell, little else would cause this.
She knows darkness is connected to an object.

The derro isn't too far away, actually.
Anything else on your turn?

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

Move action: perception (try and get a bead on locations - foot falls, bead falls, the usual): 1d20 + 7 ⇒ (18) + 7 = 25


Loot sheet No plunder, no pay Battle map--Misc info slides

Aside from the clash of metal onto the floor...all is quiet, until suddenly the creepy voice makes itself known briefly in the corridor.
"Ich komme, fräulein, wir sollen viel spass haben, fräulein."

Undercommon:

"I'm coming, lady. We're going to have lots of fun, lady."

---------------------

Derro vs Shonne, round 27

Something scurries in the dark.
Bolt: 1d20 + 5 ⇒ (11) + 5 = 16Dmg, SA + poison: 1d6 + 1d6 ⇒ (4) + (5) = 9

Fort save DC 14 please, vs 1d2 ⇒ 1 str dmg and further duration.

From the bolt protruding from her flank, Shonne knows it came from somewhere south.

Shonne

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

Shonne in round 27.1 scrambles (apparently blindly) for the bead wherever she heard it fall. If the derro gets off his second attack after throwing the bead but before her action happens let me know and I will note it.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

Gotcha! Grabs not-bead. What do you need from me to do so?


Loot sheet No plunder, no pay Battle map--Misc info slides

2 move actions, basicly.
1 to feel around to locate it and another to grab it.
Plus a short 'if you please' to the dicebot to give the GM an abysmal roll.

Of course, that is if you want to grab it, instead of making a retreat.
I'll need a fort roll vs poison too.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

The first move action would happen in round 27a before poison, but when I made the perception 25 roll. Round 28 that's another matter.

Fortitude save v poison: 1d20 + 4 ⇒ (16) + 4 = 20

abysmal roll (not sure if it need to be a 6 to figure out what square a d20 plus something or a % miss chance so....): 1d6 + 1d20 + 1d100 ⇒ (5) + (7) + (85) = 97

I guess that's the second move. One standard left.

So which of Ala’Ihys's darkness ensorcelled fingers am I holding? Hopefully not ones he needs for his bow.


Loot sheet No plunder, no pay Battle map--Misc info slides

Shonne is holding something metal.

Thankfully nothing disgusting as an eyeball.

The abysmal roll is for me to make.... ;)

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

So is it a door knob? A solid gold ingot? A Star Wars buzz-droid? A brushed chrome Zippo lighter? A refrigerator? A 1979 sun-yellow Plymouth Duster? What man?! What?! Shonne has no finger nails left now.


Loot sheet No plunder, no pay Battle map--Misc info slides

It's a butter knife. :)

Edit: It's a small weapon it didn't need.
You spoke of another standard action.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

Throw it in the direction of the pit trap. Not going for accuracy just distance.


Loot sheet No plunder, no pay Battle map--Misc info slides

Square AC 5, thrown as a dagger with 3 increments.
Give us a beautiful roll :).


Loot sheet No plunder, no pay Battle map--Misc info slides

Technically..:

There's plenty of rubble in nearby squares, even shoes of KO'ed Joseph & Brallenera.

This is a psycho derro after all.

Edit: It's crowded on the battle map, 4 of us at the same time.
Neat.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

1d20 + 4 - 6 ⇒ (18) + 4 - 6 = 16

5-foot-move to cut off escape please?


Loot sheet No plunder, no pay Battle map--Misc info slides

Done.

Shonne tosses the small weapon away, dragging along the darkness attached to it.

The derro frowns, holding a crossbow.
"Huh, du bist nicht so verrückt, huh fraulein?
Es machts nichts, du sollst nicht gewinnen."

Undercommon:

"Huh, you're not so crazy, huh lady?
It doesn't matter, you won't win."

The derro 5ft steps back and gives it an all or nothing shot, as Shonne can move faster than it can and behind it is difficult terrain.

Desperate shot?: 1d20 + 5 ⇒ (17) + 5 = 221d6 ⇒ 5
:/

Stabilize: 1d20 + 1 - 2 ⇒ (11) + 1 - 2 = 10 Pass.
Can i get 4 rolls vs poison, please.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

fortitude save: 1d20 + 4 ⇒ (4) + 4 = 8
fortitude save: 1d20 + 4 ⇒ (6) + 4 = 10
fortitude save: 1d20 + 4 ⇒ (5) + 4 = 9
fortitude save: 1d20 + 4 ⇒ (5) + 4 = 9


Loot sheet No plunder, no pay Battle map--Misc info slides

Str dmg: 4d2 ⇒ (1, 1, 2, 2) = 6


Loot sheet No plunder, no pay Battle map--Misc info slides

Shonne passes out, like the other three have. She is stabilized however, for some nefarious purpose.

Ala'Ihys finds himself slowly waking up, to the derro's mad laughter.
He finds himself strapped down by ankles, wrists and his forehead, lying on a table.
Besides him are several small sized tools, some of which for unknown but surely unpleasant purposes.
The derro stares at him with evil glee in his eyes, marking some parts of his arms and forehead. To the side, Ala'Ihys can see a brain in a jar and some 10 feet away a dissected goat. Other jars stand on shelves with a variety of creepy contents. The derro suddenly realizes he's missing something and scurries off.
From the returned dim lighting, Ala'Ihys can make out the party's items are dumped against a wall nearby.

I'll post the other details in a few hours, as i'm running late for some things to do around the house before i have to go to work.


Loot sheet No plunder, no pay Battle map--Misc info slides

Right, on with the rest.

After Ala'Ihys receives some attention and goes napping again, the derro drugs the party. Over the next several hours, he conducts his evil little experiments on surface dweller anatomy upon you all. This leaves you all at 4 hp and conscious.
Bound with worn rope, you find yourselves locked up in seperate rooms.

The derro, thinking his Guinea pigs secured, is minding his evil little business in the halls and is not in the lab for a minute at this given time. Which leaves you 10 rounds to escape, or this will costs 2 PP for a rescue team to free you, leaving you in current (but slightly less bad) condition.

Escaping:
The bonds require either a DC 14 Escape artist or DC 15 strength check.
The doors require either a DC 20 Disable Device or DC 17 Strength.
I'll have you know my thrush familiar kicked in a door, so even with strength penalty, it's possible. Brallenera can vouch for that ;).

Aid other is of course a given option.
Your gear is just around the corner in the lab.

Silver Crusade

has the poison wore off yet? I will assume not if it has please add 1 to my rolls

the darkness, then I am not dead, there is no darkness in the Dawn Flowers presence, I must be a prisoner of the underworld creature, uuggh the way I feel I must be one of its experiments, are these ropes? Thank the Dawnflower and GM Chryo there may be a chance of escape.' Ala'Ihys finding himself in bondage in the dimness, happy to still be amongst the living he pulls at the bonds, not being successful at first he continues trying.

str. check: 1st. rd,: 1d20 + 1 ⇒ (3) + 1 = 4
str. check: 2nd. rd.: 1d20 + 1 ⇒ (5) + 1 = 6
str. check: 3rd. rd.: 1d20 + 1 ⇒ (8) + 1 = 9
str. check: 4th. rd.: 1d20 + 1 ⇒ (11) + 1 = 12
str. check: 5th. rd.: 1d20 + 1 ⇒ (20) + 1 = 21

'thank the Dawnflower now to get my bow' moving to the pile of gear he picks up his bow and quiver and then moves to the door, keeping the bow and two arrows in hand he begins wildly kicking the door.

so sixth round move action: go to stuff, move action:pick up bow, seventh move action pick up quiver; move action go to door
str. check: 8th. rd.: 1d20 + 1 ⇒ (6) + 1 = 7
str. check: 9th. rd.: 1d20 + 1 ⇒ (2) + 1 = 3
str. check: 10th. rd.: 1d20 + 1 ⇒ (18) + 1 = 19

As the door flies open Ala'Ihys looks around.

perception: 1d20 ⇒ 2
init: 1d20 + 4 ⇒ (7) + 4 = 11

edit: I got so excited after the first post that said:

GM Chyro wrote:
Ala'Ihys can make out the party's items are dumped against a wall nearby.

that I missed the:

GM Chyro wrote:
Your gear is just around the corner in the lab.

GM Chryo, please sort it out as needed, thanks!


Loot sheet No plunder, no pay Battle map--Misc info slides

=> Remember your 6 str penalty, that's an effective -1. :/

Note: GM Chryo's my evil clone, who freezes people. :P

Ala'Ihys manages to wrestle his bounds loose in a blessed moment.
The dawnflower must deem him worthy of other feats in her name, for he manages to kick down the door holding him and Shonne.

Team? Or will Ala'Ihys be the only one to walk out alive? :)

Silver Crusade

I did not realize he had lost 6 str. I thought it was only 2, thanks for the heads up! When you said:

GM Chyro wrote:
you find yourselves locked up in seperate rooms

I assumed we were by ourselves


Loot sheet No plunder, no pay Battle map--Misc info slides

Yes, but that's a general, as there were just 3 rooms to keep you in.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

rd 1 Str check: 1d20 - 1 ⇒ (6) - 1 = 5

Of course, Brallenera first action is to try her strenght against the bonds.
But when she realises her armor his removed, and that her muscles don't react with their usual power, she takes some deep breaths to keep her mind calm, to not let her anger override her brain.
Showing surprising wisdom, she tries to wriggle under the loose bonds and quickly escape their grasp.

Rd 2 Dex check, Escape Artist, Untrained: 1d20 + 1 ⇒ (15) + 1 = 16

She rush to her stuff and quickly put her armor and take her weapons, then tries to find something that could help her to break free, while drinking her healing potion
perception to find somethind to use as a ram: 1d20 + 6 ⇒ (2) + 6 = 8
CLW potion: 1d8 + 1 ⇒ (8) + 1 = 9

Am I alone in the room? Or with our bard?


Loot sheet No plunder, no pay Battle map--Misc info slides

Your gear, aside from your armor you're wearing, is in the lab, not the room.
If only it were that easy.
You are alone in a room, Joseph is in the next.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

So I have my armor and weapons, and that's all? I need 1 mn (10 rounds) to put my armor on anyway (Msw Scale Mail) so can't do more

Silver Crusade

GM Chyro wrote:

Your gear, aside from your armor you're wearing, is in the lab, not the room.

If only it were that easy.
You are alone in a room, Joseph is in the next.

it sounds like Brallenera was wearing her armor, is that the case GM Chyro?


Loot sheet No plunder, no pay Battle map--Misc info slides

You're wearing your armor, but the rest (weapons and items) is in the lab. Donning armor takes too long to make an escape.
Right next to the door. Walking out will count as grabbing your weapon of choice and 1 item, before the derro returns to finish the job properly.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

I'll just spend the 2 prestige thank you.


Loot sheet No plunder, no pay Battle map--Misc info slides

I wasn't expecting a voluntary spending, you got me. :)

Silver Crusade

I'm very confused, Is Shonne expecting a paladin to leave her? He wouldn't do that, How can this be resolved?

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

Well, Shonne is not going to be good for adventuring for about a week, unless we stumble on a half charged wand of lesser restoration. So I doubt she's getting out of here in a minute--what with the small amount of blood she has in her poison. We'd have to don our armor real fast or carry it either would probably put most of us in Medium or Heavy or even past max load territory and depending on what day it is our captor can probably cast darkness some more, and shoot more poison at us and is probably himself at full or fuller health....

So yeah, no thank you. Though I guess it would be nice to be the one dragged around for a change. ;)

Silver Crusade

GM Chyro wrote:
You're wearing your armor, but the rest (weapons and items) is in the lab.

you have your armor on, it was my intent to kill the derro, if not nothing lost, he puts us back in chains and we pay the 2 PP. So at least try to get loose, your in the same room as Ala'Ihys and he has kicked the door down already, he is not going to leave without you or any other member of the party. I would rather not spend the 2 PP if we don't have to!

Edit: GM Chyro said the Derro was at 1 HP.


Loot sheet No plunder, no pay Battle map--Misc info slides

Ala'Ihys, that's one of the drawbacks of a paladin.
But wouldn't you not leave anybody behind, for that matter?
Yes Shonne, the derro will certainly employ more evil darkness again.
Let's see if the other two can free themselves, before option 2 is called for.
Edit: While the derro may be at 1, he wasn't alone last time either.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Brallenera will patiently waits for the derro to come, hiding herself and ready to murder him


Loot sheet No plunder, no pay Battle map--Misc info slides

Can i have some checks to deal with 2 doors then?
Plus stealth, if everything goes according to plan.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

Then I'm wearing a medium load. If I pick up my weapons and gear I'm at past my max load. Fine. Though if this gets me killed I not speaking to you anymore.

1) escape artist (encumbered): 1d20 - 1 ⇒ (17) - 1 = 16
2) Strength check aid other (poisoned): 1d20 - 4 ⇒ (7) - 4 = 3
3) Strength check aid other (poisoned): 1d20 - 4 ⇒ (3) - 4 = -1
4) Strength check aid other (poisoned): 1d20 - 4 ⇒ (5) - 4 = 1
5) Strength check aid other (poisoned): 1d20 - 4 ⇒ (20) - 4 = 16 Yes, you're still free!
"Ala'Ihys, you know sound travels right?"
6) Strength check aid other (poisoned): 1d20 - 4 ⇒ (5) - 4 = 1
7) Strength check aid other (poisoned): 1d20 - 4 ⇒ (4) - 4 = 0
8) Strength check aid other (poisoned): 1d20 - 4 ⇒ (12) - 4 = 8
"How many arrows do you have left? Mine are over there--try to be frugal it's more important to hit solidly than not hit at all."

grabs her ring.
initiative: 1d20 + 6 ⇒ (19) + 6 = 25

actions:
Steps to door to get a good view of the outer chamber (on phone so no good mapping ability)
Swift action to activate arcane armor training. Shonne readies to fire off her spell as soon as the target of opportunity presents itself.
magic missile (CL 3): 2d4 + 2 ⇒ (2, 3) + 2 = 7
CL check v (possible) SR: 1d20 + 5 ⇒ (12) + 5 = 17

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Stealth, untrained, ArmPen: 1d20 + 1 - 3 ⇒ (17) + 1 - 3 = 15
Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Brallenera waits and listens for the derro, with a predatory grin.
If she hears something, she screams

You filthy, treacherous scum of the deep, you should be glad I'm tied to this table, or I'll rip your throat open with my bare teeth! Come in there if you only dare!

Brallenera doesn't try to break the door.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs
GM Chryo wrote:
Plus stealth, if everything goes according to plan.

Tere was a plan? I'm gonna guess you don't need stealth rolls for kicking in a door over several rounds but....

1) stealth (encumbered): 1d20 + 4 ⇒ (9) + 4 = 13
2) stealth (encumbered): 1d20 + 4 ⇒ (16) + 4 = 20
3) stealth (encumbered): 1d20 + 4 ⇒ (2) + 4 = 6
4) stealth (encumbered): 1d20 + 4 ⇒ (12) + 4 = 16
5) stealth (encumbered): 1d20 + 4 ⇒ (18) + 4 = 22
6) stealth (encumbered): 1d20 + 4 ⇒ (11) + 4 = 15
7) stealth (encumbered): 1d20 + 4 ⇒ (11) + 4 = 15
8) stealth (encumbered): 1d20 + 4 ⇒ (16) + 4 = 20
9) stealth (encumbered): 1d20 + 4 ⇒ (16) + 4 = 20
10) stealth (encumbered): 1d20 + 4 ⇒ (3) + 4 = 7

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs
Ala’Ihys the Archer wrote:
Edit: GM Chyro said the Derro was at 1 HP.

Who do you think the derro really is? ;)


Loot sheet No plunder, no pay Battle map--Misc info slides

Stealth was concerning Brallenera's earlier plan to str check down the doors and hiding. But with current planning, that is negated XD.
As far as who the derro would be.....have you noticed how in 2:04 - 2:10 The Lion King scar and his hyena's resemble, oh i dunno....
What can we say about this derro in that case? :)

Btw, if by me describing Ala'Ihys' being bound hadn't given it away, i like a good movie. If any creepy scenarios come around, i'll be sure to get creative.
Shonne, you should have been there in the opera house, resident evil all over. :D

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs
GM Chyro wrote:
Shonne, you should have been there in the opera house, resident evil all over. :D

Oh I was. I dressed in my finest bare-chested, seven-foot-tall dual-wielding, half-orc viking man with a red mohawk and matching body paint. May have had a tie too.


Loot sheet No plunder, no pay Battle map--Misc info slides

Face 2 face, or pbp?

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